yeah but eventually I just wont use arena at all due to getting sick of being behind on decks or unable to play the lists I want in a timely manner and thats probably not what they want either
every ftp game has whales so I'm not sure what your point is when I should be the target audience for such a program and outlined a pretty easy way to not want to engage with more mtg via said program
other than to challenge pip in a who can contribute less contest, a title he has long held with an iron grip
The whales are the target audience. It doesn't matter if you or I are burning out on Arena.
Also chill out.
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited March 2019
I wouldn't say it doesn't matter
there is a balance in feeding enough to retain the people who are gonna put in some small amount every month while not feeding so much that they don't have, and also keeping enough to chase that the people who can put in a lot will
digital TCGs aren't exploitative enough to get the scale of whales that f2p like Clash of Clans lives off of.
As it stands MTGArena is probably in a very good place because you can drop like $200 per expansion to have access to like 5 T1 decks at minimum. That is pretty enticing for enfranchised MTG players who are willing to drop a lot of money on cards already.
every ftp game has whales so I'm not sure what your point is when I should be the target audience for such a program and outlined a pretty easy way to not want to engage with more mtg via said program
other than to challenge pip in a who can contribute less contest, a title he has long held with an iron grip
The whales are the target audience. It doesn't matter if you or I are burning out on Arena.
They've basically indicated that support for any other platform is a long way down the road, probably until after the game leaves open beta.
The cries for Mac support on every Tweet they send miiiiiight indicate they should rearrange their priorities but who knows. I'd love to be able to play Magic literally anywhere.
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admanbunionize your workplaceSeattle, WARegistered Userregular
The scale of literally any other task vs. building the client in a completely different OS are orders of magnitude off. And they would have to hire up.
The game will never port to tablets because high-end PCs can barely run the game the way its coded without having to restart every couple hours. That sort of memory leak has existed in every iteration of MTGO since its inception and I have absolutely zero faith in WOTC to hire the appropriate amount or caliber of staff to resolve that issue.
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admanbunionize your workplaceSeattle, WARegistered Userregular
The game will never port to tablets because high-end PCs can barely run the game the way its coded without having to restart every couple hours. That sort of memory leak has existed in every iteration of MTGO since its inception and I have absolutely zero faith in WOTC to hire the appropriate amount or caliber of staff to resolve that issue.
That's not really relevant at all. A port would be a completely new client-side code base.
The game will never port to tablets because high-end PCs can barely run the game the way its coded without having to restart every couple hours. That sort of memory leak has existed in every iteration of MTGO since its inception and I have absolutely zero faith in WOTC to hire the appropriate amount or caliber of staff to resolve that issue.
My laptop runs Arena just fine and it cost less than $500. MTGO has nothing to do with this.
If your laptop is somehow immune to the Arena memory leak, that would surprise me, but it's not unbelievably surprising. Every streamer I've seen has to restart the program every couple of hours because of it, though.
Saying "MTGO had nothing to do with this" is both accurate and meaningless, as it's just a measure of setting their history resolving memory leak issues. DOTP didn't have them near as bad as MTGO or Arena, and I would have imagined the inner workings of the programs would be more comparable to DOTP than MTGO but, here we are.
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admanbunionize your workplaceSeattle, WARegistered Userregular
it's relevant in the "expectations set by historical precedent" sense
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admanbunionize your workplaceSeattle, WARegistered Userregular
edited March 2019
I guess. But the statement "Arena has a memory leak and will therefore not run on a tablet" isn't an expectation set based on historical precedent, it's based on not understanding how ports work. Even the statement "the team that made Arena is not competent and therefore will be unable to make a good tablet version" is irrelevant because a mobile version would be built by a completely new team.
What you could say is that WotC consistently underpays devs* and is therefore likely working with a far less experienced** and far more overworked team than they should be for the scale of application they're developing. However, Arena is far and away the strongest thing WotC has developed internally*** it came out quickly, iterated quickly, and is pretty damn polished despite lingering issues. So it's quite possible they've stepped up what they're willing to put out for dev work.
*and likely everyone else, but it's harder to get away with it for devs in this area
**I'm not going to say "less competent" because that's a super fucked up thing to say
***Duels was built externally. Also fun story: the team that built Duels also worked heavily on the newest version of Magic Online, looooool.
I think the more serious issue with porting to phones/tablets is what do you do when you have a reliquary tower and then cast hydroid krasis for 16. That shit's already hard enough to select with a mouse.
My friend is working on a roguelike game you can play if you want to. (It has free demo)
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admanbunionize your workplaceSeattle, WARegistered Userregular
I think the more serious issue with porting to phones/tablets is what do you do when you have a reliquary tower and then cast hydroid krasis for 16. That shit's already hard enough to select with a mouse.
