If the meatball is really common now then I'm pretty sure for the next week or two if I invade and see the other team fighting one when my team isn't I'm just gonna dance. Fuck screwing people out of it for some Infamy points.
can you help the other team kill the meatball i wonder? heh
Nope. You can't damage any of the enemies when you're invading. I reflexively tried to shotgun a phalanx once and it did nothing.
PSN,Steam,Live | CptHamiltonian
0
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
If the meatball is really common now then I'm pretty sure for the next week or two if I invade and see the other team fighting one when my team isn't I'm just gonna dance. Fuck screwing people out of it for some Infamy points.
can you help the other team kill the meatball i wonder? heh
Nope. You can't damage any of the enemies when you're invading. I reflexively tried to shotgun a phalanx once and it did nothing.
I had a special moment recently where I went to Invade, killed three dudes, then I think I used blink and my brain was so tired that I thought I had been returned from my invasion and just starting trying to fight the opposing Primeval.
When I then was actually returned home, man oh man was I confused.
The fun thing you do is when you see the other team gets the testicle, your entire team drops the game. Which gives the other team the win but since they don't kill the testicle they don't get the quest.
Yes, people are actually doing this.
Yeah that should be a bannable offense.
One of the first major reports on reddit a few weeks ago got a response from bungie that, to me anyway, indicated that they were going to treat this sort of thing seriously.
I mean, take that for what you will. Bungie doesn't have the best track record in dealing with griefing or exploiting so...?
The fun thing you do is when you see the other team gets the testicle, your entire team drops the game. Which gives the other team the win but since they don't kill the testicle they don't get the quest.
Yes, people are actually doing this.
Yeah that should be a bannable offense.
One of the first major reports on reddit a few weeks ago got a response from bungie that, to me anyway, indicated that they were going to treat this sort of thing seriously.
I mean, take that for what you will. Bungie doesn't have the best track record in dealing with griefing or exploiting so...?
I'm sure they will frown very hard at these reports and give those players' accounts the starin' of a lifetime.
I still don't understand blade barrage. I was underneath and behind a guy, on my screen anyway, when he cast his super and I still got killed. My assumption has been that if you hear the noise (or see the guy obviously jumping to cast it) you do have that split second to get behind cover or get away from the guy but it's like the game figures out who got hit when the hunter hits the button and all of the noise and animation and visible knives are just for show.
There actually are projectiles that travel a like a zillion miles an hour and have tons of tracking on them. The blades themselves ALSO explode, and because explosions are spherical AoEs that can curve around cover to some extent, you can get nicked by it while "in cover" and still die. Unlike Dawnblade, Blade Barrage has no small dead angle right beneath them.
It is possible to dodge it, but the time from animation start to projectile fire is like 0.3 seconds so you really need to be already heading for cover to have any reasonable expectation of actually living.
0
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
The fun thing you do is when you see the other team gets the testicle, your entire team drops the game. Which gives the other team the win but since they don't kill the testicle they don't get the quest.
Yes, people are actually doing this.
Yeah that should be a bannable offense.
One of the first major reports on reddit a few weeks ago got a response from bungie that, to me anyway, indicated that they were going to treat this sort of thing seriously.
I mean, take that for what you will. Bungie doesn't have the best track record in dealing with griefing or exploiting so...?
I'm sure they will frown very hard at these reports and give those players' accounts the starin' of a lifetime.
there will be a ban on PC and then a tweet celebrating their tough stance
I still don't understand blade barrage. I was underneath and behind a guy, on my screen anyway, when he cast his super and I still got killed. My assumption has been that if you hear the noise (or see the guy obviously jumping to cast it) you do have that split second to get behind cover or get away from the guy but it's like the game figures out who got hit when the hunter hits the button and all of the noise and animation and visible knives are just for show.
There actually are projectiles that travel a like a zillion miles an hour and have tons of tracking on them. The blades themselves ALSO explode, and because explosions are spherical AoEs that can curve around cover to some extent, you can get nicked by it while "in cover" and still die. Unlike Dawnblade, Blade Barrage has no small dead angle right beneath them.
It is possible to dodge it, but the time from animation start to projectile fire is like 0.3 seconds so you really need to be already heading for cover to have any reasonable expectation of actually living.
