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[Azur Lane] Get bewitched by the foxes - Crimson Echoes is live through January 31.

IanatorIanator Delightfully mediocre!Registered User regular
Ships. Girls. Shipgirls!

...Wait, this isn't Kantai Collection.

39229170_682683318762797_2403755507509624832_n.jpg?_nc_cat=100&_nc_ht=scontent-sjc3-1.xx&oh=68d039ed34fc97cc3a2f31a8b0305842&oe=5C5ADFF7

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Azur Lane is a mobile shoot-em-up featuring shipgirl versions of a variety of WWII warships. Destroyers, cruisers, battleships, carriers and more are at your disposal as you relive historic battles and fight back against the evil abyssal Sirens.

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EN Current and Coming Events:

600px-Amagibanner.png
Major Event: Crimson Echoes is live through January 31.
- Two Normal chapters (A and B) plus two Hard chapters (C and D) and an extra challenge sortie. Complete D3 to earn the Crimson Echoes trophy!
- Sorties include the Active Enemies mechanic where special enemy fleets can chase down your own. (Same as the Active Sirens in Fallen Wings)
- Complete sorties to earn Pt items to spend in the Event Exchange. Normal Sorties give 3x the Pt Stamps on their first clear each day. Trophy prize is Kaga's BB variant at 8000 Pt Stamps.
- Limited Construction includes Battlecruiser Amagi (2%) and Battleship Kaga (0.5%) as SR pulls. Additional event pulls include Elite CA Ashigara (2.5%), Rare CL Naka (5%) and Rare DD Hatakaze (5%).

Major Event: Lead-Colored Remembrance will run from January 21 through January 28.
- Event SP map featuring three sorties.
- Seven-day event mission chain. Missions 5, 6 and 7 feature Yat Sen as a provisional (guest) ship in your fleet; complete them all to properly earn Yat Sen.
- Ning Hai's "Moon Palace Rabbit" and Ping Hai's "Osmanthus Moon Rabbit" skins will return to the shop for the duration of the event.

Minor Events:
- Crimson Fiesta grants rewards (including T5 boxes, T3 blueprints, T3 skill books and the IJN DD Makinami) based on cumulative Pt Stamps earned during Crimson Echoes.
- Happy 2019! For the month of January, login for 7 days to earn rewards, culminating in your choice of Cleveland, Edinburgh, Fubuki, Ping Hai or Ning Hai.
- Blessed New Year is running through January 18. Draw a Fortune Charm each day for minor rewards. Draw 7 charms to receive Cygnet's "Winter Date" skin.
- Lunar New Year will run from January 21 though February 7. Complete the 7-day event missions to earn Kisaragi's "New Year's Wish" skin.

Limited Sale Items:
- Shiranui's Guild Shop is offering discounts on all items through January 24.
- Akashi has many New Year skins available (plus older ones 20% off!) through January 20.
- "Christmas Town" Dorm set is available through January 30.
- "Boar Feast" Dorm set is available through January 24.
- "Sakura Empire Shogatsu" Dorm set is available through January 24.

January Check-in: Urakaze (IJN DD)

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CN/JP Events:
- Winter's Crown will rerun from January 24 through February 14.
- Prelude Under the Moon will rerun from January 17 (after maint) through January 25.
- All three New Orleans-class' skins are returning (Quincy's "Summer Breeze", Astoria's "Innocent Gal?" and Vincennes' "Sweet Dream"). There will also be a new skin, Vincennes' "Easy School".
- New Secretary quests: Vincennes' "The Little Sister's Growth Spurt?!" and Hatsuharu's "Shy Black Cat".
- There will be a 3x Core Data campaign running January 18 through 27. Core Data earned through Main Campaign Hard Mode sorties is tripled.

