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[Destiny 2] Forsaken: A Dream Is A Wish Your Heart Makes

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Posts

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    ObiFett wrote: »
    I really like the Last Wish raid. Its fun and quick and the teamwork is perfect.

    But my crappy RNG is really starting to tick me off. I've got 5 full clears plus 12 encounters worth of loot so far. That's 37 drops.

    And only one curated roll: the bow, that can only drop curated.

    And which has an absolutely terrible curated roll to boot.

    El Muchoshryke
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    Chanus wrote: »
    shryke wrote: »
    Chanus wrote: »
    squall99x wrote: »
    rndmhero wrote: »
    I think a lot of this feels like TTK where they released the new subclasses but apparently spent zero time thinking about how they'd interact with current classes in the Crucible. Both hammers and twinklefingers had to go through some serious rebalancing before they felt like they were in a fair place.

    I've said my piece about Nova Warp already (it's broken), so I won't rehash it. I think BB is also over tuned, mainly because nothing else in the game has this completely infinite, unmitigatable damage to everything on the screen. If golden gun and nova bomb can be blocked (in part) by Titan bubble/shield, BB should too. Or require some number of knives per target to kill supers. As is, it's just straight objectively better than nova bomb, tether, OG smash, or other shutdowns.

    I do think it is hilarious that they buffed the bubble to actually be able to take damage from supers finally - so people would have to think about how they traded their super for the bubble - only for them to immediately release new supers that just shit all over it no matter what.

    i mean "hey we made something really cool and then implemented some things that take it right back away" is like their design philosophy it seems

    see also: the entire go fast update

    Huh?

    they turned around after "we hear you, you want to feel powerful again" and then within a few weeks took away our power ammo drops from orange bars and made everything a bullet sponge

    I hardly find myself wanting for Heavy Ammo, plus we have Scavenger perks now so you can get HUGE GAINS when grabbing your purple block. Seems fine to me

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
    KonphujunKhraul
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    Chanus wrote: »
    shryke wrote: »
    Chanus wrote: »

    i mean "hey we made something really cool and then implemented some things that take it right back away" is like their design philosophy it seems

    see also: the entire go fast update

    Huh?

    they turned around after "we hear you, you want to feel powerful again" and then within a few weeks took away our power ammo drops from orange bars and made everything a bullet sponge

    I hardly find myself wanting for Heavy Ammo, plus we have Scavenger perks now so you can get HUGE GAINS when grabbing your purple block. Seems fine to me

    Chanus is referring to the time before Forsaken, when the Armor had No Perks and Ammo Bricks did Hide from Sight.

    ChanusDyvim Tvar
  • DysDys how am I even using this gun Registered User regular
    What are the ideal bow perks in people's opinions?

    I haven't used one for awhile, and now that scout rifles are decent again I'm unsure of what I want to use on the regular.

  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    metaghost wrote: »
    Chanus wrote: »
    shryke wrote: »
    Chanus wrote: »

    i mean "hey we made something really cool and then implemented some things that take it right back away" is like their design philosophy it seems

    see also: the entire go fast update

    Huh?

    they turned around after "we hear you, you want to feel powerful again" and then within a few weeks took away our power ammo drops from orange bars and made everything a bullet sponge

    I hardly find myself wanting for Heavy Ammo, plus we have Scavenger perks now so you can get HUGE GAINS when grabbing your purple block. Seems fine to me

    Chanus is referring to the time before Forsaken, when the Armor had No Perks and Ammo Bricks did Hide from Sight.

    and i don't even think it's bad necessarily that things were re-tuned

    i was more just commenting on how all tuning feels like rubber-banding because they clearly don't have an actual design philosophy and everything is just reactionary

    Allegedly a voice of reason.
    soylenth
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    That was kind of a weird time though, where I think things were obviously in transition, and even then I don't recall ever having an issue with Power

    Idk, I feel like I play a different game from most people

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Dys wrote: »
    What are the ideal bow perks in people's opinions?

    I haven't used one for awhile, and now that scout rifles are decent again I'm unsure of what I want to use on the regular.

