The odd thing about this game is that when you have a good turn, it feels mean in a way I don't think I've ever felt in a card game, or maybe even any game?
you can just BRUTALIZE your opponent if you get a good hand, one of the most common things that happen in my games has been us apologizing to each other before we start laying it out
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Just got back from a release sealed event, got a Brobnar-Mars-Untamed deck. Only two rares, but the deck has great synergies. Also included a Maverick Nepenthe Seed in Mars (not too exciting since I have Untamed, and it's Omni anyway...).
I went 3-0 in my pod of 12, but ended up tied with another undefeated player and he won on strength of schedule to get the metal key set.
The odd thing about this game is that when you have a good turn, it feels mean in a way I don't think I've ever felt in a card game, or maybe even any game?
you can just BRUTALIZE your opponent if you get a good hand, one of the most common things that happen in my games has been us apologizing to each other before we start laying it out
Yeah well my friend didn't apologize to me when he mimicked my shatter storm and destroyed his 3 aember to destroy my 9.
A few turns before I had nuked his 6 eamber hehe
I think both learning games (using the base decks) I've seen have taken about an hour. I'm sure a lot of it has to do with trying to control the board instead of reaping. I'm not really sure the best logic for fighting vs reaping yet, but I'm starting to think reaping might just be better overall unless you have a specific creature to remove, or bonuses for fighting.
Yeah, I think there's a strong instinct to fight and kill things when you don't need to. It's definitely a trap I've fallen into.
In a lot of games, beating down your opponent's stuff works because eventually they run out of gas and so now they're empty, you're not, and you can proceed with your strategy unimpeded. In Keyforge, your opponent is unlikely to ever run out of gas. In fact, the faster you burn your gas the more gas you get. So if you spend all your time getting rid of your opponent's gas you're basically running in place while they dig closer to any outs they have. And since you're probably using an established board, you're probably not going through as many cards each turn as them (because your hand quickly fills with the houses you aren't using), which means they're seeing more gas each turn than you are. This is a recipe for them making a comeback.
Yup, agree with this. Your dream turn is to play all 6 cards in hand and then draw back up again (a lesson I learned from Blue Moon, which has a similar "draw to 6 at the end of each turn" mechanic). As well as the implications on fight vs reap, I think it also often means your board has to be really strong (in terms of the amount of aember it can pull in) before it's worth activating a house primarily to use your board rather than just trying to play more cards from hand.
My first deck has a pile of huge Brobnar creatures, but v little else in that house that gains aember. So far my feeling is that the role of that house in the deck is just to remove opposing creatures that have strong reap abilities - activating Brobnar only gets me about 2-3 aember for that turn, which feels way too slow, so it's only worth it if the fighting is sufficiently slowing your opponent down too.
Played two games tonight with my buddy Kevin, we each tried two of our unplayed decks. Saw some dirty, dirty position swings.
He played a Coward's Legacy that killed my fresh board of four creatures, but then I played a Shockstorm that burned my 3 Amber to burn his 7. He played a Brobnar action to kill the three strongest creatures in play (or maybe it was Dis?), but I played an Untamed card to dig it out of his discards and play it myself to kill his Trolls. Just the dirtiest pool, back and forth. So much fun.
I would really like to get my hands on a Dis/Shadows/Whatever deck, but I'm probably not going to rush out and buy any more decks for... hell, at least a few days. There's a lot of potential in three of my five decks.
I'm wondering if my mate with the double Time Traveller deck can get in on this crazy action. According to a data analysis I saw on Reddit his is only one of 25 registered world wide.
I'm wondering if my mate with the double Time Traveller deck can get in on this crazy action. According to a data analysis I saw on Reddit his is only one of 25 registered world wide.
My buddy gave one of his unopened decks to his wife so she could "own" one and learn to play with it. It has double Time Traveller. It is disgusting.