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Quick-and-Oily Tips and Advice:

Getting Started:
- DO NOT REROLL. Your account name is unique and cannot be reused and your first few free rolls won't matter too much in the long run.
- Rarity and usefulness are not a 1:1 correlation. San Diego is a SSR but works in a very narrow niche. Leander is a Common but has extraordinary utility early on.
- Complete your Daily and Weekly Missions for a steady trickle of necessary resources such as oil, coins and Cubes.
- Daily Raids give you three completions of a particular mission: dodge torpedoes in Escort Cargo on Monday and Thursday, defend against suicide boats in Maritime Attack on Tuesday and Friday, and beat the boss rush in Urgent Ops on Wednesday and Saturday. All three missions are open on Sundays!

Know Your Ships:
- Destroyers (DD) are Vanguard ships with high speed, light guns and powerful torpedoes.
- Light Cruisers (CL) are Vanguard ships with moderate speed, stronger guns and high AA capability. Some CLs can equip torpedoes; some carry secondary guns instead.
- Heavy Cruisers (CA) are Vanguard ships with large guns and frequently carry heavier armor. Like CLs, many CAs trade torpedo volleys for extra guns.
- Carriers (CV) and Light Carriers (CVL) are Main Fleet ships that launch fighters, dive bombers and torpedo bombers on demand. The launch command also acts as a smartbomb, clearing the field of most enemy attacks.
- Battleships (BB) and Battlecruisers (BC) are Main Fleet ships that fire heavy gun volleys on command. Compared to carriers' wide-area attacks, BBs are better at bursting down individual or tightly-packed targets like bosses.

Fleet Composition:
- Your front line is the Vanguard. This is the part that you directly control and is made up of Destroyers, Light Cruisers and Heavy Cruisers.
- Your rear line is the Main Fleet. They contribute using indirect and on-command attacks such as airplanes and cannon volleys. If the center ship (Flagship) is sunk, you'll lose the battle!
- Each ship also has a selection of passive abilities. Many of these can increase the stats of your fleet considerably higher than if you merely deployed "strong" ships.
- Every map after World 1 requires you to deploy two fleets. You will likely build them for two specific purposes: a "clearing" fleet and a "boss" fleet.
- Boss fleets are used to quickly take down a map boss. Build these fleets for heavy burst damage (destroyers, torpedo cruisers and battleships).
- Clearing fleets are used to take down the filler enemies on the map. Build these fleets for sustained attack (gun cruisers or high-reload torpedo ships), AOE attacks (bomber-heavy carriers) and healing-over-time (repair ships or support carriers).

Maps (Sorties):
- Each sortie takes place on a tiled map populated with islands and enemy fleets.
- A sortie is completed when you eliminate the Boss Fleet. Boss Fleets appear after a certain number of other enemy fleets are defeated.
- Move one of your fleets over an enemy fleet to engage it in battle. Once you engage, you must either defeat the enemy or retreat your fleet, removing it from the map for the remainder of the sortie.
- Almost all sorties must be completed multiple times before the node is "cleared" and you are allowed to challenge the next sortie in the campaign.
- In addition, there are three "stars" filled in by completing additional objectives:
- - "Defeat Flagship" simply requires you to take down the Boss Fleet.
- - "Defeat Escort Fleet (x/x)" requires you to take down a certain number of non-Boss fleets. This amount is cumulative over all attempts at the sortie.
- - "Defeat All Enemies" tasks you with taking down every enemy on the map in at least one sortie. This could necessitate bringing a repair ship, finding ammo at item nodes, or daring to challenge enemies with an Out-of-Ammo fleet.
- Once you complete and 3-star a sortie you may repeat it additional times to reduce its Threat Level, giving your fleets increased defense on subsequent runs. Reducing Threat Level to 0 on a Hard Mode map causes only the Boss Node to spawn, expediting your farming ability immensely.
- You always want to evade Ambushes! Engaging (or failing to evade) an Ambush gives fewer rewards than a normal battle, doesn't count towards map completion and can waste your fleets' precious Ammo.
- A fleet with more destroyers and carriers or with ships equipped with an SG Radar have increased scouting capability, reducing the frequency of enemy attacks and increasing your chance of evading Ambushes.

