AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
I'm speeding through this second run to Stag Lord because holy goddamn do you notice a difference between even just "slightly stronger enemies" that I had on my first run and "normal".
Because it wasn't just +2 AC/Attack like I thought, it was +2 AC/Attack/Stats which is actually: +4 AC, +4 Attack, +2 damage, +2 hp/lvl, and +2 DCs/Saves. That's just silly early on.
So, i was looking at the mercenaries in hopes of making a melee sorcerer who would be going for dragonic disciple as we move on.
Problem i am having is that until i get to point where they are getting dragonic disciple levels, they will be about as useful as a sword made of cardboard.
Yes, you might be able to give someone a papercut, which is annoying, if not actually dangerous, but it crumbles the second someone hits it.
One solution is grabbing monk levels, the scale whatever uses charisma instead of wisdom, so i could take level of that for 16 14 10 10 10 18 stat spread.
But i loose caster levels and i was hoping to rely on self buffs to actually make the build work (also, i want those dragon forms to the max).
Should i maybe just make a sorc for 5 levels, get self buff spells, some touch spells for damage, slap a crossbow on it and call it a day.
The character might be useful by chapter 4 without constant use of wands, scrolls and stuff.
So, i was looking at the mercenaries in hopes of making a melee sorcerer who would be going for dragonic disciple as we move on.
Problem i am having is that until i get to point where they are getting dragonic disciple levels, they will be about as useful as a sword made of cardboard.
Yes, you might be able to give someone a papercut, which is annoying, if not actually dangerous, but it crumbles the second someone hits it.
One solution is grabbing monk levels, the scale whatever uses charisma instead of wisdom, so i could take level of that for 16 14 10 10 10 18 stat spread.
But i loose caster levels and i was hoping to rely on self buffs to actually make the build work (also, i want those dragon forms to the max).
Should i maybe just make a sorc for 5 levels, get self buff spells, some touch spells for damage, slap a crossbow on it and call it a day.
The character might be useful by chapter 4 without constant use of wands, scrolls and stuff.
Honestly you're just never going to make a competent physical attacker with Sorcerer. Your health is pitiful, but the real problem is the 1/2 BAB which is super important. Dragon Disciple builds really just want Bard for the casting requirements, but on the plus side you'll get all those self buffs.
I asked this earlier but got no response: is there any way to get from the Throne Room to the world map without having to walk all the way through town? It's a big waste of time.
I asked this earlier but got no response: is there any way to get from the Throne Room to the world map without having to walk all the way through town? It's a big waste of time.
I would have answered before if I'd had good news to give you. If there is one I'd like to know too.
The way to get to your town's tavern is a head-scratching design choice too. (I looked all over the throne room town and a bunch of inert houses twice before figuring out where that kid's Mom was...)
So, i was looking at the mercenaries in hopes of making a melee sorcerer who would be going for dragonic disciple as we move on.
Problem i am having is that until i get to point where they are getting dragonic disciple levels, they will be about as useful as a sword made of cardboard.
Yes, you might be able to give someone a papercut, which is annoying, if not actually dangerous, but it crumbles the second someone hits it.
One solution is grabbing monk levels, the scale whatever uses charisma instead of wisdom, so i could take level of that for 16 14 10 10 10 18 stat spread.
But i loose caster levels and i was hoping to rely on self buffs to actually make the build work (also, i want those dragon forms to the max).
Should i maybe just make a sorc for 5 levels, get self buff spells, some touch spells for damage, slap a crossbow on it and call it a day.
The character might be useful by chapter 4 without constant use of wands, scrolls and stuff.
Honestly you're just never going to make a competent physical attacker with Sorcerer. Your health is pitiful, but the real problem is the 1/2 BAB which is super important. Dragon Disciple builds really just want Bard for the casting requirements, but on the plus side you'll get all those self buffs.
I asked this earlier but got no response: is there any way to get from the Throne Room to the world map without having to walk all the way through town? It's a big waste of time.
