Yeah. It just bugs me that there are time-based lockouts in an open world game. Clearly there is an OPTIMAL CHOICE, I just guessed wrong because I didn't know Old Sycamore was going to be a multi-hour dungeon that is basically impossible to complete with 4 people and no healer. Yes, there are more party members in there, but there's no way to know that and it's not like they're at the beginning of the dungeon.
I get what they were going for here, but damn man, at least give me a guaranteed healer before sending me off to a dungeon like that. Or make it so buying a level 1 mercenary doesn't cost almost as much as a premium magic item at that level.
Honestly it should just check for whether or not you've had the opportunity to recruit, rather than using "visited the location" as a proxy.
All i wish is that the quests did not come in clumps, that timers were always clearly visible (and that game told you when a quest expects you to sit on your ass in your throneroom), and opportunities/problems had their own (generous) failure timers instead of auto fail at 1st of each month.
And some proper robes for my wizard.
And non combat clothing in general.
I mean, i'm a Baron, let me flaunt a bit.
All i wish is that the quests did not come in clumps, that timers were always clearly visible (and that game told you when a quest expects you to sit on your ass in your throneroom), and opportunities/problems had their own (generous) failure timers instead of auto fail at 1st of each month.
And some proper robes for my wizard.
And non combat clothing in general.
I mean, i'm a Baron, let me flaunt a bit.
Oh, you mean like when you’ve got your High Priest researching a curse for two months (is there a point to those projects?) when a crisis that only your high priest can address comes up and expires in a week?
That’s a fun way to lose a bunch of kingdom points.
I'm not sure researching curses actually does anything.
Not sure if anyone knows.
Still doing them because in character i would, but that are kinda annoying when i don't know if it has any effect or if am i just throwing BP down a well.
Nyysjan on
+1
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
I kinda wish there was an option to make fun of her for that, considering how she went of with the purple one.
Hold up.
Valeria can join Tartuccio? But why or how? She always seems to hate him.
I've always had her join straight up with me, though I'm not sure if that's because I've been NG twice, or that I've always helped her when first meeting her in the tutorial.
All i wish is that the quests did not come in clumps, that timers were always clearly visible (and that game told you when a quest expects you to sit on your ass in your throneroom), and opportunities/problems had their own (generous) failure timers instead of auto fail at 1st of each month.
And some proper robes for my wizard.
And non combat clothing in general.
I mean, i'm a Baron, let me flaunt a bit.
Oh, you mean like when you’ve got your High Priest researching a curse for two months (is there a point to those projects?) when a crisis that only your high priest can address comes up and expires in a week?
That’s a fun way to lose a bunch of kingdom points.
Note that as you level up your kingdom's other stats, you'll unlock additional adviser slots. Not every task has two or more potential advisers who can take care of it, but most do (that I've seen, anyway).
Yeah, there's an occasional disconnect on how urgent a thing is, and how urgent a thing sounds.
I just wish i had some way of determining when that happens other than trial and error.
Working game-related terminology into work presentations. E.g., I get to giggle internally a bit each time I add "enhancement" or "competence," etc., to my slides. It's kind of inevitable any time I'm on a D&D kick.
No, dude, you do not get to enslave a troll in my barony and conduct horrible tortures 'pon it such that it begs for death. I don't care that you "bought it fair and square." You want to kill it in battle? You want to engage in self defense? Go ahead. But we don't allow that shit here.
Valerie, you can stick your disapproval up your armor. You knew what you were getting into when you joined this Chaotic Good barony.
Octavia: high five!
Ugh ok this one
I hated it but Valerie was right. I didn't have a law against it, so I let him keep it. Later it escapes and tries to kill him. I let it.
So i just did the second companion quest for Valerie, Burning Bridges.
And i have thoughts i shall now inflict upon anyone foolish enough to click on the spoiler button.
Both on second quest and the first, and Valerie in general.
I did not like this quest, yet i also did.