Enemy Fleets:
- Enemy fleets are categorized in two ways: their composition and their size.
- Composition is displayed by the type of ship that appears on the map.
- - Vanguard Fleets are indicated by the destroyer icon and feature destroyers, light cruisers and heavy cruisers. Suicide boats are a frequent hazard but can be taken down.
- - Main Fleets are indicated by the battleship icon and feature battleships, battlecruisers and heavy cruisers. These fleets have fewer suicide boats, though enemy battleships can target your back line with cannon barrages.
- - Aviation Fleets are indicated by the carrier icon and feature aircraft carriers and light carriers. Airstrikes are a constant threat in battles against carriers.
- - Boss Fleets appear after a certain number of battles on the map. The final ship(s) in the wave are more powerful than standard waves but defeating them instantly ends the battle and completes the sortie. Defeating a Boss Fleet with an S Rank also guarantees a ship drop. Going for the boss as soon as you can is the main method of farming for a particular drop; some ships are only available from a Boss node.
- - Supply Fleets are indicated by a landing ship filled with coins. Sinking the ships before they escape the battle can give you extra coins, crates and plates.
- The icon at the top-left of an enemy node shows the size of the fleet. Larger fleets present more waves and more ships in each wave.
- As your fleets are moved about the map they will begin to draw attention from enemy assets. At certain thresholds your movement will be interrupted by an Airstrike (damaging your fleet for a flat % of their health) or Ambush (drawing your fleet into a battle). Airstrikes and Ambushes will not occur if a fleet is on a "sunken fleet" tile or moving past the other allied fleet.

Equipment and Gear Boxes:
- Equipment is one of the primary determining factors in a ship's viability in your fleets. Tailor your weapon and accessory selections to synergize with your ships' strengths (e.g. Equip a main gun with HE shells on a ship that enhances HE damage).
- A ship's Efficiency stat for a weapon slot determines how much stat bonus it receives from that weapon. Put high-tier weapons in high-efficiency slots.
- Gear can be Enhanced to increase its stats. The plates required to do so are earned from many sources. Higher-rarity gear maxes out at higher thresholds but can require higher-tier plates to do so.
- Gear Boxes give you new equipment depending on the tier and faction of box. Open them from the Storage menu, Items tab.
- T1 and T2 boxes should not be opened. Not only is the lower-tier equipment not worth it, but the boxes can be fused into higher-tier boxes (five T1s into one T2, five T2s into one T3).
- Early on, you should open T3 and T4 boxes as soon as you get them. The higher-rarity equipment will be a huge increase to your stats at lower ship levels.

Ship Strengthening:
- In addition to equipment, there are three avenues to increasing ship stats directly: Enhancing, Limit Breaking and Retrofitting.
- Enhancement lets you boost a ship's stats by consuming duplicates from your Dock.
- Each ship gives a specific amount of Stat EXP. You will generally want to Enhance using ships that focus on the same stat (Firepower, Torpedo or Aviation).
- Enhancing a ship with its own duplicate (e.g. Enhancing a Cygnet with more Cygnets) gives double the Stat EXP.
- Limit Breaks consume duplicates of that ship (or Bulins/Purins) to boost its stats, grant new abilities and raise its Level cap. Beware: LBs also increase Oil costs!
- A ship can receive its first LB at Lv10, its second at Lv30 and its final at Lv70. The final Limit Break also requires two ships.
- Retrofitting uses Blueprints to activate nodes on a tree to give further stat bonuses and abilities. Only specific ships can undergo the process.
- The final "Modernize" node gives a generous stat boost and unlocks new art for that ship. Note that you will need another copy of that ship (or a Bulin/Purin) to open the node.

