LasbrookIt takes a lot to make a stewWhen it comes to me and youRegistered Userregular
Oh hey, pro tip for all of y’all. If you’ve got ancarrying case you keep your switch in, like for instance the one that came with the Zelda special edition, don’t keep joycons attached to the switch. I’ve been carrying my switch around a lot more thanks to Diablo and last night I noticed it has more of a curve than it used to. Everything works for now but I guess a second switch is in my future.
I’ve also got that 8bitdo controller and I love mine. Awesome dpad, it works really easily across switch/pc/a bunch of stuff, and despite it not being a full controller “shape” it’s still been plenty comfortable for long sessions
"Beef Avenger", how has that SNES controller been for the Switch?
I'm debating if I want that one or a pro-controller (for when I eventually do get a Switch).
First impressions are good. It was an easier purchase for me than the Pro controller because it's half the price, and it has all the buttons/gyro so it should have all the functionality (haven't tested out the gyro). Even if it doesn't end up my main controller I figure it will get use whenever I want a more nostalgic feel for any sidescrollers on Switch or PC
Dpad felt real good when I tried it out with shovel knight. Dual joysticks feel good, layout should feel familiar if you're used to playstation dual shock controllers at all. Buttons are fairly clicky
minor negatives so far are that you need to firmware patch it with a pc before it can connect to the switch, and that it can't wake up the switch (you'll need to wake it with another controller or by hitting the power button before the controller will connect).
Y'all like MOBAs? Smite comes out tomorrow for Switch according to a press release. Most likely it will work like Hi-Rez' other game Paladins where it will be a paid product first with a "Founder's Pack" for $25, and then go free-to-play sometime after.
GreasyKidsStuffMOMMM!ROAST BEEF WANTS TO KISS GIRLS ON THE TITTIES!Registered Userregular
this is tangentially Nintendo-related but did you all know Darksiders 3 is apparently coming out in less than two weeks? The first and last thing I ever heard about that game was the pre-alpha footage reveal. I wonder if we'll get a Switch port down the line.
this is tangentially Nintendo-related but did you all know Darksiders 3 is apparently coming out in less than two weeks? The first and last thing I ever heard about that game was the pre-alpha footage reveal. I wonder if we'll get a Switch port down the line.
I have completed Donkey Kong Country 2: Diddy's Kong Quest
DKC2:DKQ is a pretty fun game
Some might say it’s the best SNES game
Its certainly a game of supreme quality, with no fat.
DKC2 might be the best game I've ever played. Some games come close, or do a few things better and a few things worse, or have more sentimental value for me personally, but DKC2 is tight, fun, just challenging enough to feel totally worthwhile without being frustrating, just weird enough to have a sort of magical quality, has a great soundtrack, and really plays to the console's strengths.
I found a few of the boss fights in DKC2 poorly designed and difficult to respond to
Thankfully K. Rool wasn't really one of them
My biggest problem with the game is probably down to how the game sometimes doesn't clearly communicate where the edge of a platform is in relation to your character's feet. More than once in the final level before K. Rool I ended up hitting spikes when by all appearances I should have been landing on some nice safe planks of wood
DKC2 definitely has some problems when approached from a modern perspective. I did a podcast with some local friends a while back who had never played it and the old-school approach to difficulty definitely hampered their enjoyment. The fact that there's only one checkpoint and an actual lives system makes the challenge more frustrating than fun, ESPECIALLY if you get a game over and lose entire levels of progress. The fact that most modern incarnations are emulated and let you save state is a real saving grace. Some of the controls, especially with animal buddies are really finicky as well. In particular Rattly slides around way too much and Squawks' hitbox is fuckin' bonkers.
The level design and overall aesthetic (strong theming of worlds in both visual/audio design and the levels themselves) are nigh unimpeachable tho.
+2
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I played that game when I was a kid and I generally liked it but the weird hitboxes on your characters really irritated me
and playing the whole thing was such a trial that I only ever finished it (this took me several months, I think) once
which can be contrasted with the dozens of times I beat most of the other games I owned
The way the game handles character momentum is very particular to it, and demands that you know the move you're going to make something like three or four seconds—multiple motions—before you actually do it
I'm generally more of a Mega Man player, so the interaction between physics and hitboxes takes a ton of getting used to in comparison. If Mega Man is one end of the spectrum, DKC's handling of character physics might as well be the other end
I hadn't really thought about approaching DKC2 without being familiar with that generation of platformers. The SNES was my first console and DKC2 felt so intuitive to me. Even as an adult I don't run into problems with platform edges or hitboxes, but that's probably largely because it's all internalized at this point.
Also DKC2 was such a step up from DKC (which was still a pretty good game) that it felt really incredible.
