Ships. Girls. Shipgirls!
...Wait, this isn't Kantai Collection.
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is a mobile shoot-em-up featuring shipgirl versions of a variety of WWII warships. Destroyers, cruisers, battleships, carriers and more are at your disposal as you relive historic battles and fight back against the evil abyssal Sirens.
EN Current and Coming Events:
Major Event: Crimson Echoes
is live through January 31.
- Two Normal chapters (A and B) plus two Hard chapters (C and D) and an extra challenge sortie. Complete D3 to earn the Crimson Echoes trophy!
- Sorties include the Active Enemies mechanic where special enemy fleets can chase down your own. (Same as the Active Sirens in Fallen Wings)
- Complete sorties to earn Pt items to spend in the Event Exchange. Normal Sorties give 3x the Pt Stamps on their first clear each day. Trophy prize is Kaga's BB variant at 8000 Pt Stamps.
- Limited Construction includes Battlecruiser Amagi (2%) and Battleship Kaga (0.5%) as SR pulls. Additional event pulls include Elite CA Ashigara (2.5%), Rare CL Naka (5%) and Rare DD Hatakaze (5%).
Major Event: Lead-Colored Remembrance
will run from January 21 through January 28.
- Event SP map featuring three sorties.
- Seven-day event mission chain. Missions 5, 6 and 7 feature Yat Sen as a provisional (guest) ship in your fleet; complete them all to properly earn Yat Sen.
- Ning Hai's "Moon Palace Rabbit" and Ping Hai's "Osmanthus Moon Rabbit" skins will return to the shop for the duration of the event.
- Crimson Fiesta
grants rewards (including T5 boxes, T3 blueprints, T3 skill books and the IJN DD Makinami) based on cumulative Pt Stamps earned during Crimson Echoes.
- Happy 2019! For the month of January, login for 7 days to earn rewards, culminating in your choice of Cleveland, Edinburgh, Fubuki, Ping Hai or Ning Hai.
- Blessed New Year
is running through January 18. Draw a Fortune Charm each day for minor rewards. Draw 7 charms to receive Cygnet's "Winter Date" skin.
- Lunar New Year
will run from January 21 though February 7. Complete the 7-day event missions to earn Kisaragi's "New Year's Wish" skin.
Limited Sale Items:
- Shiranui's Guild Shop is offering discounts on all items through January 24.
- Akashi has many New Year skins available (plus older ones 20% off!) through January 20.
- "Christmas Town" Dorm set is available through January 30.
- "Boar Feast" Dorm set is available through January 24.
- "Sakura Empire Shogatsu" Dorm set is available through January 24.
Urakaze (IJN DD)
- Winter's Crown
will rerun from January 24 through February 14.
- Prelude Under the Moon
will rerun from January 17 (after maint) through January 25.
- All three New Orleans-class' skins are returning (Quincy's "Summer Breeze", Astoria's "Innocent Gal?" and Vincennes' "Sweet Dream"). There will also be a new skin, Vincennes' "Easy School".
- New Secretary quests: Vincennes' "The Little Sister's Growth Spurt?!" and Hatsuharu's "Shy Black Cat".
- There will be a 3x Core Data campaign running January 18 through 27. Core Data earned through Main Campaign Hard Mode sorties is tripled.
Quick-and-Oily Tips and Advice:
- DO NOT REROLL.
Your account name is unique and cannot be reused and your first few free rolls won't matter too much in the long run.
- Rarity and usefulness are not a 1:1 correlation. San Diego is a SSR but works in a very narrow niche. Leander is a Common but has extraordinary utility early on.
- Complete your Daily and Weekly Missions for a steady trickle of necessary resources such as oil, coins and Cubes.
- Daily Raids give you three completions of a particular mission: dodge torpedoes in Escort Cargo on Monday and Thursday, defend against suicide boats in Maritime Attack on Tuesday and Friday, and beat the boss rush in Urgent Ops on Wednesday and Saturday. All three missions are open on Sundays!
Know Your Ships:
- Destroyers (DD)
are Vanguard ships with high speed, light guns and powerful torpedoes.
- Light Cruisers (CL)
are Vanguard ships with moderate speed, stronger guns and high AA capability. Some CLs can equip torpedoes; some carry secondary guns instead.
- Heavy Cruisers (CA)
are Vanguard ships with large guns and frequently carry heavier armor. Like CLs, many CAs trade torpedo volleys for extra guns.
- Carriers (CV)
and Light Carriers (CVL)
are Main Fleet ships that launch fighters, dive bombers and torpedo bombers on demand. The launch command also acts as a smartbomb, clearing the field of most enemy attacks.
- Battleships (BB)
and Battlecruisers (BC)
are Main Fleet ships that fire heavy gun volleys on command. Compared to carriers' wide-area attacks, BBs are better at bursting down individual or tightly-packed targets like bosses.
- Your front line is the Vanguard. This is the part that you directly control and is made up of Destroyers, Light Cruisers and Heavy Cruisers.