The odd thing about this game is that when you have a good turn, it feels mean in a way I don't think I've ever felt in a card game, or maybe even any game?
you can just BRUTALIZE your opponent if you get a good hand, one of the most common things that happen in my games has been us apologizing to each other before we start laying it out
This might be the biggest problem I have with the game. When you have an especially good play, it usually seems broken in a way that doesn't feel fun, or particularly ingenious. Just ... "Wow, so that happened. I'm ... sorry?"
It's probably a mental disconnect between building a deck that purposefully attempts to destroy your opponent, and buying a deck that happens to have the cards necessary to perform that combo.
The odd thing about this game is that when you have a good turn, it feels mean in a way I don't think I've ever felt in a card game, or maybe even any game?
you can just BRUTALIZE your opponent if you get a good hand, one of the most common things that happen in my games has been us apologizing to each other before we start laying it out
This might be the biggest problem I have with the game. When you have an especially good play, it usually seems broken in a way that doesn't feel fun, or particularly ingenious. Just ... "Wow, so that happened. I'm ... sorry?"
Oh I disagree, I feel VERY smart when I pull off those combos, but I also feel like an asshole because it comes with basically going "I have just invalidated your entire strategy"
Only played a few games. I do like it alot. Most matchups have been even exept one where one deck had alot of artifacts and the other player could do nothing about them.
Artefact removal is very rare, but on the other hand no persistent artefacts are really bomb cards. They're just nice bonuses when you call the relevant house.
A lot of learning to play keyforge for me is learning to weigh amber gain against developing board presence. Sometimes playing the house you have most card in hand off doesn't equate to the most amber gain.
Played 6x last night with the guy who runs the game Meetup I go to. Tried all my decks and man there's some shenanigans in some of them. I want to buy more decks 0_0
Played 6x last night with the guy who runs the game Meetup I go to. Tried all my decks and man there's some shenanigans in some of them. I want to buy more decks 0_0
Same here, introduced a friend of mine to keyforge yesterday. Played well into the night.
His personal opinion was: better than magic.
No mana
Lots of choices each turn
No topdeck mode
Got the wife to try the game out. First game went well, her deck went ham and mine couldn't find any combos. Game 2, was a little bumpy. Discard and deck pile got confused, and then I let her know she needed to forge a key. This flips a switch and she's done with the game.
Game is solid, love the kooky decks and the combos that can come up. Just heads up, it can cause fights, haha.
Since your name means "swedish" in swedish, I just assumed you were, ya know, swedish.
I got around to picking up three decks today (for once my friend got the starter pack). One has my preferred houses (dis sanctum brobnar), and also has a copy of the four horsemen! One was pretty boring, and the other is, uh, interesting.
Played some best of three games last night in that format where you play, swap, and then bid chains for the double winning deck in the final round. It’s a great format!
Different deck pairings each time:
First game the double Tim Traveller (as he has been now named) deck my mate has won both of the initial rounds, but then I overbid chains for it in the final so lost to my own deck.
Second game I won with both decks so no need for a third round, which feels good. Especially as I pulled off the Epic Quest with my opponent’s deck he has yet to manage.
Third game my opponent’s deck won both the initial rounds, but I was confident my deck had had bad luck in the first and poor unfamiliar piloting in the second so stuck with it and won the third which had a nice underdog victory feel.
I strongly recommend it. There can be no complaints of uneven decks and the bidding for the third round can lead to some amusing moments of being hamstrung by your own hubris.
By Saturday I may own a deck! Unless all of PAX buys them out. Hoping to keep with tradition and win the first game against a friend. Curious what we'll both pull.
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I'd do the same thing I would if I were a Blue player.
Douse holy water on myself and burn to death.
Drumble, that Dis imp that if your opponent has 7 or more when you play it, you capture *all* of their Æmber.
That little motherbusser kept me off from forging *so* many keys one game.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
you can just BRUTALIZE your opponent if you get a good hand, one of the most common things that happen in my games has been us apologizing to each other before we start laying it out
I went 3-0 in my pod of 12, but ended up tied with another undefeated player and he won on strength of schedule to get the metal key set.