True, in a game less finetuned that might not be an issue, but here it will screw you over even with all the buffs.
Basicly i just want to be a giant dragon, is that too much to ask?
1 sorc, 11 scaled fist, 8 DD seems to be the dragon disciple build for punching stuff, but you loose lot of the dragon heritage.
Could do a sorc caster, who just happens to occasionally turn into a dragon, but that's not really what i'm after.
I asked this earlier but got no response: is there any way to get from the Throne Room to the world map without having to walk all the way through town? It's a big waste of time.
I would have answered before if I'd had good news to give you. If there is one I'd like to know too.
The way to get to your town's tavern is a head-scratching design choice too. (I looked all over the throne room town and a bunch of inert houses twice before figuring out where that kid's Mom was...)
I feel like the towns as a physical space are one of the biggest gaps in the game. They need to be more dynamic, with their own characters and quests, but they feel empty. I'd love it if, say, the town started to attract the sort of characters who would come to a "Neutral Good" or "Chaotic Evil" barony as sources of quests and flavor.
So, i was looking at the mercenaries in hopes of making a melee sorcerer who would be going for dragonic disciple as we move on.
Problem i am having is that until i get to point where they are getting dragonic disciple levels, they will be about as useful as a sword made of cardboard.
Yes, you might be able to give someone a papercut, which is annoying, if not actually dangerous, but it crumbles the second someone hits it.
One solution is grabbing monk levels, the scale whatever uses charisma instead of wisdom, so i could take level of that for 16 14 10 10 10 18 stat spread.
But i loose caster levels and i was hoping to rely on self buffs to actually make the build work (also, i want those dragon forms to the max).
Should i maybe just make a sorc for 5 levels, get self buff spells, some touch spells for damage, slap a crossbow on it and call it a day.
The character might be useful by chapter 4 without constant use of wands, scrolls and stuff.
Honestly you're just never going to make a competent physical attacker with Sorcerer. Your health is pitiful, but the real problem is the 1/2 BAB which is super important. Dragon Disciple builds really just want Bard for the casting requirements, but on the plus side you'll get all those self buffs.
I asked this earlier but got no response: is there any way to get from the Throne Room to the world map without having to walk all the way through town? It's a big waste of time.
Is there any way this could get modded in? 2 load screens + a slow walk has wasted so much of my time. I've taken to casting Haste just for the speed buff while walking around. There is a walking speed mod, but it also affects spell durations and it was ruining my 1min/level spells. Now that I'm higher level I might give that mod another try.
They put a mod on Nexus for a keyboard shortcut that takes you directly to the world map. YESSSSSSSSSSSSS
Ooh , that does sound tempting, so many potentially avoidable loading screens...
There are also a lot of Quality of Life mods that don't effect the difficulty of the game. Things like time-scaling for exploration/overworld/combat and unlocking the camera zoom. There's also an in-game respec mod that charges you 1,000 gold to bring your character back to level 0. Even NPC/Followers.
They put a mod on Nexus for a keyboard shortcut that takes you directly to the world map. YESSSSSSSSSSSSS
Ooh , that does sound tempting, so many potentially avoidable loading screens...
There are also a lot of Quality of Life mods that don't effect the difficulty of the game. Things like time-scaling for exploration/overworld/combat and unlocking the camera zoom. There's also an in-game respec mod that charges you 1,000 gold to bring your character back to level 0. Even NPC/Followers.
I usually don't use mods, but the loading screens are sometimes a bit crazy in this game to just get back to the map, especially if you are like in your bedroom in the manor.
Another thing I'd love to add is some kind of messenger, so if you are out questing, and new events pop up then someone will come and find you and tell you about them (lets say you have a magic stone of GPS transmission or something). You can't resolve them there, but I hate when I get home and there aren't new quests, or I get home to find a failed problem. In reality as 'the lord' I just wouldn't go on these adventures, I'd send a perfectly capable party of 6 adventurers who weren't me to resolve these issues, while I stayed at home and governed.