Valerie is basicly a cult survivor (highly subjective view, possibly not intended), someone who realised that the religion she was raised in was not for her, that she did not share their values and that the, well, appreciation her fellow cultists showed her was purely out of superficial and empty reasons that had nothing to do with her or who she was.
For so much of her life, she was treated like a living statue, to be admired, to be stared, and to never, ever talk back no matter how unwanted the attention was.
So by the time we meet her, she's out of the cult, she's free(ish) if still traumatized, and coping (not necessarily healthily) with her trauma.
In her first quest, she has to deal with her old cult trying to take her back in, by force if necessary, and she rebukes them, send them back (no killing in my quest), and ends up scarred in the process.
Well, on to the second quest. Bard writes sad songs or whatever about a broken bird, pissing Val off, and i have to step in (i just wish i had the option to do horrible thing to the bard in the process, oh well...), then talk to guard captain, then with storyteller and Linzi about why she was so angry at them, and finally with Valerie.
Storyteller asked about her cult, and she did not react to it well, and i don't blame her, and thankfully storyteller seems to understand he had no right to pry on Valeries past like that.
Linzi asked Valerie how to describe her hair in the book Linzi is writing, and says she was doing it for Valeria. Here i wish i could have argued, what Linzi did was also wrong, understandable, even well meaning, but wrong, she was reducing Valerie to her physical looks (atleast from Valeries point of view), instead of a person.
Even Linzi's notes about Valerie on loading screen talk about what a tragedy it is Valerie was scarred, which is telling (Linzi being Shelyn's devotee (i think) probably does not help here).
And finally, Valerie.
She tells me about how admirers used to follow her, hound, how she was always center of attention. And now, scarred as she is, People don't even look at her, like the scar unmade her, even people she is talking with avoid looking at the scar (which, let's remember, is straight in the middle of her face).
I really, really wish i could offer proper advice here for her, but the conversation choices are kinda limited.
The tale ends with Valerie thanking me, and saying she needs to go apologize (personally not sure she does need to, but it is not a bad thing to do, unburning bridges and all that).
I don't like this quest, because it seems to guilt Valerie for exploding at Linzi and Storyteller, but does not give enough weight for why Linzi and Storyteller should not have done what they did.
I like this quest, because it is so well written, such a good look into who Valerie is, and how she is dealing (or not) with her scarring.
It's an interesting (if not horribly original) story, both from supposedly good people doing bad things point of view, how supposedly benevolent gods (or causes) may have complete dicks as followers (is Shelyn meant to be a good god?), and just a story of someone who left their religion, and is now forced to deal with other people not accepting it (and sometimes that not accepting can take pretty horrible forms).
I also like this quest because i never have to leave the throneroom to do it (free XP).
I don't like this quest because i can't cut out the tongue from the "silver tongue" to see if it was actually silver, and if not throw them in jail for false advertiving (i really dislike Shelyn and her religion, possibly unfairly, i mean Linzi is ok, some of the time *shrugs*).
I stopped the troll stuff pretty early on, but now I have nothing to do. I mean ok, I have a lot to do, tons of exploring and treasure hunting, but no quests. I think it must be time based somehow and after X days I'll get a new goal
I feel kinda dumb for asking, but I'm failing at google. What do stat ranks do? I understand when you're available for a rank up, and how to do it, I just don't get what the benefit is.
I feel kinda dumb for asking, but I'm failing at google. What do stat ranks do? I understand when you're available for a rank up, and how to do it, I just don't get what the benefit is.
Assuming you mean kingdom statistic ranks and not, e.g., the skill rank for each level up ...
You get a +2 to your kingdom rolls for each rank (so your general gets his controlling stat +2 at Military I, controlling +4 at Military II); getting to rank 1 opens up an adviser slot keyed to that statistic; and higher levels of those statistics unlock different upgrades and kingdom choices.
I stopped the troll stuff pretty early on, but now I have nothing to do. I mean ok, I have a lot to do, tons of exploring and treasure hunting, but no quests. I think it must be time based somehow and after X days I'll get a new goal
You will wish you had nothing to do soon.
