Diana looks like she's 50-60ish and 47 has to be older
but he's also a superscience genetic clone of the world's greatest criminals, so he has to have been generated at some point after... the end of the 1950s?
we need a zelda-esque chart for the Hitman timeline
They fucked up the timeline completely in the last one by having an adult 47
kill the parents of Diana as a child, which would make him I dunno, 70 or some shit. The plot is dumb.
47 was grown in a vat, he was never a child. He was an adult in 1964 and has always looked like that.
They show 47 as a child multiple times in the recent games
Diana looks like she's 50-60ish and 47 has to be older
but he's also a superscience genetic clone of the world's greatest criminals, so he has to have been generated at some point after... the end of the 1950s?
we need a zelda-esque chart for the Hitman timeline
They fucked up the timeline completely in the last one by having an adult 47
kill the parents of Diana as a child, which would make him I dunno, 70 or some shit. The plot is dumb.
47 was grown in a vat, he was never a child. He was an adult in 1964 and has always looked like that.
Couldn't it be
One of the dudes he was cloned from?
I mean yeah there were 46 before him, too. They all look exactly like that.
Diana looks like she's 50-60ish and 47 has to be older
but he's also a superscience genetic clone of the world's greatest criminals, so he has to have been generated at some point after... the end of the 1950s?
we need a zelda-esque chart for the Hitman timeline
They fucked up the timeline completely in the last one by having an adult 47
kill the parents of Diana as a child, which would make him I dunno, 70 or some shit. The plot is dumb.
47 was grown in a vat, he was never a child. He was an adult in 1964 and has always looked like that.
They show 47 as a child multiple times in the recent games
Huh! Guess they retconned that into accelerated aging or something.
Anyway yeah there are a bunch of sci-fi handwavey ways to explain those inconsistencies.
Diana looks like she's 50-60ish and 47 has to be older
but he's also a superscience genetic clone of the world's greatest criminals, so he has to have been generated at some point after... the end of the 1950s?
we need a zelda-esque chart for the Hitman timeline
They fucked up the timeline completely in the last one by having an adult 47
kill the parents of Diana as a child, which would make him I dunno, 70 or some shit. The plot is dumb.
47 was grown in a vat, he was never a child. He was an adult in 1964 and has always looked like that.
No he grows up like a normal child, they show pictures of him
Diana looks like she's 50-60ish and 47 has to be older
but he's also a superscience genetic clone of the world's greatest criminals, so he has to have been generated at some point after... the end of the 1950s?
we need a zelda-esque chart for the Hitman timeline
They fucked up the timeline completely in the last one by having an adult 47
kill the parents of Diana as a child, which would make him I dunno, 70 or some shit. The plot is dumb.
47 was grown in a vat, he was never a child. He was an adult in 1964 and has always looked like that.
Couldn't it be
One of the dudes he was cloned from?
No, they don’t look like him. He looks like all of them, out together. They’re the targets from the first game.
I think this game which exists in an extremely heightened reality might be playing a bit fast and loose with their timeline and whether or not things make perfect logical sense probably isn't paramount.
Diana looks like she's 50-60ish and 47 has to be older
but he's also a superscience genetic clone of the world's greatest criminals, so he has to have been generated at some point after... the end of the 1950s?
we need a zelda-esque chart for the Hitman timeline
They fucked up the timeline completely in the last one by having an adult 47
kill the parents of Diana as a child, which would make him I dunno, 70 or some shit. The plot is dumb.
47 was grown in a vat, he was never a child. He was an adult in 1964 and has always looked like that.
They show 47 as a child multiple times in the recent games
Huh! Guess they retconned that into accelerated aging or something.
Anyway yeah there are a bunch of sci-fi handwavey ways to explain those inconsistencies.
My read is (Hitman 2 spoilers if the quote tree looses the tag)
Diana is roughly 40, but looks a bit older depending on your opinion. She was 12 or so at the time of the bombing, which allows 47 to be in his mid 50s if that hit was right at the start of his career in his early to mid 20s
Also maybe throwing this stuff around outside of spoiler tags is a bit much, it's a silly story but it's only like 2 months old.