They put a mod on Nexus for a keyboard shortcut that takes you directly to the world map. YESSSSSSSSSSSSS
Ooh , that does sound tempting, so many potentially avoidable loading screens...
There are also a lot of Quality of Life mods that don't effect the difficulty of the game. Things like time-scaling for exploration/overworld/combat and unlocking the camera zoom. There's also an in-game respec mod that charges you 1,000 gold to bring your character back to level 0. Even NPC/Followers.
I usually don't use mods, but the loading screens are sometimes a bit crazy in this game to just get back to the map, especially if you are like in your bedroom in the manor.
Another thing I'd love to add is some kind of messenger, so if you are out questing, and new events pop up then someone will come and find you and tell you about them (lets say you have a magic stone of GPS transmission or something). You can't resolve them there, but I hate when I get home and there aren't new quests, or I get home to find a failed problem. In reality as 'the lord' I just wouldn't go on these adventures, I'd send a perfectly capable party of 6 adventurers who weren't me to resolve these issues, while I stayed at home and governed.
We run the barony like a Starfleet Captain runs his ship. "Investigate a dangerous temple? Tell the critically important primary command crew to get their coats!"
Is there a mod that would allow me to set a time amount I want to skip on the kingdom screen and skip it? Like I have these events for 30 days and I just want them done
They put a mod on Nexus for a keyboard shortcut that takes you directly to the world map. YESSSSSSSSSSSSS
Ooh , that does sound tempting, so many potentially avoidable loading screens...
There are also a lot of Quality of Life mods that don't effect the difficulty of the game. Things like time-scaling for exploration/overworld/combat and unlocking the camera zoom. There's also an in-game respec mod that charges you 1,000 gold to bring your character back to level 0. Even NPC/Followers.
BTW the time-scaling one affects buff durations. Just an FYI if you're low level and are wondering why your Heroism/Resist Energy are expiring really early.
Got to the Womb of Lamashtu last night. Is it just me or is this place *really difficult*? I got swarmed by ~20 spiders multiple times, and even on easy and buffing teammates I still got Octavia killed and got my PC and Nok-Nok on Death's Door. I'm starting to think I'm under leveled or something, just hit level 9 a little bit ago.
Oh, and I'm not sure how to get Death's Door removed. In chapter 1 I got rid of it by returning to Oleg's, but resting at the capital hasn't cured Harrim.
Terrendos on
0
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
until I figured out that I could just fire arrows at it while running my rogue in a circle since it moved so slow and would chase the thing closest to it.
until I figured out that I could just fire arrows at it while running my rogue in a circle since it moved so slow and would chase the thing closest to it.
This is an old, old BALDURS GATE trick.
The entirety of that sequence is the worst encounter design I've encountered in the game. It's one long string of tough battles in an area where you can't rest away "One Step from Death." I ended up quitting for AC until last night due to dying in the very last segment because I didn't clear out the Spider Matriarch before hitting the point of no return and had to replay the final fight a dozen times.
In general, the game is really bad at setpiece sequences and fights. They never give enough options for the variety of character and party choices, which can leave you in a bad position.
until I figured out that I could just fire arrows at it while running my rogue in a circle since it moved so slow and would chase the thing closest to it.
This is an old, old BALDURS GATE trick.
The entirety of that sequence is the worst encounter design I've encountered in the game. It's one long string of tough battles in an area where you can't rest away "One Step from Death." I ended up quitting for AC until last night due to dying in the very last segment because I didn't clear out the Spider Matriarch before hitting the point of no return and had to replay the final fight a dozen times.
In general, the game is really bad at setpiece sequences and fights. They never give enough options for the variety of character and party choices, which can leave you in a bad position.
I ended up having to rest. I had been going without a rest ever since
The Goblin Fort
. In the end Haste, Good Hope, Stone Skin and Displacement carried the day. I do wish I would've tried to finish without resting.
Poor Jhod, I was hoping I'd be able to at least use magic to bring him back.
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Hmmm. Don't know which patch broke it, but apparently all of my characters are eligible to take Wings as a feat.
