Also man, I really, really don't like nu-sylvanas. She isn't super fun to play and I still can't find a build with her that I actually like.
New Sylvanas is a lot of fun, in my opinion, both because she has more build diversity and because her new builds feel more specialized. I can identify at least three major builds for Sylvanas, and for the most part, I'd play them all in completely different situations: the Overwhelming Affliction build's tough into Blinds, for example; the Unfurling Shadows build's only great in two-lane brawl maps; etc. If you can't make either of those work, the Might of the Banshee Queen build brings a lot of burst damage to the table and can fit into most situations.
The AA (Overwhelming Affliction) build is: Overwhelming Affliction (1); Whatever you need at (4); Barbed Shot (7); Whatever you need at (10); Remorselessness (13); Whatever you need at (16) and (20)
This is an absolute motherfucker if you can pull it off. I wouldn't play against a tank that can hard engage or displace you from short range, for example, and I wouldn't want to take it into Blinds if I could help it. If you've got sufficient front line to cover aggressive positioning, though? Go for it. This build eats people alive.
The Shadow Dagger (Unfurling Shadows) build is: Unfurling Shadows (1); Whatever you need at (4); Lost Soul (7); Whatever you need at (10); Cold Embrace or Remorselessness (13); Whatever you need at (16) and (20)
This build can ramp up incredibly quickly, to the point where it's actually super oppressive. The problem is that if you're not playing it in the right situations, you'll never stack Unfurling Shadows up to anything respectable. You'll end up with like 50% bonus damage at the end of a game if you don't do it right. But you can get +50% bonus damage every minute or two if you're playing it at the appropriate times. Lost Soul might as well make Shadow Dagger's cooldown like 2 seconds when you're in combat, it's nuts. So you can get a lot of value out of Cold Embrace at 13. I'm sure that's the "best" talent at that tier, because lowering the entire enemy team's armor by 25% pretty much indefinitely is a game-changer. But I'm a greedy piece of shit and Remorselessness spreads 3 stacks of Banshee's Curse to everyone really quickly in fights, which means I personally get more Shadow Dagger damage. So, yeah. Fuck you guys.
But again, you're really only going to glean maximum value from this build if you're in a 4v4 and you can reliably generate 3 stacks on enemy front-liners.
It could be that neither of those builds are going to be effective for a particular map (like on a map with a lot of spread out action, for example, and the enemy team has hard engage and / or Blinds). That's when you wanna use the Blow Up (Might of the Banshee Queen) build. In my experience, you're not going to pull anywhere near the numbers with this build that you could potentially pull with the others. The upside is that it's a really generally effective build without any real downsides. You can play this build in pretty much any match and you'll do well enough. It's: Might of the Banshee Queen (1); Whatever you need at (4); Barbed Shot (7); Wailing Arrow (10); Cold Embrace (13); Whatever you need at (16); Deafening Blast (20).
Here's how it works: Might of the Banshee Queen causes Withering Fire to increase your Spellpower by 25% if you land all 5 shots. That fifth and final shot will land for 350% bonus damage (plus the added Spellpower from your level 1). Then you hit them with a Shadow Dagger, lowering their Armor by 25 because of Cold Embrace, and you blast them in the fucking face with Wailing Arrow (which will deal 50% bonus damage and silence for 5 seconds because you hit them with the center of the projectile). So you're softening them up with a Withering Shot barrage, landing a Shadow Dagger, and then your Wailing Arrow is landing with +25% damage from Might of the Banshee Queen, +25% damage from Cold Embrace, and +50% damage from Deafening Blast. That's why it's called the Blow Up build -- you just blow motherfuckers up.
New Sylvanas has a lot of build diversity. I'm a big fan, actually.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Oh wow yeah this is a much better way to play whitemane, damn.
Humor can be dissected as a frog can, but dies in the process.
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Also man, I really, really don't like nu-sylvanas. She isn't super fun to play and I still can't find a build with her that I actually like.
New Sylvanas is a lot of fun, in my opinion, both because she has more build diversity and because her new builds feel more specialized. I can identify at least three major builds for Sylvanas, and for the most part, I'd play them all in completely different situations: the Overwhelming Affliction build's tough into Blinds, for example; the Unfurling Shadows build's only great in two-lane brawl maps; etc. If you can't make either of those work, the Might of the Banshee Queen build brings a lot of burst damage to the table and can fit into most situations.