Upgrading your realm is insanely time consuming, and you will not have enough of it.
I'm doing the first big dungeon i've found in game, it took me 6 days to get there, it will require resting to handle it, and then 5 days or more to get back home. that's almost 2 weeks just for a single quest.
Well, it seems that my "do main quest asap" can actually come and punch me in the groin at times.
Did the Varnhold Vanishing quest, come home 3 days before month ends, BOOM, i loose both of my councilors, my high priest is studying a curse (and i have no idea if it is worth the time or BP spent), and i have a problem that needs a councilor or high priest to deal with.
My realm is worried (Why? nobody knows), my fields are being invaded by weird weeds (again, i swear i dealt with this exact event 3 times already), and both of my councilors naffed off somewhere (for spoilerific reasons i won't go in here).
Great.
/headdesk
edit-
After a bit of googling, i learn that
THere are only 3 councilors in game.
Tristian (about to die for reasons).
Shandra (just went home).
Tsanna the priestess (executed for the crime of annoying me).
Yeah, i knew the advisors were limited, i just was not fully aware of who they were for specific positions.
As it is, i have 3 choices.
Forge on without one of advisors.
Metagame and do the exact opposite that i think my character would do.
Start over.
Ok, 4 choices, delete my saves, uninstal the game and wait a few months for them to fix the damn thing.
Possibly even add more prospective advisors, like, just some generic advisors with generic advice who can go and tell the peasants to not piss in the well or whatever their problem is this month.
I was running low on healing scrolls and potions (still no healer lul), and I cleared out the entire fort before fighting him. He did get alerted, but I managed to convince one of his lieutenants to join my side and fight against him. I also locked the Owlbear in the cage. I fought him a few times and died before realizing he's a crazy good archer and he was picking my whole team apart by himself up on his perch.
So I just wandered around to his staircase and started the fight that way. Threw down a Web at the bottom of the staircase with my main tank at the top of the stairs with a fully buffed Amiri right behind with a reach weapon. We killed the stag lord first and mopped everyone else up pretty easily due to bottlenecking.
Yay, web spell! Scare did some work too, but mostly it was Web and that my party has 3 ranged casters/archers in it, so very strong at ranged combat.
Great fight, and had a ton of good loot for my archer main character.
Steam: Spawnbroker
+2
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
I was running low on healing scrolls and potions (still no healer lul), and I cleared out the entire fort before fighting him. He did get alerted, but I managed to convince one of his lieutenants to join my side and fight against him. I also locked the Owlbear in the cage. I fought him a few times and died before realizing he's a crazy good archer and he was picking my whole team apart by himself up on his perch.
So I just wandered around to his staircase and started the fight that way. Threw down a Web at the bottom of the staircase with my main tank at the top of the stairs with a fully buffed Amiri right behind with a reach weapon. We killed the stag lord first and mopped everyone else up pretty easily due to bottlenecking.
Yay, web spell! Scare did some work too, but mostly it was Web and that my party has 3 ranged casters/archers in it, so very strong at ranged combat.
Great fight, and had a ton of good loot for my archer main character.
As it happens, so did I.
By extraordinarily happy action I had moved the party up onto that right-side platform when I triggered the event, so imagine my surprise when the Stag Lord finished the cut-scene standing right in front of me ! Amiri immediately introduced him to her Greatclub +2, and the fight was over very quickly.
He's a great archer, but it doesn't matter if he can't see shit. I mopped up the bottom enemies, sent my main character (Magus) up the left staircase to eat the cleric that was up there, and then the rest of the party went up the right staircase and gangtackled Staggie.
Yeah, i knew the advisors were limited, i just was not fully aware of who they were for specific positions.
As it is, i have 3 choices.
Forge on without one of advisors.
Metagame and do the exact opposite that i think my character would do.
Start over.
Ok, 4 choices, delete my saves, uninstal the game and wait a few months for them to fix the damn thing.