- Your rear line is the Main Fleet. They contribute using indirect and on-command attacks such as airplanes and cannon volleys. If the center ship (Flagship) is sunk, you'll lose the battle!
- Each ship also has a selection of passive abilities. Many of these can increase the stats of your fleet considerably higher than if you merely deployed "strong" ships.
- Every map after World 1 requires you to deploy two fleets. You will likely build them for two specific purposes: a "clearing" fleet and a "boss" fleet.
- Boss fleets are used to quickly take down a map boss. Build these fleets for heavy burst damage (destroyers, torpedo cruisers and battleships).
- Clearing fleets are used to take down the filler enemies on the map. Build these fleets for sustained attack (gun cruisers or high-reload torpedo ships), AOE attacks (bomber-heavy carriers) and healing-over-time (repair ships or support carriers).
- Each sortie takes place on a tiled map populated with islands and enemy fleets.
- A sortie is completed when you eliminate the Boss Fleet. Boss Fleets appear after a certain number of other enemy fleets are defeated.
- Move one of your fleets over an enemy fleet to engage it in battle. Once you engage, you must either defeat the enemy or retreat your fleet, removing it from the map for the remainder of the sortie.
- Almost all sorties must be completed multiple times before the node is "cleared" and you are allowed to challenge the next sortie in the campaign.
- In addition, there are three "stars" filled in by completing additional objectives:
- - "Defeat Flagship" simply requires you to take down the Boss Fleet.
- - "Defeat Escort Fleet (x/x)" requires you to take down a certain number of non-Boss fleets. This amount is cumulative over all attempts at the sortie.
- - "Defeat All Enemies" tasks you with taking down every enemy on the map in at least one sortie. This could necessitate bringing a repair ship, finding ammo at item nodes, or daring to challenge enemies with an Out-of-Ammo fleet.
- Once you complete and 3-star a sortie you may repeat it additional times to reduce its Threat Level, giving your fleets increased defense on subsequent runs. Reducing Threat Level to 0 on a Hard Mode map causes only
the Boss Node to spawn, expediting your farming ability immensely.
- You always want to evade Ambushes!
Engaging (or failing to evade) an Ambush gives fewer rewards than a normal battle, doesn't count towards map completion and can waste your fleets' precious Ammo.
- A fleet with more destroyers and carriers or with ships equipped with an SG Radar have increased scouting capability, reducing the frequency of enemy attacks and increasing your chance of evading Ambushes.
- Enemy fleets are categorized in two ways: their composition and their size.
- Composition is displayed by the type of ship that appears on the map.
- - Vanguard Fleets are indicated by the destroyer icon and feature destroyers, light cruisers and heavy cruisers. Suicide boats are a frequent hazard but can be taken down.
- - Main Fleets are indicated by the battleship icon and feature battleships, battlecruisers and heavy cruisers. These fleets have fewer suicide boats, though enemy battleships can target your back line with cannon barrages.
- - Aviation Fleets are indicated by the carrier icon and feature aircraft carriers and light carriers. Airstrikes are a constant threat in battles against carriers.
- - Boss Fleets appear after a certain number of battles on the map. The final ship(s) in the wave are more powerful than standard waves but defeating them instantly ends the battle and completes the sortie. Defeating a Boss Fleet with an S Rank also guarantees a ship drop. Going for the boss as soon as you can is the main method of farming for a particular drop; some ships are only available from a Boss node.
- - Supply Fleets are indicated by a landing ship filled with coins. Sinking the ships before they escape the battle can give you extra coins, crates and plates.
- The icon at the top-left of an enemy node shows the size of the fleet. Larger fleets present more waves and more ships in each wave.
- As your fleets are moved about the map they will begin to draw attention from enemy assets. At certain thresholds your movement will be interrupted by an Airstrike (damaging your fleet for a flat % of their health) or Ambush (drawing your fleet into a battle). Airstrikes and Ambushes will not
occur if a fleet is on a "sunken fleet" tile or moving past the other allied fleet.
Equipment and Gear Boxes:
- Equipment is one of the primary determining factors in a ship's viability in your fleets. Tailor your weapon and accessory selections to synergize with your ships' strengths (e.g. Equip a main gun with HE shells on a ship that enhances HE damage).
- A ship's Efficiency stat for a weapon slot determines how much stat bonus it receives from that weapon. Put high-tier weapons in high-efficiency slots.
- Gear can be Enhanced to increase its stats. The plates required to do so are earned from many sources. Higher-rarity gear maxes out at higher thresholds but can require higher-tier plates to do so.
- Gear Boxes give you new equipment depending on the tier and faction of box. Open them from the Storage menu, Items tab.
- T1 and T2 boxes should not be opened
. Not only is the lower-tier equipment not worth it, but the boxes can be fused into higher-tier boxes (five T1s into one T2, five T2s into one T3).
- Early on, you should open T3 and T4 boxes as soon as you get them. The higher-rarity equipment will be a huge
increase to your stats at lower ship levels.
