Frack. Speaking of missions going sideways. Destroy the convoy. 1.5 skulls. 400K payout was not worth the loss of my Vindicator plus all the other damage i took. They ended up with an SRM and LRM carrier. I was able to kill the SRM boat before he got a shot off, but they kept sensor locking my Vindi and firing a million LRMs at it. Also didnt help they had an LRM locust, Spider and Hatchetman. That AC10 is brutal.
Centurion made it out with nary a scratch though!
Speaking of reputations, I was aiming to ally to see what it does but then I realized that would lock me out of almost all of the Flashpoints since those are faction-specific. Not really sure what to do with that yet.
I've noticed that rep is hard to grind, and severely limits you in the early game if you try to do it. But if your rep gets too low it will start locking you out of missions too. It's not the best system from what I've seen so far. And apparently you can't skimp on money/salvage to inflate rep anymore?
You can skimp, but you need to skimp like at least two tiers in order to get any benefit.
Kinda sucks
At higher skull levels the rep changes are bigger and skimping even one tier may move the rep reward by one. Early on if you'd get +10% more rep on top of your 4 rep it's not going to round it up.
holy hell. So my christmas present to myself was a scmancy new 27" 1080p (low res, so what, im cheap) LCD with an AMVA+ panel. I didnt realize what i big piece of shit my old monitor was. Im seeing greys and range bands i didnt even know existed. Battletech looks waaaaaaaaaaaaay better. Not all washed out and muddy.
Now this is a much better gargoyle build than the previous ultra-short range build, and you can tell. It has much better long range capability (though obviously not as great as some) and then a massive battery of heatefficient microlasers for the close-ups. The gargoyle still sucks (no endosteel is silly) but hey. https://www.youtube.com/watch?v=31OnTW9CAmQ
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
I was away for work all week and looking forward to trying out FlashPoint when I got home. Started a career last night and played for probably a good 5 or 6 hours, only to find out it didn't save any of it :bigfrown:
Should have realized something was wrong when it wouldn't let me manually save, and then hung when I tried to quit. I had Ironman turned off too. The only saves I have are from Day 0.
Edit: Doing some searching looks like people were having problems with this back in April You think they would have fixed it by now
Reinstalled and bought Flashpoint. Career mode was exactly what I was hoping they'd add, so I'll probably play that for basically the next decade.
I love the early game. I did a 1.5 skull mission and the mechs ended up being much tougher than intel initially estimated. Cored out my Vindicator and Spider, plus heavy damage to the other two light mechs I had fielded, but we won. More like a pyrrhic victory to be honest.
Anyways, after putting all my mechs in for repair, and having most of my pilots out for multiple months in the med bay, things weren't looking good. I was down to my last month before I would be out of money.
By the skin of my teeth I managed to dig my way out of that hole. I hired a few new pilots, and about 5 days before the next financial report I had enough repaired mechs to take a couple more missions. I stuck to some easy .5-1 skull missions, and thankfully managed to get enough salvage to complete a couple light mechs. From there I could sell enough stuff to get me a couple month's padding.
I still only have that one medium Mech (Vindicator) and a bunch of lights, but I'm sitting on about 1.5 million C-bills so things aren't too dire. Close to completing a few mediums, though I'm tempted to just buy a mech to allow me to punch a bit harder.
I will say, playing with permanent mech death is nerve wracking. So far I've only lost a Commando to it, and picked up a Jenner in salvage so I considered that a good trade up. But I've had a few really scary missions where I was tempted to save-scum if I permanently lost my singular medium mech.
Anyways, I've been camping this one planet, trying to earn enough money to buy the last 2/5th of a Wolverine there. Did some really dicey 2 skull missions with my 1.5 tonnage lance. A battle last night I hardly remember. One was a base capture that I handled quite easily. The last was another assassination mission which like the last, pushed me to my limit. Although by the numbers it was easier. It just didn't go as well as it could have.
To set the scene, I had the greatest starting position. In a forest, looking out across a river which the enemy would have to march across. Only Alexander the Great could have assailed my position.
It starts off well enough. I take out 2 Striker tanks easy. 2 Locust come and go. One tries to run away, but a PPC in the back immediately cores it. That was wave one.
Wave two shows up, and it shouldn't be terrible, except my RNG rolls are just the worst. But before I go into that, to set the stage they're a Panther, Commander, Firestarter and Jenner.
