Kind of annoyed with myself that I didn't really play this weekend to really take advantage of the infamy buff.
I mean, I've got two resets already, and even if they don't have another bonus weekend before the season ends, assuming it's early december-ish? I'll probably still be able to pull off the third reset for the Ghost, but still.
Could have made it easier on myself.
Unrelated, at the end of the Festival I can honestly say I still don't understand how Holliday resets the bounties. It seems like she resets multiple times a day, but sometimes not, and sometimes not all the bounties. Ah well, if I can't get the weekly done on my hunter/warlock it's my own fault for not playing. I guess I'll just check her later to see.
they change from what i can tell some time between midnight and 4am EST, but they also reset availability at the normal daily reset (1pm EST)
so if you have the same bounty two days in a row, you will have to wait until 1pm to pick the new one up, but if they are different from ones you completed "yesterday", you can pick them up first thing in the morning
Well, I've definitely gone back to her in the evening after having picked up the bounties at the reset and had more available.
For instance, right now, if I put my cursor over the bounties it says it resets in about 7 hours. But it just reset an hour ago at the reset time (yay time change, I'll have to adjust to things resetting an hour earlier than normal).
So I dunno! I think I'd only need one more on my Warlock, but I'd need 2 or 3 on my Hunter. We'll see.
well that's even weirder
i dunno that i ever noticed them change in the evening before, but it's entirely possible i only checked early in the morning and then at reset
Kind of annoyed with myself that I didn't really play this weekend to really take advantage of the infamy buff.
I mean, I've got two resets already, and even if they don't have another bonus weekend before the season ends, assuming it's early december-ish? I'll probably still be able to pull off the third reset for the Ghost, but still.
Could have made it easier on myself.
Unrelated, at the end of the Festival I can honestly say I still don't understand how Holliday resets the bounties. It seems like she resets multiple times a day, but sometimes not, and sometimes not all the bounties. Ah well, if I can't get the weekly done on my hunter/warlock it's my own fault for not playing. I guess I'll just check her later to see.
There were two "resets" for Holliday, that's why it is confusing.
Bounty Reset: 1 AM Pacific Daylight Time
This reset is when old bounties are cycled out and new ones appear
Lockout Reset: 10 AM Pacific Daylight Time
This reset is when completion status of bounties is reset
So if you picked up and completed all 5 bounties between the 10 AM and 1 AM resets, when the 1 AM reset rolls around, some new bounties would show up. Since it's RNG, it would be a mix of previous day bounties and new bounties. Because you've already completed the "previous day bounties" already, you won't be able to pick those up, but any of the new ones would be available to pick up and complete. If you complete those bounties before the 10 AM reset, you will be able to pick those same ones up again (as well as the repeats from the previous day) once the 10 AM reset happens. In this way, you are able to complete more than 5 bounties per day. On average between 7 and 8.
I quit out of my first gambit match last night. One blueberry chilled in spawn while another camped the portal. A portal that would not open (while I was still there) because the third member of team Mighty Potatoes twice collected all the motes and then immediately dove into the lava.
The 3-4 stacks I was matched up with all night long might not have been great players but they clearly were prioritizing winning over trolling, personal achievements, or deciding which was the business end of their weapon.
You may persuade me that there is some form of SBMM but either the ranges are extremely wide or it falls a distant second to a different algorithm (connection based?)
I quit out of my first gambit match last night. One blueberry chilled in spawn while another camped the portal. A portal that would not open (while I was still there) because the third member of team Mighty Potatoes twice collected all the motes and then immediately dove into the lava.
The 3-4 stacks I was matched up with all night long might not have been great players but they clearly were prioritizing winning over trolling, personal achievements, or deciding which was the business end of their weapon.
You may persuade me that there is some form of SBMM but either the ranges are extremely wide or it falls a distant second to a different algorithm (connection based?)
I feel zero guilty immediately quitting out of those matches. It's either that or I try to grind out bounties or triumphs with the time since we ain't winning.
0
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
I quit out of my first gambit match last night. One blueberry chilled in spawn while another camped the portal. A portal that would not open (while I was still there) because the third member of team Mighty Potatoes twice collected all the motes and then immediately dove into the lava.