The AA (Overwhelming Affliction) build is: Overwhelming Affliction (1); Whatever you need at (4); Barbed Shot (7); Whatever you need at (10); Remorselessness (13); Whatever you need at (16) and (20)
This is an absolute motherfucker if you can pull it off. I wouldn't play against a tank that can hard engage or displace you from short range, for example, and I wouldn't want to take it into Blinds if I could help it. If you've got sufficient front line to cover aggressive positioning, though? Go for it. This build eats people alive.
The Shadow Dagger (Unfurling Shadows) build is: Unfurling Shadows (1); Whatever you need at (4); Lost Soul (7); Whatever you need at (10); Cold Embrace or Remorselessness (13); Whatever you need at (16) and (20)
This build can ramp up incredibly quickly, to the point where it's actually super oppressive. The problem is that if you're not playing it in the right situations, you'll never stack Unfurling Shadows up to anything respectable. You'll end up with like 50% bonus damage at the end of a game if you don't do it right. But you can get +50% bonus damage every minute or two if you're playing it at the appropriate times. Lost Soul might as well make Shadow Dagger's cooldown like 2 seconds when you're in combat, it's nuts. So you can get a lot of value out of Cold Embrace at 13. I'm sure that's the "best" talent at that tier, because lowering the entire enemy team's armor by 25% pretty much indefinitely is a game-changer. But I'm a greedy piece of shit and Remorselessness spreads 3 stacks of Banshee's Curse to everyone really quickly in fights, which means I personally get more Shadow Dagger damage. So, yeah. Fuck you guys.
But again, you're really only going to glean maximum value from this build if you're in a 4v4 and you can reliably generate 3 stacks on enemy front-liners.
It could be that neither of those builds are going to be effective for a particular map (like on a map with a lot of spread out action, for example, and the enemy team has hard engage and / or Blinds). That's when you wanna use the Blow Up (Might of the Banshee Queen) build. In my experience, you're not going to pull anywhere near the numbers with this build that you could potentially pull with the others. The upside is that it's a really generally effective build without any real downsides. You can play this build in pretty much any match and you'll do well enough. It's: Might of the Banshee Queen (1); Whatever you need at (4); Barbed Shot (7); Wailing Arrow (10); Cold Embrace (13); Whatever you need at (16); Deafening Blast (20).
Here's how it works: Might of the Banshee Queen causes Withering Fire to increase your Spellpower by 25% if you land all 5 shots. That fifth and final shot will land for 350% bonus damage (plus the added Spellpower from your level 1). Then you hit them with a Shadow Dagger, lowering their Armor by 25 because of Cold Embrace, and you blast them in the fucking face with Wailing Arrow (which will deal 50% bonus damage and silence for 5 seconds because you hit them with the center of the projectile). So you're softening them up with a Withering Shot barrage, landing a Shadow Dagger, and then your Wailing Arrow is landing with +25% damage from Might of the Banshee Queen, +25% damage from Cold Embrace, and +50% damage from Deafening Blast. That's why it's called the Blow Up build -- you just blow motherfuckers up.
New Sylvanas has a lot of build diversity. I'm a big fan, actually.
I won't deny she has a lot of options. I just can't find one that I like or feels fun for me to play.
Humor can be dissected as a frog can, but dies in the process.
I won't deny she has a lot of options. I just can't find one that I like or feels fun for me to play.
Sylvanas was a lazy man's hero before. I say this as a self-confessed lazy motherfucker, who still kind of harbors a grudge against the patch where Nazeebo had to actually hit people with Spiders to deal stupid good damage in teamfights. I'm a 34-year old married father of four, and my reaction times aren't anywhere near as competitive as I'd like them to be. A lot of my success with HotS comes from being able to read people and count cooldowns effectively. A loved Sylvanas because she was easy as actual fuck to play and I could top damage meters by playing super safe. It was a degenerate playstyle and I admit that.
New Sylvanas is orders of magnitude more difficult to play, and it's going to take people a long time to get used to it.
