So, I think I found a build that I like for the freebie Warhammer IIC. Just took this build out into Conquest classic Forest Colony Snow and made the mistake of hitting up the tunnel with it...where I and a Marauder IIC ran headfirst into a Zeus, Rifleman-LK, and Arctic Cheetah. Managed to backpedal and get in that sweet-spot range band for the ATMs against the Zeus. Lost most of my armor in the exchange, but I managed to drill out the CT of the Zeus before I backed out of the tunnel entrance. The poor Marauder IIC that went with me got taken out...but we managed to delete the Zeus and core out both the Rifleman's and Cheetah's CT armor. Sadly, that's when the SRM-boating Huntsman showed up and killed me before I could get one last volley off on the Rifleman.
Anyway, thanks to comm use and keeping people appraised of target damage and positioning, we managed to pull out a win due to resource caps. The build didn't do great. But it was niiiiiice.
420 damage, 1 kill, 3xKMDD
Funny enough, I was running my 3RAC2 Marauder on that same map and faced off a full ATM Supernova coming out of the tunnel. Since he had no backup lasers I just face humped him to oblivion. Sadly his Annihilator buddy with 4LBXs shredded off my RACs and I was left tickling them all with my 2ERSL in the other arm. Only bad thing about running a Light engine on the RAC build. Think I might go back to a STD engine to stay alive longer.
i wish they gave more info on why this happened or what changed
They unified a bunch of the consumables down to Cbill and MC versions (so no more Cool Shot 6, for example...they're all either Cool Shot (Cbill) or Cool Shot (MC) now). Those mech mastery refunds just means that you have a pool of Skill Points from back when they moved away from the Mech Mastery system and to the Skill Tree system.
So it looks like you have 194 free skill points to distribute. After you drain those historic skill points, you'll have to start converting your historic mech XP into skill points (per mech that you have Historic Mech XP, that is). When those are drained, you're left with Historic General XP. And once that's drained, you'll have to actually work to get XP.
Erlkönig on
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
+1
HardtargetThere Are Four LightsVancouverRegistered Userregular
i wish they gave more info on why this happened or what changed
They unified a bunch of the consumables down to Cbill and MC versions (so no more Cool Shot 6, for example...they're all either Cool Shot (Cbill) or Cool Shot (MC) now). Those mech mastery refunds just means that you have a pool of Skill Points from back when they moved away from the Mech Mastery system and to the Skill Tree system.
So it looks like you have 194 free skill points to distribute. After you drain those historic skill points, you'll have to start converting your historic mech XP into skill points (per mech that you have Historic Mech XP, that is). When those are drained, you're left with Historic General XP. And once that's drained, you'll have to actually work to get XP.
that's so fucking weird, i've already refunded that stuff years? ago and reset those mechs back up in their bullshit newer gigantic skill trees. now i have to do it again?! whyyyy *tear*
And, hrm. Looking at the theorycrafting potential...it's too bad the ballistics aren't in the torsos, otherwise, stealth Fafnir might've had some competition.
Erlkönig on
| Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
0
H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
Marauder is an Inner Sphere 75 ton heavy groundpounder
Marauder II is an Inner Sphere 100 ton assault with jumpjets
I have come to the conclusion that the best MWO kills are the ones where you and the other guy are trading mlas shots to the torso, because both of you have lost or run out of ammo for all your other weapons and your CTs are currently held together with just a couple screws and a lot of happy thoughts.
...and then, as you are exulting in your victory, the enemy Kodiak that's somehow been almost untouched comes along and alphas you.
I have come to the conclusion that the best MWO kills are the ones where you and the other guy are trading mlas shots to the torso, because both of you have lost or run out of ammo for all your other weapons and your CTs are currently held together with just a couple screws and a lot of happy thoughts.
...and then, as you are exulting in your victory, the enemy Kodiak that's somehow been almost untouched comes along and alphas you.
The best is when both said mechs are blasting each other, the Kodiak rounds the corner and overheats killing themselves. Then you hit the opponent at the right angle with your small laser causing them to blow up.
