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We're playing another COIN game and it's [Cuba Libre]

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Posts

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Speaking of early propaganda, I could not find the "optional rule to seed Prop cards late in each campaign" in my 3rd printing rulebook. has anyone heard anything about that? I figure it's the same rule as in following games, but just curious as it's 1 of the 2 new things in the new printing. The other is a short scenario which is also not in my rulebook.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    The next propaganda card is the end of the game, right?

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Speaking of early propaganda, I could not find the "optional rule to seed Prop cards late in each campaign" in my 3rd printing rulebook. has anyone heard anything about that? I figure it's the same rule as in following games, but just curious as it's 1 of the 2 new things in the new printing. The other is a short scenario which is also not in my rulebook.

    I'm not convinced there is an actual 3rd printing rulebook, as I didn't get it either nor was it published as a PDF.

  • InquisitorInquisitor Registered User regular
    @admanb free rally in mantanzas for a base

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    @Hedgethorn redeploys.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Redeploy:
    Leave all police where they are.
    The four troops in La Habana have to be moved to cities. Put 2 troops in Havana and 2 troops in Camaguey City.

    @admanb for the next card.

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    It probably doesn't need to be explicitly said, but three factions are now meeting their victory conditions.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Hedgethorn wrote: »
    It probably doesn't need to be explicitly said, but three factions are now meeting their victory conditions.

    Just to make sure the final propaganda first checks regular victory, then if no one wins it keeps going and then calculates before redeploy? I think winning on points as Syndicate is going to be hard since i'm kinda capped at a max score of +3 (barring events that place open casinos, if those exist).

    Also I assume the victory conditions are checked in order? So I'd lose if anyone else achieves their condition?

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    edited November 21
    Hedgethorn wrote: »
    It probably doesn't need to be explicitly said, but three factions are now meeting their victory conditions.

    Just to make sure the final propaganda first checks regular victory, then if no one wins it keeps going and then calculates before redeploy? I think winning on points as Syndicate is going to be hard since i'm kinda capped at a max score of +3 (barring events that place open casinos, if those exist).

    Also I assume the victory conditions are checked in order? So I'd lose if anyone else achieves their condition?

    You're right that the fourth propaganda card checks victory first. Then, if no one is winning, we do the resources phase to gain income and the support phase to buy support/opposition. Directorio gets their free rally. Then we do the victory margin calculation and award victory that way.

    If multiple players were to meet their victory conditions at the beginning of the propaganda round, we would calculate the victory margin and award victory that way. (At least, that's what BGG says and what the rules seem to say in 7.1: "Whenever all of any player’s Factions pass a victory check, or if none does by game end, the Faction that reached the highest victory margin comes in 1st place...")

    (Also worth remembering: "Ties go to Syndicate, then Directorio, then 26July.")

    Hedgethorn on
  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited November 21
    Hedgethorn wrote: »
    Hedgethorn wrote: »
    It probably doesn't need to be explicitly said, but three factions are now meeting their victory conditions.

    Just to make sure the final propaganda first checks regular victory, then if no one wins it keeps going and then calculates before redeploy? I think winning on points as Syndicate is going to be hard since i'm kinda capped at a max score of +3 (barring events that place open casinos, if those exist).

    Also I assume the victory conditions are checked in order? So I'd lose if anyone else achieves their condition?

    You're right that the fourth propaganda card checks victory first. Then, if no one is winning, we do the resources phase to gain income and the support phase to buy support/opposition. Directorio gets their free rally. Then we do the victory margin calculation and award victory that way.

    If multiple players were to meet their victory conditions at the beginning of the propaganda round, we would calculate the victory margin and award victory that way. (At least, that's what BGG says and what the rules seem to say in 7.1: "Whenever all of any player’s Factions pass a victory check, or if none does by game end, the Faction that reached the highest victory margin comes in 1st place...")

    (Also worth remembering: "Ties go to Syndicate, then Directorio, then 26July.")

    Hmm I wonder if the 7.1 rule means the government can technically win if someone else trigger victory. Since their margin doesn't actually care about cities. I don't think it'll matter but it would be funny if DR triggers a Victory due to having 10 Bases + pop, that ends in a Gov win because Santiago or Camaguey were not active support.