I'm missing crucial shots left and right. Missed coring out a toppled Firestarter with 8 HP left on it's center torso, with a PPC at 85% chance to hit. The Firestarter then got up, and began jump jetting all over the place throwing down sensor sweeps on my vulnerable lights, marking them for indirect fire from the Assassination target somewhere out of my LOS.
The first consequence of this is that my brawling Panther with 4 MLasers in it's right arm has it's right torso blown off. Then my own Firestarter starts bleeding armor. And my other Panther with a PPC takes a nasty shot to the back, nearly coring it.
So now I'm debating, try to pin down and finish off the Firestarter because those sensor sweeps are causing too much attrition, or just kill the remaining Panther and Commando?
The Firestarter makes my decision for me when it jumps down and lives up to it's namesake, flaming one of my Panthers. I decide to put it down then. Followed by the Commando and enemy Panther.
By this point the target shows up, and it's a Centurion, with low armor which is convenient. I take a potshot at it with a PPC, exposing it's internals, and it immediately turns to flee.
FUCK! I should have thought about that. Let it come in a little closer first.
I am not in a good position to lay chase. I'm still buried in a forest. I spend 2 turns desperately sprinting and jumping after it, never quite able to get LOS, until finally on the 3rd turn, with it's evac point within reach, I manage to throw a sensor sweep on it to just barely establish a LOS. Two targeted PPCs to it's center rear torso and it's down. It was a near run thing.
I don't even bother repairing my Panther with the arm missing. I sell it for scrap, and roll the proceeds into the final part of the Wolverine, taking it's place in the mech bay.
My shiny, brand new Wolverine. The highest tonnage mech I own. Oh you and I are going to have a great time. Only took about 112 days.
I was away for work all week and looking forward to trying out FlashPoint when I got home. Started a career last night and played for probably a good 5 or 6 hours, only to find out it didn't save any of it :bigfrown:
Should have realized something was wrong when it wouldn't let me manually save, and then hung when I tried to quit. I had Ironman turned off too. The only saves I have are from Day 0.
Edit: Doing some searching looks like people were having problems with this back in April You think they would have fixed it by now
The times that happened to me, the only correlation I could think of causing it was reusing my pilot's callsign during character creation. Since the campaign saves are grouped as "<Callsign>'s Career", my thought was the game gets confused by having two campaigns with the same name and doesn't know what to do with the subsequent save files.
Try a different callsign first, if that doesn't work or you are attached to the name and you're not worried about other saves, turn off cloud saves and manually delete the save files from <steam folder>\userdata\<your user id>\637090\remote\C0\SGS1\ and try starting again.
To clean up issues, particularly with corrupted saves from mods, you can also delete this registry key: HKCU/software/hairbrained schemes/Battletech/CachedSettings_h########
Just remember that half the people you meet are below average intelligence.
So much fun on assassinate missions when you've dutifully cleared the supporting lance with spectacular positioning and focus fire, only to have the high value mech you're after turn tail and run. Even better when there's a giant patch of mineral field between him and the bug out point so he gets away. Not only did I lose my guaranteed piece of hatchetman salvage that would have let me finish the mech, I missed out on getting some sweet early game Quickdraw salvage.
I shouldn't have to cheese those missions to draw the high value mech in before shooting at it!
Hmm, I doubt that's it. I'm often terrible at names, so I currently have three concurrent campaigns with the same callsign (also character name, and even portrait.) and haven't run into any problems.
Haven't played much of 1.3 / Flashpoint yet, though.
Had a great mission where I slowly chipped away at a Victor with 2 Mediums and 2 Lights while it couldn't figure out the best way to navigate the mountain I kept dodging behind.
It had a Jagermech with it which didn't last much longer, and 6 more lights.
The things you can do in this game, if given enough time and proper terrain, are amazing.
Had a great mission where I slowly chipped away at a Victor with 2 Mediums and 2 Lights while it couldn't figure out the best way to navigate the mountain I kept dodging behind.
It had a Jagermech with it which didn't last much longer, and 6 more lights.
The things you can do in this game, if given enough time and proper terrain, are amazing.
Big forestry mountains are the best defense you can have. My best battle so far was in a highland map with a snowy mountain near the middle and about 3x more tonnage coming at me than what I had. I kept on retreating and reserving back to initiative 1, then bouncing on whatever enemy mech was most isolated from the others. Took like 23 rounds but I won with minimal damage.
