As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

[BATTLETECH/MechWarrior] Thread Bombed From Orbit [Closed]

1798082848599

Posts

  • NobodyNobody Registered User regular
    I’m a fan of HLL I need to run them on more platforms so I might try this build out.

    Not 100% sold on a single ATM launcher with the current AMS environment though.

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Erlkönig wrote: »
    So, I think I found a build that I like for the freebie Warhammer IIC. Just took this build out into Conquest classic Forest Colony Snow and made the mistake of hitting up the tunnel with it...where I and a Marauder IIC ran headfirst into a Zeus, Rifleman-LK, and Arctic Cheetah. Managed to backpedal and get in that sweet-spot range band for the ATMs against the Zeus. Lost most of my armor in the exchange, but I managed to drill out the CT of the Zeus before I backed out of the tunnel entrance. The poor Marauder IIC that went with me got taken out...but we managed to delete the Zeus and core out both the Rifleman's and Cheetah's CT armor. Sadly, that's when the SRM-boating Huntsman showed up and killed me before I could get one last volley off on the Rifleman.

    Anyway, thanks to comm use and keeping people appraised of target damage and positioning, we managed to pull out a win due to resource caps. The build didn't do great. But it was niiiiiice.

    420 damage, 1 kill, 3xKMDD

    Funny enough, I was running my 3RAC2 Marauder on that same map and faced off a full ATM Supernova coming out of the tunnel. Since he had no backup lasers I just face humped him to oblivion. Sadly his Annihilator buddy with 4LBXs shredded off my RACs and I was left tickling them all with my 2ERSL in the other arm. Only bad thing about running a Light engine on the RAC build. Think I might go back to a STD engine to stay alive longer.

    oosik_betsuni.png
    Steam: betsuni7
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    Anybody know what the heck is going on here?
    i42wc826dudi.png

    i wish they gave more info on why this happened or what changed

    steam_sig.png
    kHDRsTc.png
  • NobodyNobody Registered User regular
    CP-10-Q is now maxed out, so my drop deck set for IS is now done
    Long: BLR-1G, WHM-6D, DRG-5N, CRB-27B
    Medium: ANH-2A, WHM-6R, BSW-1X, WLF-GR
    Short: CP-10-Q, VTR-9S, RGH-2A, UM-K9

    Now to start working on my clan mechs...

    BetsuniH3Knuckles
  • ErlkönigErlkönig Seattle, WARegistered User regular
    edited April 2019
    Hardtarget wrote: »
    Anybody know what the heck is going on here?

    i wish they gave more info on why this happened or what changed

    They unified a bunch of the consumables down to Cbill and MC versions (so no more Cool Shot 6, for example...they're all either Cool Shot (Cbill) or Cool Shot (MC) now). Those mech mastery refunds just means that you have a pool of Skill Points from back when they moved away from the Mech Mastery system and to the Skill Tree system.

    So it looks like you have 194 free skill points to distribute. After you drain those historic skill points, you'll have to start converting your historic mech XP into skill points (per mech that you have Historic Mech XP, that is). When those are drained, you're left with Historic General XP. And once that's drained, you'll have to actually work to get XP.

    Erlkönig on
    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
    Gnome-Interruptus
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    Erlkönig wrote: »
    Hardtarget wrote: »
    Anybody know what the heck is going on here?

    i wish they gave more info on why this happened or what changed

    They unified a bunch of the consumables down to Cbill and MC versions (so no more Cool Shot 6, for example...they're all either Cool Shot (Cbill) or Cool Shot (MC) now). Those mech mastery refunds just means that you have a pool of Skill Points from back when they moved away from the Mech Mastery system and to the Skill Tree system.

    So it looks like you have 194 free skill points to distribute. After you drain those historic skill points, you'll have to start converting your historic mech XP into skill points (per mech that you have Historic Mech XP, that is). When those are drained, you're left with Historic General XP. And once that's drained, you'll have to actually work to get XP.

    that's so fucking weird, i've already refunded that stuff years? ago and reset those mechs back up in their bullshit newer gigantic skill trees. now i have to do it again?! whyyyy *tear*

    steam_sig.png
    kHDRsTc.png
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    You might not have to redo it again... Could check to see if it is a glitch.