The 3-4 stacks I was matched up with all night long might not have been great players but they clearly were prioritizing winning over trolling, personal achievements, or deciding which was the business end of their weapon.
You may persuade me that there is some form of SBMM but either the ranges are extremely wide or it falls a distant second to a different algorithm (connection based?)
I feel zero guilty immediately quitting out of those matches. It's either that or I try to grind out bounties or triumphs with the time since we ain't winning.
yeah i mean
might as well equip an SMG and try to get 100 kills
My completely unverified hypothesis is that all modes use the same ELO score too. So your gambit matchmaking is tied to your crucible ELO and vice versa
I literally have to basis for this other than ancedotal experience so I’m probably wrong.
Just I’m pretty ok at pvp and the “randoms” I’m with and against in gambit seem pretty damned ok at shooting players with guns. Much better that the folks I quick play against
I 100% agree with you that I think Bungie rolled out some type of sbmm component, maybe around one of the last IBs.
I was trying to get into some comp games (by the way, @Disrupter are you still playing much comp anymore these days?), and I was playing with @radiation, and we were consistently getting paired against comparably weaker teams. I don't think this is because jfrofl is necessarily bad, but he probably hasn't played a ton, so their algorithm isn't super sure how to place him. We managed a 6 or 7 game win streak, which is pretty damn rare for me in comp.
Swap to playing with @metaghost, and we immediately just get matched with monsters. Now, jfrofl and mugen have almost the exact same Glory rank, but mugen has a considerably higher Elo from other game modes (pretty similar to mine). And this was pretty consistent with our experience with the last Iron Banner as well, where my matchups would get immediately, noticeably sweatier (and laggier) when playing with him than with solo queuing.
Comp should, in theory, be based on your glory. So if you pair with someone who is at a higher glory you’ll face higher glory people. But it shouldn’t be Sbmm. I’ve found it’s more time based matchmaking. Playing Saturday nights is the toughest. Friday nights second toughest. Sunday’s were easiest.
Also since the increase or decrease isn’t impacted by glory of the teams or players it sort of sucks to play with folks who have a higher glory than you.
But IB and rumble for sure seem to have SBMM. I can’t rumble without everyone having Luna’s.
I’ve been running comp on and off still to help my buddy finish his Luna grind. He just finished it so this weekend we were mainly in QP to get his redrix
We’re done now. My plan was to take some time off D2 until at least December. I’m sitting between 2400-2500 glory. I probably have a bit more to go until I hit my personal cap (guessing around 3k) but I feel like I have zero shot at not forgotten especially without a full stack so it kinda kills the desire to comp. breakthrough being in for a week also annoyed me.
0
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
i have been lucky that in almost all cases invading is extremely obnoxious, but hasn't been done cleverly enough to actually affect my team other than briefly slowing us down
but i find a lot of people tend to blow their invades either early in the match just because someone on my team is holding a lot of motes, or they invade right when we pop the primeval, in which case, who cares? just don't waste a bunch of ammo or supers on the primeval until the invader is gone
but i've only ever had like three close gambit matches in the five weeks i've been playing, so i could see it being used much more effectively in a close match
but as it stands, it's just, eh whatever. your auto-kill button is annoying but you'll be gone in 20 seconds
I don't know how the invasion portal activation works but when I was attempting to grind for a reset the other day I found it really weird that I popped Void Rift to kill an invader and the same dude was back through the portal invading again before my super ran out. Sadly he was too far away for me to kill him again with it but whatever the timer is I feel like it ought to be longer than the duration of a super.
PSN,Steam,Live | CptHamiltonian
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
I don't know how the invasion portal activation works but when I was attempting to grind for a reset the other day I found it really weird that I popped Void Rift to kill an invader and the same dude was back through the portal invading again before my super ran out. Sadly he was too far away for me to kill him again with it but whatever the timer is I feel like it ought to be longer than the duration of a super.
you basically get invasion chances after depositing a certain amount of motes, but if you don't use them they just stack up
i think it's one for every 25, so 3 total?
you can see a counter under the mote/primeval health bar to see how many they still have left to use
I don't know how the invasion portal activation works but when I was attempting to grind for a reset the other day I found it really weird that I popped Void Rift to kill an invader and the same dude was back through the portal invading again before my super ran out. Sadly he was too far away for me to kill him again with it but whatever the timer is I feel like it ought to be longer than the duration of a super.