Oil:
- Oil is Azur Lane's stamina/energy resource and dictates the frequency with which you can go on missions.
- Each ship has an Oil Cost, spent whenever you start a battle. If you can't afford the oil, you can't fight!
- Oil costs escalate with rarity and Limit Breaks. Low-rarity, non-LB'd ships can be used for hypermiling farming fleets.
- You can stock up on Oil via the Canteen, sending Commissions on Resource Extraction missions and redeeming Mission rewards.
- If you're redeeming Oil in excess of your capacity, spend it on Naval Curry in the Dorm (see below).

Wisdom Cubes:
- Cubes are the main gacha currency, used at the Construction tab to get new ships.
- You can acquire a steady stream of Cubes from doing your Daily and Weekly Missions. They can also appear as Commission rewards and occasionally show up in the shop.
- Spend your first few days drawing as much as you can from the Heavy and Special banners. Once you're ready to start stockpiling for events, then draw from Light Con once per day.
- Your ideal draws from Special Con will be Enterprise and/or Illustrious. From Heavy, you're looking for Hood, Warspite and Queen Elizabeth.
- If an event is live, Limited Construction takes top priority. There will often be a mix of ship types and a Rate Up for the event trophy ships. If you're just starting out, nearly everything is worth using.

Commissions:
- Commissions are "set-and-forget" idle missions, unlocked at Commander Level 10.
- Each Commission has certain conditions required of the fleet you build for it in order to launch.
- Running Commissions is the main way to gain Decor Tokens.
- The top Commission is a great way to passively level ships. Be aware of its high oil cost and long completion time, both of which scale with your Commander Level.
- Urgent Commissions may show up after battles. These can have a chance at valuable rewards like ships, Cubes and even Gems.
- A set of four Urgent Commissions show up in the evening (8:00pm US West time for EN servers) with high rewards.

The Dormitory:
- The dorm is a place where ships can passively gain EXP using the power of food and naps!
- Furnishings affect the dorm's Happiness level which acts as a multiplier for passive EXP gain. Furniture adds to happiness on purchase, not on placement.
- There is a limit on how many furnishings in each category (furniture, floor decor, etc.) add to Happiness. Use Dorm Expansions to increase this capacity along with your decorating space.
- Feed your boats! A dorm with no food supply gives only 25% the EXP of a stocked dorm.
- While all foods have the same Oil:Stock ratio, the three later foods (Naval Curry, Royal Gourmet and Full Course when not replaced with seasonal variants) also give bonus EXP for a short time per stock. Note that Royal Gourmet and Full Course must be either bought with gems or acquired in other places (they sometimes show up in shops or as Mission or event rewards) so Naval Curry is the only food worth making from Oil.
- The Second Floor is a separate space that allows you to place a second set of ships (identical in capacity to the first). These ships do not gain EXP or consume food, instead restoring morale 50% faster than those on the first floor. If you're building a heavy-duty farming fleet, keeping them here will extend the time it takes for them to be overworked. Note: unlocking the Second Floor costs 500 Gems and is only available after maxing out the first floor's Dorm Expansions.

Exercises:
- Exercises are asymmetric PVP battles where the player builds an Attack Fleet to challenge other players' Defense Fleets.
- All Exercises are played out using Autobattle - once a battle starts, the only control the player has is to cancel out.
- Completing battles awards experience and Merits. Merits can be spent in a separate shop whose rewards include boxes, Cubes, Bulins and Purins and several unique ships (Eldridge and South Dakota).
- By gaining rank score you will be promoted, increasing the Merits you earn for the remainder of the season. Once you reach Colonel, further ranks will require you to be in the top spots on the leaderboards.

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Links:

Azur Lane English Wiki (serves all versions)
EN Community Discord (serves all versions)
EN Official Discord (serves EN version)

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A small warning: Azur Lane's artwork (and especially fanwork) can frequently be described as "racy" and often toes dangerously close to being explicit NSFW content. Please keep artwork within links rather than embedding with tags, even behind spoilers, and try not to be a creep when discussing character outfits.