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
True, but I don't even see it listed as a Feat in my character screens. I wonder if the game checks "Are you Aasimir ?" before giving you the Feat, even if you do choose it.
Personally, i'd just build Val to be as unhittable as possible, or where i can't make her less hittable, make her more capable of taking that hit.
Spending all her stat increases just to get combat expertice and trip, just not worth it the time and effort imo.
Val can stand in front and get punched in the face, Amari can stand at the back with enlarge buff and hack people apart.
Everyone else gets a bow and pretends to be of use.
+2
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
That's basically how I'm building Val. Well that and those Persuasion feats since maybe she can Intimdate people occasionally for something novel to do.
Personally, i'd just build Val to be as unhittable as possible, or where i can't make her less hittable, make her more capable of taking that hit.
Spending all her stat increases just to get combat expertice and trip, just not worth it the time and effort imo.
Val can stand in front and get punched in the face, Amari can stand at the back with enlarge buff and hack people apart.
Everyone else gets a bow and pretends to be of use.
For Val, i think i'd go something like this
Max Athletics and Persuasion skill, 1 point into stamina, rest strength.
lvl 1: dodge + toughness (pre allocated)
lvl 2: Armor Focus (heavy)
lvl 3: shield focus
lvl 3: power attack
lvl 4: cornugopia smash
lvl 5: intimidating prowess
lvl 6: cleave
lvl 7: great cleave
lvl 8: greater shield focus
Now, if you know what weapon you will be using for most of the game (especially chapter 4+), weapon focus, dazzling display and shatter defenses could replace power attack to great cleave feats. Though i'd leave intimidating prowess and then start either go for more weapon focus/specialization tree or do to power attack/cleave.
Also, penetrating strike and greater penetrating strike would be super usefull later, pity you need fighter levels for those (would be awesome on Amiri).
Personally, i'd just build Val to be as unhittable as possible, or where i can't make her less hittable, make her more capable of taking that hit.
Spending all her stat increases just to get combat expertice and trip, just not worth it the time and effort imo.
Val can stand in front and get punched in the face, Amari can stand at the back with enlarge buff and hack people apart.
Everyone else gets a bow and pretends to be of use.
Sure. Unless...
...she has to fight someone one-on-one.
Solution: Cheat
buff her before talking to the paladin.
bless, enlarge person, displacement, barkskin potion, haste, prayer, protection from law, shield of faith...
Anything you have, she should get, even if you have to load all your casters with nothing but buff spells, and load Val with enough potions to drown a whale.
Personally, i'd just build Val to be as unhittable as possible, or where i can't make her less hittable, make her more capable of taking that hit.
Spending all her stat increases just to get combat expertice and trip, just not worth it the time and effort imo.
Val can stand in front and get punched in the face, Amari can stand at the back with enlarge buff and hack people apart.
Everyone else gets a bow and pretends to be of use.
Sure. Unless...
...she has to fight someone one-on-one.
Solution: Cheat
buff her before talking to the paladin.
bless, enlarge person, displacement, barkskin potion, haste, prayer, protection from law, shield of faith...
Anything you have, she should get, even if you have to load all your casters with nothing but buff spells, and load Val with enough potions to drown a whale.
Then savescum to victory.
Sure. But...
Fredero appears to have infinite Lay on Hands for himself.
Personally, i'd just build Val to be as unhittable as possible, or where i can't make her less hittable, make her more capable of taking that hit.
Spending all her stat increases just to get combat expertice and trip, just not worth it the time and effort imo.
Val can stand in front and get punched in the face, Amari can stand at the back with enlarge buff and hack people apart.
Everyone else gets a bow and pretends to be of use.
Sure. Unless...
...she has to fight someone one-on-one.
Solution: Cheat
buff her before talking to the paladin.
bless, enlarge person, displacement, barkskin potion, haste, prayer, protection from law, shield of faith...
Anything you have, she should get, even if you have to load all your casters with nothing but buff spells, and load Val with enough potions to drown a whale.