I won't deny she has a lot of options. I just can't find one that I like or feels fun for me to play.
Sylvanas was a lazy man's hero before. I say this as a self-confessed lazy motherfucker, who still kind of harbors a grudge against the patch where Nazeebo had to actually hit people with Spiders to deal stupid good damage in teamfights. I'm a 34-year old married father of four, and my reaction times aren't anywhere near as competitive as I'd like them to be. A lot of my success with HotS comes from being able to read people and count cooldowns effectively. A loved Sylvanas because she was easy as actual fuck to play and I could top damage meters by playing super safe. It was a degenerate playstyle and I admit that.
New Sylvanas is orders of magnitude more difficult to play, and it's going to take people a long time to get used to it.
Worse than Tyrande, better than Cain. Her ult + cleanse are what help her out against wombo teams but the problem is that her ult doesn't have amazing range. If you're close enough to provide the 40 armor from her ult, you're also close enough to be caught up in the warden's cage/gravo-bomb/ring of frost/starfall/mosh pit that the other team is looking to land on you. That's not always a problem as the 40 armor is sometimes enough to turn the wombo combo around but it's something to be mindful of.
Whitemane was different on release before the Q nerfs and W buffs. The Q build whitemane was a lot more fun to play. You could save anyone from death but were very limited by your mana. You had to be careful and conserve mana so that you would be ready for the big team fight. She was really different from any other healer in the game and she isn't really like that now.
As I expected from my play session last night, new Sylvanas felt really awkward for me to play, and I enjoyed new Stitches right out of the gate. Then later I realized I should have purchased and started playing Mal'ganis and Orphea to level them from 1 to 10+ for more event chests.
I'm a bit late talking about the change, but I kind of miss Fenix's old "Divert power: Weapons" talent. One of my favorite things about it was how it could be used with "Emergency Protocol" to trigger a self speed boost on demand. There is still synergy between the two talents, but I really miss that instant sprint.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I won't deny she has a lot of options. I just can't find one that I like or feels fun for me to play.
Sylvanas was a lazy man's hero before. I say this as a self-confessed lazy motherfucker, who still kind of harbors a grudge against the patch where Nazeebo had to actually hit people with Spiders to deal stupid good damage in teamfights. I'm a 34-year old married father of four, and my reaction times aren't anywhere near as competitive as I'd like them to be. A lot of my success with HotS comes from being able to read people and count cooldowns effectively. A loved Sylvanas because she was easy as actual fuck to play and I could top damage meters by playing super safe. It was a degenerate playstyle and I admit that.
New Sylvanas is orders of magnitude more difficult to play, and it's going to take people a long time to get used to it.
also i've been going the W build except taking the stacking ASPD/spellpower at 1 instead of the quest because i misinterpreted how the quest actually functioned
but honestly taking Might over Unfurling still seemed pretty good
I'm actually surprised that people would play healers/supports over tanks. With tanks you get to be on the front line and have a larger HP pool to work with, while a lot of healers sit back and don't fight. Since most people never soak lanes and just want to fight in QM in general, it's even weirder.
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cptruggedI think it has something to do with free will.Registered Userregular
Got to try the Sylvanas AA build while having an Arthas tank. So their melee / tanks were almost always slowed. Being able to rely on that % damage early like that was nice. But she still felt like a weaker version of better AA champs. I too haven't really tried a build yet that I felt really solid with.
I'm actually surprised that people would play healers/supports over tanks. With tanks you get to be on the front line and have a larger HP pool to work with, while a lot of healers sit back and don't fight. Since most people never soak lanes and just want to fight in QM in general, it's even weirder.
The fun of Ms. Dragon is entirely in burning things while also healing though.
It's all good, not everyone is built to play a Tank. You gotta have a parental mindset:
"Alright everyone, let's go grab these mercs. Hey Zul'Jin, get back here! What did we talk about? Yes honey, I know stacks are important to you, but look at your minimap. Chasing that Leoric for a ding or two isn't worth dying post-20. Remember how they all killed you 5 minutes ago when you did the same thing?"
"OK, now let's get back to those....hey, where's Sylvanas?! Dammit, get back here this instant!"