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Sir CarcassAxenOrphane
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Posts

  • TNTrooperTNTrooper Registered User regular
    Writing is not really my thing so thanks for making the thread. Hope I don't go broke in Fallen Wings since the rumor was that Neptunia collab would be the 3rd or 4th event.

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  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    I just had my first ship hit 100 affinity. Long Island of all ships, which I find strange because I had a large gap where I wasn't using her, but she's been my secretary since her side quest started, so maybe that helped. I have no idea which I want as waifu at this point.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Picked Laffey for my starter ship, because of fucking course I would. Axen is my commander name.

    Current fleet is;

    Laffey (DD)
    Juno (DD)
    Northhampton (CA)

    Long Island (CVL)
    Repulse (BC)

    I shall hang on to my various resources for awhile I suspect. At least until I know what's what.

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Axen wrote: »
    I shall hang on to my various resources for awhile I suspect. At least until I know what's what.

    Don't wait to open your purple and gold equipment boxes. There's no reason and you can use the stuff right away when it's most helpful (I waited too long). I'd also recommend doing all of the daily battles you can each day (they're under Fight>Daily). I waited on those and just ended up missing out on some stuff. You can also start training skills now (in the academy). I'd recommend getting the skills of the ships you use to 5 for the moment. It doesn't take much to get there (and you'll be getting skill books from the dailies and from normal battles), and then you can figure out later which skills to go further on.

    I'll also point out, since it wasn't obvious to me, that the Bulin ships are for limit breaking other ships. I wouldn't use them for combat. The purple Bulin can be used on anything Elite and below, and the gold Bulins are for Super Rare ships. I'd save the purple Bulins for actual Rares or Elites, though you'll get a lot from doing the daily and weekly missions. As far as when to limit break, if you're planning on grinding battles pretty frequently, I'd wait to limit break until they're at their level limit, but otherwise I'd limit break as soon as you can because they get a pretty big bump in strength. I personally haven't run into oil issues, but I don't spend hours grinding either. My main 2 fully limit broken fleets use about 60 oil per battle.

    AxenTNTrooperIanator
  • TNTrooperTNTrooper Registered User regular
    edited October 2018
    Not sure what server you are on but the for Avrora server the medal shop currently has Hood who is a great buy if you can get 80 medals before she rotates out.

    Upgrade and open equipment boxes once they are purple boxes. Eventually you will need 10 purple Sakura boxes and 5 gold Sakura boxes for the quest to unlock Akashi(start by tapping her in the gem shop a bunch) and once you get enough Twin 150mm TbtsK and Twin 203mm SKC34 from Iron Blood boxes you might want to start saving those for when magnetic torpedoes come out.

    TNTrooper on
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  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Good to know.

    I had gotten that Universal Bulin and didn't know what she was, then I checked the comments on her and the top one was, "It's a loli that upgrades other lolis." Which was actually more insightful then you'd think.

    Sir Carcass
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Another tip that helped me that I'll mention is check what daily missions are available (tap Missions > Daily) and see which ones you can do. They'll be things like build 1 ship, claim victory 1 time, retire 1 ship, etc. Do as many of those as you can each day (and save stuff for them if necessary) just for the free stuff. There are also weekly missions that typically consist of the same things you'll be doing for the daily, so you'll meet those by doing the dailies. One of them is complete 10 weekly missions, which gets you a SR Bulin.

    Also, don't be afraid of the Exercises (basically automated combat against other player fleets). Initially you'll probably hit a wall where the ships you're up against are stronger than you, but you still get a half reward if you lose, your ships will get xp either way, and you'll often find people who gutted their fleets without remembering about exercises, so you'll always be able to find easy matches. My fleet has both lines over 8,000 at this point, and I'll still see fleets ranked higher than me that are like 3k or under consisting of 2 or 3 ships.