I believe at its smallest interval, it can reopen once every 10 seconds, starting from when the person entered the portal.
Such that if you're winning and they're losing badly it goes
Portal opens, invader dies within 3 seconds.
7 Seconds later, portal opens, you're still in the lead and invader kills everyone with his super in 8 seconds, you're still in the lead.
2 Seconds later, portal opens
Invader kills one person, but takes the full 15 seconds, you're no longer in the lead...
They won't get another invasion so soon, but yours will open.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
I quit out of my first gambit match last night. One blueberry chilled in spawn while another camped the portal. A portal that would not open (while I was still there) because the third member of team Mighty Potatoes twice collected all the motes and then immediately dove into the lava.
The 3-4 stacks I was matched up with all night long might not have been great players but they clearly were prioritizing winning over trolling, personal achievements, or deciding which was the business end of their weapon.
You may persuade me that there is some form of SBMM but either the ranges are extremely wide or it falls a distant second to a different algorithm (connection based?)
I feel zero guilty immediately quitting out of those matches. It's either that or I try to grind out bounties or triumphs with the time since we ain't winning.
yeah i mean
might as well equip an SMG and try to get 100 kills
I've been trying to get these "Summon a bunch of the same type of blocker" triumphs. I think you need like 8 in a match and getting ones after the other team summons a primeval maybe doesn't count. No clue, will keep trying.
I quit out of my first gambit match last night. One blueberry chilled in spawn while another camped the portal. A portal that would not open (while I was still there) because the third member of team Mighty Potatoes twice collected all the motes and then immediately dove into the lava.
The 3-4 stacks I was matched up with all night long might not have been great players but they clearly were prioritizing winning over trolling, personal achievements, or deciding which was the business end of their weapon.
You may persuade me that there is some form of SBMM but either the ranges are extremely wide or it falls a distant second to a different algorithm (connection based?)
I feel zero guilty immediately quitting out of those matches. It's either that or I try to grind out bounties or triumphs with the time since we ain't winning.
yeah i mean
might as well equip an SMG and try to get 100 kills
I've been trying to get these "Summon a bunch of the same type of blocker" triumphs. I think you need like 8 in a match and getting ones after the other team summons a primeval maybe doesn't count. No clue, will keep trying.
i somehow got the one for small blockers but i have no idea what it means by "multiple" because i certainly didn't summon more small blockers than i have before as far as i know
The worst thing in Gambit are Taken Goblins though. I've literally had multiple games stolen from me by a random Goblin spawn + random shielded target.
"Oh, you are in the lead? How about 4 goblins spawn and they all form an invincibility chain so you have to kill them one at a time before you can start damaging the boss again and, oh look, now you lost. Eat shit players!"
- Bungie
+2
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
taken goblins are the worst except when they are doing the harmless goblin circle jerk off to the side and then they are kind of adorable
How does the PS4 clan organize raids? I get occasional notifications in the100 but I'm not actually a member so I can't respond.
I'm finally at 590 so I think raiding would be a good way to actually push to 600.
The worst thing in Gambit are Taken Goblins though. I've literally had multiple games stolen from me by a random Goblin spawn + random shielded target.
"Oh, you are in the lead? How about 4 goblins spawn and they all form an invincibility chain so you have to kill them one at a time before you can start damaging the boss again and, oh look, now you lost. Eat shit players!"
- Bungie
yeah, I've lost a fair amount of rounds to people tunnel visioning on burning down a primeval when the green beams are up and nobody notices or bothers to take them down.
It is amusing when they conga to the primeval though.
“I used to draw, hard to admit that I used to draw...”
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
How does the PS4 clan organize raids? I get occasional notifications in the100 but I'm not actually a member so I can't respond.
I'm finally at 590 so I think raiding would be a good way to actually push to 600.
on the100 for the most part but there isn't really a better way to set them up other than clan-only so that they don't just get filled up with randos
As much as I hated the no-effort team wipes from pre-nerf Sleeper in Gambit, not having zero-effort invader kills via Sleeper is painful.