Diana looks like she's 50-60ish and 47 has to be older
but he's also a superscience genetic clone of the world's greatest criminals, so he has to have been generated at some point after... the end of the 1950s?
we need a zelda-esque chart for the Hitman timeline
They fucked up the timeline completely in the last one by having an adult 47
kill the parents of Diana as a child, which would make him I dunno, 70 or some shit. The plot is dumb.
47 was grown in a vat, he was never a child. He was an adult in 1964 and has always looked like that.
They show 47 as a child multiple times in the recent games
Huh! Guess they retconned that into accelerated aging or something.
Anyway yeah there are a bunch of sci-fi handwavey ways to explain those inconsistencies.
My read is (Hitman 2 spoilers if the quote tree looses the tag)
Diana is roughly 40, but looks a bit older depending on your opinion. She was 12 or so at the time of the bombing, which allows 47 to be in his mid 50s if that hit was right at the start of his career in his early to mid 20s
Also maybe throwing this stuff around outside of spoiler tags is a bit much, it's a silly story but it's only like 2 months old.
The stuff that's outside of spoilers is just like, the premise of the game.
The Hitman games are frustrating because 3 of them (Codename 47, Contracts, Blood Money) have realised that it's a fun, pulpy premise to tell a simple, dumb story with and the rest of the series has been convinced that it's some operatic masterpiece that needs grand conspiracies and a rich backstory.
The Hitman games are frustrating because 3 of them (Codename 47, Contracts, Blood Money) have realised that it's a fun, pulpy premise to tell a simple, dumb story with and the rest of the series has been convinced that it's some operatic masterpiece that needs grand conspiracies and a rich backstory.
There is something... nice about specifically the premise and intro of Hitman 2: Silent Assassin too where he's trying to make a go of it caring for his tiny tomato garden and creating life instead of ending it before it all goes to shit
of course then as a game it's not great but there's that
The Hitman games are frustrating because 3 of them (Codename 47, Contracts, Blood Money) have realised that it's a fun, pulpy premise to tell a simple, dumb story with and the rest of the series has been convinced that it's some operatic masterpiece that needs grand conspiracies and a rich backstory.
There is something... nice about specifically the premise and intro of Hitman 2: Silent Assassin too where he's trying to make a go of it caring for his tiny tomato garden and creating life instead of ending it before it all goes to shit
of course then as a game it's not great but there's that
I kind of hated it, but I get where you're coming from. I liked the idea (and there was only one game at that point) that 47 is just kind of a weird alien who is extremely good at one thing and so does that because it's all he knows how to do. Having him have a crisis of conscience and find religion felt a little... obvious to me. Then again, I hated that game with the fiery intensity that only someone in their teens/early 20s can muster and I'm not sure I ever completely shook my somewhat irrational hatred of every part of it. For me it took every step wrong that it possibly could, and some of those mistakes are still in the series to this day.
The Hitman games are frustrating because 3 of them (Codename 47, Contracts, Blood Money) have realised that it's a fun, pulpy premise to tell a simple, dumb story with and the rest of the series has been convinced that it's some operatic masterpiece that needs grand conspiracies and a rich backstory.
There is something... nice about specifically the premise and intro of Hitman 2: Silent Assassin too where he's trying to make a go of it caring for his tiny tomato garden and creating life instead of ending it before it all goes to shit
of course then as a game it's not great but there's that
I kind of hated it, but I get where you're coming from. I liked the idea (and there was only one game at that point) that 47 is just kind of a weird alien who is extremely good at one thing and so does that because it's all he knows how to do. Having him have a crisis of conscience and find religion felt a little... obvious to me. Then again, I hated that game with the fiery intensity that only someone in their teens/early 20s can muster and I'm not sure I ever completely shook my somewhat irrational hatred of every part of it. For me it took every step wrong that it possibly could, and some of those mistakes are still in the series to this day.
I mean that one level in the snow with the trucks is enough to write that game completely off so I feel you.
I guess I've never really seen plot as the draw of the Hitman franchise. Which isn't to say you can't enjoy the plot of course, but I kind of figured people were there for the "carefully craft a plan and then desperately flail about in a panic as it all goes horribly wrong" gameplay.
I think story-wise my favorite part about Hitman/2 is all the little side-stories you get from just characters around the levels. I haven't played any HItman game other than the 2 most recent installments however, so I don't know how much of that was there previously.