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    TNTrooper wrote: »
    Not sure what server you are on but the for Avrora server the medal shop currently has Hood who is a great buy if you can get 80 medals before she rotates out.

    On the Sandy server, it's currently Warspite for another day. I just checked and I have 79 medals. Is she worth grabbing?

  • TNTrooperTNTrooper Registered User regular
    TNTrooper wrote: »
    Not sure what server you are on but the for Avrora server the medal shop currently has Hood who is a great buy if you can get 80 medals before she rotates out.

    On the Sandy server, it's currently Warspite for another day. I just checked and I have 79 medals. Is she worth grabbing?

    She has good stats but her skill only shines in PVP. You can earn 80 medals in 2 weeks pretty easily if you want whoever is next in the exchange.

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  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    TNTrooper wrote: »
    TNTrooper wrote: »
    Not sure what server you are on but the for Avrora server the medal shop currently has Hood who is a great buy if you can get 80 medals before she rotates out.

    On the Sandy server, it's currently Warspite for another day. I just checked and I have 79 medals. Is she worth grabbing?

    She has good stats but her skill only shines in PVP. You can earn 80 medals in 2 weeks pretty easily if you want whoever is next in the exchange.

    I might wait, then. There are some others I don't have yet that I'd prefer.

    I also am right at 20k merit. I can get either South Dakota or Eldridge. Any thoughts on those two?

  • TNTrooperTNTrooper Registered User regular
    Both are also more for PVP. South Dakota teams up with Washington who is going to be one of the top pulls in Fallen Wings. Eldridge can save your escort fleet if her skill procs at the right time or if you S/L the fight enough for RNG to be in your favor.

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    Sir Carcass
  • a nu starta nu start Registered User regular
    I got a guild on Avrora...

    A Q U A

    but it's no one but me. Join it if you want. Whatevs

    Number One Tricky
  • IanatorIanator Delightfully mediocre! Registered User regular
    Quite a few people logged in today to find a little surprise waiting for them in their mailbox...

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    AxenSir CarcassTNTrooper
  • DracilDracil Registered User regular
    edited October 2018
    If you're looking into PVP setups, I believe one of the best current setups (and the one I've been using to almost 100% victories all the time except for super lucky Enterprises that chain Lucky E non-stop and have incredibly fast launch times) is: Hood, Elizabeth, Warspite in the backline. Juneau (with Pearl's Tears), Fortune Kai, and Belfast in the frontline. The vanguard has a bunch of anti-air skills against carriers as well as a massive heal when Juneau goes down, while your backline wrecks their backline. Specifically Hood shoots in front of her while Warspite basically shoots the furthest target, so if you put Warspite on top and Hood on the bottom, they focus fire the bottom ship (and vice versa if you flip the positions). I tend to set that up to snipe enemy Hoods and Enterprises.

    Once Washington is out with Fallen Wings things may shuffle a bit though.

    I've basically been using the following two charts for my PVP

    Dracil on
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    Sir Carcass
  • a nu starta nu start Registered User regular
    My PvP technique is pretty simple:

    Pick a person with a lower number and beat them up.

    Number One Tricky
    Sir Carcass
  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    a nu start wrote: »
    My PvP technique is pretty simple:

    Pick a person with a lower number and beat them up.

    It's worked pretty well for me. I'm currently ranked in the mid 7,000's. Those numbers can be deceiving, though. I've had my 8000 strength fleet wiped by a 3000 fleet with only 2 ships, more than once.

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    I'm glad I waited on spending the medals because the new SSR available on Sandy is Illustrious, which I didn't have but wanted for.... obvious reasons. I haven't spent much time doing Special building because there's been event limited building pretty much constantly since I started, so I didn't have any of the Special SSRs.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    a nu start wrote: »
    My PvP technique is pretty simple:

    Pick a person with a lower number and beat them up.