Easiest tell is if you see a hunter making a beeline towards you like they are Destiny 1 Warlock nova bomber. Especially if they jump long before shotgun fringe range. But that's a tell for most projectile supers.
“I used to draw, hard to admit that I used to draw...”
Before everyone gets all gung-ho on helping an enemy team get their meatball kill, you should know that if it spawns for one team it also spawns for the other. So in your effort to "help a brother out" you're actually screwing over your own team. So maybe don't do that.
Before everyone gets all gung-ho on helping an enemy team get their meatball kill, you should know that if it spawns for one team it also spawns for the other. So in your effort to "help a brother out" you're actually screwing over your own team. So maybe don't do that.
Before everyone gets all gung-ho on helping an enemy team get their meatball kill, you should know that if it spawns for one team it also spawns for the other. So in your effort to "help a brother out" you're actually screwing over your own team. So maybe don't do that.
The fun thing you do is when you see the other team gets the testicle, your entire team drops the game. Which gives the other team the win but since they don't kill the testicle they don't get the quest.
Yes, people are actually doing this.
Yeah that should be a bannable offense.
One of the first major reports on reddit a few weeks ago got a response from bungie that, to me anyway, indicated that they were going to treat this sort of thing seriously.
I mean, take that for what you will. Bungie doesn't have the best track record in dealing with griefing or exploiting so...?
I'll consider that as believable as a Donald Trump statement.
Before everyone gets all gung-ho on helping an enemy team get their meatball kill, you should know that if it spawns for one team it also spawns for the other. So in your effort to "help a brother out" you're actually screwing over your own team. So maybe don't do that.
I would argue that if your team doesn't have it up and has demonstrably shown that they lack the DPS (or common sense to shoot the goddamn orbs/goblins that are immuning the primeval), then you're just wasting everyone's time prolonging the burn. Especially if you extend the match long enough to somehow get the meatball going and lose anyway.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
0
Custom SpecialI know I am, I'm sure I am,I'm Sounders 'til I die!Registered Userregular
I hear there's a shotgun that is maybe good in Escalation Protocol this week? Anyone on Xbox want to jam EP tonight and show me the ropes? I tried a couple times solo over the weekend and it didn't go very well...
Before everyone gets all gung-ho on helping an enemy team get their meatball kill, you should know that if it spawns for one team it also spawns for the other. So in your effort to "help a brother out" you're actually screwing over your own team. So maybe don't do that.
I would argue that if your team doesn't have it up and has demonstrably shown that they lack the DPS (or common sense to shoot the goddamn orbs/goblins that are immuning the primeval), then you're just wasting everyone's time prolonging the burn. Especially if you extend the match long enough to somehow get the meatball going and lose anyway.
I don't feel like that's a determination you should get to make for the rest of your team.
If I see a meatball on my side I'm gonna try to burn it down because I want other people to get the quest.
If I don't see a meatball on my side and I invade because the other team is winning but then I see a meatball over there, I'm going to let them try to burn their meatball because I want other people to get the quest.
PSN,Steam,Live | CptHamiltonian
0
jefe414"My Other Drill Hole is a Teleporter"Mechagodzilla is Best GodzillaRegistered Userregular
No 1K voices but I think I have all the curated raid rolls. Arteen has gotten like 3 of the goddamn things.
Xbox Live: Jefe414
0
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
If I see a meatball on my side I'm gonna try to burn it down because I want other people to get the quest.
If I don't see a meatball on my side and I invade because the other team is winning but then I see a meatball over there, I'm going to let them try to burn their meatball because I want other people to get the quest.
imagine you're standing above a set of train tracks at a lever and on one side your team doesn't have a meatball and on the other side the other team does have a meatball
If I see a meatball on my side I'm gonna try to burn it down because I want other people to get the quest.
If I don't see a meatball on my side and I invade because the other team is winning but then I see a meatball over there, I'm going to let them try to burn their meatball because I want other people to get the quest.
You want the other team to get the quest more than your team to get the quest?
Before everyone gets all gung-ho on helping an enemy team get their meatball kill, you should know that if it spawns for one team it also spawns for the other. So in your effort to "help a brother out" you're actually screwing over your own team. So maybe don't do that.
I would argue that if your team doesn't have it up and has demonstrably shown that they lack the DPS (or common sense to shoot the goddamn orbs/goblins that are immuning the primeval), then you're just wasting everyone's time prolonging the burn. Especially if you extend the match long enough to somehow get the meatball going and lose anyway.