"No! Don't go get her, let her come to us. It's 5-4! Oh god dammit!"
"GO! RUN! Retreat pings! I'll peel, just go! NO! Stop turning around to fire off an AA or a non-CC ability! Just go!"
"UGH! Fine, I'll slow them down, get back and.....NO! NO! NO! Don't engage RUN!"
"No, you can't leave the Hall of Storms for 25 seconds until you think about what you've done. I'm very disappointed in all of you."
Need a voice actor? Hire me at bengrayVO.com
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Got to try the Sylvanas AA build while having an Arthas tank. So their melee / tanks were almost always slowed. Being able to rely on that % damage early like that was nice. But she still felt like a weaker version of better AA champs. I too haven't really tried a build yet that I felt really solid with.
Having level 1 access to % health damage is really good, yeah. I don't know that I think she feels weaker than other AA champs (I was leaving the initial midlane scuffles the other night with 10k+ damage in the boards, for example), but she definitely plays a bit differently. What she lacks in self-sustain compared to heroes like Raynor, Zul'Jin, and Cassia, she makes up for in mobility.
It's all good, not everyone is built to play a Tank. You gotta have a parental mindset:
"Alright everyone, let's go grab these mercs. Hey Zul'Jin, get back here! What did we talk about? Yes honey, I know stacks are important to you, but look at your minimap. Chasing that Leoric for a ding or two isn't worth dying post-20. Remember how they all killed you 5 minutes ago when you did the same thing?"
"OK, now let's get back to those....hey, where's Sylvanas?! Dammit, get back here this instant!"
"No! Don't go get her, let her come to us. It's 5-4! Oh god dammit!"
"GO! RUN! Retreat pings! I'll peel, just go! NO! Stop turning around to fire off an AA or a non-CC ability! Just go!"
"UGH! Fine, I'll slow them down, get back and.....NO! NO! NO! Don't engage RUN!"
"No, you can't leave the Hall of Storms for 25 seconds until you think about what you've done. I'm very disappointed in all of you."
be the mama bear you were always meant to be
protect your poor sweet innocent cubs
even if they can be goddamn little shits, they're still your little shits and you GOTTA PROTECT THEM WITH YOUR LIFE
Tanks are boring because there are like 7 of them and 4 of them came out before the game launched.
And also 2 of them are near permanently banned.
If I want to play any other role there are so many options available to me so I can always find something I’d want to play in the moment. It’s by far the worst role in the game.
Or the parents that can only argue with "because I said so."
In HotS terms it's why didn't you follow up on the engage. Largely because one of us was chunked and you were a screen and a half away but okay I will do better next time.
The only tank I have (had) a good time on were Stitches and Diablo. Nothing like a hook or big meaty wall stun.
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cptruggedI think it has something to do with free will.Registered Userregular
I like playing tanks. But sometimes I'm just awful at deciding when to run into the enemy team to disrupt or when to peel and babysit my own damage dealers.
Yup, Tanks are clearly underappreciated. No wonder I always get Garrosh.
lmfao i would kill for a 160-200 sec assassin queue
what world are you living in
cause i'm getting 400-600 sec queues
NOT ALL OF US ARE DIAMOND/MASTER LEVEL PLAYERS Dibby!
it's cool dude, i had a 600+ second queue and got matched against a team of 5 assassins with my team having a lucio/leoric (no tank)
we lost pretty hard cause leo thought it cool to die 13 times and not take entomb and lucio popping sound barrier literally before anything even happened
so enemy mephisto would just ult us right after
it was a 35 minute game and both teams were so fuckin' scared to do anything at all :-)
edit: lucio/leo were like profile level sub 200 and it was like herding fucking cats. we killed two of them all five of us are up, i ping boss and say "do boss now, 2 dead" no one goes at all. later on same thing 3 dead FINALLY for some reason they go and we cap it and... we don't push with it. we had a fucking sylvanas and we don't push with it. instead everyone just went back to clearing fucking waves. we got a turn-in and pushed in mid and got a keep, and for some asinine reason team decided to just stick around and hang out near that dead keep. so guess what happened: enemy team respawned and killed us all.
like herding fucking cats. swear i was playing with legit fuckin' sippy cup league players.
hate this fucking game, jesus christ.
i have an event quest to get 50 takedowns in winning games, guess i'm never completing that garbage
It's all good, not everyone is built to play a Tank. You gotta have a parental mindset:
"Alright everyone, let's go grab these mercs. Hey Zul'Jin, get back here! What did we talk about? Yes honey, I know stacks are important to you, but look at your minimap. Chasing that Leoric for a ding or two isn't worth dying post-20. Remember how they all killed you 5 minutes ago when you did the same thing?"