Ok, so mine wasn't as grand. But it was hilarious long ago when I was in my Cyclops Hero with 4UAC5s and ran out of ammo. I had a SL in my head just for this situation. The enemy was in their clan mech, still had lasers. They were torso twisting away thinking I still had ammo (I didn't) and I was lightly slapping them with my SL. They then overheated and blew up. We won the match on pilot error. Killed Padre at the time since he hated that I had a SL instead of a ML in there.
In fact, a lot of things I do doesn't make much sense. But when I get a win or kill with the odd build it makes it that much funnier. Like my HML Piranha that nobody expects.
I have come to the conclusion that the best MWO kills are the ones where you and the other guy are trading mlas shots to the torso, because both of you have lost or run out of ammo for all your other weapons and your CTs are currently held together with just a couple screws and a lot of happy thoughts.
...and then, as you are exulting in your victory, the enemy Kodiak that's somehow been almost untouched comes along and alphas you.
I've been that Kodiac. 2LBX20 and 4SPL in the paws. Tiny engine. Went to pee while the map (HPG) was loading, came back to find the countdown had gone quick, and the battle had already started to nascar around to the other side. Got waylaid by a light, and by the time I got into it there were 6-7 enemies left with one teammate holding on at the opposite side of the dish. I just marched right through the rear of 3-4 enemy assaults before falling apart, with my no doubt annoyed dead teammates hoping I could pull through and solo the enemy. I could not.
I have come to the conclusion that the best MWO kills are the ones where you and the other guy are trading mlas shots to the torso, because both of you have lost or run out of ammo for all your other weapons and your CTs are currently held together with just a couple screws and a lot of happy thoughts.
...and then, as you are exulting in your victory, the enemy Kodiak that's somehow been almost untouched comes along and alphas you.
I had my right arm blown off my Dragon by a guy who had nothing left but missiles, and apparently used the last of his ammo on the shot that ruined me. We were pretty far from the fight, so we spent the next two minutes making faces at each other (swirling our mice around) until someone came along and ended it.
I looked at the event details, and...is this for real? This can't be for real, right?
I mean, if it was real, canon aside, the literal implementation of what they're suggesting is...well, it's more coding that I'd thought PGI was capable of nowadays. It literally implies new instantiated objects into the game world, that aren't just buildings or trees or whatever.
Nope, not real. UAV, Capture Conquest, Kill/KMDD, etc.
Destroy 30 components, detect 10 mechs with UAV, capture conquest point, 1KMDD/Kill, 2 Assist.
Good on Jordan Weissman saying with a much beloved franchise, you can't do whatever you want with it autocratically just because you own it. A few other franchise holders would do well to learn from him.
Good on Jordan Weissman saying with a much beloved franchise, you can't do whatever you want with it autocratically just because you own it. A few other franchise holders would do well to learn from him.
Didn't the BT fanbase have conniptions over MechWarrior: Dark Age? I'm pretty sure that was Weisman's thing.
Good on Jordan Weissman saying with a much beloved franchise, you can't do whatever you want with it autocratically just because you own it. A few other franchise holders would do well to learn from him.
Didn't the BT fanbase have conniptions over MechWarrior: Dark Age? I'm pretty sure that was Weisman's thing.
It's possible the reaction to Dark Age is why Wiessman has that opinion now.
Just remember that half the people you meet are below average intelligence.
+2
NipsHe/HimLuxuriating in existential crisis.Registered Userregular
Good on Jordan Weissman saying with a much beloved franchise, you can't do whatever you want with it autocratically just because you own it. A few other franchise holders would do well to learn from him.
Didn't the BT fanbase have conniptions over MechWarrior: Dark Age? I'm pretty sure that was Weisman's thing.
Not the whole fanbase. And those that got so upset as to leave the hobby for it? Good riddance.
Are there any suggestions with what I should do with my new Quickdraw, Wolverine, and Kintaro? The enemy lances are starting to become 4-skull. My Kintaro is a quad-SRM6 brawler at the moment.
I have a Trebuchet, but it lost an LRM15 that I can't seem to replace anywhere so its not optimized for playing well.
First outing with Bushwacker did not go well. Friend showed up to play board games just as the countdown hit 5, and my door was locked so I had to go let him in. River City. I caught up to my team just as we started exchanging fire in the city, and 4 teammates dropped in quick succession as they pushed into the center of the buildings and got surrounded. Managed 150 damage.