    It's worked pretty well for me. I'm currently ranked in the mid 7,000's. Those numbers can be deceiving, though. I've had my 8000 strength fleet wiped by a 3000 fleet with only 2 ships, more than once.

    The level of the girls plays a pretty big role it turns out.

    I haven't gotten too deep in to PvP yet, but I've had a few nail biters. If you run out the clock it counts as a victory, which is pretty cool.


    Outside of PvP I've been working on getting a number of ships up to par. I'm still fairly new so I haven't unlocked all the Fleets yet, though I'm about to get my third.

    Question, what is the best way to deal with duplicates? I'd have figured using them for Enhancement fodder would've been the best use, but honestly it barely changes anything. I suspect straight up Retiring them is best?

  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited October 2018
    Axen wrote: »
    a nu start wrote: »
    My PvP technique is pretty simple:

    Pick a person with a lower number and beat them up.

    It's worked pretty well for me. I'm currently ranked in the mid 7,000's. Those numbers can be deceiving, though. I've had my 8000 strength fleet wiped by a 3000 fleet with only 2 ships, more than once.

    The level of the girls plays a pretty big role it turns out.

    I haven't gotten too deep in to PvP yet, but I've had a few nail biters. If you run out the clock it counts as a victory, which is pretty cool.


    Outside of PvP I've been working on getting a number of ships up to par. I'm still fairly new so I haven't unlocked all the Fleets yet, though I'm about to get my third.

    Question, what is the best way to deal with duplicates? I'd have figured using them for Enhancement fodder would've been the best use, but honestly it barely changes anything. I suspect straight up Retiring them is best?

    Retiring them is only really useful if you get medals from it, so common aren't worth it. I think keeping up on enhancement would be good because I've got some of my ships around level 80 that I've neglected that can gain 40+ points in stats from enhancement. It will tell you in their bars what their current and max stats are, so don't waste enhancing on ships that are currently maxed. I think leveling them increases the max.

    What I've been doing is keeping duplicates of ships I plan to limit break (2 each of common ones, more if needed for more rare ships) so I have them when needed, but that takes up a lot of dock space. I've increased it several times to where I have 190 max ships, but before I had a number of ships hit 70 (where I don't need to keep duplicates anymore) I was still constantly running into storage issues.

    Sir Carcass on
    IanatorTNTrooper
  • TNTrooperTNTrooper Registered User regular
    Ship level matters a lot 2 level 100s are going to wipe a low level fleet. Power level is more of an indicator for how geared and leveled their skills are an Akagi pushing 3k isn't that big of a threat if Kaga is missing. Retire blue or higher rarity for medals, feed white rarity dupes to other ships for stats, the higher their level the more you can raise their stats from enhancement.

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  • DracilDracil Registered User regular
    edited October 2018
    Dups are used for limit break and retrofits so definitely account for that. Generally you need 4 dups total to full limit break any ship, plus an additional dup for the final retrofit.

    Extra blues above that are good medal fodder. Whites are basically used for enhancements.

    If you're running out of space, I think it's better to sacrifice the purple bulins than your other purples you need as you get 1 extra medal.

    Dracil on
    3DS: 2105-8644-6304
    Switch: US 1651-2551-4335 JP 6310-4664-2624
    MH3U Monster Cheat Sheet / MH3U Veggie Elder Ticket Guide
  • IanatorIanator Delightfully mediocre! Registered User regular
    edited October 2018
    Fusou and Yamashiro retrofits are on their way! Too bad they're considered downgrades to just keeping them as BBs.

    Also, formatting the info lists in the OP is not going like I want it to.

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  • TNTrooperTNTrooper Registered User regular
    Bullins give 4 medals same as all the other elites. Fusou and Yamashiro don't change classes till the last column so you can grab a bunch of stat remodels and then stop. Of course if you want to 100% your pokedex then you need to get the remodels.