Is it possible to one-shot an invader with Crooked Fang and I just suck at hitting headshots? Or is it always a two-shot to kill the invader? I know they can one-shot me with it while invading.
I've been mulling this over and feeling it out for awhile now and I think (on PC anyway) that the aim assist nerf has probably been bad for Gambit overall.
Now the ammo nerf on Sleeper? That one you feel and I think it actually legitimately punishes you for using the weapon.
But the aim assist nerf? All it does is make the gamemode more imbalanced.
See before, yeah, it was an instant-hitscan cross-map body-shot one-hit-kill but because of that it was even. The skill ceiling on the weapon was low enough that it put most players on a roughly even playing field as far as getting those insane insta-kills was concerned. It was bullshit but everyone was bullshit so it was at least evenly distributed.
Now though, most people are just kinda fucked. Because the really good snipers are doing the same thing they always were. And Sleeper still one-shots everything, including supering guardians, with a body shot. But now your average player is a fucking sitting duck. Completely helpless to counter-attack because the aim assist on that gun is fucking AWFUL now from my experience. On top of that, now rare weapons like Queenbreaker or 1K Voices are even more dominant because the more common Sleeper is now just worse then in invasion duels.
Basically I think maybe we should just not have cross-map one-body-hit-kill weapons instead of just making them harder to use for your average player but still just as powerful for people with really good aim.
I quit out of my first gambit match last night. One blueberry chilled in spawn while another camped the portal. A portal that would not open (while I was still there) because the third member of team Mighty Potatoes twice collected all the motes and then immediately dove into the lava.
The 3-4 stacks I was matched up with all night long might not have been great players but they clearly were prioritizing winning over trolling, personal achievements, or deciding which was the business end of their weapon.
You may persuade me that there is some form of SBMM but either the ranges are extremely wide or it falls a distant second to a different algorithm (connection based?)
I feel zero guilty immediately quitting out of those matches. It's either that or I try to grind out bounties or triumphs with the time since we ain't winning.
yeah i mean
might as well equip an SMG and try to get 100 kills
I've been trying to get these "Summon a bunch of the same type of blocker" triumphs. I think you need like 8 in a match and getting ones after the other team summons a primeval maybe doesn't count. No clue, will keep trying.
i somehow got the one for small blockers but i have no idea what it means by "multiple" because i certainly didn't summon more small blockers than i have before as far as i know
Reddit is suggesting it's actually team-wide so maybe someone else was spamming small blockers too that match and so the stars aligned. That's the only one I have too and that's probably because, baring bounties saying to summon medium and large blockers, I exclusively spam small blockers at the enemy because they are fucking irritating to deal with for the meta-loadouts.
The worst thing in Gambit are Taken Goblins though. I've literally had multiple games stolen from me by a random Goblin spawn + random shielded target.
"Oh, you are in the lead? How about 4 goblins spawn and they all form an invincibility chain so you have to kill them one at a time before you can start damaging the boss again and, oh look, now you lost. Eat shit players!"
- Bungie
yeah, I've lost a fair amount of rounds to people tunnel visioning on burning down a primeval when the green beams are up and nobody notices or bothers to take them down.
It is amusing when they conga to the primeval though.
It's not even tunnel vision though. If they conga-line on you, it's a huge delay (relatively speaking) in your ability to get back to boss killing and it's completely fucking random so you can't even like mitigate the issue.
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
I quit out of my first gambit match last night. One blueberry chilled in spawn while another camped the portal. A portal that would not open (while I was still there) because the third member of team Mighty Potatoes twice collected all the motes and then immediately dove into the lava.
The 3-4 stacks I was matched up with all night long might not have been great players but they clearly were prioritizing winning over trolling, personal achievements, or deciding which was the business end of their weapon.
You may persuade me that there is some form of SBMM but either the ranges are extremely wide or it falls a distant second to a different algorithm (connection based?)