Possibly even add more prospective advisors, like, just some generic advisors with generic advice who can go and tell the peasants to not piss in the well or whatever their problem is this month.
So you summarily executed someone for petty reasons ...
... and it turns out they were important ...
... so now your actions are having unforeseen negative repercussions on your barony?
How is this not “choices in RPGs have consequences” working as intended?
Yeah, i knew the advisors were limited, i just was not fully aware of who they were for specific positions.
As it is, i have 3 choices.
Forge on without one of advisors.
Metagame and do the exact opposite that i think my character would do.
Start over.
Ok, 4 choices, delete my saves, uninstal the game and wait a few months for them to fix the damn thing.
Possibly even add more prospective advisors, like, just some generic advisors with generic advice who can go and tell the peasants to not piss in the well or whatever their problem is this month.
So you summarily executed someone for petty reasons ...
... and it turns out they were important ...
... so now your actions are having unforeseen negative repercussions on your barony?
How is this not “choices in RPGs have consequences” working as intended?
Choices done without any knowledge of possible consequences is not a choice.
On the other hand, i could have spared her, and it turns out that the evil cultist priestess decides to start spreading death and disease.
This consequence is utterly arbitrary.
Advisors are too rare, too easy to miss, and can force you to metagame.
This is just poor design.
Yeah, i knew the advisors were limited, i just was not fully aware of who they were for specific positions.
As it is, i have 3 choices.
Forge on without one of advisors.
Metagame and do the exact opposite that i think my character would do.
Start over.
Ok, 4 choices, delete my saves, uninstal the game and wait a few months for them to fix the damn thing.
Possibly even add more prospective advisors, like, just some generic advisors with generic advice who can go and tell the peasants to not piss in the well or whatever their problem is this month.
So you summarily executed someone for petty reasons ...
... and it turns out they were important ...
... so now your actions are having unforeseen negative repercussions on your barony?
How is this not “choices in RPGs have consequences” working as intended?
Choices done without any knowledge of possible consequences is not a choice.
Yeah, i knew the advisors were limited, i just was not fully aware of who they were for specific positions.
As it is, i have 3 choices.
Forge on without one of advisors.
Metagame and do the exact opposite that i think my character would do.
Start over.
Ok, 4 choices, delete my saves, uninstal the game and wait a few months for them to fix the damn thing.
Possibly even add more prospective advisors, like, just some generic advisors with generic advice who can go and tell the peasants to not piss in the well or whatever their problem is this month.
So you summarily executed someone for petty reasons ...
... and it turns out they were important ...
... so now your actions are having unforeseen negative repercussions on your barony?
How is this not “choices in RPGs have consequences” working as intended?
Choices done without any knowledge of possible consequences is not a choice.
On the other hand, i could have spared her, and it turns out that the evil cultist priestess decides to start spreading death and disease.
This consequence is utterly arbitrary.
Advisors are too rare, too easy to miss, and can force you to metagame.
This is just poor design.
Real life, and pen and paper rpgs, in my experience both often involve unforseen consequences. I agree that this seems more working as intended than a flaw.
While racing light mechs, your Urbanmech comes in second place, but only because it ran out of ammo.
Yeah, i knew the advisors were limited, i just was not fully aware of who they were for specific positions.
As it is, i have 3 choices.
Forge on without one of advisors.
Metagame and do the exact opposite that i think my character would do.
Start over.
Ok, 4 choices, delete my saves, uninstal the game and wait a few months for them to fix the damn thing.
Possibly even add more prospective advisors, like, just some generic advisors with generic advice who can go and tell the peasants to not piss in the well or whatever their problem is this month.
So you summarily executed someone for petty reasons ...
... and it turns out they were important ...
... so now your actions are having unforeseen negative repercussions on your barony?
How is this not “choices in RPGs have consequences” working as intended?
Choices done without any knowledge of possible consequences is not a choice.
On the other hand, i could have spared her, and it turns out that the evil cultist priestess decides to start spreading death and disease.
