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[Heroes of the Storm] Old Thread.

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Posts

  • Knight_Knight_ Dead Dead Dead Registered User regular
    bleh. i guess it's neat if you like those heroes but we really didn't need another stitches skin and there are so many heroes who could use new stuff. valeera has 3 skins as well.

    the mounts are worth i guess. oh well, maybe i'll buy the normal tint of winter veil valla or something instead.

    aeNqQM9.jpg
  • kimekime Queen of Blades Registered User regular
    ForceVoid wrote: »

    omg you can get the kiddo announcer!?!??

    be still my heart

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
    Steam profile
  • MNC DoverMNC Dover Full-time Voice Actor Kirkland, WARegistered User regular
    ForceVoid wrote: »

    I'm crafting all that stuff.

    Need a voice actor? Hire me at bengrayVO.com
    Legends of Runeterra: MNCdover #moc
    Switch ID: MNC Dover SW-1154-3107-1051
    Steam ID
    Twitch Page
    kime
  • fortyforty Registered User regular
    4 week event for a change, yay!

    Officially the unluckiest CCG player ever.
    Grovemilk ducksBrainleechDibby
  • A Dabble Of TheloniusA Dabble Of Thelonius It has been a doozy of a dayRegistered User regular
    Can the Heroes of the Storm win?

    Probablyyyyy

    Oh God, my wallet

    vm8gvf5p7gqi.jpg
    Steam - Talon Valdez :Blizz - Talonious#1860 : Xbox Live & LoL - Talonious Monk @TaloniousMonk Hail Satan
    kimeforty
  • DibbyDibby I'll do my best! Registered User regular
    edited December 2018
    https://heroesofthestorm.com/en-us/blog/22791355/heroes-of-the-storm-ptr-patch-notes-december-3-2018-2018-12-3/

    PTR PATCH NOTES YE YE YE


    edit:
    Increased Experience gained by defeating defending Mercenaries by 100%
    Laning Mercenary Experience
    - Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience.

    Developer Comment: After listening to feedback, we have decided to pull back the laning Mercenary change outlined in our 2019 gameplay updates in order to give winning teams more opportunities to pull ahead.

    lmao what a terrible change. are you serious? laning mercs granting 100% of the exp was the ONLY thing that was going to keep that balanced. now you literally just go and cap mercs on cd and your team will get a MASSIVE exp lead. jesus fucking christ.

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    kimefortySmrtnik
  • kimekime Queen of Blades Registered User regular
    edited December 2018
    Dibby wrote: »

    Cool! This has all the armor changes and the Fort/Catapult changes!

    It's gonna be a big one, should be on the live servers next week!

    (They removed the merc changes they talked about at Blizzcon due to community concerns, for now at least.)
    Dibby wrote: »
    https://heroesofthestorm.com/en-us/blog/22791355/heroes-of-the-storm-ptr-patch-notes-december-3-2018-2018-12-3/

    PTR PATCH NOTES YE YE YE


    edit:
    Increased Experience gained by defeating defending Mercenaries by 100%
    Laning Mercenary Experience
    - Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience.

    Developer Comment: After listening to feedback, we have decided to pull back the laning Mercenary change outlined in our 2019 gameplay updates in order to give winning teams more opportunities to pull ahead.

    lmao what a terrible change. are you serious? laning mercs granting 100% of the exp was the ONLY thing that was going to keep that balanced. now you literally just go and cap mercs on cd and your team will get a MASSIVE exp lead. jesus fucking christ.

    I mean, nearly all the pros were saying this was gonna be bad. It would basically encourage super passive play to 20 or something? Seemed like nearly everyone who had an opinion was skeptical about it.