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  • TNTrooperTNTrooper Registered User regular
    Remodels for Laffey, Javelin, and Z23 announced. Laffey and Z23 each take 13/13/10 remodel BPs, 30 T3 torpedo parts, 20 T3 gun parts, 36,800 gold, 1 dupe/bullin. Javelin remodel came out earlier on other servers so she is a bit cheaper. Hope we get the hard mode quality of life improvements soon.

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  • IanatorIanator Delightfully mediocre! Registered User regular
    Maint tonight, midnight Pacific. I hope everyone's got their cubes and fuel ready!

    ...I'm low on fuel since I'm trying to progress on the normal maps.

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  • TNTrooperTNTrooper Registered User regular


    Tweet explaining some new mechanics. https://azurlane.koumakan.jp/Events/Fallen_Wings_Rerun. The events wiki page is currently based on the CN/JP version so some stuff like enemy levels and the exchange gachas rewards will be different in EN servers.

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  • IanatorIanator Delightfully mediocre! Registered User regular
    Word's starting to filter through that the update is live!

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  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    That first event stage had an interesting mechanic. There's no ambush meter, and your fleets can only move a certain number of tiles per move. After you defeat the boss, a courier ship appears that will try to flee to the edge of the map. You have to use your fleets and some placeable mines to herd it into a corner to capture it.

  • AxenAxen My avatar is Excalibur. Yes, the sword.Registered User regular
    Got Washington, Maryland, and Colorado all in a row.

    Which is pretty sweet.

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  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    I got a Wasp from the first tier of rewards, but nothing from the builds yet. I'm waiting to see if this event has the daily reward for building three ships before I go crazy. I played the A levels enough to clear and 3 star them all, so not a bad start, but I'm not doing any crazy grinding.

  • TNTrooperTNTrooper Registered User regular
    Every event that has a limited banner and currency has a build 3 ships daily.

    If you cleared A3 at least once on day 1, cleared B3 at least once on day 2, do the daily missions and clear the 6 normal maps once per day then you will get enough pulls in the exchange gachas to sweep phases 1-3 and do 449/1500 pulls in phase 4. Since all the ships, equipment, and furniture are in phases 1-3 then you don't have to grind past that unless you want more swings at the phase 4 loot pinata.

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  • IanatorIanator Delightfully mediocre! Registered User regular
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  • DracilDracil Registered User regular
    Finally got the gold Fire Control Radar from Phase 3. My Hood is one step closer to being perfected.

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  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    I'm still on Phase 2, though have almost exhausted it. I'm basically playing through each stage once per day, though.

  • IanatorIanator Delightfully mediocre! Registered User regular
    I just got the second Phase 2 reward last night. Also finished B3 for the first time and, uh, that was a helluva cutscene. Makes me wish the devs (or whoever's doing the translating) had a better English editor on the project.

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  • TNTrooperTNTrooper Registered User regular
    Pro-tip: Siren pursuit fleets can drop gold equipment blueprints. Which makes farming anything from C2 and onwards cheap cause you can go in do the siren fights, retreat, and repeat.

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  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Those siren fights on C3 jumped up in difficulty. I was walking through everything on auto with barely a scratch, but for some reason those sirens or their ships absolutely murder my vanguard.

  • TNTrooperTNTrooper Registered User regular
    There is a lot more bullet hell in those fights so if you are unlucky with auto movement and main fleet targeting the escort ships you end up eating a lot of bullets.

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  • IanatorIanator Delightfully mediocre! Registered User regular
    I also think Siren bullets may ignore evasion? That could contribute to lighter vanguards getting thrashed.

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  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    Ianator wrote: »
    I also think Siren bullets may ignore evasion? That could contribute to lighter vanguards getting thrashed.

    Yeah, that might be it. Even if I control it and avoid 85% of them, I still take a hell of a beating. I use a vanguard in the high 70's for mob clearing. Even the large fleets on that stage barely scratch them.

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