This consequence is utterly arbitrary.
Advisors are too rare, too easy to miss, and can force you to metagame.
This is just poor design.
Real life, and pen and paper rpgs, in my experience both often involve unforseen consequences. I agree that this seems more working as intended than a flaw.
If we talk about realism, how about allowing me to hire some advisers?
Yeah, i knew the advisors were limited, i just was not fully aware of who they were for specific positions.
As it is, i have 3 choices.
Forge on without one of advisors.
Metagame and do the exact opposite that i think my character would do.
Start over.
Ok, 4 choices, delete my saves, uninstal the game and wait a few months for them to fix the damn thing.
Possibly even add more prospective advisors, like, just some generic advisors with generic advice who can go and tell the peasants to not piss in the well or whatever their problem is this month.
So you summarily executed someone for petty reasons ...
... and it turns out they were important ...
... so now your actions are having unforeseen negative repercussions on your barony?
How is this not “choices in RPGs have consequences” working as intended?
I don't think the problem is that he doesn't have access to the people he executed, but that there are no other advisor alternatives. In PnP maybe some like minded individuals would've looked to fill that role. I do think there should be a "generic advisor" NPC that's always available. Maybe with a +0 bonus, but not locking you out of missions requiring that type of advisor.
+6
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
The game gives you so many Fighter, Cleric, and Rogue NPC's that I'm not inclined to run one of them as a Toon, instead filling the Mage/Monk/Ranger void, which an Alchemist Grenadier does very well in the early levels. He's effectively a Mage with 14 Fireballs per day, if I take the Extra Bombs Feat. Too bad, too, because I usually go with a Paladin as my first toon in D&D games, and I find the Inquisitor class to be very intriguing. I'll probably go with a Monk as my second main, nothing like a speedy melee class to open up the game's tactics.
Yeah, i knew the advisors were limited, i just was not fully aware of who they were for specific positions.
As it is, i have 3 choices.
Forge on without one of advisors.
Metagame and do the exact opposite that i think my character would do.
Start over.
Ok, 4 choices, delete my saves, uninstal the game and wait a few months for them to fix the damn thing.
Possibly even add more prospective advisors, like, just some generic advisors with generic advice who can go and tell the peasants to not piss in the well or whatever their problem is this month.
So you summarily executed someone for petty reasons ...
... and it turns out they were important ...
... so now your actions are having unforeseen negative repercussions on your barony?
How is this not “choices in RPGs have consequences” working as intended?
I don't think the problem is that he doesn't have access to the people he executed, but that there are no other advisor alternatives. In PnP maybe some like minded individuals would've looked to fill that role. I do think there should be a "generic advisor" NPC that's always available. Maybe with a +0 bonus, but not locking you out of missions requiring that type of advisor.
Basicly this.
I lost 2 advisors in period of 1 week of ingame time.
Only other option in game is an advisor that is met once, and easily lost for good because of how the scene she appears in goes.
And that choice is painted as proper, lawfull, justified act.
Yes, my character did it for petty reason, but the game considered it lawfull neutral at worst.
Now, it is possible that i will end up with a game over, because there is nobody around to deal with certain events.
Single conversation on chapter 3 should not cause game over in chapter 5.
Ok, sure, i could
Forgive Tristian for what he did, i suspect game will even make it the righteous thing to do with a proper sob story.
Posts
Honestly it should just check for whether or not you've had the opportunity to recruit, rather than using "visited the location" as a proxy.
Apparently if you fail the main quest it still fails you. But it does take some of the stress off.
And some proper robes for my wizard.
And non combat clothing in general.
I mean, i'm a Baron, let me flaunt a bit.
Oh, you mean like when you’ve got your High Priest researching a curse for two months (is there a point to those projects?) when a crisis that only your high priest can address comes up and expires in a week?
That’s a fun way to lose a bunch of kingdom points.
Not sure if anyone knows.
Still doing them because in character i would, but that are kinda annoying when i don't know if it has any effect or if am i just throwing BP down a well.