Cut the 2MLas to 2ERSL and added a ton of ammo. I suspect survival nodes and the missile nodes are going to be key.
Are there any suggestions with what I should do with my new Quickdraw, Wolverine, and Kintaro? The enemy lances are starting to become 4-skull. My Kintaro is a quad-SRM6 brawler at the moment.
I have a Trebuchet, but it lost an LRM15 that I can't seem to replace anywhere so its not optimized for playing well.
I have a Dragon but-pffftAHAHAHAHA
Are your some of your pilots reaching Tactics 9 when you can really start calling shot locations with more regularity? If so, it's good to have a 'can opener' on the team. The Quickdraw could do that with something like 3 LL I think? (Or 4 but only get a single alpha?) Useful for headshotting mechs or opening up their center torsos for your brawler/LRMs to finish it off.
I never have a Wolverine build I'm happy with. Despite having the same Engine size as the Shadowhawk which I happily use, I never seem to get builds I like for the Wolverine (and Griffin). If I have to use a Wolverine, I usually just run the stock configuration until I can get something better. I think I've regularly run Centurions over Wolverines because you just have so much more tonnage to play with.
Good on Jordan Weissman saying with a much beloved franchise, you can't do whatever you want with it autocratically just because you own it. A few other franchise holders would do well to learn from him.
Didn't the BT fanbase have conniptions over MechWarrior: Dark Age? I'm pretty sure that was Weisman's thing.
Not the whole fanbase. And those that got so upset as to leave the hobby for it? Good riddance.
I donno man. It sounds like Dark Age kneecapped Classic Battletech pretty badly while it was active. No more novels, no more advancing the timeline, no more video games. Although I'm not sure if the lack of video games is specifically related the way the novels and timeline stoppages are.
It wasn't merely a case of "This thing isn't for you, no need to be angry. You still have your thing.", it's more akin to when Conan got booted from the Tonight Show and was legally prohibited from being on TV again for a time.
I mean all is well that ends well I suppose. New novels are finally rolling out, they patched the gap in the timeline, and are now advancing it from where Dark Age left off. But for as collaborative and creative a franchise Battletech is, losing all those facets of your enjoyment of it would come as quite a blow.
First outing with Bushwacker did not go well. Friend showed up to play board games just as the countdown hit 5, and my door was locked so I had to go let him in. River City. I caught up to my team just as we started exchanging fire in the city, and 4 teammates dropped in quick succession as they pushed into the center of the buildings and got surrounded. Managed 150 damage.
Cut the 2MLas to 2ERSL and added a ton of ammo. I suspect survival nodes and the missile nodes are going to be key.
I don't know since I only run my 2RAC5 Bushwhacker these days. Long ago I used to love running the variant you are using with a bunch of SRM4s and I think MPLs or MLs. I can check tonight, but not sure how much that will help you with your build. 150 damage in a steamroll isn't that bad to be honest.
So tonight, anybody going to be on for an Oosik Night?
Are there any suggestions with what I should do with my new Quickdraw, Wolverine, and Kintaro? The enemy lances are starting to become 4-skull. My Kintaro is a quad-SRM6 brawler at the moment.
I have a Trebuchet, but it lost an LRM15 that I can't seem to replace anywhere so its not optimized for playing well.
I have a Dragon but-pffftAHAHAHAHA
Are your some of your pilots reaching Tactics 9 when you can really start calling shot locations with more regularity? If so, it's good to have a 'can opener' on the team. The Quickdraw could do that with something like 3 LL I think? (Or 4 but only get a single alpha?) Useful for headshotting mechs or opening up their center torsos for your brawler/LRMs to finish it off.
I never have a Wolverine build I'm happy with. Despite having the same Engine size as the Shadowhawk which I happily use, I never seem to get builds I like for the Wolverine (and Griffin). If I have to use a Wolverine, I usually just run the stock configuration until I can get something better. I think I've regularly run Centurions over Wolverines because you just have so much more tonnage to play with.
Tactics 9 is key for called shots. Earlier than that it's not worth much. The headshot percentage is something like 1%, 5%, 12%, 18%. So until you get fairly deep in tactics, it's not going to be very useful.
My pilot builds are usually something like, get everything to 4, push Bulwark, push your other skill, then all in on tactics until I hit tactics 9. After that, start pushing Gunnery. Every so often drop a level in one of the other skills.
