Just played that 2nc mission again and still lost a light mech. This time from all the tanks. The mech didn'[t even hit me I don't think. This time pilot was KIA too. Time to try it again I think.
Just played that 2nc mission again and still lost a light mech. This time from all the tanks. The mech didn'[t even hit me I don't think. This time pilot was KIA too. Time to try it again I think.
Vehicles are super vulnerable to melee attacks. Don't bother trying to shoot them with something like a Spider. Just run over and soccer kick them.
I think the only light mech worth using in general that can take a hit is the Jenner. Anything tougher tends to be pretty junky in another way.
Keep them as spotters or throw a bunch of LRMs on them, but move away from that as fast as you can. Any medium is better.
Are you dissing the firestarter? In vanilla battletech the firestarter is absolutely insane.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Are the missions not in the same order? I reloaded a save off the end of the first mission. Went to the second and it's totally different. My first merch job was taking out a convoy. This time it's destroying someone.
Are the missions not in the same order? I reloaded a save off the end of the first mission. Went to the second and it's totally different. My first merch job was taking out a convoy. This time it's destroying someone.
My understanding is that they're randomly generated except for the key story missions.
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
That explains it. This one was ridiculously easy and worth more money. Had to kill 3 tanks and one mech.
Going into my next mission, my blackjack is outfitted but has some damage. Sending him unto battle anyways as if not I'll just have 3 mechs, and I'm going broke quick heh.
Ok, I don't know what happened, but my first 2 missions I accepted this time were extremely easy. Before my first one had 3 different requirements for victory, there were 2 mechs and like 6 vehicles.
ANd I was trying to smash them with my feet but lights don't stomp good. I didn't know about jump jet smash though until this past restart.
Ok , one last question and I think I"m good to set off on my merch experience.
So I got a mission for an unamed benafactor. I'm guessing this is a story mission. As such, I'm guessing it doesn't go away so if I wanted to merc around, I could still accept other contracts correct? And with that it's just a matter of time and repairs lining up.
Or should i just do this story mission to unlock better missions since it coincided with the reapir of a mech?
Also, I just noticed I can speed up time while chilling in space. I'm guessing htis is bad for the books but besides that, doesn't affect anything?
Battletechs phases also means that mechs at the lower end of their weight class are heavily penalized compared to those at the upper end.
This is especially true of the Cicada, where the equivalent speed mechs in the light class have better or almost equivalent free tonnage in addition to their advantages of avoidance bonuses and higher initative, but it's fairly true when comparing mechs like the Quickdraw and Dragon to mediums such as the Shadowhawk or Hunchback. Big Heavies like the Grasshopper and Orion also compare favorably to Assaults until we get to the Stalker and Highlander.
This effect is sort of mitigated in Roguetech, since certain mechs that were crippled by single heatsinks and inefficient engines are much more capable.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Ok , one last question and I think I"m good to set off on my merch experience.
So I got a mission for an unamed benafactor. I'm guessing this is a story mission. As such, I'm guessing it doesn't go away so if I wanted to merc around, I could still accept other contracts correct? And with that it's just a matter of time and repairs lining up.
Or should i just do this story mission to unlock better missions since it coincided with the reapir of a mech?
Also, I just noticed I can speed up time while chilling in space. I'm guessing htis is bad for the books but besides that, doesn't affect anything?
If it's a campaign story mission it won't go away. You can grind other missions to your heart's content.
The story missions do come with a good cash payout usually, though, so sometimes it's a good way to jumpstart your operation. Also if you are really early in the game and still getting half and one skull missions, there can be an advantage to taking some story mission to get up to two skull missions and start collecting medium mech pieces.
Ok, did 2 side missions, took no damage in one and only have 7 days repair on another from the second. All but one mech should be ready by the time I hit the story mission.
On the other hand, my light mech I'll be running sucks, need to see what's going on with my other one, but I may buy the last piece I need (I believe) for the light scout that comes with a ppc. I don't like short range weapons on them because they are fragile.
Pulled the trigger on the WLF-2 and started working on learning it and skilling up.
First match, got some assists, but no kills.
Second match, got some assists, but got caught out on a portion of the map I'm not familiar with and killed.
Third match, took some unnecessary damage while scouting, then cored the Hunchback IIC that was damaged and was trying to flank. Two Locusts tried to hunt me down, and in a running gunbattle I took both out. Last enemy mech, a Huntsman, stood on top of a hill and just took potshots at heavies, so I got up behind him and removed his central torso.
Gonna keep at it, but man Lights are just pure adrenaline.
Its a fine general build, but usually I just boat all my LRMs on one mech and let the others build for other stuff. Depending on the variant the Centurion can be a functional lrm carrier.
Its a fine general build, but usually I just boat all my LRMs on one mech and let the others build for other stuff. Depending on the variant the Centurion can be a functional lrm carrier.
I was just htinking the LRM's might be better elsewhere as this mech should be up in the mix shooting stuff. Might switch it to SRM or lasers. b
That said, I love having a big LRM20 on a split fire Atlas/Highlander. It allows me to pummel someone that has been unbalanced, while directing the rest of the firepower at someone in closer range.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
+1
BRIAN BLESSEDMaybe you aren't SPEAKING LOUDLY ENOUGHHHRegistered Userregular
edited November 2018
That Centurion sounds like it runs kinda hot, but then I only touched on the game a tiny bit after their big weapon rebalances so maybe PPCs aren't as cumbersome anymore with heat
I'd personally use a Large Laser instead of a PPC, the debuffs you lose are kinda minimal tbh
Current build would be decent for stripping evasion pips but yeah LRM/SRM choice would be up to you. Beauty of the Centurion is that it can be many things. SRMs would make it a brawler beast (but I'd definitely switch to LL if you pick SRMs because you'd be running it hotter than with LRMs and iirc LLs don't suffer as much in closer ranges?) If you stay with LRMs you have decent fire support for days.