Then savescum to victory.
Sure. But...
Fredero appears to have infinite Lay on Hands for himself.
This is a dumb encounter.
Yes, it is.
But trip is not going to save you here, and my method has been proven to work.
You need to over power that lay on hands, decent strength and weapon with power attack bonus should do it unless you get unlucky, hence savescumming.
That said
I don't think you actually need to win.
I did, but my understanding is that is not necessary.
Also, Valerie has int of 9, it will take to level 16 to get her int high enough to qualify for combat expertise, 17 to get Trip.
Personally, i'd just build Val to be as unhittable as possible, or where i can't make her less hittable, make her more capable of taking that hit.
Spending all her stat increases just to get combat expertice and trip, just not worth it the time and effort imo.
Val can stand in front and get punched in the face, Amari can stand at the back with enlarge buff and hack people apart.
Everyone else gets a bow and pretends to be of use.
Sure. Unless...
...she has to fight someone one-on-one.
Solution: Cheat
buff her before talking to the paladin.
bless, enlarge person, displacement, barkskin potion, haste, prayer, protection from law, shield of faith...
Anything you have, she should get, even if you have to load all your casters with nothing but buff spells, and load Val with enough potions to drown a whale.
Then savescum to victory.
Sure. But...
Fredero appears to have infinite Lay on Hands for himself.
Personally, i'd just build Val to be as unhittable as possible, or where i can't make her less hittable, make her more capable of taking that hit.
Spending all her stat increases just to get combat expertice and trip, just not worth it the time and effort imo.
Val can stand in front and get punched in the face, Amari can stand at the back with enlarge buff and hack people apart.
Everyone else gets a bow and pretends to be of use.
Sure. Unless...
...she has to fight someone one-on-one.
Solution: Cheat
buff her before talking to the paladin.
bless, enlarge person, displacement, barkskin potion, haste, prayer, protection from law, shield of faith...
Anything you have, she should get, even if you have to load all your casters with nothing but buff spells, and load Val with enough potions to drown a whale.
Then savescum to victory.
Sure. But...
Fredero appears to have infinite Lay on Hands for himself.
This is a dumb encounter.
Yes, it is.
But trip is not going to save you here, and my method has been proven to work.
You need to over power that lay on hands, decent strength and weapon with power attack bonus should do it unless you get unlucky, hence savescumming.
That said
I don't think you actually need to win.
I did, but my understanding is that is not necessary.
Also, Valerie has int of 9, it will take to level 16 to get her int high enough to qualify for combat expertise, 17 to get Trip.
It is a quest that is designed for her to lose, but they give you the freedom to cheese it for a victory instead of forcing the loss via cutscene.
Personally, i'd just build Val to be as unhittable as possible, or where i can't make her less hittable, make her more capable of taking that hit.
Spending all her stat increases just to get combat expertice and trip, just not worth it the time and effort imo.
Val can stand in front and get punched in the face, Amari can stand at the back with enlarge buff and hack people apart.
Everyone else gets a bow and pretends to be of use.
Sure. Unless...
...she has to fight someone one-on-one.
Solution: Cheat
buff her before talking to the paladin.
bless, enlarge person, displacement, barkskin potion, haste, prayer, protection from law, shield of faith...
Anything you have, she should get, even if you have to load all your casters with nothing but buff spells, and load Val with enough potions to drown a whale.
Then savescum to victory.
Sure. But...
Fredero appears to have infinite Lay on Hands for himself.
Personally, i'd just build Val to be as unhittable as possible, or where i can't make her less hittable, make her more capable of taking that hit.
Spending all her stat increases just to get combat expertice and trip, just not worth it the time and effort imo.
Val can stand in front and get punched in the face, Amari can stand at the back with enlarge buff and hack people apart.
Everyone else gets a bow and pretends to be of use.
Sure. Unless...
...she has to fight someone one-on-one.
Solution: Cheat
buff her before talking to the paladin.
bless, enlarge person, displacement, barkskin potion, haste, prayer, protection from law, shield of faith...