    Explosive Head is arguably the best one, gives bonus damage on body shots against red bars (will let you 1-shot body shot most mooks) and has a big AoE (I get consistent multikills with it), and gives bonus crit damage against orange or yellow bars. https://www.reddit.com/r/DestinyTheGame/comments/9kqg9o/a_full_pve_breakdown_of_explosive_payload_timed/

    Archer's Tempo is also extremely good, although only Tyranny of Heaven can roll both of the Legendary bows currently in game. Dragonfly is okay on a bow if it has Explosive Head or Archer's Tempo but isn't good on its own. Handheld grip is decent because bows tend to have slow ADS speeds. Rampage in theory is great but what I find is that bows tend to 1 shot red bars anyway so Rampage really only excels if you need to occasionally pop an orange bar and have stacks up. For Masterwork you always want draw time, and Bow Reloader on gloves makes a big difference in how quickly you nock a new arrow after each shot so highly recommended as well.

    I hope they add more bows in Black Armory. Right now there are only 4 Legendary bows, and 2 of those have set rolls (No Turning Back, kinetic: Handheld Grip, Explosive Head/Snapshot Sights; Arsenic Bite, kinetic: Explosive Head/Archer's Tempo, Rampage), and only 1 is Kinetic which is laaaaame.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    I've been using exclusively bows for a couple weeks and they've become my preferred Primary weapon type. Good single target damage, 1 shots most smaller enemies, effective at a good band of ranges and with Explosive Head actually does really well against swarms.

  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    Elastic String I think is the preferred string option, really big decrease on the draw time

    2fbg9lin3kdl.jpg
    XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
    3cl1ps3
  • tastydonutstastydonuts Registered User regular
    Explosive ammo is always fun.

    “I used to draw, hard to admit that I used to draw...”
    KhraulBolthorn
  • AspectVoidAspectVoid Registered User regular
    Chanus wrote: »
    metaghost wrote: »
    Chanus wrote: »
    shryke wrote: »
    Chanus wrote: »

    i mean "hey we made something really cool and then implemented some things that take it right back away" is like their design philosophy it seems

    see also: the entire go fast update

    Huh?

    they turned around after "we hear you, you want to feel powerful again" and then within a few weeks took away our power ammo drops from orange bars and made everything a bullet sponge

    I hardly find myself wanting for Heavy Ammo, plus we have Scavenger perks now so you can get HUGE GAINS when grabbing your purple block. Seems fine to me

    Chanus is referring to the time before Forsaken, when the Armor had No Perks and Ammo Bricks did Hide from Sight.

    and i don't even think it's bad necessarily that things were re-tuned

    i was more just commenting on how all tuning feels like rubber-banding because they clearly don't have an actual design philosophy and everything is just reactionary

    They had a design philosophy. It was "Build for the steamers" and everyone hated it, including the streamers. So yeah, I'm rather glad they don't have a philosophy now, because they suck at design philosophy.

    PSN|AspectVoid
    Chanussoylenth
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    AspectVoid wrote: »
    Chanus wrote: »
    metaghost wrote: »
    Chanus wrote: »
    shryke wrote: »
    Chanus wrote: »

    i mean "hey we made something really cool and then implemented some things that take it right back away" is like their design philosophy it seems

    see also: the entire go fast update

    Huh?

    they turned around after "we hear you, you want to feel powerful again" and then within a few weeks took away our power ammo drops from orange bars and made everything a bullet sponge

    I hardly find myself wanting for Heavy Ammo, plus we have Scavenger perks now so you can get HUGE GAINS when grabbing your purple block. Seems fine to me

    Chanus is referring to the time before Forsaken, when the Armor had No Perks and Ammo Bricks did Hide from Sight.

    and i don't even think it's bad necessarily that things were re-tuned

    i was more just commenting on how all tuning feels like rubber-banding because they clearly don't have an actual design philosophy and everything is just reactionary

    They had a design philosophy. It was "Build for the steamers" and everyone hated it, including the streamers. So yeah, I'm rather glad they don't have a philosophy now, because they suck at design philosophy.

    but the streamers said there was no way they would possibly ever ask for something that would turn out to be bad

    Allegedly a voice of reason.
    cB557soylenth
  • ArteenArteen Adept ValeRegistered User regular
    Chanus wrote: »
    AspectVoid wrote: »
    Chanus wrote: »
    metaghost wrote: »
    Chanus wrote: »
    shryke wrote: »
    Chanus wrote: »

    i mean "hey we made something really cool and then implemented some things that take it right back away" is like their design philosophy it seems

    see also: the entire go fast update

    Huh?