    Or yeah, they intended to make you suffer twice.

    oosik_betsuni.png
    Steam: betsuni7
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    nope, the only one that stayed was my mech that was fully maxed out.

    this is the penance i must serve for just throwing piranha 50 bucks apparently for MW5 *sigh*

    WHEN WILL I LEARN

    steam_sig.png
    kHDRsTc.png
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Hardtarget wrote: »
    nope, the only one that stayed was my mech that was fully maxed out.

    this is the penance i must serve for just throwing piranha 50 bucks apparently for MW5 *sigh*

    WHEN WILL I LEARN

    We're fans. We'll never learn. But know that you are not alone...

    oosik_betsuni.png
    Steam: betsuni7
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited April 2019
    wait a second. the only Mech packs I ever bought was the Marauder in 2016:
    s6slfsz8bs6s.png

    Apparently this came with my MW5 pre-order:
    7hr9ir9rufae.png

    SON OF A BITCH. what are the chances.

    Anybody know if these things are even any different?

    edit - once these extra marauders hit in May I'll all of these:
    MAD-9M(S)
    MAD-4A
    MAD-4HP
    MAD-5A
    MAD-3R
    MAD-5D
    MAD-5M

    god damn

    Hardtarget on
    steam_sig.png
    kHDRsTc.png
    BetsuniIolo
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    zmvwbkrtc2cm.png

    Why yes I was the only person on my team to get any kills! ugh, it's all coming back to me.

    steam_sig.png
    kHDRsTc.png
    BetsuniElbasunuNipsElvenshae
  • hairystevehairysteve Registered User regular
    Marauder ii different
    Probably look similar though
    Marauder heavy mech
    Marauder ii 100 ton assault

    H3KnucklesGnome-Interruptus
  • ErlkönigErlkönig Seattle, WARegistered User regular
    edited April 2019
    Marauder II has little wings!

    And, hrm. Looking at the theorycrafting potential...it's too bad the ballistics aren't in the torsos, otherwise, stealth Fafnir might've had some competition.

    Erlkönig on
    | Origin/R*SC: Ein7919 | Battle.net: Erlkonig#1448 | XBL: Lexicanum | Steam: Der Erlkönig (the umlaut is important) |
  • H3KnucklesH3Knuckles But we decide which is right and which is an illusion.Registered User regular
    Marauder is an Inner Sphere 75 ton heavy groundpounder
    Marauder II is an Inner Sphere 100 ton assault with jumpjets

    Very different.

    If you're curious about my icon; it's an update of the early Lego Castle theme's "Black Falcons" faction.
    camo_sig2-400.png
  • monkeykinsmonkeykins Registered User regular
    Holy cow, 5 killing blows with 277 damage... you shoot at the exact right time!

    Gnome-Interruptus
  • FoefallerFoefaller Registered User regular
    edited April 2019
    I have come to the conclusion that the best MWO kills are the ones where you and the other guy are trading mlas shots to the torso, because both of you have lost or run out of ammo for all your other weapons and your CTs are currently held together with just a couple screws and a lot of happy thoughts.

    ...and then, as you are exulting in your victory, the enemy Kodiak that's somehow been almost untouched comes along and alphas you.

    Foefaller on
    steam_sig.png
    BetsuniNobodystopgapGlalGnome-InterruptusNips
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    Foefaller wrote: »
    I have come to the conclusion that the best MWO kills are the ones where you and the other guy are trading mlas shots to the torso, because both of you have lost or run out of ammo for all your other weapons and your CTs are currently held together with just a couple screws and a lot of happy thoughts.

    ...and then, as you are exulting in your victory, the enemy Kodiak that's somehow been almost untouched comes along and alphas you.

    The best is when both said mechs are blasting each other, the Kodiak rounds the corner and overheats killing themselves. Then you hit the opponent at the right angle with your small laser causing them to blow up.

    Ok, so mine wasn't as grand. But it was hilarious long ago when I was in my Cyclops Hero with 4UAC5s and ran out of ammo. I had a SL in my head just for this situation. The enemy was in their clan mech, still had lasers. They were torso twisting away thinking I still had ammo (I didn't) and I was lightly slapping them with my SL. They then overheated and blew up. We won the match on pilot error. Killed Padre at the time since he hated that I had a SL instead of a ML in there.

    In fact, a lot of things I do doesn't make much sense. But when I get a win or kill with the odd build it makes it that much funnier. Like my HML Piranha that nobody expects.

    oosik_betsuni.png
    Steam: betsuni7
  • HardtargetHardtarget There Are Four Lights VancouverRegistered User regular
    edited April 2019
    monkeykins wrote: »
    Holy cow, 5 killing blows with 277 damage... you shoot at the exact right time!