Yeah well my friend didn't apologize to me when he mimicked my shatter storm and destroyed his 3 aember to destroy my 9.
A few turns before I had nuked his 6 eamber hehe
But I always apologize when I play ghosly hand.
Yup, agree with this. Your dream turn is to play all 6 cards in hand and then draw back up again (a lesson I learned from Blue Moon, which has a similar "draw to 6 at the end of each turn" mechanic). As well as the implications on fight vs reap, I think it also often means your board has to be really strong (in terms of the amount of aember it can pull in) before it's worth activating a house primarily to use your board rather than just trying to play more cards from hand.
My first deck has a pile of huge Brobnar creatures, but v little else in that house that gains aember. So far my feeling is that the role of that house in the deck is just to remove opposing creatures that have strong reap abilities - activating Brobnar only gets me about 2-3 aember for that turn, which feels way too slow, so it's only worth it if the fighting is sufficiently slowing your opponent down too.
Also if you're going to be at Unplugged and are a pin hunter, there's a Bad Penny Pinny Arcade pin.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
He played a Coward's Legacy that killed my fresh board of four creatures, but then I played a Shockstorm that burned my 3 Amber to burn his 7. He played a Brobnar action to kill the three strongest creatures in play (or maybe it was Dis?), but I played an Untamed card to dig it out of his discards and play it myself to kill his Trolls. Just the dirtiest pool, back and forth. So much fun.
I would really like to get my hands on a Dis/Shadows/Whatever deck, but I'm probably not going to rush out and buy any more decks for... hell, at least a few days. There's a lot of potential in three of my five decks.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
People are crazy.
My buddy gave one of his unopened decks to his wife so she could "own" one and learn to play with it. It has double Time Traveller. It is disgusting.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
https://www.keyforgegame.com/deck-details/374b8342-fa66-40ab-9e4d-3f06524d26d1
Two Epic Quests and seven Knights. How'd you like to forge all three keys on the same turn?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
https://www.thecrucible.online/play
Get in before the C&D.
This might be the biggest problem I have with the game. When you have an especially good play, it usually seems broken in a way that doesn't feel fun, or particularly ingenious. Just ... "Wow, so that happened. I'm ... sorry?"
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
You... You don't know me Keyforge!
Oh I disagree, I feel VERY smart when I pull off those combos, but I also feel like an asshole because it comes with basically going "I have just invalidated your entire strategy"
https://www.keyforgegame.com/deck-details/b5458946-9c1e-4be3-908e-bc68c39e43ad
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
please, bad pinny.
Same here, introduced a friend of mine to keyforge yesterday. Played well into the night.
His personal opinion was: better than magic.
No mana
Lots of choices each turn
No topdeck mode
Game is solid, love the kooky decks and the combos that can come up. Just heads up, it can cause fights, haha.
eNozN1RVNTYwUDVRNVUzUjOsMVQzRCON1UyApAmYbQZRYwaRBlOqZSYA7ZUOyQ==
Apparently its a problem with some other newer games coming out as well, demand is just higher than supply.
Got my brother into it over Thanksgiving and he bought two decks and has since proceeded to eat me alive with Untamed amber generation.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Proctor, Boltwich's Bookbinder
Lots of taunt setup in Mars and Sanctum to protect my guys against anything but board wipes.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Different deck pairings each time:
First game the double Tim Traveller (as he has been now named) deck my mate has won both of the initial rounds, but then I overbid chains for it in the final so lost to my own deck.
Second game I won with both decks so no need for a third round, which feels good. Especially as I pulled off the Epic Quest with my opponent’s deck he has yet to manage.
Third game my opponent’s deck won both the initial rounds, but I was confident my deck had had bad luck in the first and poor unfamiliar piloting in the second so stuck with it and won the third which had a nice underdog victory feel.
I strongly recommend it. There can be no complaints of uneven decks and the bidding for the third round can lead to some amusing moments of being hamstrung by your own hubris.
I assume they still have some decks because the rumor was this store bought a pallet of decks during prerelease, but we'll see.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.