Hold up.
Valeria can join Tartuccio? But why or how? She always seems to hate him.
I've always had her join straight up with me, though I'm not sure if that's because I've been NG twice, or that I've always helped her when first meeting her in the tutorial.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Oh, the alignment responses there. That makes sense.
I always picked the good ones there, and even though I had one run where I failed all the skill checks, she still liked me.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Note that as you level up your kingdom's other stats, you'll unlock additional adviser slots. Not every task has two or more potential advisers who can take care of it, but most do (that I've seen, anyway).
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Maybe I should just not do those big projects right at the start like the characters in the game suggest I do right away.
I just wish i had some way of determining when that happens other than trial and error.
Working game-related terminology into work presentations. E.g., I get to giggle internally a bit each time I add "enhancement" or "competence," etc., to my slides. It's kind of inevitable any time I'm on a D&D kick.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Ugh ok this one
Valerie cares about law vs. chaos, not good vs. evil.
And i have thoughts i shall now inflict upon anyone foolish enough to click on the spoiler button.
Both on second quest and the first, and Valerie in general.
Valerie is basicly a cult survivor (highly subjective view, possibly not intended), someone who realised that the religion she was raised in was not for her, that she did not share their values and that the, well, appreciation her fellow cultists showed her was purely out of superficial and empty reasons that had nothing to do with her or who she was.
For so much of her life, she was treated like a living statue, to be admired, to be stared, and to never, ever talk back no matter how unwanted the attention was.
So by the time we meet her, she's out of the cult, she's free(ish) if still traumatized, and coping (not necessarily healthily) with her trauma.
In her first quest, she has to deal with her old cult trying to take her back in, by force if necessary, and she rebukes them, send them back (no killing in my quest), and ends up scarred in the process.
Well, on to the second quest. Bard writes sad songs or whatever about a broken bird, pissing Val off, and i have to step in (i just wish i had the option to do horrible thing to the bard in the process, oh well...), then talk to guard captain, then with storyteller and Linzi about why she was so angry at them, and finally with Valerie.
Storyteller asked about her cult, and she did not react to it well, and i don't blame her, and thankfully storyteller seems to understand he had no right to pry on Valeries past like that.
Linzi asked Valerie how to describe her hair in the book Linzi is writing, and says she was doing it for Valeria. Here i wish i could have argued, what Linzi did was also wrong, understandable, even well meaning, but wrong, she was reducing Valerie to her physical looks (atleast from Valeries point of view), instead of a person.
Even Linzi's notes about Valerie on loading screen talk about what a tragedy it is Valerie was scarred, which is telling (Linzi being Shelyn's devotee (i think) probably does not help here).
And finally, Valerie.
She tells me about how admirers used to follow her, hound, how she was always center of attention. And now, scarred as she is, People don't even look at her, like the scar unmade her, even people she is talking with avoid looking at the scar (which, let's remember, is straight in the middle of her face).
I really, really wish i could offer proper advice here for her, but the conversation choices are kinda limited.
The tale ends with Valerie thanking me, and saying she needs to go apologize (personally not sure she does need to, but it is not a bad thing to do, unburning bridges and all that).
I don't like this quest, because it seems to guilt Valerie for exploding at Linzi and Storyteller, but does not give enough weight for why Linzi and Storyteller should not have done what they did.
I like this quest, because it is so well written, such a good look into who Valerie is, and how she is dealing (or not) with her scarring.
It's an interesting (if not horribly original) story, both from supposedly good people doing bad things point of view, how supposedly benevolent gods (or causes) may have complete dicks as followers (is Shelyn meant to be a good god?), and just a story of someone who left their religion, and is now forced to deal with other people not accepting it (and sometimes that not accepting can take pretty horrible forms).
I also like this quest because i never have to leave the throneroom to do it (free XP).
I don't like this quest because i can't cut out the tongue from the "silver tongue" to see if it was actually silver, and if not throw them in jail for false advertiving (i really dislike Shelyn and her religion, possibly unfairly, i mean Linzi is ok, some of the time *shrugs*).