In MWO-related news, here's the mech PGI's announcing at Mech con
I'm guessing it's another PGI original. Looks like the unholy union between a Sun Spider, Thunderbolt, and Hellspawn.
+2
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Alright, time for an admission: I've been derelict in my duties as a BATTLETECH commander, and now I need help.
I started the story campaign day one, and got quite a ways into it. However, I didn't finish it. Also, this was back before the LRM and general weapon tuning, and well before all these 1.3 shenanigans, to say nothing of the DLC.
So, therefore, the problem I need help with: Do I just open 'er back up, load up my old save, and try to crash through to the denouement knowing that my previous tactics and builds might be substantially weaker?
Or do I load up that old save, take a look at what's what, make some tweaks and soldier on?
Or, OR, do I ship that campaign into the quiet black of the night and start up a new campaign?
All this talk of the game's making me itch, and I want to find some time to put back into it, but I just can't decide how to go forward.
Current theory is that it's their new in-house mech. Looking back the Sun Spider and Roughneck had their pages put up around the same time so sounds likely.
So, therefore, the problem I need help with: Do I just open 'er back up, load up my old save, and try to crash through to the denouement knowing that my previous tactics and builds might be substantially weaker?
Or do I load up that old save, take a look at what's what, make some tweaks and soldier on?
Or, OR, do I ship that campaign into the quiet black of the night and start up a new campaign?
I'd just continue the old save. You'll have to decide how to respec your pilots but all your mechs should still work just fine since they haven't really nerfed anything too badly. Knocking down enemies with endless LRM barrages doesn't work as well as it used to but having one LRM boat in the lance is still a working tactic. Just take some easier missions after you load the save to get back into the groove and then ramp up the difficulty once you've familiarized yourself with the changes.
It almost looks like there's a little folded grabbyarm/manipulator tucked under the left hardpoints. Both the roughneck and sunspider are pretty cool designs, so I have high hopes for this one too. I like the practicality of their inhouse designs.
So, therefore, the problem I need help with: Do I just open 'er back up, load up my old save, and try to crash through to the denouement knowing that my previous tactics and builds might be substantially weaker?
Or do I load up that old save, take a look at what's what, make some tweaks and soldier on?
Or, OR, do I ship that campaign into the quiet black of the night and start up a new campaign?
I'd just continue the old save. You'll have to decide how to respec your pilots but all your mechs should still work just fine since they haven't really nerfed anything too badly. Knocking down enemies with endless LRM barrages doesn't work as well as it used to but having one LRM boat in the lance is still a working tactic. Just take some easier missions after you load the save to get back into the groove and then ramp up the difficulty once you've familiarized yourself with the changes.
This is exactly what I did.. and then rocked a gauss rifle decap and felt instantly at home again.
"Hey, want a Skull Servent? He's Evil." XFIRE:redspo0n (Yep, Zero in there) XBL: Pinkspo0n
Watching the Mech Con stream. PGI presentation is on now.
-The new MWO mech is a 95-ton pirate frankenmech called the Corsair. It is also going to be in MW5 in some way.
-They're also bringing back the "Play 1 match on Dec 27 and get free stuff" deal. A week of premium, 25 stocking stuffer things, 1250 MC, 6.5m Cbills, and free Warhammer IIC and Corsair hero mechs.
-Another MW5 trailer showing off just a bunch of mechs shooting each other and knocking over buildings and such.
-More mechs on screen that we haven't seen in MW5 yet. Victors, King Crabs, Marauders, Warhammers, Griffins, Cicadas, etc. Far more than previous footage.
They also showed off a live demo of 4-player coop mission on their Super Pods. Some notes on that:
-Voice work from lance mates and other characters. Some really wild accents here.
-Buildings in-game seem a little flimsy as Russ just kinda walks through them in his Thunderbolt.
-The pace of the game seems very reminiscent of closed beta MWO, which I think is a good thing.
-Repair and rearm mid-mission at these big boxy garage things.
-Campaign is some kind of revenge story, going by the in-mission dialogue.
-AI doesn't seem particularly smart, but probably not any worse than your average MWO closed beta pilot.
-You can see battle damage on your mech in the mech bay post-mission.
75 hours. 75 in game hours to learn there is a checkbox that speeds up all the animations and attacks. Battles are no longer a slow slog and i can churn through an entire planetary backlog of contracts in no time at all!
+6
-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
Yay inverse kinematics on the legs actually looks like the robots are walking on terrain!