    they turned around after "we hear you, you want to feel powerful again" and then within a few weeks took away our power ammo drops from orange bars and made everything a bullet sponge

    I hardly find myself wanting for Heavy Ammo, plus we have Scavenger perks now so you can get HUGE GAINS when grabbing your purple block. Seems fine to me

    Chanus is referring to the time before Forsaken, when the Armor had No Perks and Ammo Bricks did Hide from Sight.

    and i don't even think it's bad necessarily that things were re-tuned

    i was more just commenting on how all tuning feels like rubber-banding because they clearly don't have an actual design philosophy and everything is just reactionary

    They had a design philosophy. It was "Build for the steamers" and everyone hated it, including the streamers. So yeah, I'm rather glad they don't have a philosophy now, because they suck at design philosophy.

    but the streamers said there was no way they would possibly ever ask for something that would turn out to be bad

    Also, the philosophy is still "build for the streamers" but the streamers like it this time.

    ChanussoylenthElki
  • Zombie GandhiZombie Gandhi Registered User regular
    AngryPuppy wrote: »
    rndmhero wrote: »
    I think a lot of this feels like TTK where they released the new subclasses but apparently spent zero time thinking about how they'd interact with current classes in the Crucible. Both hammers and twinklefingers had to go through some serious rebalancing before they felt like they were in a fair place.

    Man I just got a real wave of nostalgia as a Titan main for the original TTK hammer super, it was so ridiculously over powered. Every time you popped it and everyone heard that *CLANG* there was immediate panic in the chat "Is that our hammer or theirs?"

    Oh man, launch TTK Sunbreaker Hammers nostalgia…..
    Totally not broken. Nope. Not at all.
    https://www.youtube.com/watch?v=F7n_KiLcrBQ

    Yes, I did just throw one hammer and kill two Sunsingers in Radiance, and a Hunter in Golden Gun, while tanking a Golden Gun shot and then we proceeded to roll these dudes in the next rounds and go Flawless for my first time yes indeedy.

    They were absolutely OP, but I will always appreciate that single hammer for taking me to the Lighthouse for the first time.

    ChanusDyvim TvarshrykeDisrupterPeenElkiDys
  • ArteenArteen Adept ValeRegistered User regular
    First year two flawless? Triple sunbreaker team.

    ChanusDyvim TvarSirialisZombie Gandhi
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    Talkin' D1 Crucible? @rndmhero reminded me of my most prideful D1 moment the other night, as we Bannered and reminisced about sending folks into orbit with Peregrine Greaves:

    https://www.youtube.com/watch?v=3Lqu-6hzq8w

    Tangentially, worth noting that I'm bemoaning having been "team shot" at the start of the clip, which must have felt somewhat out of the ordinary.

    And ya know? I miss that map, as loathsome as it was to get shot by goobers standing on top of the bridge or camping near the heavy boxes.

    Chanus
  • ChanusChanus Harbinger of the Spicy Rooster Apocalypse The Flames of a Thousand Collapsed StarsRegistered User regular
    i liked that map

    once you understood the flow of it you could move around it pretty well and avoid those goober areas

    Allegedly a voice of reason.
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    edited October 2018
    Man the Destiny reddit swings wildly I know

    But they have gone full unhinged "NO NERFS EVER".

    Thats... not how game balance works. You can't just endlessly buff things. Nerfing a gun slightly will not suddenly make it D2 YR1 again. You set your target power levels and then build stuff up to that, and bring stuff down to that. Theres this weird false dichotomy that any nerfs at all will suddenly change ever single thing in the game down to the lower target power level they had for D2 YR1

    Some (many YR1) supers definitely need a buff. But all supers at Nova Warp level? Uh yeah. No. It absolutely needs to be adjusted down slightly. Carefully.

    The Destiny reddit has been pretty unhinged ever since things started to go south for d2 vanilla. I hoped it would get better now that they like forsaken but all the not listening to them followed by pandering to them has made them think they are part of the development staff. Half the posts on the front page are always Bungie suggestions.