I was one of the many children who made the terrible mistake of asking for a Genesis instead of a Super Nintendo, so I missed out on that entire console's particular take on the genre (and the only platformer I owned on the Genesis was Sonic 2)
So in some ways my platformer DNA was written with the "you can instantly tell how everything works and interacts by the pixels" design ethos of Mega Man 2 and Kirby's Adventure and Super Mario Bros 3, and then only came back to SNES platformers 20+ years later
Wyborn on
+1
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
The way the game handles character momentum is very particular to it, and demands that you know the move you're going to make something like three or four seconds—multiple motions—before you actually do it
I'm generally more of a Mega Man player, so the interaction between physics and hitboxes takes a ton of getting used to in comparison. If Mega Man is one end of the spectrum, DKC's handling of character physics might as well be the other end
yeah by the time I got DKC 2 I had been beating mega man x like three times a week for months
The way the game handles character momentum is very particular to it, and demands that you know the move you're going to make something like three or four seconds—multiple motions—before you actually do it
I'm generally more of a Mega Man player, so the interaction between physics and hitboxes takes a ton of getting used to in comparison. If Mega Man is one end of the spectrum, DKC's handling of character physics might as well be the other end
I think that's one of the reasons why I bounce off stuff like MegaMan and classic-style Castlevanias as hard as I do. DKC and Mario were my platformers of choice growing up and those instincts and muscle memories are ill-suited to the former.
Would that I could go back in time and tell my younger self, "There will be multiple Kirby games on the Super Nintendo, you little fool! You could rent them all!"
Yeah the problem with doing "what Nintendon't" is that what Nintendo was doing was very good (in terms of games coming out. In terms of business dealings...)
I was one of the many children who made the terrible mistake of asking for a Genesis instead of a Super Nintendo, so I missed out on that entire console's particular take on the genre (and the only platformer I owned on the Genesis was Sonic 2)
So in some ways my platformer DNA was written with the "you can instantly tell how everything works and interacts by the pixels" design ethos of Mega Man 2 and Kirby's Adventure and Super Mario Bros 3, and then only came back to SNES platformers 20+ years later
I think you just scientifically explained why I can never get into Mega Man
Also the Retro DKC games, while a fun thing on their own, feel nothing like the Rare ones (they feel much worse IMO)
Posts
No, that's just fact.
Mercy is a magical girl/witch/valkyrie. It's the best crossclassing possible.
No, it's redundant.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Clawitzer is both named after a gun and has a gun claw!
Seems pretty rad
PSN: Robo_Wizard1
Steam
I'm debating if I want that one or a pro-controller (for when I eventually do get a Switch).
They're coming out with a version that has pro-controller like side grips as well if you wanted something more comfortable to hold as well.
Plus, it’s way cheaper
She may be immortal so....
First impressions are good. It was an easier purchase for me than the Pro controller because it's half the price, and it has all the buttons/gyro so it should have all the functionality (haven't tested out the gyro). Even if it doesn't end up my main controller I figure it will get use whenever I want a more nostalgic feel for any sidescrollers on Switch or PC
Dpad felt real good when I tried it out with shovel knight. Dual joysticks feel good, layout should feel familiar if you're used to playstation dual shock controllers at all. Buttons are fairly clicky
minor negatives so far are that you need to firmware patch it with a pc before it can connect to the switch, and that it can't wake up the switch (you'll need to wake it with another controller or by hitting the power button before the controller will connect).
PSN: Robo_Wizard1
It seems alright, though I doubt I’d play more than the little I already did
IGN has been doing a whole video series on it.
I'm conflicted on it. I'm a HUGE fan of DS1 and 2, but this looks significantly lower-budget.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
DKC2:DKQ is a pretty fun game
Like Destiny 2? Does it have better music than DKC2:DKQ?
No, no it does not.
Some might say it’s the best SNES game
Its certainly a game of supreme quality, with no fat.
Some might even call it the SNESt
DKC2 might be the best game I've ever played. Some games come close, or do a few things better and a few things worse, or have more sentimental value for me personally, but DKC2 is tight, fun, just challenging enough to feel totally worthwhile without being frustrating, just weird enough to have a sort of magical quality, has a great soundtrack, and really plays to the console's strengths.
Thankfully K. Rool wasn't really one of them
My biggest problem with the game is probably down to how the game sometimes doesn't clearly communicate where the edge of a platform is in relation to your character's feet. More than once in the final level before K. Rool I ended up hitting spikes when by all appearances I should have been landing on some nice safe planks of wood
The level design and overall aesthetic (strong theming of worlds in both visual/audio design and the levels themselves) are nigh unimpeachable tho.
and playing the whole thing was such a trial that I only ever finished it (this took me several months, I think) once
which can be contrasted with the dozens of times I beat most of the other games I owned
I'm generally more of a Mega Man player, so the interaction between physics and hitboxes takes a ton of getting used to in comparison. If Mega Man is one end of the spectrum, DKC's handling of character physics might as well be the other end
Also DKC2 was such a step up from DKC (which was still a pretty good game) that it felt really incredible.
So in some ways my platformer DNA was written with the "you can instantly tell how everything works and interacts by the pixels" design ethos of Mega Man 2 and Kirby's Adventure and Super Mario Bros 3, and then only came back to SNES platformers 20+ years later
yeah by the time I got DKC 2 I had been beating mega man x like three times a week for months
I think that's one of the reasons why I bounce off stuff like MegaMan and classic-style Castlevanias as hard as I do. DKC and Mario were my platformers of choice growing up and those instincts and muscle memories are ill-suited to the former.
Would that I could go back in time and tell my younger self, "There will be multiple Kirby games on the Super Nintendo, you little fool! You could rent them all!"
I think you just scientifically explained why I can never get into Mega Man
Also the Retro DKC games, while a fun thing on their own, feel nothing like the Rare ones (they feel much worse IMO)