Boo same ol' MWO waddlewalk animations where nomech centers their weight when they move!
Posts
At higher skull levels the rep changes are bigger and skimping even one tier may move the rep reward by one. Early on if you'd get +10% more rep on top of your 4 rep it's not going to round it up.
-Antje Jackelén, Archbishop of the Church of Sweden
I refuse to save scum to undo pilot deaths, though.
Steam profile - Twitch - YouTube
Switch: SM-6352-8553-6516
Should have realized something was wrong when it wouldn't let me manually save, and then hung when I tried to quit. I had Ironman turned off too. The only saves I have are from Day 0.
Edit: Doing some searching looks like people were having problems with this back in April
I love the early game. I did a 1.5 skull mission and the mechs ended up being much tougher than intel initially estimated. Cored out my Vindicator and Spider, plus heavy damage to the other two light mechs I had fielded, but we won. More like a pyrrhic victory to be honest.
Anyways, after putting all my mechs in for repair, and having most of my pilots out for multiple months in the med bay, things weren't looking good. I was down to my last month before I would be out of money.
By the skin of my teeth I managed to dig my way out of that hole. I hired a few new pilots, and about 5 days before the next financial report I had enough repaired mechs to take a couple more missions. I stuck to some easy .5-1 skull missions, and thankfully managed to get enough salvage to complete a couple light mechs. From there I could sell enough stuff to get me a couple month's padding.
I still only have that one medium Mech (Vindicator) and a bunch of lights, but I'm sitting on about 1.5 million C-bills so things aren't too dire. Close to completing a few mediums, though I'm tempted to just buy a mech to allow me to punch a bit harder.
Anyways, I've been camping this one planet, trying to earn enough money to buy the last 2/5th of a Wolverine there. Did some really dicey 2 skull missions with my 1.5 tonnage lance. A battle last night I hardly remember. One was a base capture that I handled quite easily. The last was another assassination mission which like the last, pushed me to my limit. Although by the numbers it was easier. It just didn't go as well as it could have.
To set the scene, I had the greatest starting position. In a forest, looking out across a river which the enemy would have to march across. Only Alexander the Great could have assailed my position.
It starts off well enough. I take out 2 Striker tanks easy. 2 Locust come and go. One tries to run away, but a PPC in the back immediately cores it. That was wave one.
Wave two shows up, and it shouldn't be terrible, except my RNG rolls are just the worst. But before I go into that, to set the stage they're a Panther, Commander, Firestarter and Jenner.
I'm missing crucial shots left and right. Missed coring out a toppled Firestarter with 8 HP left on it's center torso, with a PPC at 85% chance to hit. The Firestarter then got up, and began jump jetting all over the place throwing down sensor sweeps on my vulnerable lights, marking them for indirect fire from the Assassination target somewhere out of my LOS.
The first consequence of this is that my brawling Panther with 4 MLasers in it's right arm has it's right torso blown off. Then my own Firestarter starts bleeding armor. And my other Panther with a PPC takes a nasty shot to the back, nearly coring it.
So now I'm debating, try to pin down and finish off the Firestarter because those sensor sweeps are causing too much attrition, or just kill the remaining Panther and Commando?
The Firestarter makes my decision for me when it jumps down and lives up to it's namesake, flaming one of my Panthers. I decide to put it down then. Followed by the Commando and enemy Panther.
By this point the target shows up, and it's a Centurion, with low armor which is convenient. I take a potshot at it with a PPC, exposing it's internals, and it immediately turns to flee.
FUCK! I should have thought about that. Let it come in a little closer first.
I am not in a good position to lay chase. I'm still buried in a forest. I spend 2 turns desperately sprinting and jumping after it, never quite able to get LOS, until finally on the 3rd turn, with it's evac point within reach, I manage to throw a sensor sweep on it to just barely establish a LOS. Two targeted PPCs to it's center rear torso and it's down. It was a near run thing.
I don't even bother repairing my Panther with the arm missing. I sell it for scrap, and roll the proceeds into the final part of the Wolverine, taking it's place in the mech bay.
My shiny, brand new Wolverine. The highest tonnage mech I own. Oh you and I are going to have a great time. Only took about 112 days.
The times that happened to me, the only correlation I could think of causing it was reusing my pilot's callsign during character creation. Since the campaign saves are grouped as "<Callsign>'s Career", my thought was the game gets confused by having two campaigns with the same name and doesn't know what to do with the subsequent save files.