Anything you have, she should get, even if you have to load all your casters with nothing but buff spells, and load Val with enough potions to drown a whale.
Then savescum to victory.
Sure. But...
Fredero appears to have infinite Lay on Hands for himself.
This is a dumb encounter.
Yes, it is.
But trip is not going to save you here, and my method has been proven to work.
You need to over power that lay on hands, decent strength and weapon with power attack bonus should do it unless you get unlucky, hence savescumming.
That said
I don't think you actually need to win.
I did, but my understanding is that is not necessary.
Also, Valerie has int of 9, it will take to level 16 to get her int high enough to qualify for combat expertise, 17 to get Trip.
It is a quest that is designed for her to lose, but they give you the freedom to cheese it for a victory instead of forcing the loss via cutscene.
If that is what it takes to humiliate the
Shelyn's chosen
Then call me mister Gorgonzola.
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Owlbears are scary.
Valerie having 40 AC against melee attacks in defensive stance at level 5 helped somewhat, but fuck their crits.
Posts
Because it wasn't just +2 AC/Attack like I thought, it was +2 AC/Attack/Stats which is actually: +4 AC, +4 Attack, +2 damage, +2 hp/lvl, and +2 DCs/Saves. That's just silly early on.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Gabless yah, mate, but I can never manage a character like that. That persistent -2, just staring at me ...
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
My goodness you will be sleeping all the time. "Hey, where's the Baron ? We've got Trolls that need some killing !"
"He's taking his After-Lunch But Before Teatime Nap in the wagon."
"But it's ten o'clock in the bloody morning !"
"If you want to wake him, that's on you. He gets real cranky when you interrupt his nap."
Problem i am having is that until i get to point where they are getting dragonic disciple levels, they will be about as useful as a sword made of cardboard.
Yes, you might be able to give someone a papercut, which is annoying, if not actually dangerous, but it crumbles the second someone hits it.
One solution is grabbing monk levels, the scale whatever uses charisma instead of wisdom, so i could take level of that for 16 14 10 10 10 18 stat spread.
But i loose caster levels and i was hoping to rely on self buffs to actually make the build work (also, i want those dragon forms to the max).
Should i maybe just make a sorc for 5 levels, get self buff spells, some touch spells for damage, slap a crossbow on it and call it a day.
The character might be useful by chapter 4 without constant use of wands, scrolls and stuff.
Honestly you're just never going to make a competent physical attacker with Sorcerer. Your health is pitiful, but the real problem is the 1/2 BAB which is super important. Dragon Disciple builds really just want Bard for the casting requirements, but on the plus side you'll get all those self buffs.
I asked this earlier but got no response: is there any way to get from the Throne Room to the world map without having to walk all the way through town? It's a big waste of time.
I would have answered before if I'd had good news to give you. If there is one I'd like to know too.
The way to get to your town's tavern is a head-scratching design choice too. (I looked all over the throne room town and a bunch of inert houses twice before figuring out where that kid's Mom was...)
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
True, in a game less finetuned that might not be an issue, but here it will screw you over even with all the buffs.
Basicly i just want to be a giant dragon, is that too much to ask?
1 sorc, 11 scaled fist, 8 DD seems to be the dragon disciple build for punching stuff, but you loose lot of the dragon heritage.
Could do a sorc caster, who just happens to occasionally turn into a dragon, but that's not really what i'm after.
I feel like the towns as a physical space are one of the biggest gaps in the game. They need to be more dynamic, with their own characters and quests, but they feel empty. I'd love it if, say, the town started to attract the sort of characters who would come to a "Neutral Good" or "Chaotic Evil" barony as sources of quests and flavor.
Is there any way this could get modded in? 2 load screens + a slow walk has wasted so much of my time. I've taken to casting Haste just for the speed buff while walking around. There is a walking speed mod, but it also affects spell durations and it was ruining my 1min/level spells. Now that I'm higher level I might give that mod another try.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Tagging so you can refer to my previous post.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Ooh , that does sound tempting, so many potentially avoidable loading screens...