The one downside is that compared to some others around its weight class the Centurion can be a slow-ass mech. Less of a big deal if you're putting damage in at range, expect to use sprint a lot if you need it to close the distance.
It's the first Centurion you get in the game after the first story mission. Think right now I went with
AC/5
PPC
MLaser
SRM 4 + (has plus to crit)
SRM ammo
AC/5 ammo
4 jumpjets? I was also looking at heat sinks, can't remember if I got any. Gonna have to load it up to see what my final build was. Those hard points make it hard to load out how I want to.
Posts
Keep them as spotters or throw a bunch of LRMs on them, but move away from that as fast as you can. Any medium is better.
Are you dissing the firestarter? In vanilla battletech the firestarter is absolutely insane.
-Antje Jackelén, Archbishop of the Church of Sweden
My understanding is that they're randomly generated except for the key story missions.
Going into my next mission, my blackjack is outfitted but has some damage. Sending him unto battle anyways as if not I'll just have 3 mechs, and I'm going broke quick heh.
ANd I was trying to smash them with my feet but lights don't stomp good. I didn't know about jump jet smash though until this past restart.
Not the Cicada!
So I got a mission for an unamed benafactor. I'm guessing this is a story mission. As such, I'm guessing it doesn't go away so if I wanted to merc around, I could still accept other contracts correct? And with that it's just a matter of time and repairs lining up.
Or should i just do this story mission to unlock better missions since it coincided with the reapir of a mech?
Also, I just noticed I can speed up time while chilling in space. I'm guessing htis is bad for the books but besides that, doesn't affect anything?
This is especially true of the Cicada, where the equivalent speed mechs in the light class have better or almost equivalent free tonnage in addition to their advantages of avoidance bonuses and higher initative, but it's fairly true when comparing mechs like the Quickdraw and Dragon to mediums such as the Shadowhawk or Hunchback. Big Heavies like the Grasshopper and Orion also compare favorably to Assaults until we get to the Stalker and Highlander.
This effect is sort of mitigated in Roguetech, since certain mechs that were crippled by single heatsinks and inefficient engines are much more capable.
-Antje Jackelén, Archbishop of the Church of Sweden
If it's a campaign story mission it won't go away. You can grind other missions to your heart's content.
The story missions do come with a good cash payout usually, though, so sometimes it's a good way to jumpstart your operation. Also if you are really early in the game and still getting half and one skull missions, there can be an advantage to taking some story mission to get up to two skull missions and start collecting medium mech pieces.
But no rush!
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
On the other hand, my light mech I'll be running sucks, need to see what's going on with my other one, but I may buy the last piece I need (I believe) for the light scout that comes with a ppc. I don't like short range weapons on them because they are fragile.
First match, got some assists, but no kills.
Second match, got some assists, but got caught out on a portion of the map I'm not familiar with and killed.
Third match, took some unnecessary damage while scouting, then cored the Hunchback IIC that was damaged and was trying to flank. Two Locusts tried to hunt me down, and in a running gunbattle I took both out. Last enemy mech, a Huntsman, stood on top of a hill and just took potshots at heavies, so I got up behind him and removed his central torso.
Gonna keep at it, but man Lights are just pure adrenaline.
(battletech)
AC/5
PPC
LRM5
LRM5
AC/5 Ammo
2X LRM ammo
2 Jump Jets
I was just htinking the LRM's might be better elsewhere as this mech should be up in the mix shooting stuff. Might switch it to SRM or lasers. b
-Antje Jackelén, Archbishop of the Church of Sweden
I'd personally use a Large Laser instead of a PPC, the debuffs you lose are kinda minimal tbh
Current build would be decent for stripping evasion pips but yeah LRM/SRM choice would be up to you. Beauty of the Centurion is that it can be many things. SRMs would make it a brawler beast (but I'd definitely switch to LL if you pick SRMs because you'd be running it hotter than with LRMs and iirc LLs don't suffer as much in closer ranges?) If you stay with LRMs you have decent fire support for days.
The one downside is that compared to some others around its weight class the Centurion can be a slow-ass mech. Less of a big deal if you're putting damage in at range, expect to use sprint a lot if you need it to close the distance.
AC/5
PPC
MLaser
SRM 4 + (has plus to crit)
SRM ammo
AC/5 ammo
4 jumpjets? I was also looking at heat sinks, can't remember if I got any. Gonna have to load it up to see what my final build was. Those hard points make it hard to load out how I want to.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I would either switch the PPC to an LL or the LRMs to SRMs.
Actually I personally would make both changes, because I love the LLs and you can probably cram more SRMs in that way.
Alternatively, Wang it out.
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
It kinda looks like an up-sized Cheetah.
It looks like it's been de-anime'd by about 25% from the art on Sarna.
http://www.sarna.net/wiki/Vapor_Eagle_(Goshawk)
*Uuuunnf*
Soon.
XFIRE:redspo0n (Yep, Zero in there) XBL: Pinkspo0n
Its a testament to the power of fan base recalcitrance that sarna still uses those atrocious wire frame drawings.
I'm down.
XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
https://forum.paradoxplaza.com/forum/index.php?threads/developer-diaries-6-the-making-of-a-hatchetman.1127078/
Concept artist talking about designing the new in-house 'Mech. Includes pretty pictures.
we get it, you all vape
Steam: betsuni7
That's, um...that's a thing, eh.
Makes it a lot easier to catch deer.
You got to keep your mercs fed, after all's said and done.
How else is a Medium mech supposed to kick an Assault mech in the head for a one hit kill in the dark?
Oh, you thought it was going to use it's Hatchet? Somebody wasn't watching the preview livestream!