I don't feel like that's a determination you should get to make for the rest of your team.
That's fine. We don't have to agree on everything.
I'm not one to idle out the remainder of a round or dance an invasion, but again, if my team has shown that it cannot win then the invader is in effect wasting our time. How a person feels does not necessarily dictate how they act.
I have positively wasted my own time forcing a third round through the clutch knowing full well it (winning) just isn't going to happen.
tastydonuts on
“I used to draw, hard to admit that I used to draw...”
Before everyone gets all gung-ho on helping an enemy team get their meatball kill, you should know that if it spawns for one team it also spawns for the other. So in your effort to "help a brother out" you're actually screwing over your own team. So maybe don't do that.
I would argue that if your team doesn't have it up and has demonstrably shown that they lack the DPS (or common sense to shoot the goddamn orbs/goblins that are immuning the primeval), then you're just wasting everyone's time prolonging the burn. Especially if you extend the match long enough to somehow get the meatball going and lose anyway.
I don't feel like that's a determination you should get to make for the rest of your team.
That's fine. We don't have to agree on everything.
I'm not one to idle out the remainder of a round or dance an invasion, but again, if my team has shown that it cannot win then the invader is in effect wasting our time. How a person feels does not necessarily dictate how they act.
I have positively wasted my own time forcing a third round through the clutch knowing full well it (winning) just isn't going to happen.
If you clutch Round 2, why is it impossible to clutch Round 3?
If I see a meatball on my side I'm gonna try to burn it down because I want other people to get the quest.
If I don't see a meatball on my side and I invade because the other team is winning but then I see a meatball over there, I'm going to let them try to burn their meatball because I want other people to get the quest.
You want the other team to get the quest more than your team to get the quest?
In this hypothetical are the other Guardians in the trolley from PA?
I already have the quest. It doesn't matter to me one whit which set of blueberries gets the quest. If the other team kills their meatball and gets the quest before we even summon our meatball, good on them. In fact, if that happens then the blueberries on my team will never know that they failed to kill their meatball in time.
In the unlikely event that I invade just as the other team summons their meatball or I get punched through the portal after we've already summoned our meatball I will suicide and go back to try to help my team get their meatball on.
If I see a meatball on my side I'm gonna try to burn it down because I want other people to get the quest.
If I don't see a meatball on my side and I invade because the other team is winning but then I see a meatball over there, I'm going to let them try to burn their meatball because I want other people to get the quest.
You want the other team to get the quest more than your team to get the quest?
In this hypothetical are the other Guardians in the trolley from PA?
I already have the quest. It doesn't matter to me one whit which set of blueberries gets the quest. If the other team kills their meatball and gets the quest before we even summon our meatball, good on them. In fact, if that happens then the blueberries on my team will never know that they failed to kill their meatball in time.
In the unlikely event that I invade just as the other team summons their meatball or I get punched through the portal after we've already summoned our meatball I will suicide and go back to try to help my team get their meatball on.
Killing the Meatball post-quest also drops the Gambit cosmetics so there's pretty much always a reason to want to kill it. I guess I'm just appalled at the idea that someone would tank their own team - even if it's just blueberries - to let the enemy win while both teams have the same motivations to kill the meatball. Screwing over the other three people on your team to help the four people on the other team because you've "already got yours" doesn't seem like a nice thing to do.
Imagine if you didn't already have the quest, and despite your best efforts your team was behind but not hopelessly so (a tough call to make given the wild levels of comeback mechanics and burn potential in Gambit), and a teammate of yours with the quest invaded and then you saw them dance while getting no kills.
I'm pretty sure this means that bows are trash and I shouldn't be using one but wheeeeeee
I dunno about Wish Ender specifically but bows are perfectly good, particularly if you have a Draw Time MW on the bow and reload perk on gloves. They tend to 1 shot most mooks and Explosive Head has a big enough AoE that it handles crowds well. They've become my preferred primary weapon.
Well, going into this moral debate I wasn't aware that if one team got the meatball then both got the meatball.
My position was, and remains, "If you see the meatball then it really sucks if you don't get to kill the meatball."
If you don't see the meatball, or you get it after the other team's is already almost dead, I feel like there's a lot less sting in the loss.