    A Half Eaten Oreo on
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Hedgethorn wrote: »
    Hedgethorn wrote: »
    It probably doesn't need to be explicitly said, but three factions are now meeting their victory conditions.

    Just to make sure the final propaganda first checks regular victory, then if no one wins it keeps going and then calculates before redeploy? I think winning on points as Syndicate is going to be hard since i'm kinda capped at a max score of +3 (barring events that place open casinos, if those exist).

    Also I assume the victory conditions are checked in order? So I'd lose if anyone else achieves their condition?

    You're right that the fourth propaganda card checks victory first. Then, if no one is winning, we do the resources phase to gain income and the support phase to buy support/opposition. Directorio gets their free rally. Then we do the victory margin calculation and award victory that way.

    If multiple players were to meet their victory conditions at the beginning of the propaganda round, we would calculate the victory margin and award victory that way. (At least, that's what BGG says and what the rules seem to say in 7.1: "Whenever all of any player’s Factions pass a victory check, or if none does by game end, the Faction that reached the highest victory margin comes in 1st place...")

    (Also worth remembering: "Ties go to Syndicate, then Directorio, then 26July.")

    Hmm I wonder if the 7.1 rule means the government can technically win if someone else trigger victory. Since their margin doesn't actually care about cities. I don't think it'll matter but it would be funny if DR triggers a Victory due to having 10 Bases + pop, that ends in a Gov win because Santiago or Camaguey were not active support.

    That does seem a legitimate reading of 7.1. Section 6.1 only states that a faction passing a victory condition triggers game end; 7.1 then seems to say that places are determined by Victory Margin -- which seems to make a mid-game government win possible even if they don't have all the cities at active support, so long as they have sufficient support elsewhere. I'd be surprised if that was the intended behavior though!

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Of course I posted about getting the momentum going right before Thanksgiving.

    Inquisitor
  • admanbadmanb the bored genie Seattle, WARegistered User regular
    yWT8Rcd.jpg

    sQcSNun.png

    Resources
    Government: 29
    Syndicate: 29
    26July: 8
    Directorio: 12

    Victory Conditions
    Government Support: 21
    Syndicate Open Casinos: 10
    26July Bases + Opposition: 7
    Directorio Pop + Bases: 10

    luv 2 b in last place & get shit on by the deck

    @A Half Eaten Oreo

  • InquisitorInquisitor Registered User regular
    Such always is the curse of host (and or game owner)

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Meyer close to propaganda seems busted. Little early my friend.

    Also pretty sure I should have 30 resources. 19+15-4.

    Santiago looks bad, all my options there feel bad, maybe 0 is a winning score :)

    Rally
    Guerrilla from Camaguey to Pinar del Rio

    Profit
    Cash marker to each guerilla in Pinar del Rio

    @Hedgethorn

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    edited November 25
    Reopsources to 29 (if I was correct on having 30)

    A Half Eaten Oreo on
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    I'm really not sure who I need to be most worried about right now, and whether it's more important to try to knock Syndicate and Directorio back a bit or rather to protect my own position.

    I'm going to Sweep in Havana, just because I don't much like the idea of unknown guerrillas running around in the capital at this juncture. My loyal people need to feel safe in their homes, rather than being terrorized by the mob.

    Gov't Resources = 25

    @admanb for the next card

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    otYg1er.jpg

    k8idTK8.png

    Resources
    Government: 25
    Syndicate: 29
    26July: 8
    Directorio: 12

    Victory Conditions
    Government Support: 21
    Syndicate Open Casinos: 10
    26July Bases + Opposition: 7
    Directorio Pop + Bases: 10

    @Inquisitor

  • InquisitorInquisitor Registered User regular
    All you free base events are a liiiiiiiitle late, geeze.

    Terror in Camaguey Province and the... Province south of Havana that’s name is totally covered.

    Assassinate in Camaguey Province removing the police cube there.

    Total cost 2 resources.

    @admanb

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    There's a mistake on my Guerrilla's and cash markers. The 3rd guerrilla in La Habana should be in Pinar del Rio, also I couldn't put both cash markers in the same spot.