    :)

    edit - it felt awesome, I just kept getting them one after the other all in a row, 1 shot each time.

    Hardtarget on
    steam_sig.png
    kHDRsTc.png
    NipsH3Knuckles
  • monkeykinsmonkeykins Registered User regular
    Foefaller wrote: »
    I have come to the conclusion that the best MWO kills are the ones where you and the other guy are trading mlas shots to the torso, because both of you have lost or run out of ammo for all your other weapons and your CTs are currently held together with just a couple screws and a lot of happy thoughts.

    ...and then, as you are exulting in your victory, the enemy Kodiak that's somehow been almost untouched comes along and alphas you.

    I've been that Kodiac. 2LBX20 and 4SPL in the paws. Tiny engine. Went to pee while the map (HPG) was loading, came back to find the countdown had gone quick, and the battle had already started to nascar around to the other side. Got waylaid by a light, and by the time I got into it there were 6-7 enemies left with one teammate holding on at the opposite side of the dish. I just marched right through the rear of 3-4 enemy assaults before falling apart, with my no doubt annoyed dead teammates hoping I could pull through and solo the enemy. I could not.

    Betsuni
  • lazegamerlazegamer Registered User regular
    edited April 2019
    Foefaller wrote: »
    I have come to the conclusion that the best MWO kills are the ones where you and the other guy are trading mlas shots to the torso, because both of you have lost or run out of ammo for all your other weapons and your CTs are currently held together with just a couple screws and a lot of happy thoughts.

    ...and then, as you are exulting in your victory, the enemy Kodiak that's somehow been almost untouched comes along and alphas you.

    I had my right arm blown off my Dragon by a guy who had nothing left but missiles, and apparently used the last of his ammo on the shot that ruined me. We were pretty far from the fight, so we spent the next two minutes making faces at each other (swirling our mice around) until someone came along and ended it.

    lazegamer on
    OrcaBetsuniGlalStyrofoam SammichGnome-Interruptus
  • KayKay What we need... Is a little bit of PANIC.Registered User regular
    Anyone figured out what the event objectives translate to, yet?

    ew9y0DD.png
    3DS FCode: 1993-7512-8991
  • jgeisjgeis Registered User regular
    Ars Technica has a new article/video up about the development of MechWarrior 5/the Battletech franchise:

    https://youtu.be/fLjME439Z1w

    NamrokIanator
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    The one that requires 30 is components and the one that requires 10 is UAV detects

    The others, not quite sure; I think I got all of them in the same match

    NREqxl5.jpg
    hold your head high soldier, it ain't over yet
    that's why we call it the struggle, you're supposed to sweat
  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    edited April 2019
    Kay wrote: »
    Anyone figured out what the event objectives translate to, yet?

    Found my post from the other day.
    Betsuni wrote: »
    Nips wrote: »
    I looked at the event details, and...is this for real? This can't be for real, right?

    I mean, if it was real, canon aside, the literal implementation of what they're suggesting is...well, it's more coding that I'd thought PGI was capable of nowadays. It literally implies new instantiated objects into the game world, that aren't just buildings or trees or whatever.

    Nope, not real. UAV, Capture Conquest, Kill/KMDD, etc.

    Destroy 30 components, detect 10 mechs with UAV, capture conquest point, 1KMDD/Kill, 2 Assist.

    Betsuni on
    oosik_betsuni.png
    Steam: betsuni7
    Kay
  • NamrokNamrok Registered User regular
    Good on Jordan Weissman saying with a much beloved franchise, you can't do whatever you want with it autocratically just because you own it. A few other franchise holders would do well to learn from him.

  • OrogogusOrogogus San DiegoRegistered User regular
    Namrok wrote: »
    Good on Jordan Weissman saying with a much beloved franchise, you can't do whatever you want with it autocratically just because you own it. A few other franchise holders would do well to learn from him.

    Didn't the BT fanbase have conniptions over MechWarrior: Dark Age? I'm pretty sure that was Weisman's thing.

  • SiliconStewSiliconStew Registered User regular
    Orogogus wrote: »
    Namrok wrote: »
    Good on Jordan Weissman saying with a much beloved franchise, you can't do whatever you want with it autocratically just because you own it. A few other franchise holders would do well to learn from him.

    Didn't the BT fanbase have conniptions over MechWarrior: Dark Age? I'm pretty sure that was Weisman's thing.

    It's possible the reaction to Dark Age is why Wiessman has that opinion now.