PSN,Steam,Live | CptHamiltonian
0
ChanusHarbinger of the Spicy Rooster ApocalypseThe Flames of a Thousand Collapsed StarsRegistered Userregular
i kinda feel morally obligated to not fuck up anyone's chance at the meatball because i very much feel that making it so that it can be fucked up by other people is really poor game design
but i don't think i would do anything that intentionally sabotages my own team
Allegedly a voice of reason.
0
ObiFettUse the ForceAs You WishRegistered Userregular
If I see a meatball on my side I'm gonna try to burn it down because I want other people to get the quest.
If I don't see a meatball on my side and I invade because the other team is winning but then I see a meatball over there, I'm going to let them try to burn their meatball because I want other people to get the quest.
You want the other team to get the quest more than your team to get the quest?
In this hypothetical are the other Guardians in the trolley from PA?
I already have the quest. It doesn't matter to me one whit which set of blueberries gets the quest. If the other team kills their meatball and gets the quest before we even summon our meatball, good on them. In fact, if that happens then the blueberries on my team will never know that they failed to kill their meatball in time.
In the unlikely event that I invade just as the other team summons their meatball or I get punched through the portal after we've already summoned our meatball I will suicide and go back to try to help my team get their meatball on.
Killing the Meatball post-quest also drops the Gambit cosmetics so there's pretty much always a reason to want to kill it. I guess I'm just appalled at the idea that someone would tank their own team - even if it's just blueberries - to let the enemy win while both teams have the same motivations to kill the meatball. Screwing over the other three people on your team to help the four people on the other team because you've "already got yours" doesn't seem like a nice thing to do.
You see a meatball spawning for four malfeasance-less (or otherwise nooblike) guardians on their side of Gambit. You are standing next to the invasion portal. If you invade and then do nothing, the meatball will be likely killed by those four guardians first, allowing them to get the quest. However, there are also potentially three malfeasance-less guardians on your team who have been really annoying you all match because they keep picking up your motes. You have two options:
- Don't invade poorly, making it less likely those four guardians will get the malfeasance quest.
- Invade poorly, where it will deny your three teammates their malfeasance quest.
If I see a meatball on my side I'm gonna try to burn it down because I want other people to get the quest.
If I don't see a meatball on my side and I invade because the other team is winning but then I see a meatball over there, I'm going to let them try to burn their meatball because I want other people to get the quest.
You want the other team to get the quest more than your team to get the quest?
In this hypothetical are the other Guardians in the trolley from PA?
I already have the quest. It doesn't matter to me one whit which set of blueberries gets the quest. If the other team kills their meatball and gets the quest before we even summon our meatball, good on them. In fact, if that happens then the blueberries on my team will never know that they failed to kill their meatball in time.
In the unlikely event that I invade just as the other team summons their meatball or I get punched through the portal after we've already summoned our meatball I will suicide and go back to try to help my team get their meatball on.
Killing the Meatball post-quest also drops the Gambit cosmetics so there's pretty much always a reason to want to kill it. I guess I'm just appalled at the idea that someone would tank their own team - even if it's just blueberries - to let the enemy win while both teams have the same motivations to kill the meatball. Screwing over the other three people on your team to help the four people on the other team because you've "already got yours" doesn't seem like a nice thing to do.
You see a meatball spawning for four malfeasance-less (or otherwise nooblike) guardians on their side of Gambit. You are standing next to the invasion portal. If you invade and then do nothing, the meatball will be likely killed by those four guardians first, allowing them to get the quest. However, there are also potentially three malfeasance-less guardians on your team who have been really annoying you all match because they keep picking up your motes. You have two options:
- Don't invade poorly, making it less likely those four guardians will get the malfeasance quest.
- Invade poorly, where it will deny your three teammates their malfeasance quest.
Which is the more ethical option?
I feel you have a moral imperative to help your own team over the enemy team.
If I see a meatball on my side I'm gonna try to burn it down because I want other people to get the quest.
If I don't see a meatball on my side and I invade because the other team is winning but then I see a meatball over there, I'm going to let them try to burn their meatball because I want other people to get the quest.
You want the other team to get the quest more than your team to get the quest?
In this hypothetical are the other Guardians in the trolley from PA?
I already have the quest. It doesn't matter to me one whit which set of blueberries gets the quest. If the other team kills their meatball and gets the quest before we even summon our meatball, good on them. In fact, if that happens then the blueberries on my team will never know that they failed to kill their meatball in time.