I feel zero guilty immediately quitting out of those matches. It's either that or I try to grind out bounties or triumphs with the time since we ain't winning.
yeah i mean
might as well equip an SMG and try to get 100 kills
I've been trying to get these "Summon a bunch of the same type of blocker" triumphs. I think you need like 8 in a match and getting ones after the other team summons a primeval maybe doesn't count. No clue, will keep trying.
i somehow got the one for small blockers but i have no idea what it means by "multiple" because i certainly didn't summon more small blockers than i have before as far as i know
Reddit is suggesting it's actually team-wide so maybe someone else was spamming small blockers too that match and so the stars aligned. That's the only one I have too and that's probably because, baring bounties saying to summon medium and large blockers, I exclusively spam small blockers at the enemy because they are fucking irritating to deal with for the meta-loadouts.
yeah i honestly don't know why people even send medium or large blockers at all other than for bounties and triumphs
How does the PS4 clan organize raids? I get occasional notifications in the100 but I'm not actually a member so I can't respond.
I'm finally at 590 so I think raiding would be a good way to actually push to 600.
on the100 for the most part but there isn't really a better way to set them up other than clan-only so that they don't just get filled up with randos
Well I'm a clan member but not accepted in the100. My status is still pending on that. Just not sure about trying to do the raid with randoms. NIghtfalls have been tough enough with random people.
0
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
How does the PS4 clan organize raids? I get occasional notifications in the100 but I'm not actually a member so I can't respond.
I'm finally at 590 so I think raiding would be a good way to actually push to 600.
on the100 for the most part but there isn't really a better way to set them up other than clan-only so that they don't just get filled up with randos
Well I'm a clan member but not accepted in the100. My status is still pending on that. Just not sure about trying to do the raid with randoms. NIghtfalls have been tough enough with random people.
oh, just ping @Dajoran if you've applied to the100
he's pretty good about sorting it out
Allegedly a voice of reason.
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ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
also i guess don't need to ping him now since i have heh
I don't know how the invasion portal activation works but when I was attempting to grind for a reset the other day I found it really weird that I popped Void Rift to kill an invader and the same dude was back through the portal invading again before my super ran out. Sadly he was too far away for me to kill him again with it but whatever the timer is I feel like it ought to be longer than the duration of a super.
Invasion portal is simple.
Each team gets two portals. One at 25 motes turned in, one at 50 motes turned in.
In addition, once a team summons a primeval, the other team gets a portal instantly and then every like 40 seconds or something after it's used. This continues indefinitely.
If you look at the mote bar at the top of the screen, you will see little lines marking the 25 and 50 lines. When a team reaches that point and a portal opens for them, an arrow will appear over that faint line showing the portal is ready to be used. The arrow will then disappear after the portal is used.
You can save your portals and not use them, thus allowing you to invade back to back. You can even save them till after you've summoned a primeval so you can still invade the enemy while you have a primeval and they don't.
The worst thing in Gambit are Taken Goblins though. I've literally had multiple games stolen from me by a random Goblin spawn + random shielded target.
"Oh, you are in the lead? How about 4 goblins spawn and they all form an invincibility chain so you have to kill them one at a time before you can start damaging the boss again and, oh look, now you lost. Eat shit players!"
- Bungie
yeah, I've lost a fair amount of rounds to people tunnel visioning on burning down a primeval when the green beams are up and nobody notices or bothers to take them down.
It is amusing when they conga to the primeval though.
It's not even tunnel vision though. If they conga-line on you, it's a huge delay (relatively speaking) in your ability to get back to boss killing and it's completely fucking random so you can't even like mitigate the issue.
It kind of is. Depending on where you are you may not even have line of sight to the goblin(s) or have known they spawn, particularly if you have an invader (or know that one may invade) with a high profile (sleeper/etc and you're fighting defensively).
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
- The general best strategy for invading is to wait till the enemy has a big grey bar and then dump a bunch of blockers on them and invade immediately. This prevents them from dumping motes and forces them to hide while you hunt them down and hopefully pop them like giant fat mote balloons.
- In return, watch your enemies bar carefully and when their grey bar is past the next invasion point, dump your motes quickly because you could get invaded at any time. Large and medium blockers aren't worth losing 10+ motes over.
- Timing-wise there is not enough motes in the 1st wave to spawn the 1st portal so you have until the second wave before you have to worry about invading or being invaded.