    This way, the other team can keep with you if they also cap mercs, yeah?

    kime on
    Battle.net ID: kime#1822
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    Neurotika
  • SeGaTaiSeGaTai Registered User regular
    Well shit, lanning xp change is almost upon us and they dropped lanning mercs giving xp, so forget worrying about proper camp times. Always be mercing

    PSN SeGaTai
    DibbyfortySmrtnik
  • SeGaTaiSeGaTai Registered User regular
    The first couple weeks of this patch are going to be ridiculous, right before the holidays, bring out your salt shakers

    PSN SeGaTai
    kimeMunkus BeaverDibbyforty
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
  • kimekime Queen of Blades Registered User regular
    edited December 2018
    Oh, this has the Sylv rework too! And Stitches rework!

    lol this is such a huge patch right before the New Year when half of Blizzard will be out :P

    kime on
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    DibbyfortyNyht
  • DibbyDibby I'll do my best! Registered User regular
    YO PULVERIZE IS STILL IN!!! I don't think it has to be the inner area either, I think it's literally just the same old functionality.

    yoooooooo

    (fishing hook is still in too bLEH)

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    milk duckskime
  • milk ducksmilk ducks High Mucky Muck Big Tits TownRegistered User regular
    THE KID IS AN ANNOUNCER AND DEHAKA BURROWS INTO A PILE OF LEGOS THIS IS NOT A DRILL

    kimeDibbyfortytyrantula22Nyht
  • ZekZek Registered User regular
    Dibby wrote: »
    https://heroesofthestorm.com/en-us/blog/22791355/heroes-of-the-storm-ptr-patch-notes-december-3-2018-2018-12-3/

    PTR PATCH NOTES YE YE YE


    edit:
    Increased Experience gained by defeating defending Mercenaries by 100%
    Laning Mercenary Experience
    - Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience.

    Developer Comment: After listening to feedback, we have decided to pull back the laning Mercenary change outlined in our 2019 gameplay updates in order to give winning teams more opportunities to pull ahead.

    lmao what a terrible change. are you serious? laning mercs granting 100% of the exp was the ONLY thing that was going to keep that balanced. now you literally just go and cap mercs on cd and your team will get a MASSIVE exp lead. jesus fucking christ.

    If your team is successfully taking every merc camp on cooldown, you basically have full control of the entire map. You deserve an exp lead.

  • kimekime Queen of Blades Registered User regular
    milk ducks wrote: »
    THE KID IS AN ANNOUNCER AND DEHAKA BURROWS INTO A PILE OF LEGOS THIS IS NOT A DRILL

    I KNOW

    KEVIN + THE KIDDO

    OMG TOO MANY GOOD ANNOUNCERS WHAT DO I DO!?

    Battle.net ID: kime#1822
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  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Dibby wrote: »
    YO PULVERIZE IS STILL IN!!! I don't think it has to be the inner area either, I think it's literally just the same old functionality.

    yoooooooo

    (fishing hook is still in too bLEH)

    is fishing hook exactly the same? If they nerfed baseline hook range like I remember being said then that'll mean the % gain is less, so you won't have the absolute moonshot fog of war hooks anymore.

    9uiytxaqj2j0.jpg
  • DibbyDibby I'll do my best! Registered User regular
    Zek wrote: »
    Dibby wrote: »
    https://heroesofthestorm.com/en-us/blog/22791355/heroes-of-the-storm-ptr-patch-notes-december-3-2018-2018-12-3/

    PTR PATCH NOTES YE YE YE


    edit:
    Increased Experience gained by defeating defending Mercenaries by 100%
    Laning Mercenary Experience
    - Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience.

    Developer Comment: After listening to feedback, we have decided to pull back the laning Mercenary change outlined in our 2019 gameplay updates in order to give winning teams more opportunities to pull ahead.

    lmao what a terrible change. are you serious? laning mercs granting 100% of the exp was the ONLY thing that was going to keep that balanced. now you literally just go and cap mercs on cd and your team will get a MASSIVE exp lead. jesus fucking christ.

    If your team is successfully taking every merc camp on cooldown, you basically have full control of the entire map. You deserve an exp lead.

    Nah, disagree.

    If you're taking camps on cd you're not lining them up optimally with objectives. Taking them on cd means the enemy team just clears them instantly and you get no value from the camp. You're supposed to wait, line it up with the obj, then cap and have it going off during the obj.

    That's how it works now, anyway.