    So it really should be:
    2 Guerrillas and 1 Cash in Pinar del Rio
    2 Guerrillas and 1 Cash in La Habana

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Rally 4 guerrillas into Oriente for 1 resource.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    MG0rVZe.jpg

    FIpXcZb.png

    Resources
    Government: 25
    Syndicate: 29
    26July: 7
    Directorio: 10

    Victory Conditions
    Government Support: 19
    Syndicate Open Casinos: 10
    26July Bases + Opposition: 7
    Directorio Pop + Bases: 8

    @A Half Eaten Oreo

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Rally
    Resetting the Guerrilla in Havana.

    Muscle
    Moving the Police from both 3 value ECs to Santiago de Cuba

    Resources down to 28.

    @Hedgethorn

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    Pass for 3 resources.

    @admanb for the next card.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    z1vhch6.jpg

    XL6isIC.png

    Resources
    Government: 28
    Syndicate: 28
    26July: 7
    Directorio: 10

    Victory Conditions
    Government Support: 19
    Syndicate Open Casinos: 10
    26July Bases + Opposition: 7
    Directorio Pop + Bases: 8

    I think I'm now literally just not involved in this game.

    @Hedgethorn

  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    This'll only work out for me if the last Propaganda card is on the late side.

    Take the Event, gaining the ability to do assault as special activity after sweeping.

    @Inquisitor

  • InquisitorInquisitor Registered User regular
    Really unsure as to what my best path forward is.

    Attack in Oriente activating 6 guerillas, Attack and Ambush in Las Villas activating 1 guerillas. Costing 2 resources.

    Get roll 1d6 for Oriente.

    @admanb

  • InquisitorInquisitor Registered User regular
    Typos!

    Geth roll 1d6

    1d6 4 [1d6=4]

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Attack activates all guerrillas no matter what.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    1GB2Ufq.jpg

    jv5Fs8d.png

    Resources
    Government: 28
    Syndicate: 28
    26July: 7
    Directorio: 8

    Victory Conditions
    Government Support: 19
    Syndicate Open Casinos: 10
    26July Bases + Opposition: 7
    Directorio Pop + Bases: 8

    @A Half Eaten Oreo

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    I feel so defenseless with that new Government power.

    Terror
    In Camaguey and Havana

    Spend a Cash Token (La Habana) to Rally the Guerrilla in Havana.

    @admanb

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Resources to a very sad 26

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    26July passes.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    eNyKX12.jpg
    smFtqQa.png

    Resources
    Government: 28
    Syndicate: 26
    26July: 8
    Directorio: 8

    Victory Conditions
    Government Support: 19
    Syndicate Open Casinos: 10
    26July Bases + Opposition: 7
    Directorio Pop + Bases: 8

    @ me

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    Rally spending four resources and removing four guerrillas from Santiago de Cuba to
    - place a guerrilla in La Habana
    - place a guerrilla in Mantanzas
    - place a guerrilla in Las Villas
    - place 4 guerrillas in Oriente

    then Infiltrate replacing the police in La Habana with a guerrilla from the 2-cost EC.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
  • HedgethornHedgethorn Associate Professor of Historical Hobby Horses In the Lions' DenRegistered User regular
    As much as I hate to say it, there should be Terror markers in Havana, La Habana, Camaguey City, and Camaguey Province.

    Assault in Santiago de Cuba, closing both casinos and removing the 26July base there.

    @admanb for the next card, then @A Half Eaten Oreo will have the next turn.

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Leaning event, but want to see the next event just in case.

  • admanbadmanb the bored genie Seattle, WARegistered User regular
    k53kERg.jpg
    OPNFyC6.png

    Resources
    Government: 24
    Syndicate: 26
    26July: 4
    Directorio: 8

    Victory Conditions
    Government Support: 19
    Syndicate Open Casinos: 10
    26July Bases + Opposition: 6
    Directorio Pop + Bases: 8

    @A Half Eaten Oreo

  • A Half Eaten OreoA Half Eaten Oreo Registered User regular
    Take the Event

    @Inquisitor

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