    DodgeBlan on
    Read my blog about AMERICA and THE BAY AREA

    https://medium.com/@alascii
    ArteenChanusrndmherosoylenth
  • tastydonutstastydonuts Registered User regular
    If you sort by "New" then this is not the case... Reddit threads thrive on views and upvotes, when input isn't interesting or trending then they get sent to oblivion.

    “I used to draw, hard to admit that I used to draw...”
    Dyvim Tvarshryke3cl1ps3
  • shrykeshryke Member of the Beast Registered User regular
    Chanus wrote: »
    metaghost wrote: »
    Chanus wrote: »
    shryke wrote: »
    Chanus wrote: »

    i mean "hey we made something really cool and then implemented some things that take it right back away" is like their design philosophy it seems

    see also: the entire go fast update

    Huh?

    they turned around after "we hear you, you want to feel powerful again" and then within a few weeks took away our power ammo drops from orange bars and made everything a bullet sponge

    I hardly find myself wanting for Heavy Ammo, plus we have Scavenger perks now so you can get HUGE GAINS when grabbing your purple block. Seems fine to me

    Chanus is referring to the time before Forsaken, when the Armor had No Perks and Ammo Bricks did Hide from Sight.

    and i don't even think it's bad necessarily that things were re-tuned

    i was more just commenting on how all tuning feels like rubber-banding because they clearly don't have an actual design philosophy and everything is just reactionary

    I think you are vastly overstating the extent to which they've walked back post-CoO changes.

    They've been pretty consistent on most things since the game tanked, PR-wise if nothing else, after CoO launched and everyone shit all over it.

    Even like the leveling system, which they've fucked with multiple times since then, has been fairly consistently aiming in one general direction.

  • SirialisSirialis of the Halite Throne. Registered User regular
    Arteen wrote: »
    First year two flawless? Triple sunbreaker team.

    Then we did all striker titans and still went Flawless anyway IIRC.

  • ToasticusToasticus yeah YEAHRegistered User regular
    Disrupter wrote: »
    Again my issue with ursa isnt that "folks will shoot it." Its that if you play it right, having someone on the field that the enemy can not shoot is game breaking. It gives too much map control and free reign for your teammates to just destroy everyone, secure objectives and get heavy. Most ults do that anyway but there is a least a small chance you can kill them with smart nades/snipes/heavy etc.

    Even without Ursas, shooting the shield *extends* the super timer. Exotic or not, you are always helping the Titan by shooting at their mobile shield wall. Ursas does not change that dynamic.

  • SirialisSirialis of the Halite Throne. Registered User regular
    edited October 2018
    Found this old image I instantly recognized.

    "Hey guys, I soloed this Nightfall and the boss is almost dead, do you want to join for loot?"

    YQSNuH7l.jpg

    My luck with loot in Destiny 1 summed up in a single image.

    Sirialis on
    ChanustastydonutsDyvim TvarCptHamiltonshrykeObiFettEvilMonkeyLocal H Jay3cl1ps3ArteenPeencB557WolveSightskyknytBolthornYerMumshoeboxjeddy
  • jefe414jefe414 "My Other Drill Hole is a Teleporter" Mechagodzilla is Best GodzillaRegistered User regular
    Mine too!

    Xbox Live: Jefe414
    Dyvim TvarLocal H Jay3cl1ps3ArteenElkiBolthornYerMum
  • VagabondVagabond Sans Gravitas Glimmer Mafia DonRegistered User regular
    Toasticus wrote: »
    Disrupter wrote: »
    Again my issue with ursa isnt that "folks will shoot it." Its that if you play it right, having someone on the field that the enemy can not shoot is game breaking. It gives too much map control and free reign for your teammates to just destroy everyone, secure objectives and get heavy. Most ults do that anyway but there is a least a small chance you can kill them with smart nades/snipes/heavy etc.

    Even without Ursas, shooting the shield *extends* the super timer. Exotic or not, you are always helping the Titan by shooting at their mobile shield wall. Ursas does not change that dynamic.

    1. It's not clear that "Guarding allies" means "taking incoming fire." In fact, I'd wager that it's actually just having allies in range of the Weapons of Light buff
    2. Extending the super timer is vastly different from "gives their entire super bar back when it finishes"

    vq2TEKC.png
    XBL: Sans Gravitas, Steam, Destiny, Twitch
    Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
    Peenshoeboxjeddy
  • shrykeshryke Member of the Beast Registered User regular
    edited October 2018
    Sirialis wrote: »
    Found this old image I instantly recognized.