"OK, now let's get back to those....hey, where's Sylvanas?! Dammit, get back here this instant!"
"No! Don't go get her, let her come to us. It's 5-4! Oh god dammit!"
"GO! RUN! Retreat pings! I'll peel, just go! NO! Stop turning around to fire off an AA or a non-CC ability! Just go!"
"UGH! Fine, I'll slow them down, get back and.....NO! NO! NO! Don't engage RUN!"
"No, you can't leave the Hall of Storms for 25 seconds until you think about what you've done. I'm very disappointed in all of you."
Disappointed is a pretty standard mindset for tank life sadly
Ayo @Munkus Beaver what's the verdict on Stitches/Sylvanas tournament legality? Blanket ban on none/one/both?
Also are we still doing the whole round robin thing and whoever has most wins, wins? Or are we gonna have a Grand Finals?
My understanding on the first question is that if both captains agree before each match that Stitches and/or Sylvanas should be banned then they're banned for those particular matches, rather than one or both teams wasting opening bans on them.
I don't guys...I'm starting to really, really love Tyrael. He's such a playmaker. I've gotten 2 MVP's in a row with him.
Selling PS3 & 360 Madcatz TE Stick
+5
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Ayo Munkus Beaver what's the verdict on Stitches/Sylvanas tournament legality? Blanket ban on none/one/both?
Also are we still doing the whole round robin thing and whoever has most wins, wins? Or are we gonna have a Grand Finals?
My understanding on the first question is that if both captains agree before each match that Stitches and/or Sylvanas should be banned then they're banned for those particular matches, rather than one or both teams wasting opening bans on them.
Sylvanas and Stitches is up to the team captains themselves. This is the standard I used:
If it is clear and obvious to the three team captains that they are either together or individually game warping (thus always or almost always necessitating a ban) then they will be disallowed from the tourney
I think the best way to do it right now is as a best of three match that the teams play in a round robin. And then, time permitting, we can do an extra final round for the top two teams.
Munkus Beaver on
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Posts
New Sylvanas is a lot of fun, in my opinion, both because she has more build diversity and because her new builds feel more specialized. I can identify at least three major builds for Sylvanas, and for the most part, I'd play them all in completely different situations: the Overwhelming Affliction build's tough into Blinds, for example; the Unfurling Shadows build's only great in two-lane brawl maps; etc. If you can't make either of those work, the Might of the Banshee Queen build brings a lot of burst damage to the table and can fit into most situations.
The AA (Overwhelming Affliction) build is: Overwhelming Affliction (1); Whatever you need at (4); Barbed Shot (7); Whatever you need at (10); Remorselessness (13); Whatever you need at (16) and (20)
This is an absolute motherfucker if you can pull it off. I wouldn't play against a tank that can hard engage or displace you from short range, for example, and I wouldn't want to take it into Blinds if I could help it. If you've got sufficient front line to cover aggressive positioning, though? Go for it. This build eats people alive.
The Shadow Dagger (Unfurling Shadows) build is: Unfurling Shadows (1); Whatever you need at (4); Lost Soul (7); Whatever you need at (10); Cold Embrace or Remorselessness (13); Whatever you need at (16) and (20)
This build can ramp up incredibly quickly, to the point where it's actually super oppressive. The problem is that if you're not playing it in the right situations, you'll never stack Unfurling Shadows up to anything respectable. You'll end up with like 50% bonus damage at the end of a game if you don't do it right. But you can get +50% bonus damage every minute or two if you're playing it at the appropriate times. Lost Soul might as well make Shadow Dagger's cooldown like 2 seconds when you're in combat, it's nuts. So you can get a lot of value out of Cold Embrace at 13. I'm sure that's the "best" talent at that tier, because lowering the entire enemy team's armor by 25% pretty much indefinitely is a game-changer. But I'm a greedy piece of shit and Remorselessness spreads 3 stacks of Banshee's Curse to everyone really quickly in fights, which means I personally get more Shadow Dagger damage. So, yeah. Fuck you guys.