In the unlikely event that I invade just as the other team summons their meatball or I get punched through the portal after we've already summoned our meatball I will suicide and go back to try to help my team get their meatball on.
Killing the Meatball post-quest also drops the Gambit cosmetics so there's pretty much always a reason to want to kill it. I guess I'm just appalled at the idea that someone would tank their own team - even if it's just blueberries - to let the enemy win while both teams have the same motivations to kill the meatball. Screwing over the other three people on your team to help the four people on the other team because you've "already got yours" doesn't seem like a nice thing to do.
You see a meatball spawning for four malfeasance-less (or otherwise nooblike) guardians on their side of Gambit. You are standing next to the invasion portal. If you invade and then do nothing, the meatball will be likely killed by those four guardians first, allowing them to get the quest. However, there are also potentially three malfeasance-less guardians on your team who have been really annoying you all match because they keep picking up your motes. You have two options:
- Don't invade poorly, making it less likely those four guardians will get the malfeasance quest.
- Invade poorly, where it will deny your three teammates their malfeasance quest.
Which is the more ethical option?
I feel you have a moral imperative to help your own team over the enemy team.
I mean obviously
I just thought it was too perfect to make a trolley problem joke
If I see a meatball on my side I'm gonna try to burn it down because I want other people to get the quest.
If I don't see a meatball on my side and I invade because the other team is winning but then I see a meatball over there, I'm going to let them try to burn their meatball because I want other people to get the quest.
You want the other team to get the quest more than your team to get the quest?
In this hypothetical are the other Guardians in the trolley from PA?
I already have the quest. It doesn't matter to me one whit which set of blueberries gets the quest. If the other team kills their meatball and gets the quest before we even summon our meatball, good on them. In fact, if that happens then the blueberries on my team will never know that they failed to kill their meatball in time.
In the unlikely event that I invade just as the other team summons their meatball or I get punched through the portal after we've already summoned our meatball I will suicide and go back to try to help my team get their meatball on.
Killing the Meatball post-quest also drops the Gambit cosmetics so there's pretty much always a reason to want to kill it. I guess I'm just appalled at the idea that someone would tank their own team - even if it's just blueberries - to let the enemy win while both teams have the same motivations to kill the meatball. Screwing over the other three people on your team to help the four people on the other team because you've "already got yours" doesn't seem like a nice thing to do.
You see a meatball spawning for four malfeasance-less (or otherwise nooblike) guardians on their side of Gambit. You are standing next to the invasion portal. If you invade and then do nothing, the meatball will be likely killed by those four guardians first, allowing them to get the quest. However, there are also potentially three malfeasance-less guardians on your team who have been really annoying you all match because they keep picking up your motes. You have two options:
- Don't invade poorly, making it less likely those four guardians will get the malfeasance quest.
- Invade poorly, where it will deny your three teammates their malfeasance quest.
Which is the more ethical option?
I feel you have a moral imperative to help your own team over the enemy team.
I mean obviously
I just thought it was too perfect to make a trolley problem joke
I feel like people don't trust me with the Trolley Problem after how I chose to end Life is Strange
Posts
For real this is amazing.
Nope. You can't damage any of the enemies when you're invading. I reflexively tried to shotgun a phalanx once and it did nothing.
aww there go my good samaritan dreams
When I then was actually returned home, man oh man was I confused.
Has anyone experienced any notable increases in droprate with running repeated Nightfalls since the patch?
One of the first major reports on reddit a few weeks ago got a response from bungie that, to me anyway, indicated that they were going to treat this sort of thing seriously.
I mean, take that for what you will. Bungie doesn't have the best track record in dealing with griefing or exploiting so...?
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I'm sure they will frown very hard at these reports and give those players' accounts the starin' of a lifetime.
There actually are projectiles that travel a like a zillion miles an hour and have tons of tracking on them. The blades themselves ALSO explode, and because explosions are spherical AoEs that can curve around cover to some extent, you can get nicked by it while "in cover" and still die. Unlike Dawnblade, Blade Barrage has no small dead angle right beneath them.