    "Hey guys, I soloed this Nightfall and the boss is almost dead, do you want to join for loot?"

    YQSNuH7l.jpg

    My luck with loot in Destiny 1 summed up in a single image.

    Hey now, don't sell yourself short. It's also your luck with D2! *cough*Chaperone*cough*

    shryke on
    Local H Jay
  • shrykeshryke Member of the Beast Registered User regular
    Vagabond wrote: »
    Toasticus wrote: »
    Disrupter wrote: »
    Again my issue with ursa isnt that "folks will shoot it." Its that if you play it right, having someone on the field that the enemy can not shoot is game breaking. It gives too much map control and free reign for your teammates to just destroy everyone, secure objectives and get heavy. Most ults do that anyway but there is a least a small chance you can kill them with smart nades/snipes/heavy etc.

    Even without Ursas, shooting the shield *extends* the super timer. Exotic or not, you are always helping the Titan by shooting at their mobile shield wall. Ursas does not change that dynamic.

    1. It's not clear that "Guarding allies" means "taking incoming fire." In fact, I'd wager that it's actually just having allies in range of the Weapons of Light buff
    2. Extending the super timer is vastly different from "gives their entire super bar back when it finishes"

    Yeah, I'm pretty sure what extends it is the buff you get while using the shield from allies using it or standing near it or whatever.

  • 3cl1ps33cl1ps3 I will build a labyrinth to house the cheese Registered User regular
    Vagabond wrote: »
    Toasticus wrote: »
    Disrupter wrote: »
    Again my issue with ursa isnt that "folks will shoot it." Its that if you play it right, having someone on the field that the enemy can not shoot is game breaking. It gives too much map control and free reign for your teammates to just destroy everyone, secure objectives and get heavy. Most ults do that anyway but there is a least a small chance you can kill them with smart nades/snipes/heavy etc.

    Even without Ursas, shooting the shield *extends* the super timer. Exotic or not, you are always helping the Titan by shooting at their mobile shield wall. Ursas does not change that dynamic.

    1. It's not clear that "Guarding allies" means "taking incoming fire." In fact, I'd wager that it's actually just having allies in range of the Weapons of Light buff
    2. Extending the super timer is vastly different from "gives their entire super bar back when it finishes"

    re: 1., guarding very much means just having people within your little Weapons of Light circle on the ground. Blocking damage or not makes no difference to the length of the super.

    Ursa's gives energy back based on damage blocked during the super.

  • ToasticusToasticus yeah YEAHRegistered User regular
    3clipse wrote: »
    Vagabond wrote: »
    Toasticus wrote: »
    Disrupter wrote: »
    Again my issue with ursa isnt that "folks will shoot it." Its that if you play it right, having someone on the field that the enemy can not shoot is game breaking. It gives too much map control and free reign for your teammates to just destroy everyone, secure objectives and get heavy. Most ults do that anyway but there is a least a small chance you can kill them with smart nades/snipes/heavy etc.

    Even without Ursas, shooting the shield *extends* the super timer. Exotic or not, you are always helping the Titan by shooting at their mobile shield wall. Ursas does not change that dynamic.

    1. It's not clear that "Guarding allies" means "taking incoming fire." In fact, I'd wager that it's actually just having allies in range of the Weapons of Light buff
    2. Extending the super timer is vastly different from "gives their entire super bar back when it finishes"

    re: 1., guarding very much means just having people within your little Weapons of Light circle on the ground. Blocking damage or not makes no difference to the length of the super.

    Ursa's gives energy back based on damage blocked during the super.

    Went and tested it, and you're right! Blocking damage while running around solo doesn't actually extend the length of the super. Sorry about getting that wrong, folks.

    That being said, testing reminded me of a very important feature I forgot about before: blocking damage with the shield creates orbs for your allies. I've definitely followed along behind a Titan who was just blocking and nabbed a few orbs before that didn't come from kills, so that aspect is definitely very relevant for PVP. It remains true that shooting the shield is a terrible idea in PVP, regardless of whether they're wearing Ursas.