But again, you're really only going to glean maximum value from this build if you're in a 4v4 and you can reliably generate 3 stacks on enemy front-liners.
It could be that neither of those builds are going to be effective for a particular map (like on a map with a lot of spread out action, for example, and the enemy team has hard engage and / or Blinds). That's when you wanna use the Blow Up (Might of the Banshee Queen) build. In my experience, you're not going to pull anywhere near the numbers with this build that you could potentially pull with the others. The upside is that it's a really generally effective build without any real downsides. You can play this build in pretty much any match and you'll do well enough. It's: Might of the Banshee Queen (1); Whatever you need at (4); Barbed Shot (7); Wailing Arrow (10); Cold Embrace (13); Whatever you need at (16); Deafening Blast (20).
Here's how it works: Might of the Banshee Queen causes Withering Fire to increase your Spellpower by 25% if you land all 5 shots. That fifth and final shot will land for 350% bonus damage (plus the added Spellpower from your level 1). Then you hit them with a Shadow Dagger, lowering their Armor by 25 because of Cold Embrace, and you blast them in the fucking face with Wailing Arrow (which will deal 50% bonus damage and silence for 5 seconds because you hit them with the center of the projectile). So you're softening them up with a Withering Shot barrage, landing a Shadow Dagger, and then your Wailing Arrow is landing with +25% damage from Might of the Banshee Queen, +25% damage from Cold Embrace, and +50% damage from Deafening Blast. That's why it's called the Blow Up build -- you just blow motherfuckers up.
New Sylvanas has a lot of build diversity. I'm a big fan, actually.
I won't deny she has a lot of options. I just can't find one that I like or feels fun for me to play.
Sylvanas was a lazy man's hero before. I say this as a self-confessed lazy motherfucker, who still kind of harbors a grudge against the patch where Nazeebo had to actually hit people with Spiders to deal stupid good damage in teamfights. I'm a 34-year old married father of four, and my reaction times aren't anywhere near as competitive as I'd like them to be. A lot of my success with HotS comes from being able to read people and count cooldowns effectively. A loved Sylvanas because she was easy as actual fuck to play and I could top damage meters by playing super safe. It was a degenerate playstyle and I admit that.
New Sylvanas is orders of magnitude more difficult to play, and it's going to take people a long time to get used to it.
I'm having a blast with her, personally.
Dibby you owe me $50.
Worse than Tyrande, better than Cain. Her ult + cleanse are what help her out against wombo teams but the problem is that her ult doesn't have amazing range. If you're close enough to provide the 40 armor from her ult, you're also close enough to be caught up in the warden's cage/gravo-bomb/ring of frost/starfall/mosh pit that the other team is looking to land on you. That's not always a problem as the 40 armor is sometimes enough to turn the wombo combo around but it's something to be mindful of.
Whitemane was different on release before the Q nerfs and W buffs. The Q build whitemane was a lot more fun to play. You could save anyone from death but were very limited by your mana. You had to be careful and conserve mana so that you would be ready for the big team fight. She was really different from any other healer in the game and she isn't really like that now.
What is?
Switch: 6589-6405-3399
Armchair: 4098-3704-2012
Not trying to heal via her trait. Just using Q and then beam to recover mana, only fire off a W on an enemy if it's convenient, not out of necessity.
HOLY FUCKING SHIT LMFAO I SURE FUCKIN' DO
Battle.net Tag: Dibby#1582
We both bet each other that ducks would love new Sylvanas. So he owes me $50 and I owe him $50.
but honestly taking Might over Unfurling still seemed pretty good
i'll have to try Unfurling though.
Battle.net Tag: Dibby#1582
Yup, Tanks are clearly underappreciated. No wonder I always get Garrosh.
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Seconds or minutes? Or are you using metric time?
Tears.
Witty signature comment goes here...
wra
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The fun of Ms. Dragon is entirely in burning things while also healing though.