- In addition to equipment, there are three avenues to increasing ship stats directly: Enhancing, Limit Breaking and Retrofitting.
lets you boost a ship's stats by consuming duplicates from your Dock.
- Each ship gives a specific amount of Stat EXP. You will generally want to Enhance using ships that focus on the same stat (Firepower, Torpedo or Aviation).
- Enhancing a ship with its own duplicate (e.g. Enhancing a Cygnet with more Cygnets) gives double the Stat EXP.
- Limit Breaks
consume duplicates of that ship (or Bulins/Purins) to boost its stats, grant new abilities and raise its Level cap. Beware: LBs also increase Oil costs!
- A ship can receive its first LB at Lv10, its second at Lv30 and its final at Lv70. The final Limit Break also requires two
uses Blueprints to activate nodes on a tree to give further stat bonuses and abilities. Only specific ships can undergo the process.
- The final "Modernize" node gives a generous stat boost and unlocks new art for that ship. Note that you will need another copy of that ship (or a Bulin/Purin) to open the node.
- Oil is Azur Lane's stamina/energy resource and dictates the frequency with which you can go on missions.
- Each ship has an Oil Cost, spent whenever you start a battle. If you can't afford the oil, you can't fight!
- Oil costs escalate with rarity and Limit Breaks. Low-rarity, non-LB'd ships can be used for hypermiling farming fleets.
- You can stock up on Oil via the Canteen, sending Commissions on Resource Extraction missions and redeeming Mission rewards.
- If you're redeeming Oil in excess of your capacity, spend it on Naval Curry in the Dorm (see below).
- Cubes are the main gacha currency, used at the Construction tab to get new ships.
- You can acquire a steady stream of Cubes from doing your Daily and Weekly Missions. They can also appear as Commission rewards and occasionally show up in the shop.
- Spend your first few days drawing as much as you can from the Heavy and Special banners. Once you're ready to start stockpiling for events, then
draw from Light Con once per day.
- Your ideal draws from Special Con will be Enterprise and/or Illustrious. From Heavy, you're looking for Hood, Warspite and Queen Elizabeth.
- If an event is live, Limited Construction takes top priority. There will often be a mix of ship types and a Rate Up for the event trophy ships. If you're just starting out, nearly everything is worth using.
- Commissions are "set-and-forget" idle missions, unlocked at Commander Level 10.
- Each Commission has certain conditions required of the fleet you build for it in order to launch.
- Running Commissions is the main way to gain Decor Tokens.
- The top Commission is a great way to passively level ships. Be aware of its high oil cost and long completion time, both of which scale with your Commander Level.
- Urgent Commissions may show up after battles. These can have a chance at valuable rewards like ships, Cubes and even Gems.
- A set of four Urgent Commissions show up in the evening (8:00pm US West time for EN servers) with high rewards.
- The dorm is a place where ships can passively gain EXP using the power of food and naps!
- Furnishings affect the dorm's Happiness level which acts as a multiplier for passive EXP gain. Furniture adds to happiness on purchase, not on placement.
- There is a limit on how many furnishings in each category (furniture, floor decor, etc.) add to Happiness. Use Dorm Expansions to increase this capacity along with your decorating space.
- Feed your boats! A dorm with no food supply gives only 25% the EXP of a stocked dorm.
- While all foods have the same Oil:Stock ratio, the three later foods (Naval Curry, Royal Gourmet and Full Course when not replaced with seasonal variants) also give bonus EXP for a short time per stock. Note that Royal Gourmet and Full Course must be either bought with gems or acquired in other places (they sometimes show up in shops or as Mission or event rewards) so Naval Curry is the only food worth making from Oil.
- The Second Floor is a separate space that allows you to place a second set of ships (identical in capacity to the first). These ships do not
gain EXP or consume food, instead restoring morale 50% faster than those on the first floor. If you're building a heavy-duty farming fleet, keeping them here will extend the time it takes for them to be overworked. Note: unlocking the Second Floor costs 500 Gems and is only available after maxing out the first floor's Dorm Expansions.
- Exercises are asymmetric PVP battles where the player builds an Attack Fleet to challenge other players' Defense Fleets.
- All Exercises are played out using Autobattle - once a battle starts, the only control the player has is to cancel out.
- Completing battles awards experience and Merits. Merits can be spent in a separate shop whose rewards include boxes, Cubes, Bulins and Purins and several unique ships (Eldridge and South Dakota).
- By gaining rank score you will be promoted, increasing the Merits you earn for the remainder of the season. Once you reach Colonel, further ranks will require you to be in the top spots on the leaderboards.
Azur Lane English Wiki
(serves all versions)
EN Community Discord
(serves all versions)
EN Official Discord
(serves EN version)
A small warning:
Azur Lane's artwork (and especially fanwork) can frequently be described as "racy" and often toes dangerously close to being explicit NSFW content. Please keep artwork within links rather than embedding with tags, even behind spoilers, and try not to be a creep when discussing character outfits.