Dragons are kind of bullshit, but if you can mount an AC/10, you can give it a semi-respectable punch. Your main priority has to be salvaging a better heavy pronto though if you want to tackle 4 skull missions. Mediums just don't cut it there, and speaking from experience, when you're trying to tackle multiple heavies with mediums, it gets bloody fast. I've had 4 skull missions drop me in against heavies and assaults, and if you're trying to tackle quadruple your drop weight, uh, good luck?
The Wolverine has the same tonnage as the Shadowhawk, and for the Shadowhawk I had quite a bit of success with the following loadout: AC/5, LLas, SRM2. 1 ton each of ammo and SRMs. Default armor. 3x jump jets. I tend to run them more as snipers than brawlers, though I would move them up to closer range just to be another target to spread damage across.
The Kintaro is a nasty little beast, and with 4x SRM6 I think you're doing fine. I personally run it with 4x SRM6 and 1x LRM5, replacing the lasers with heatsinks, but there's no such thing as a bad Kintaro build unless you get greedy with your alpha strike.
0
OrcaAlso known as EspressosaurusWrexRegistered Userregular
To improve your salvage when you can't do effective called shots, try to shoot it in the side instead of the front or back. If you're lucky, you can blow up a side torso, inflicting a wound, and then critically blow up that leg, inflicting another wound. Then blow up the other leg if you can from the other side and they'll either die of their wounds (3 salvage) or you'll get two salvage instead of the usual one.
Are there any suggestions with what I should do with my new Quickdraw, Wolverine, and Kintaro? The enemy lances are starting to become 4-skull. My Kintaro is a quad-SRM6 brawler at the moment.
I have a Trebuchet, but it lost an LRM15 that I can't seem to replace anywhere so its not optimized for playing well.
I have a Dragon but-pffftAHAHAHAHA
Are your some of your pilots reaching Tactics 9 when you can really start calling shot locations with more regularity? If so, it's good to have a 'can opener' on the team. The Quickdraw could do that with something like 3 LL I think? (Or 4 but only get a single alpha?) Useful for headshotting mechs or opening up their center torsos for your brawler/LRMs to finish it off.
I never have a Wolverine build I'm happy with. Despite having the same Engine size as the Shadowhawk which I happily use, I never seem to get builds I like for the Wolverine (and Griffin). If I have to use a Wolverine, I usually just run the stock configuration until I can get something better. I think I've regularly run Centurions over Wolverines because you just have so much more tonnage to play with.
Tactics 9 is key for called shots. Earlier than that it's not worth much. The headshot percentage is something like 1%, 5%, 12%, 18%. So until you get fairly deep in tactics, it's not going to be very useful.
My pilot builds are usually something like, get everything to 4, push Bulwark, push your other skill, then all in on tactics until I hit tactics 9. After that, start pushing Gunnery. Every so often drop a level in one of the other skills.
Dragons are kind of bullshit, but if you can mount an AC/10, you can give it a semi-respectable punch. Your main priority has to be salvaging a better heavy pronto though if you want to tackle 4 skull missions. Mediums just don't cut it there, and speaking from experience, when you're trying to tackle multiple heavies with mediums, it gets bloody fast. I've had 4 skull missions drop me in against heavies and assaults, and if you're trying to tackle quadruple your drop weight, uh, good luck?
The Wolverine has the same tonnage as the Shadowhawk, and for the Shadowhawk I had quite a bit of success with the following loadout: AC/5, LLas, SRM2. 1 ton each of ammo and SRMs. Default armor. 3x jump jets. I tend to run them more as snipers than brawlers, though I would move them up to closer range just to be another target to spread damage across.
The Kintaro is a nasty little beast, and with 4x SRM6 I think you're doing fine. I personally run it with 4x SRM6 and 1x LRM5, replacing the lasers with heatsinks, but there's no such thing as a bad Kintaro build unless you get greedy with your alpha strike.
Tactics 9 is key for the headshot.
Even the first level of called shot mastery (is it Tactics 6?) is very valuable for legging an enemy mech. Get in from the side, cut off one leg. Get in from the other side when its down and use the free called shot to cut off the other leg.