- Because of the above, if you do have to summon a large blocker for a bounty, do it immediately. Bum rush the enemies, steal all the motes and you should have 15 around the second wave and immediately turn in. This should consistently let you drop 15 into the bank without much risk.
- Enemies spawn in only 1 of 3 spots and will basically always spawn on an empty side. They will not spawn near where most of your team is or near the enemies. This means you've got at most 2 options for where they are.
- Sometimes though, depending on timing and lag, the invader can spawn on top of a wave. This makes life difficult.
- Invaders don't get attacked by the enemies but they can pick up motes. If you are invading and there's a huge pile of motes on the ground, steal them. Even if you die, those motes go to heaven and not to the other team.
- When repelling invaders, have your teammates with no motes rush them while the teammates with motes hide.
- Use the teleporters. These will both help keep you safe, help you hunt invaders and help you approach the enemy team from angles they don't expect. Popping up in the middle of their mote harvest instead of on the other side of the map can net you a ton of kills. When clearing out the enemies to get motes, guardians tend to be low on health and distracted.
PS - If you are a titan, drop your shield while invading in chokepoints and the like. It's irritating for the enemy team to deal with.
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Sirialisof the Halite Throne.Registered Userregular
This is a legendary chestpiece called Monolith Bleed II from Destiny 1
Flavor text on it. "In a broken fortress at the heart of a poisoned land lies the wish-maker..."
HMGs can't come back soon enough, there's not really a heavy in this game right now that I'm excited about using. That's probably a me problem but most of the time I only pull heavy to keep the other team from getting it.
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Sirialisof the Halite Throne.Registered Userregular
edited November 2018
I'd trade any and all items for getting this back, pre-nerf.
Yes, that is a 100 round HMG with 200 ammo to spare.
I'd still prefer my Jolder's Hammer with Aggressive Ballistics / Field Scout / Crowd Control. It may not have had as many rounds in reserve, but you could pick up more from any Corrective Measure user you came across
But Thousand Voices? There's no way to counter it. There's no way to dodge its blast, no way to take cover. Horseshit.
Dude just like, don't stand near cover, or behind a titan shield or across the map in a corner. Don't use your super, don't generate an overshield and don't engage the enemy.
I'm not sure why you're struggling. The weapon is extremely easy to counter.
I'm kidding, I have 1KV and its busted
Everything: Konphujun(#1458)
+1
Sirialisof the Halite Throne.Registered Userregular
I'd still prefer my Jolder's Hammer with Aggressive Ballistics / Field Scout / Crowd Control. It may not have had as many rounds in reserve, but you could pick up more from any Corrective Measure user you came across
I was thinking more for PvE though.
For PvP probably my Zombie Apocalypse or Jolder’s.
... Or Truth. (Which, granted isnt a HMG but isnt in D2 either)
Posts
well that's even weirder
i dunno that i ever noticed them change in the evening before, but it's entirely possible i only checked early in the morning and then at reset
There were two "resets" for Holliday, that's why it is confusing.
Bounty Reset: 1 AM Pacific Daylight Time
This reset is when old bounties are cycled out and new ones appear
Lockout Reset: 10 AM Pacific Daylight Time
This reset is when completion status of bounties is reset
So if you picked up and completed all 5 bounties between the 10 AM and 1 AM resets, when the 1 AM reset rolls around, some new bounties would show up. Since it's RNG, it would be a mix of previous day bounties and new bounties. Because you've already completed the "previous day bounties" already, you won't be able to pick those up, but any of the new ones would be available to pick up and complete. If you complete those bounties before the 10 AM reset, you will be able to pick those same ones up again (as well as the repeats from the previous day) once the 10 AM reset happens. In this way, you are able to complete more than 5 bounties per day. On average between 7 and 8.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
The 3-4 stacks I was matched up with all night long might not have been great players but they clearly were prioritizing winning over trolling, personal achievements, or deciding which was the business end of their weapon.
You may persuade me that there is some form of SBMM but either the ranges are extremely wide or it falls a distant second to a different algorithm (connection based?)