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I enjoy all roles in some respect but tanks usually are the most stressful.
"Alright everyone, let's go grab these mercs. Hey Zul'Jin, get back here! What did we talk about? Yes honey, I know stacks are important to you, but look at your minimap. Chasing that Leoric for a ding or two isn't worth dying post-20. Remember how they all killed you 5 minutes ago when you did the same thing?"
"OK, now let's get back to those....hey, where's Sylvanas?! Dammit, get back here this instant!"
"No! Don't go get her, let her come to us. It's 5-4! Oh god dammit!"
"GO! RUN! Retreat pings! I'll peel, just go! NO! Stop turning around to fire off an AA or a non-CC ability! Just go!"
"UGH! Fine, I'll slow them down, get back and.....NO! NO! NO! Don't engage RUN!"
"No, you can't leave the Hall of Storms for 25 seconds until you think about what you've done. I'm very disappointed in all of you."
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
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Having level 1 access to % health damage is really good, yeah. I don't know that I think she feels weaker than other AA champs (I was leaving the initial midlane scuffles the other night with 10k+ damage in the boards, for example), but she definitely plays a bit differently. What she lacks in self-sustain compared to heroes like Raynor, Zul'Jin, and Cassia, she makes up for in mobility.
be the mama bear you were always meant to be
protect your poor sweet innocent cubs
even if they can be goddamn little shits, they're still your little shits and you GOTTA PROTECT THEM WITH YOUR LIFE
Battle.net Tag: Dibby#1582
And also 2 of them are near permanently banned.
If I want to play any other role there are so many options available to me so I can always find something I’d want to play in the moment. It’s by far the worst role in the game.
lmfao i would kill for a 160-200 sec assassin queue
what world are you living in
cause i'm getting 400-600 sec queues
Battle.net Tag: Dibby#1582
NOT ALL OF US ARE DIAMOND/MASTER LEVEL PLAYERS @Dibby!
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
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In HotS terms it's why didn't you follow up on the engage. Largely because one of us was chunked and you were a screen and a half away but okay I will do better next time.
Steam: CavilatRest
it's cool dude, i had a 600+ second queue and got matched against a team of 5 assassins with my team having a lucio/leoric (no tank)
we lost pretty hard cause leo thought it cool to die 13 times and not take entomb and lucio popping sound barrier literally before anything even happened
so enemy mephisto would just ult us right after
it was a 35 minute game and both teams were so fuckin' scared to do anything at all :-)
edit: lucio/leo were like profile level sub 200 and it was like herding fucking cats. we killed two of them all five of us are up, i ping boss and say "do boss now, 2 dead" no one goes at all. later on same thing 3 dead FINALLY for some reason they go and we cap it and... we don't push with it. we had a fucking sylvanas and we don't push with it. instead everyone just went back to clearing fucking waves. we got a turn-in and pushed in mid and got a keep, and for some asinine reason team decided to just stick around and hang out near that dead keep. so guess what happened: enemy team respawned and killed us all.
like herding fucking cats. swear i was playing with legit fuckin' sippy cup league players.
hate this fucking game, jesus christ.
i have an event quest to get 50 takedowns in winning games, guess i'm never completing that garbage
Battle.net Tag: Dibby#1582
Disappointed is a pretty standard mindset for tank life sadly
600+ second queues (that's 10 fucking minutes)
Enforced QM comps not working
"Expanding QM Search" after less than 30 seconds
Something really fucky is going on and it's not just me. Been seeing other similar reports on reddit.
Hrmm.
Battle.net Tag: Dibby#1582
3DS Friend Code: 3110-5393-4113
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Also are we still doing the whole round robin thing and whoever has most wins, wins? Or are we gonna have a Grand Finals?
Battle.net Tag: Dibby#1582
My understanding on the first question is that if both captains agree before each match that Stitches and/or Sylvanas should be banned then they're banned for those particular matches, rather than one or both teams wasting opening bans on them.
Sylvanas and Stitches is up to the team captains themselves. This is the standard I used:
I think the best way to do it right now is as a best of three match that the teams play in a round robin. And then, time permitting, we can do an extra final round for the top two teams.