"The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
-Antje Jackelén, Archbishop of the Church of Sweden
Posts
Not 100% sold on a single ATM launcher with the current AMS environment though.
Funny enough, I was running my 3RAC2 Marauder on that same map and faced off a full ATM Supernova coming out of the tunnel. Since he had no backup lasers I just face humped him to oblivion. Sadly his Annihilator buddy with 4LBXs shredded off my RACs and I was left tickling them all with my 2ERSL in the other arm. Only bad thing about running a Light engine on the RAC build. Think I might go back to a STD engine to stay alive longer.
Steam: betsuni7
i wish they gave more info on why this happened or what changed
Medium: ANH-2A, WHM-6R, BSW-1X, WLF-GR
Short: CP-10-Q, VTR-9S, RGH-2A, UM-K9
Now to start working on my clan mechs...
They unified a bunch of the consumables down to Cbill and MC versions (so no more Cool Shot 6, for example...they're all either Cool Shot (Cbill) or Cool Shot (MC) now). Those mech mastery refunds just means that you have a pool of Skill Points from back when they moved away from the Mech Mastery system and to the Skill Tree system.
So it looks like you have 194 free skill points to distribute. After you drain those historic skill points, you'll have to start converting your historic mech XP into skill points (per mech that you have Historic Mech XP, that is). When those are drained, you're left with Historic General XP. And once that's drained, you'll have to actually work to get XP.
that's so fucking weird, i've already refunded that stuff years? ago and reset those mechs back up in their bullshit newer gigantic skill trees. now i have to do it again?! whyyyy *tear*
Or yeah, they intended to make you suffer twice.
Steam: betsuni7
this is the penance i must serve for just throwing piranha 50 bucks apparently for MW5 *sigh*
WHEN WILL I LEARN
We're fans. We'll never learn. But know that you are not alone...
Steam: betsuni7
Apparently this came with my MW5 pre-order:
SON OF A BITCH. what are the chances.
Anybody know if these things are even any different?
edit - once these extra marauders hit in May I'll all of these:
MAD-9M(S)
MAD-4A
MAD-4HP
MAD-5A
MAD-3R
MAD-5D
MAD-5M
god damn
Why yes I was the only person on my team to get any kills! ugh, it's all coming back to me.
Probably look similar though
Marauder heavy mech
Marauder ii 100 ton assault
And, hrm. Looking at the theorycrafting potential...it's too bad the ballistics aren't in the torsos, otherwise, stealth Fafnir might've had some competition.
Marauder II is an Inner Sphere 100 ton assault with jumpjets
Very different.
...and then, as you are exulting in your victory, the enemy Kodiak that's somehow been almost untouched comes along and alphas you.
The best is when both said mechs are blasting each other, the Kodiak rounds the corner and overheats killing themselves. Then you hit the opponent at the right angle with your small laser causing them to blow up.
Ok, so mine wasn't as grand. But it was hilarious long ago when I was in my Cyclops Hero with 4UAC5s and ran out of ammo. I had a SL in my head just for this situation. The enemy was in their clan mech, still had lasers. They were torso twisting away thinking I still had ammo (I didn't) and I was lightly slapping them with my SL. They then overheated and blew up. We won the match on pilot error. Killed Padre at the time since he hated that I had a SL instead of a ML in there.
In fact, a lot of things I do doesn't make much sense. But when I get a win or kill with the odd build it makes it that much funnier. Like my HML Piranha that nobody expects.
Steam: betsuni7
edit - it felt awesome, I just kept getting them one after the other all in a row, 1 shot each time.
I've been that Kodiac. 2LBX20 and 4SPL in the paws. Tiny engine. Went to pee while the map (HPG) was loading, came back to find the countdown had gone quick, and the battle had already started to nascar around to the other side. Got waylaid by a light, and by the time I got into it there were 6-7 enemies left with one teammate holding on at the opposite side of the dish. I just marched right through the rear of 3-4 enemy assaults before falling apart, with my no doubt annoyed dead teammates hoping I could pull through and solo the enemy. I could not.
I had my right arm blown off my Dragon by a guy who had nothing left but missiles, and apparently used the last of his ammo on the shot that ruined me. We were pretty far from the fight, so we spent the next two minutes making faces at each other (swirling our mice around) until someone came along and ended it.