Try a different callsign first, if that doesn't work or you are attached to the name and you're not worried about other saves, turn off cloud saves and manually delete the save files from <steam folder>\userdata\<your user id>\637090\remote\C0\SGS1\ and try starting again.
To clean up issues, particularly with corrupted saves from mods, you can also delete this registry key: HKCU/software/hairbrained schemes/Battletech/CachedSettings_h########
I shouldn't have to cheese those missions to draw the high value mech in before shooting at it!
Eyyyy, you can sort your Mechbays in Battletech
No one tried using the same name for different campaigns and careers? Zero chance.
Haven't played much of 1.3 / Flashpoint yet, though.
It had a Jagermech with it which didn't last much longer, and 6 more lights.
The things you can do in this game, if given enough time and proper terrain, are amazing.
Big forestry mountains are the best defense you can have. My best battle so far was in a highland map with a snowy mountain near the middle and about 3x more tonnage coming at me than what I had. I kept on retreating and reserving back to initiative 1, then bouncing on whatever enemy mech was most isolated from the others. Took like 23 rounds but I won with minimal damage.
I'm guessing it's another PGI original. Looks like the unholy union between a Sun Spider, Thunderbolt, and Hellspawn.
I started the story campaign day one, and got quite a ways into it. However, I didn't finish it. Also, this was back before the LRM and general weapon tuning, and well before all these 1.3 shenanigans, to say nothing of the DLC.
So, therefore, the problem I need help with: Do I just open 'er back up, load up my old save, and try to crash through to the denouement knowing that my previous tactics and builds might be substantially weaker?
Or do I load up that old save, take a look at what's what, make some tweaks and soldier on?
Or, OR, do I ship that campaign into the quiet black of the night and start up a new campaign?
All this talk of the game's making me itch, and I want to find some time to put back into it, but I just can't decide how to go forward.
Looks like they lost an arm too. Or is there one and I'm just not seeing it on my phone?
Steam: betsuni7
I was about to say that I'm not sure if it's the angle or if they're REALLY embracing asymmetrical designs by straight up having the left arm removed.
Otherwise, it looks like it could be some kind of variant of maybe an Omen, Savage Coyote, or Blood Kite.
I think the left arm has that 6 missile rack and laser.
I'd just continue the old save. You'll have to decide how to respec your pilots but all your mechs should still work just fine since they haven't really nerfed anything too badly. Knocking down enemies with endless LRM barrages doesn't work as well as it used to but having one LRM boat in the lance is still a working tactic. Just take some easier missions after you load the save to get back into the groove and then ramp up the difficulty once you've familiarized yourself with the changes.
This is exactly what I did.. and then rocked a gauss rifle decap and felt instantly at home again.
XFIRE:redspo0n (Yep, Zero in there) XBL: Pinkspo0n
-The new MWO mech is a 95-ton pirate frankenmech called the Corsair. It is also going to be in MW5 in some way.
-They're also bringing back the "Play 1 match on Dec 27 and get free stuff" deal. A week of premium, 25 stocking stuffer things, 1250 MC, 6.5m Cbills, and free Warhammer IIC and Corsair hero mechs.
-Another MW5 trailer showing off just a bunch of mechs shooting each other and knocking over buildings and such.
-More mechs on screen that we haven't seen in MW5 yet. Victors, King Crabs, Marauders, Warhammers, Griffins, Cicadas, etc. Far more than previous footage.
They also showed off a live demo of 4-player coop mission on their Super Pods. Some notes on that:
-Voice work from lance mates and other characters. Some really wild accents here.
-Buildings in-game seem a little flimsy as Russ just kinda walks through them in his Thunderbolt.
-The pace of the game seems very reminiscent of closed beta MWO, which I think is a good thing.
-Repair and rearm mid-mission at these big boxy garage things.
-Campaign is some kind of revenge story, going by the in-mission dialogue.
-AI doesn't seem particularly smart, but probably not any worse than your average MWO closed beta pilot.
-You can see battle damage on your mech in the mech bay post-mission.
Release date is September 10.
This was the coolest part of MW2: Mercs
And boy did the clans rip a you a new one. I mean you could steal at least one clan mech in the game but god they out gunned you so much.
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
So stompy. Big mechs just barging through buildings is great.
Boo same ol' MWO waddlewalk animations where nomech centers their weight when they move!