It is possible to dodge it, but the time from animation start to projectile fire is like 0.3 seconds so you really need to be already heading for cover to have any reasonable expectation of actually living.
there will be a ban on PC and then a tweet celebrating their tough stance
Easiest tell is if you see a hunter making a beeline towards you like they are Destiny 1 Warlock nova bomber. Especially if they jump long before shotgun fringe range. But that's a tell for most projectile supers.
I'm pretty sure this means that bows are trash and I shouldn't be using one but wheeeeeee
i got wish ender last weekend and used it a bit and was like man this seems pretty good
and then read in the patch notes this week they had to buff it because it sucked
hello, brother
Brother!
Ah, well. Can't have everything.
What we do have, though, are some satisfying headshots.
And each other.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
i don’t know how any of this works
i’ve still never even seen it
https://youtu.be/no0qB8CVspY
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
I'll consider that as believable as a Donald Trump statement.
If you're about to open an end-raid chest, having JayFoe play his trombone near it is highly recommended!
I've seen a total of 2 drop across 48+ chests being opened. You guys got lucky!
I would argue that if your team doesn't have it up and has demonstrably shown that they lack the DPS (or common sense to shoot the goddamn orbs/goblins that are immuning the primeval), then you're just wasting everyone's time prolonging the burn. Especially if you extend the match long enough to somehow get the meatball going and lose anyway.
I don't feel like that's a determination you should get to make for the rest of your team.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
If I don't see a meatball on my side and I invade because the other team is winning but then I see a meatball over there, I'm going to let them try to burn their meatball because I want other people to get the quest.
imagine you're standing above a set of train tracks at a lever and on one side your team doesn't have a meatball and on the other side the other team does have a meatball
You want the other team to get the quest more than your team to get the quest?
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
That's fine. We don't have to agree on everything.
I'm not one to idle out the remainder of a round or dance an invasion, but again, if my team has shown that it cannot win then the invader is in effect wasting our time. How a person feels does not necessarily dictate how they act.
I have positively wasted my own time forcing a third round through the clutch knowing full well it (winning) just isn't going to happen.
If you clutch Round 2, why is it impossible to clutch Round 3?
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
In this hypothetical are the other Guardians in the trolley from PA?
I already have the quest. It doesn't matter to me one whit which set of blueberries gets the quest. If the other team kills their meatball and gets the quest before we even summon our meatball, good on them. In fact, if that happens then the blueberries on my team will never know that they failed to kill their meatball in time.
In the unlikely event that I invade just as the other team summons their meatball or I get punched through the portal after we've already summoned our meatball I will suicide and go back to try to help my team get their meatball on.
Killing the Meatball post-quest also drops the Gambit cosmetics so there's pretty much always a reason to want to kill it. I guess I'm just appalled at the idea that someone would tank their own team - even if it's just blueberries - to let the enemy win while both teams have the same motivations to kill the meatball. Screwing over the other three people on your team to help the four people on the other team because you've "already got yours" doesn't seem like a nice thing to do.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
Wouldn't feel great!
I dunno about Wish Ender specifically but bows are perfectly good, particularly if you have a Draw Time MW on the bow and reload perk on gloves. They tend to 1 shot most mooks and Explosive Head has a big enough AoE that it handles crowds well. They've become my preferred primary weapon.
My position was, and remains, "If you see the meatball then it really sucks if you don't get to kill the meatball."
If you don't see the meatball, or you get it after the other team's is already almost dead, I feel like there's a lot less sting in the loss.
but i don't think i would do anything that intentionally sabotages my own team
You see a meatball spawning for four malfeasance-less (or otherwise nooblike) guardians on their side of Gambit. You are standing next to the invasion portal. If you invade and then do nothing, the meatball will be likely killed by those four guardians first, allowing them to get the quest. However, there are also potentially three malfeasance-less guardians on your team who have been really annoying you all match because they keep picking up your motes. You have two options:
- Don't invade poorly, making it less likely those four guardians will get the malfeasance quest.
- Invade poorly, where it will deny your three teammates their malfeasance quest.
Which is the more ethical option?
I feel you have a moral imperative to help your own team over the enemy team.
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)
I mean obviously
I just thought it was too perfect to make a trolley problem joke
I feel like people don't trust me with the Trolley Problem after how I chose to end Life is Strange
XBL: Sans Gravitas, Steam, Destiny, Twitch
Destiny Raid Groups: Team NATBurn, Team Fourth Meal (Disbanded)