3DS FCode: 1993-7512-8991
The others, not quite sure; I think I got all of them in the same match
that's why we call it the struggle, you're supposed to sweat
Found my post from the other day.
Steam: betsuni7
Didn't the BT fanbase have conniptions over MechWarrior: Dark Age? I'm pretty sure that was Weisman's thing.
It's possible the reaction to Dark Age is why Wiessman has that opinion now.
Not the whole fanbase. And those that got so upset as to leave the hobby for it? Good riddance.
I even started to warm up to it, but by that point the game was in its death throes.
I have a Trebuchet, but it lost an LRM15 that I can't seem to replace anywhere so its not optimized for playing well.
I have a Dragon but-pffftAHAHAHAHA
Cut the 2MLas to 2ERSL and added a ton of ammo. I suspect survival nodes and the missile nodes are going to be key.
Are your some of your pilots reaching Tactics 9 when you can really start calling shot locations with more regularity? If so, it's good to have a 'can opener' on the team. The Quickdraw could do that with something like 3 LL I think? (Or 4 but only get a single alpha?) Useful for headshotting mechs or opening up their center torsos for your brawler/LRMs to finish it off.
I never have a Wolverine build I'm happy with. Despite having the same Engine size as the Shadowhawk which I happily use, I never seem to get builds I like for the Wolverine (and Griffin). If I have to use a Wolverine, I usually just run the stock configuration until I can get something better. I think I've regularly run Centurions over Wolverines because you just have so much more tonnage to play with.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
I donno man. It sounds like Dark Age kneecapped Classic Battletech pretty badly while it was active. No more novels, no more advancing the timeline, no more video games. Although I'm not sure if the lack of video games is specifically related the way the novels and timeline stoppages are.
It wasn't merely a case of "This thing isn't for you, no need to be angry. You still have your thing.", it's more akin to when Conan got booted from the Tonight Show and was legally prohibited from being on TV again for a time.
I mean all is well that ends well I suppose. New novels are finally rolling out, they patched the gap in the timeline, and are now advancing it from where Dark Age left off. But for as collaborative and creative a franchise Battletech is, losing all those facets of your enjoyment of it would come as quite a blow.
I don't know since I only run my 2RAC5 Bushwhacker these days. Long ago I used to love running the variant you are using with a bunch of SRM4s and I think MPLs or MLs. I can check tonight, but not sure how much that will help you with your build. 150 damage in a steamroll isn't that bad to be honest.
So tonight, anybody going to be on for an Oosik Night?
Steam: betsuni7
Tactics 9 is key for called shots. Earlier than that it's not worth much. The headshot percentage is something like 1%, 5%, 12%, 18%. So until you get fairly deep in tactics, it's not going to be very useful.
My pilot builds are usually something like, get everything to 4, push Bulwark, push your other skill, then all in on tactics until I hit tactics 9. After that, start pushing Gunnery. Every so often drop a level in one of the other skills.
Dragons are kind of bullshit, but if you can mount an AC/10, you can give it a semi-respectable punch. Your main priority has to be salvaging a better heavy pronto though if you want to tackle 4 skull missions. Mediums just don't cut it there, and speaking from experience, when you're trying to tackle multiple heavies with mediums, it gets bloody fast. I've had 4 skull missions drop me in against heavies and assaults, and if you're trying to tackle quadruple your drop weight, uh, good luck?
The Wolverine has the same tonnage as the Shadowhawk, and for the Shadowhawk I had quite a bit of success with the following loadout: AC/5, LLas, SRM2. 1 ton each of ammo and SRMs. Default armor. 3x jump jets. I tend to run them more as snipers than brawlers, though I would move them up to closer range just to be another target to spread damage across.
The Kintaro is a nasty little beast, and with 4x SRM6 I think you're doing fine. I personally run it with 4x SRM6 and 1x LRM5, replacing the lasers with heatsinks, but there's no such thing as a bad Kintaro build unless you get greedy with your alpha strike.
Tactics 9 is key for the headshot.
Even the first level of called shot mastery (is it Tactics 6?) is very valuable for legging an enemy mech. Get in from the side, cut off one leg. Get in from the other side when its down and use the free called shot to cut off the other leg.
-Antje Jackelén, Archbishop of the Church of Sweden