    Just remember that half the people you meet are below average intelligence.
    NamrokH3Knuckles
  • NipsNips He/Him Luxuriating in existential crisis.Registered User regular
    Orogogus wrote: »
    Namrok wrote: »
    Good on Jordan Weissman saying with a much beloved franchise, you can't do whatever you want with it autocratically just because you own it. A few other franchise holders would do well to learn from him.

    Didn't the BT fanbase have conniptions over MechWarrior: Dark Age? I'm pretty sure that was Weisman's thing.

    Not the whole fanbase. And those that got so upset as to leave the hobby for it? Good riddance.

    JXUBxMxP0QndjQUEnTwTxOkfKmx8kWNvuc-FUtbSz_23_DAhGKe7W9spFKLXAtkpTBqM8Dt6kQrv-rS69Hi3FheL3fays2xTeVUvWR7g5UyLHnFA0frGk1BC12GYdOSRn9lbaJB-uH0htiLPJMrc9cSRsIgk5Dx7jg9K8rJVfG43lkeAWxTgcolNscW9KO2UZjKT8GMbYAFgFvu2TaMoLH8LBA5p2pm6VNYRsQK3QGjCsze1TOv2yIbCazmDwCHmjiQxNDf6LHP35msyiXo3CxuWs9Y8DQvJjvj10kWaspRNlWHKjS5w9Y0KLuIkhQKOxgaDziG290v4zBmTi-i7OfDz-foqIqKzC9wTbn9i_uU87GRitmrNAJdzRRsaTW5VQu_XX_5gCN8XCoNyu5RWWVGTsjJuyezz1_NpFa903Uj2TnFqnL1wJ-RZiFAAd2Bdut-G1pdQtdQihsq2dx_BjtmtGC3KZRyylO1t2c12dhfb0rStq4v8pg46ciOcdtT_1qm85IgUmGd7AmgLxCFPb0xnxWZvr26G-oXSqrQdjKA1zNIInSowiHcbUO2O8S5LRJVR6vQiEg0fbGXw4vqJYEn917tnzHMh8r0xom8BLKMvoFDelk6wbEeNq8w8Eyu2ouGjEMIvvJcb2az2AKQ1uE_7gdatfKG2QdvfdSBRSc35MQ=w498-h80-no
  • NobodyNobody Registered User regular
    I mean, I knew Dark Ages wasn’t for me but I didn’t complain about people who liked it. I just wasn’t a fan of the blind booster system.

    I even started to warm up to it, but by that point the game was in its death throes.

    Gnome-Interruptus
  • CantidoCantido Registered User regular
    edited April 2019
    Are there any suggestions with what I should do with my new Quickdraw, Wolverine, and Kintaro? The enemy lances are starting to become 4-skull. My Kintaro is a quad-SRM6 brawler at the moment.

    I have a Trebuchet, but it lost an LRM15 that I can't seem to replace anywhere so its not optimized for playing well.

    I have a Dragon but-pffftAHAHAHAHA

    Cantido on
    3DS Friendcode 5413-1311-3767
    Nips
  • monkeykinsmonkeykins Registered User regular
    First outing with Bushwacker did not go well. Friend showed up to play board games just as the countdown hit 5, and my door was locked so I had to go let him in. River City. I caught up to my team just as we started exchanging fire in the city, and 4 teammates dropped in quick succession as they pushed into the center of the buildings and got surrounded. Managed 150 damage.
    Cut the 2MLas to 2ERSL and added a ton of ammo. I suspect survival nodes and the missile nodes are going to be key.

  • IoloIolo iolo Registered User regular
    Cantido wrote: »
    Are there any suggestions with what I should do with my new Quickdraw, Wolverine, and Kintaro? The enemy lances are starting to become 4-skull. My Kintaro is a quad-SRM6 brawler at the moment.

    I have a Trebuchet, but it lost an LRM15 that I can't seem to replace anywhere so its not optimized for playing well.

    I have a Dragon but-pffftAHAHAHAHA

    Are your some of your pilots reaching Tactics 9 when you can really start calling shot locations with more regularity? If so, it's good to have a 'can opener' on the team. The Quickdraw could do that with something like 3 LL I think? (Or 4 but only get a single alpha?) Useful for headshotting mechs or opening up their center torsos for your brawler/LRMs to finish it off.