    3cl1ps3Hiryu02
  • tastydonutstastydonuts Registered User regular
    edited October 2018
    So... I havent really been following the ursa thing but were you arguing toward a thing needing nerfs/etc but without an understanding of how it worked?

    tastydonuts on
    “I used to draw, hard to admit that I used to draw...”
  • ronzoronzo Registered User regular
    So... I havent really been following the ursa thing but were you arguing toward a thing needing nerfs/etc but without an understanding of how it worked?

    I think the extending the duration is a feature of a class perk, not ursa’s

  • ElkiElki get busy Moderator, ClubPA mod
    edited October 2018
    I’m back to having 100% of Destiny achievements done. But I’d give it up in a second to have a solo Shattered Throne clear instead. It doesn’t even have to be flawless.

    Elki on
    smCQ5WE.jpg
    tastydonutsChanus
  • DodgeBlanDodgeBlan PSN: dodgeblanRegistered User regular
    Does soloing shattered throne give an emblem? If so, that’s going to be the ultimate ‘big deal online’ emblem

    Read my blog about AMERICA and THE BAY AREA

    https://medium.com/@alascii
  • WassermeloneWassermelone Registered User regular
    Got a pretty amazing Crooked Fang, but I don't know what I'd use it for. Gambit I suppose for countering invasions?

    Backup plan
    Opening shot
    Liquid coils
    And charge time masterwork

  • tastydonutstastydonuts Registered User regular
    DodgeBlan wrote: »
    Does soloing shattered throne give an emblem? If so, that’s going to be the ultimate ‘big deal online’ emblem

    Yes, Arteen showed it when he posted of his success this weekend.

    “I used to draw, hard to admit that I used to draw...”
    Arteen
  • metaghostmetaghost An intriguing odor A delicate touchRegistered User regular
    Got a pretty amazing Crooked Fang, but I don't know what I'd use it for. Gambit I suppose for countering invasions?

    Backup plan
    Opening shot
    Liquid coils
    And charge time masterwork

    That looks like a good roll for a normal Fusion, not a Linear, hence your not being sure where to apply it.

    WassermeloneToasticusKonphujun
  • ToasticusToasticus yeah YEAHRegistered User regular
    So... I havent really been following the ursa thing but were you arguing toward a thing needing nerfs/etc but without an understanding of how it worked?
    This is kind of frustrating. No. I was arguing toward Ursa not needing nerfs. I also was not wrong about how Ursas themselves work.

    The thing Disruptor was saying that Ursa accomplishes ("someone on the field that the enemy can not shoot") is true regardless of whether the titan has Ursas on or not.

    I was right about that fact, but was wrong about why. Shooting the banner shield of a commander titan doesn't extend the super (which I thought previously), but it does create orbs for their teammates, which is also very bad.

  • WassermeloneWassermelone Registered User regular
    metaghost wrote: »
    Got a pretty amazing Crooked Fang, but I don't know what I'd use it for. Gambit I suppose for countering invasions?

    Backup plan
    Opening shot
    Liquid coils
    And charge time masterwork

    That looks like a good roll for a normal Fusion, not a Linear, hence your not being sure where to apply it.

    Yeah it's got such great synergy I want to find a place for it. But you are right, not really sure it's in the right weapon type

  • VagabondVagabond Sans Gravitas Glimmer Mafia DonRegistered User regular
    Elki wrote: »
    I’m back to having 100% of Destiny achievements done. But I’d give it up in a second to have a solo Shattered Throne clear instead. It doesn’t even have to be flawless.

    *cries in 5/10 Forsaken exotics, two of which were quest rewards*

    vq2TEKC.png
    XBL: Sans Gravitas, Steam, Destiny, Twitch
    Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
  • Evil MultifariousEvil Multifarious Registered User regular
    Vagabond wrote: »
    Elki wrote: »
    I’m back to having 100% of Destiny achievements done. But I’d give it up in a second to have a solo Shattered Throne clear instead. It doesn’t even have to be flawless.

    *cries in 5/10 Forsaken exotics, two of which were quest rewards*

    I have still gotten a grand total of two exotic drops since the start of forsaken, I believe. The stone mask and suros regime.

    I'm a bit steamed.

    Hiryu02
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