I feel zero guilty immediately quitting out of those matches. It's either that or I try to grind out bounties or triumphs with the time since we ain't winning.
yeah i mean
might as well equip an SMG and try to get 100 kills
Also since the increase or decrease isn’t impacted by glory of the teams or players it sort of sucks to play with folks who have a higher glory than you.
But IB and rumble for sure seem to have SBMM. I can’t rumble without everyone having Luna’s.
I’ve been running comp on and off still to help my buddy finish his Luna grind. He just finished it so this weekend we were mainly in QP to get his redrix
We’re done now. My plan was to take some time off D2 until at least December. I’m sitting between 2400-2500 glory. I probably have a bit more to go until I hit my personal cap (guessing around 3k) but I feel like I have zero shot at not forgotten especially without a full stack so it kinda kills the desire to comp. breakthrough being in for a week also annoyed me.
Sleeper was nothing.
Queenbreaker is bad.
But Thousand Voices? There's no way to counter it. There's no way to dodge its blast, no way to take cover. Horseshit.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
but i find a lot of people tend to blow their invades either early in the match just because someone on my team is holding a lot of motes, or they invade right when we pop the primeval, in which case, who cares? just don't waste a bunch of ammo or supers on the primeval until the invader is gone
but i've only ever had like three close gambit matches in the five weeks i've been playing, so i could see it being used much more effectively in a close match
but as it stands, it's just, eh whatever. your auto-kill button is annoying but you'll be gone in 20 seconds
you basically get invasion chances after depositing a certain amount of motes, but if you don't use them they just stack up
i think it's one for every 25, so 3 total?
you can see a counter under the mote/primeval health bar to see how many they still have left to use
I believe at its smallest interval, it can reopen once every 10 seconds, starting from when the person entered the portal.
Such that if you're winning and they're losing badly it goes
Portal opens, invader dies within 3 seconds.
7 Seconds later, portal opens, you're still in the lead and invader kills everyone with his super in 8 seconds, you're still in the lead.
2 Seconds later, portal opens
Invader kills one person, but takes the full 15 seconds, you're no longer in the lead...
They won't get another invasion so soon, but yours will open.
I've been trying to get these "Summon a bunch of the same type of blocker" triumphs. I think you need like 8 in a match and getting ones after the other team summons a primeval maybe doesn't count. No clue, will keep trying.
https://medium.com/@alascii
i somehow got the one for small blockers but i have no idea what it means by "multiple" because i certainly didn't summon more small blockers than i have before as far as i know
"Oh, you are in the lead? How about 4 goblins spawn and they all form an invincibility chain so you have to kill them one at a time before you can start damaging the boss again and, oh look, now you lost. Eat shit players!"
- Bungie
but otherwise the worst
I'm finally at 590 so I think raiding would be a good way to actually push to 600.
yeah, I've lost a fair amount of rounds to people tunnel visioning on burning down a primeval when the green beams are up and nobody notices or bothers to take them down.
It is amusing when they conga to the primeval though.
on the100 for the most part but there isn't really a better way to set them up other than clan-only so that they don't just get filled up with randos
I've been mulling this over and feeling it out for awhile now and I think (on PC anyway) that the aim assist nerf has probably been bad for Gambit overall.
Now the ammo nerf on Sleeper? That one you feel and I think it actually legitimately punishes you for using the weapon.
But the aim assist nerf? All it does is make the gamemode more imbalanced.
See before, yeah, it was an instant-hitscan cross-map body-shot one-hit-kill but because of that it was even. The skill ceiling on the weapon was low enough that it put most players on a roughly even playing field as far as getting those insane insta-kills was concerned. It was bullshit but everyone was bullshit so it was at least evenly distributed.
Now though, most people are just kinda fucked. Because the really good snipers are doing the same thing they always were. And Sleeper still one-shots everything, including supering guardians, with a body shot. But now your average player is a fucking sitting duck. Completely helpless to counter-attack because the aim assist on that gun is fucking AWFUL now from my experience. On top of that, now rare weapons like Queenbreaker or 1K Voices are even more dominant because the more common Sleeper is now just worse then in invasion duels.