    I never have a Wolverine build I'm happy with. Despite having the same Engine size as the Shadowhawk which I happily use, I never seem to get builds I like for the Wolverine (and Griffin). If I have to use a Wolverine, I usually just run the stock configuration until I can get something better. I think I've regularly run Centurions over Wolverines because you just have so much more tonnage to play with.

    Lt. Iolo's First Day
    Steam profile.
    Getting started with BATTLETECH: Part 1 / Part 2
  • NamrokNamrok Registered User regular
    Nips wrote: »
    Orogogus wrote: »
    Namrok wrote: »
    Good on Jordan Weissman saying with a much beloved franchise, you can't do whatever you want with it autocratically just because you own it. A few other franchise holders would do well to learn from him.

    Didn't the BT fanbase have conniptions over MechWarrior: Dark Age? I'm pretty sure that was Weisman's thing.

    Not the whole fanbase. And those that got so upset as to leave the hobby for it? Good riddance.

    I donno man. It sounds like Dark Age kneecapped Classic Battletech pretty badly while it was active. No more novels, no more advancing the timeline, no more video games. Although I'm not sure if the lack of video games is specifically related the way the novels and timeline stoppages are.

    It wasn't merely a case of "This thing isn't for you, no need to be angry. You still have your thing.", it's more akin to when Conan got booted from the Tonight Show and was legally prohibited from being on TV again for a time.

    I mean all is well that ends well I suppose. New novels are finally rolling out, they patched the gap in the timeline, and are now advancing it from where Dark Age left off. But for as collaborative and creative a franchise Battletech is, losing all those facets of your enjoyment of it would come as quite a blow.

  • BetsuniBetsuni UM-R60L Talisker IVRegistered User regular
    monkeykins wrote: »
    First outing with Bushwacker did not go well. Friend showed up to play board games just as the countdown hit 5, and my door was locked so I had to go let him in. River City. I caught up to my team just as we started exchanging fire in the city, and 4 teammates dropped in quick succession as they pushed into the center of the buildings and got surrounded. Managed 150 damage.
    Cut the 2MLas to 2ERSL and added a ton of ammo. I suspect survival nodes and the missile nodes are going to be key.

    I don't know since I only run my 2RAC5 Bushwhacker these days. Long ago I used to love running the variant you are using with a bunch of SRM4s and I think MPLs or MLs. I can check tonight, but not sure how much that will help you with your build. 150 damage in a steamroll isn't that bad to be honest.

    So tonight, anybody going to be on for an Oosik Night?

    oosik_betsuni.png
    Steam: betsuni7
  • monkeykinsmonkeykins Registered User regular
    Yeah it was a bad data point. I really want to figure out the MRM because they look so cool.

  • NobodyNobody Registered User regular
    Should be good for tonight. I need to work on my Clan mechs, which for some bizarre reason I’m worse on than IS ones.

    Betsuni
  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    Iolo wrote: »
    Cantido wrote: »
    Are there any suggestions with what I should do with my new Quickdraw, Wolverine, and Kintaro? The enemy lances are starting to become 4-skull. My Kintaro is a quad-SRM6 brawler at the moment.

    I have a Trebuchet, but it lost an LRM15 that I can't seem to replace anywhere so its not optimized for playing well.

    I have a Dragon but-pffftAHAHAHAHA

    Are your some of your pilots reaching Tactics 9 when you can really start calling shot locations with more regularity? If so, it's good to have a 'can opener' on the team. The Quickdraw could do that with something like 3 LL I think? (Or 4 but only get a single alpha?) Useful for headshotting mechs or opening up their center torsos for your brawler/LRMs to finish it off.

    I never have a Wolverine build I'm happy with. Despite having the same Engine size as the Shadowhawk which I happily use, I never seem to get builds I like for the Wolverine (and Griffin). If I have to use a Wolverine, I usually just run the stock configuration until I can get something better. I think I've regularly run Centurions over Wolverines because you just have so much more tonnage to play with.

    Tactics 9 is key for called shots. Earlier than that it's not worth much. The headshot percentage is something like 1%, 5%, 12%, 18%. So until you get fairly deep in tactics, it's not going to be very useful.

    My pilot builds are usually something like, get everything to 4, push Bulwark, push your other skill, then all in on tactics until I hit tactics 9. After that, start pushing Gunnery. Every so often drop a level in one of the other skills.

    Dragons are kind of bullshit, but if you can mount an AC/10, you can give it a semi-respectable punch. Your main priority has to be salvaging a better heavy pronto though if you want to tackle 4 skull missions. Mediums just don't cut it there, and speaking from experience, when you're trying to tackle multiple heavies with mediums, it gets bloody fast. I've had 4 skull missions drop me in against heavies and assaults, and if you're trying to tackle quadruple your drop weight, uh, good luck?