The fun part of the plot of the recent hitman games is moving through the levels and finding the weird connections between events/targets that are laying around
There’s a surprising amount of connections between targets that are just passed along through conversations people in the level are having about them. It’s neat!
I realized quickly that I don't really enjoy playing the new Hitman games at all, but I very much enjoy watching other people's shenanigans in same
It's a perfect stream game because it both lets you set clearly defined goals, so there's something implicitly engaging for the viewer, and will almost certainly throw some curveballs at you that require improvisation, which is exciting and oftentimes hilarious.
Podcasts With a Guy Playing a Character Talking to People Who Are Also Characters
Oh, that reminds me, speedrunner TheKotti updated his Hitman Roulette app for Hitman 2: https://thekotti.github.io/hitman.html
This site will randomize stuff for you ala Mexican Rules Hitman, giving you random kill types, entrances, exits, and disguises for any target, potentially including complications like "No Crouching" or "No throwing items for distractions." It also has support for Contracts mode, giving you random targets to take out, and alternate bonus episode versions of levels like The Icon or Holiday Hoarders.
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They show 47 as a child multiple times in the recent games
I mean yeah there were 46 before him, too. They all look exactly like that.
Huh! Guess they retconned that into accelerated aging or something.
Anyway yeah there are a bunch of sci-fi handwavey ways to explain those inconsistencies.
An extremely weird group of characters that I am way into
the CGI made her look far older
but I suppose a 9 year difference between her and 47 does allow for him to be a killer and her to still be a little girl
47 would be a young adult in 1985.
No he grows up like a normal child, they show pictures of him
No, they don’t look like him. He looks like all of them, out together. They’re the targets from the first game.
Jeff getting 3 red skittles in a row and guessing different flavors each time was amazing
hmm, that is a valid point
when stabbing with a polearm, there is always a risk of bending the pole, and thereby compromising it's accuracy
great observation
My read is (Hitman 2 spoilers if the quote tree looses the tag)
Also maybe throwing this stuff around outside of spoiler tags is a bit much, it's a silly story but it's only like 2 months old.
D3 Steam #TeamTangent STO
This is insane
Yeah, I started playing that game
It’s, uh, a lot
The stuff that's outside of spoilers is just like, the premise of the game.
I hear the bell ringing
What’s that? The jersey’s coming down from the rafters? A friendly old woman says hello? All telltale signs of the unretirement of a bit!
There is something... nice about specifically the premise and intro of Hitman 2: Silent Assassin too where he's trying to make a go of it caring for his tiny tomato garden and creating life instead of ending it before it all goes to shit
of course then as a game it's not great but there's that
The Big Ben chimes part of the bit made me laugh every single time
I kind of hated it, but I get where you're coming from. I liked the idea (and there was only one game at that point) that 47 is just kind of a weird alien who is extremely good at one thing and so does that because it's all he knows how to do. Having him have a crisis of conscience and find religion felt a little... obvious to me. Then again, I hated that game with the fiery intensity that only someone in their teens/early 20s can muster and I'm not sure I ever completely shook my somewhat irrational hatred of every part of it. For me it took every step wrong that it possibly could, and some of those mistakes are still in the series to this day.
I mean that one level in the snow with the trucks is enough to write that game completely off so I feel you.
which one
ʜɪᴛᴍᴀɴ
There's only one game titled Hitman 2
There’s a surprising amount of connections between targets that are just passed along through conversations people in the level are having about them. It’s neat!
The last 30 seconds or so are A Lot, this is very good
And then you played Hitman 2?
I agree with this! That stuff was all great. I especially loved the stuff with Jebediah Block in the last mission.
It's the frame plot that I think is stupid.
It's a perfect stream game because it both lets you set clearly defined goals, so there's something implicitly engaging for the viewer, and will almost certainly throw some curveballs at you that require improvisation, which is exciting and oftentimes hilarious.
This site will randomize stuff for you ala Mexican Rules Hitman, giving you random kill types, entrances, exits, and disguises for any target, potentially including complications like "No Crouching" or "No throwing items for distractions." It also has support for Contracts mode, giving you random targets to take out, and alternate bonus episode versions of levels like The Icon or Holiday Hoarders.