I think I might be in an untenable position.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Assuming you mean kingdom statistic ranks and not, e.g., the skill rank for each level up ...
You get a +2 to your kingdom rolls for each rank (so your general gets his controlling stat +2 at Military I, controlling +4 at Military II); getting to rank 1 opens up an adviser slot keyed to that statistic; and higher levels of those statistics unlock different upgrades and kingdom choices.
IRDUMB.
Community is actually at ~17; I was looking at the stat in a single village.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Upgrading your realm is insanely time consuming, and you will not have enough of it.
I'm doing the first big dungeon i've found in game, it took me 6 days to get there, it will require resting to handle it, and then 5 days or more to get back home. that's almost 2 weeks just for a single quest.
My realm is worried (Why? nobody knows), my fields are being invaded by weird weeds (again, i swear i dealt with this exact event 3 times already), and both of my councilors naffed off somewhere (for spoilerific reasons i won't go in here).
/headdesk
edit-
After a bit of googling, i learn that
Tristian (about to die for reasons).
Shandra (just went home).
Tsanna the priestess (executed for the crime of annoying me).
FYI, there are explicitly three options for each and every council position.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
As it is, i have 3 choices.
Forge on without one of advisors.
Metagame and do the exact opposite that i think my character would do.
Start over.
Ok, 4 choices, delete my saves, uninstal the game and wait a few months for them to fix the damn thing.
Possibly even add more prospective advisors, like, just some generic advisors with generic advice who can go and tell the peasants to not piss in the well or whatever their problem is this month.
So I just wandered around to his staircase and started the fight that way. Threw down a Web at the bottom of the staircase with my main tank at the top of the stairs with a fully buffed Amiri right behind with a reach weapon. We killed the stag lord first and mopped everyone else up pretty easily due to bottlenecking.
Yay, web spell! Scare did some work too, but mostly it was Web and that my party has 3 ranged casters/archers in it, so very strong at ranged combat.
Great fight, and had a ton of good loot for my archer main character.
As it happens, so did I.
And now I'm up to my elbows in Barony-building...
He's a great archer, but it doesn't matter if he can't see shit. I mopped up the bottom enemies, sent my main character (Magus) up the left staircase to eat the cleric that was up there, and then the rest of the party went up the right staircase and gangtackled Staggie.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
EDIT- Oh, wait, let me guess. Purchasing the basic version of the game only allows three saved characters ?
I heard it's a known bug. Once you get up to a certain number of saves, it starts deleting your old saves or something.
I see, thanks. I'll start being more careful about all of those Auto-Saves, then.
... and it turns out they were important ...
... so now your actions are having unforeseen negative repercussions on your barony?
How is this not “choices in RPGs have consequences” working as intended?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
On the other hand, i could have spared her, and it turns out that the evil cultist priestess decides to start spreading death and disease.
This consequence is utterly arbitrary.
Advisors are too rare, too easy to miss, and can force you to metagame.
This is just poor design.
I completely disagree on that.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Real life, and pen and paper rpgs, in my experience both often involve unforseen consequences. I agree that this seems more working as intended than a flaw.
I don't think the problem is that he doesn't have access to the people he executed, but that there are no other advisor alternatives. In PnP maybe some like minded individuals would've looked to fill that role. I do think there should be a "generic advisor" NPC that's always available. Maybe with a +0 bonus, but not locking you out of missions requiring that type of advisor.
I lost 2 advisors in period of 1 week of ingame time.
Only other option in game is an advisor that is met once, and easily lost for good because of how the scene she appears in goes.
And that choice is painted as proper, lawfull, justified act.
Yes, my character did it for petty reason, but the game considered it lawfull neutral at worst.
Now, it is possible that i will end up with a game over, because there is nobody around to deal with certain events.
Single conversation on chapter 3 should not cause game over in chapter 5.
Ok, sure, i could