    The Wolverine has the same tonnage as the Shadowhawk, and for the Shadowhawk I had quite a bit of success with the following loadout: AC/5, LLas, SRM2. 1 ton each of ammo and SRMs. Default armor. 3x jump jets. I tend to run them more as snipers than brawlers, though I would move them up to closer range just to be another target to spread damage across.

    The Kintaro is a nasty little beast, and with 4x SRM6 I think you're doing fine. I personally run it with 4x SRM6 and 1x LRM5, replacing the lasers with heatsinks, but there's no such thing as a bad Kintaro build unless you get greedy with your alpha strike.

  • OrcaOrca Also known as Espressosaurus WrexRegistered User regular
    To improve your salvage when you can't do effective called shots, try to shoot it in the side instead of the front or back. If you're lucky, you can blow up a side torso, inflicting a wound, and then critically blow up that leg, inflicting another wound. Then blow up the other leg if you can from the other side and they'll either die of their wounds (3 salvage) or you'll get two salvage instead of the usual one.

  • NobodyNobody Registered User regular
    When I got a Dragon I threw Decker in it and use it as a heavy scout since it’s relatively fast.

  • FiendishrabbitFiendishrabbit Registered User regular
    Orca wrote: »
    Iolo wrote: »
    Cantido wrote: »
    Are there any suggestions with what I should do with my new Quickdraw, Wolverine, and Kintaro? The enemy lances are starting to become 4-skull. My Kintaro is a quad-SRM6 brawler at the moment.

    I have a Trebuchet, but it lost an LRM15 that I can't seem to replace anywhere so its not optimized for playing well.

    I have a Dragon but-pffftAHAHAHAHA

    Are your some of your pilots reaching Tactics 9 when you can really start calling shot locations with more regularity? If so, it's good to have a 'can opener' on the team. The Quickdraw could do that with something like 3 LL I think? (Or 4 but only get a single alpha?) Useful for headshotting mechs or opening up their center torsos for your brawler/LRMs to finish it off.

    I never have a Wolverine build I'm happy with. Despite having the same Engine size as the Shadowhawk which I happily use, I never seem to get builds I like for the Wolverine (and Griffin). If I have to use a Wolverine, I usually just run the stock configuration until I can get something better. I think I've regularly run Centurions over Wolverines because you just have so much more tonnage to play with.

    Tactics 9 is key for called shots. Earlier than that it's not worth much. The headshot percentage is something like 1%, 5%, 12%, 18%. So until you get fairly deep in tactics, it's not going to be very useful.

    My pilot builds are usually something like, get everything to 4, push Bulwark, push your other skill, then all in on tactics until I hit tactics 9. After that, start pushing Gunnery. Every so often drop a level in one of the other skills.

    Dragons are kind of bullshit, but if you can mount an AC/10, you can give it a semi-respectable punch. Your main priority has to be salvaging a better heavy pronto though if you want to tackle 4 skull missions. Mediums just don't cut it there, and speaking from experience, when you're trying to tackle multiple heavies with mediums, it gets bloody fast. I've had 4 skull missions drop me in against heavies and assaults, and if you're trying to tackle quadruple your drop weight, uh, good luck?

    The Wolverine has the same tonnage as the Shadowhawk, and for the Shadowhawk I had quite a bit of success with the following loadout: AC/5, LLas, SRM2. 1 ton each of ammo and SRMs. Default armor. 3x jump jets. I tend to run them more as snipers than brawlers, though I would move them up to closer range just to be another target to spread damage across.

    The Kintaro is a nasty little beast, and with 4x SRM6 I think you're doing fine. I personally run it with 4x SRM6 and 1x LRM5, replacing the lasers with heatsinks, but there's no such thing as a bad Kintaro build unless you get greedy with your alpha strike.

    Tactics 9 is key for the headshot.
    Even the first level of called shot mastery (is it Tactics 6?) is very valuable for legging an enemy mech. Get in from the side, cut off one leg. Get in from the other side when its down and use the free called shot to cut off the other leg.

    "The western world sips from a poisonous cocktail: Polarisation, populism, protectionism and post-truth"
    -Antje Jackelén, Archbishop of the Church of Sweden
    OrcahtmGnome-Interruptus
Sign In or Register to comment.