Yeah there is significant issue with phones in particular where every other digital card game was designed from bottom-up to work on a phone viewport, but Magic was designed in 1993.
If your laptop is somehow immune to the Arena memory leak, that would surprise me, but it's not unbelievably surprising. Every streamer I've seen has to restart the program every couple of hours because of it, though
My bad, I was not aware of the Arena memory leak and thought you were confusing the two platforms for some reason.
Also, the fact that I don't often play for hours on end (while streaming, which can't help) is probably a factor. Although I have played several 7-1 traditional drafts without incident so it must be a significant duration required before it becomes noticeable.
So i havent played magic in a while, was messing around on arena yesterday and when i mulliganed i got to scry. Is that a new rule? What else has changed in the last couple years?
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
So i havent played magic in a while, was messing around on arena yesterday and when i mulliganed i got to scry. Is that a new rule? What else has changed in the last couple years?
The scry thing has been for a long while. The legend rule is probably the biggest change recently.
Each side can have the same copy of a legend. And planeswalkers too. And you can have like, multiple Jaces but not the same legendary Jace out (all planeswalker cards have been errata’d to be Legendary)
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Humor can be dissected as a frog can, but dies in the process.
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admanbunionize your workplaceSeattle, WARegistered Userregular
So i havent played magic in a while, was messing around on arena yesterday and when i mulliganed i got to scry. Is that a new rule? What else has changed in the last couple years?
Newish yeah. The only other thing that jumps to mind that you might notice is that you no longer deal damage to Planeswalkers by targeting a player and then redirecting. You just target the PW.
Posts
many many
The whales are the target audience. It doesn't matter if you or I are burning out on Arena.
Also chill out.
there is a balance in feeding enough to retain the people who are gonna put in some small amount every month while not feeding so much that they don't have, and also keeping enough to chase that the people who can put in a lot will
digital TCGs aren't exploitative enough to get the scale of whales that f2p like Clash of Clans lives off of.
the competition is getting hot, folks
how dare you
no sorry all pips are precious
how dare you
damn this is the meanest one yet
Haha Gollum.
Wizards give me back the old card frame for your new digital game you cowards!
(Apparently, never)
3DS FCode: 1993-7512-8991
They've basically indicated that support for any other platform is a long way down the road, probably until after the game leaves open beta.
The cries for Mac support on every Tweet they send miiiiiight indicate they should rearrange their priorities but who knows. I'd love to be able to play Magic literally anywhere.
That's not really relevant at all. A port would be a completely new client-side code base.
My laptop runs Arena just fine and it cost less than $500. MTGO has nothing to do with this.
Saying "MTGO had nothing to do with this" is both accurate and meaningless, as it's just a measure of setting their history resolving memory leak issues. DOTP didn't have them near as bad as MTGO or Arena, and I would have imagined the inner workings of the programs would be more comparable to DOTP than MTGO but, here we are.
It's still not relevant to a port.
What you could say is that WotC consistently underpays devs* and is therefore likely working with a far less experienced** and far more overworked team than they should be for the scale of application they're developing. However, Arena is far and away the strongest thing WotC has developed internally*** it came out quickly, iterated quickly, and is pretty damn polished despite lingering issues. So it's quite possible they've stepped up what they're willing to put out for dev work.
*and likely everyone else, but it's harder to get away with it for devs in this area
**I'm not going to say "less competent" because that's a super fucked up thing to say
***Duels was built externally. Also fun story: the team that built Duels also worked heavily on the newest version of Magic Online, looooool.
Yeah there is significant issue with phones in particular where every other digital card game was designed from bottom-up to work on a phone viewport, but Magic was designed in 1993.
My bad, I was not aware of the Arena memory leak and thought you were confusing the two platforms for some reason.
Also, the fact that I don't often play for hours on end (while streaming, which can't help) is probably a factor. Although I have played several 7-1 traditional drafts without incident so it must be a significant duration required before it becomes noticeable.
This is weird.
I’ve bought into modern
Whoa dog who you callin an impetus
just play vintage, where dack is like the second best walker
ez
Steam: https://steamcommunity.com/profiles/76561198004484595
The scry thing has been for a long while. The legend rule is probably the biggest change recently.
Each side can have the same copy of a legend. And planeswalkers too. And you can have like, multiple Jaces but not the same legendary Jace out (all planeswalker cards have been errata’d to be Legendary)
Newish yeah. The only other thing that jumps to mind that you might notice is that you no longer deal damage to Planeswalkers by targeting a player and then redirecting. You just target the PW.