There are also a lot of Quality of Life mods that don't effect the difficulty of the game. Things like time-scaling for exploration/overworld/combat and unlocking the camera zoom. There's also an in-game respec mod that charges you 1,000 gold to bring your character back to level 0. Even NPC/Followers.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
I usually don't use mods, but the loading screens are sometimes a bit crazy in this game to just get back to the map, especially if you are like in your bedroom in the manor.
Another thing I'd love to add is some kind of messenger, so if you are out questing, and new events pop up then someone will come and find you and tell you about them (lets say you have a magic stone of GPS transmission or something). You can't resolve them there, but I hate when I get home and there aren't new quests, or I get home to find a failed problem. In reality as 'the lord' I just wouldn't go on these adventures, I'd send a perfectly capable party of 6 adventurers who weren't me to resolve these issues, while I stayed at home and governed.
We run the barony like a Starfleet Captain runs his ship. "Investigate a dangerous temple? Tell the critically important primary command crew to get their coats!"
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
BTW the time-scaling one affects buff durations. Just an FYI if you're low level and are wondering why your Heroism/Resist Energy are expiring really early.
Season of Bloom spoilers:
Oh, and I'm not sure how to get Death's Door removed. In chapter 1 I got rid of it by returning to Oleg's, but resting at the capital hasn't cured Harrim.
This is an old, old BALDURS GATE trick.
The entirety of that sequence is the worst encounter design I've encountered in the game. It's one long string of tough battles in an area where you can't rest away "One Step from Death." I ended up quitting for AC until last night due to dying in the very last segment because I didn't clear out the Spider Matriarch before hitting the point of no return and had to replay the final fight a dozen times.
In general, the game is really bad at setpiece sequences and fights. They never give enough options for the variety of character and party choices, which can leave you in a bad position.
I ended up having to rest. I had been going without a rest ever since
+3 AC for my frontliners, oh yea.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Haha, those were must get staples in Baldur's Gate too.
Wait, this wasn't on purpose ?
EDIT- I'm not sure if the Wings feat took, looking at my tanks' stats I don't see a +3 AC boost.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Can anyone confirm this?
Because if true, i just got 3 feats spare on my necromancer
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Getting started with BATTLETECH: Part 1 / Part 2
Spending all her stat increases just to get combat expertice and trip, just not worth it the time and effort imo.
Val can stand in front and get punched in the face, Amari can stand at the back with enlarge buff and hack people apart.
Everyone else gets a bow and pretends to be of use.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Sure. Unless...
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Getting started with BATTLETECH: Part 1 / Part 2
Max Athletics and Persuasion skill, 1 point into stamina, rest strength.
lvl 1: dodge + toughness (pre allocated)
lvl 2: Armor Focus (heavy)
lvl 3: shield focus
lvl 3: power attack
lvl 4: cornugopia smash
lvl 5: intimidating prowess
lvl 6: cleave
lvl 7: great cleave
lvl 8: greater shield focus
Now, if you know what weapon you will be using for most of the game (especially chapter 4+), weapon focus, dazzling display and shatter defenses could replace power attack to great cleave feats. Though i'd leave intimidating prowess and then start either go for more weapon focus/specialization tree or do to power attack/cleave.
Also, penetrating strike and greater penetrating strike would be super usefull later, pity you need fighter levels for those (would be awesome on Amiri).
bless, enlarge person, displacement, barkskin potion, haste, prayer, protection from law, shield of faith...
Anything you have, she should get, even if you have to load all your casters with nothing but buff spells, and load Val with enough potions to drown a whale.
Then savescum to victory.
Sure. But...
This is a dumb encounter.
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Getting started with BATTLETECH: Part 1 / Part 2
Yes, it is.
But trip is not going to save you here, and my method has been proven to work.
I did, but my understanding is that is not necessary.
Somet
Valerie having 40 AC against melee attacks in defensive stance at level 5 helped somewhat, but fuck their crits.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12