Basically I think maybe we should just not have cross-map one-body-hit-kill weapons instead of just making them harder to use for your average player but still just as powerful for people with really good aim.
Reddit is suggesting it's actually team-wide so maybe someone else was spamming small blockers too that match and so the stars aligned. That's the only one I have too and that's probably because, baring bounties saying to summon medium and large blockers, I exclusively spam small blockers at the enemy because they are fucking irritating to deal with for the meta-loadouts.
It's not even tunnel vision though. If they conga-line on you, it's a huge delay (relatively speaking) in your ability to get back to boss killing and it's completely fucking random so you can't even like mitigate the issue.
yeah i honestly don't know why people even send medium or large blockers at all other than for bounties and triumphs
Also they shouldn't be able to beam a target outside of a Vandal bubble while they stand inside
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
Well I'm a clan member but not accepted in the100. My status is still pending on that. Just not sure about trying to do the raid with randoms. NIghtfalls have been tough enough with random people.
oh, just ping @Dajoran if you've applied to the100
he's pretty good about sorting it out
Invasion portal is simple.
Each team gets two portals. One at 25 motes turned in, one at 50 motes turned in.
In addition, once a team summons a primeval, the other team gets a portal instantly and then every like 40 seconds or something after it's used. This continues indefinitely.
If you look at the mote bar at the top of the screen, you will see little lines marking the 25 and 50 lines. When a team reaches that point and a portal opens for them, an arrow will appear over that faint line showing the portal is ready to be used. The arrow will then disappear after the portal is used.
You can save your portals and not use them, thus allowing you to invade back to back. You can even save them till after you've summoned a primeval so you can still invade the enemy while you have a primeval and they don't.
It kind of is. Depending on where you are you may not even have line of sight to the goblin(s) or have known they spawn, particularly if you have an invader (or know that one may invade) with a high profile (sleeper/etc and you're fighting defensively).
- The general best strategy for invading is to wait till the enemy has a big grey bar and then dump a bunch of blockers on them and invade immediately. This prevents them from dumping motes and forces them to hide while you hunt them down and hopefully pop them like giant fat mote balloons.
- In return, watch your enemies bar carefully and when their grey bar is past the next invasion point, dump your motes quickly because you could get invaded at any time. Large and medium blockers aren't worth losing 10+ motes over.
- Timing-wise there is not enough motes in the 1st wave to spawn the 1st portal so you have until the second wave before you have to worry about invading or being invaded.
- Because of the above, if you do have to summon a large blocker for a bounty, do it immediately. Bum rush the enemies, steal all the motes and you should have 15 around the second wave and immediately turn in. This should consistently let you drop 15 into the bank without much risk.
- Enemies spawn in only 1 of 3 spots and will basically always spawn on an empty side. They will not spawn near where most of your team is or near the enemies. This means you've got at most 2 options for where they are.
- Sometimes though, depending on timing and lag, the invader can spawn on top of a wave. This makes life difficult.
- Invaders don't get attacked by the enemies but they can pick up motes. If you are invading and there's a huge pile of motes on the ground, steal them. Even if you die, those motes go to heaven and not to the other team.
- When repelling invaders, have your teammates with no motes rush them while the teammates with motes hide.
- Use the teleporters. These will both help keep you safe, help you hunt invaders and help you approach the enemy team from angles they don't expect. Popping up in the middle of their mote harvest instead of on the other side of the map can net you a ton of kills. When clearing out the enemies to get motes, guardians tend to be low on health and distracted.
PS - If you are a titan, drop your shield while invading in chokepoints and the like. It's irritating for the enemy team to deal with.
Flavor text on it. "In a broken fortress at the heart of a poisoned land lies the wish-maker..."
Sounds familiar.
Yes, that is a 100 round HMG with 200 ammo to spare.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
Dude just like, don't stand near cover, or behind a titan shield or across the map in a corner. Don't use your super, don't generate an overshield and don't engage the enemy.
I'm not sure why you're struggling. The weapon is extremely easy to counter.
I was thinking more for PvE though.
For PvP probably my Zombie Apocalypse or Jolder’s.
... Or Truth. (Which, granted isnt a HMG but isnt in D2 either)
Truth was the best.
https://medium.com/@alascii