    But that won't matter anymore. Mercs granting +100% exp and the removal of exp from Forts and decreased exp from Towers means that lining up mercs with obj is meaningless. You will simply get more exp for capping on CD because they just grant SO goddamn much exp. Won't even matter if the camp gets no value or if the enemy team clears it. Who cares? You just got 100% extra exp.

    It's horseshit. Removes all strategic thought from when to cap mercs and makes it something you mindlessly do on cd.

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    You can also just take a camp whenever as long as you actually push with it. People are allergic to any lane friendly mercs are in and it's infuriating. They're a force multiplier!

    9uiytxaqj2j0.jpg
    Smrtnik
  • DibbyDibby I'll do my best! Registered User regular
    in all honesty

    i really really wish blizz would stop dropping major system-wide changes right before the fucking holiday break

    no one's in the office. they can't make any changes until everyone comes back. and even then they can't do anything right away cause they were out of the office so they need to sort through all the data first

    the last time this happened (laning changes) the game was actually unplayable for me until they came back and fixed it. and they never nail this shit on the first try.

    nuuuuuhhh

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    Grovekimefortymilk ducks
  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    Uncontested mercs can do work, but there is definitely a predisposition by players to leave mercs to die on their own. There are several cases where you're better off helping to protect the mercs and pushing with them. Especially siege camps, which don't have the HP to tank waves/structures but can shit out a ton of damage if those are cleared and tanked for them. Dragon Shire in particular has an incredibly powerful merc lane in bot, and people are way too happy to just let those mercs get easily cleared instead of pushing with them.

    The Escape Goat
  • No-QuarterNo-Quarter Nothing To Fear But Fear ItselfRegistered User regular
    I already used my doritos on the Halloween stuff

  • DibbyDibby I'll do my best! Registered User regular
    Dibby wrote: »
    YO PULVERIZE IS STILL IN!!! I don't think it has to be the inner area either, I think it's literally just the same old functionality.

    yoooooooo

    (fishing hook is still in too bLEH)

    is fishing hook exactly the same? If they nerfed baseline hook range like I remember being said then that'll mean the % gain is less, so you won't have the absolute moonshot fog of war hooks anymore.

    They buffed it from 40% range to 50% range to counteract the baseline hook range nerf so it should actually be the exact same as it is now?

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Dibby wrote: »
    Dibby wrote: »
    YO PULVERIZE IS STILL IN!!! I don't think it has to be the inner area either, I think it's literally just the same old functionality.

    yoooooooo

    (fishing hook is still in too bLEH)

    is fishing hook exactly the same? If they nerfed baseline hook range like I remember being said then that'll mean the % gain is less, so you won't have the absolute moonshot fog of war hooks anymore.

    They buffed it from 40% range to 50% range to counteract the baseline hook range nerf so it should actually be the exact same as it is now?

    Oh well that's garbo.

    9uiytxaqj2j0.jpg
  • kimekime Queen of Blades Registered User regular
    Dibby wrote: »
    Zek wrote: »
    Dibby wrote: »
    https://heroesofthestorm.com/en-us/blog/22791355/heroes-of-the-storm-ptr-patch-notes-december-3-2018-2018-12-3/

    PTR PATCH NOTES YE YE YE


    edit:
    Increased Experience gained by defeating defending Mercenaries by 100%
    Laning Mercenary Experience
    - Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience.

    Developer Comment: After listening to feedback, we have decided to pull back the laning Mercenary change outlined in our 2019 gameplay updates in order to give winning teams more opportunities to pull ahead.

    lmao what a terrible change. are you serious? laning mercs granting 100% of the exp was the ONLY thing that was going to keep that balanced. now you literally just go and cap mercs on cd and your team will get a MASSIVE exp lead. jesus fucking christ.

    If your team is successfully taking every merc camp on cooldown, you basically have full control of the entire map. You deserve an exp lead.

    Nah, disagree.

    If you're taking camps on cd you're not lining them up optimally with objectives. Taking them on cd means the enemy team just clears them instantly and you get no value from the camp. You're supposed to wait, line it up with the obj, then cap and have it going off during the obj.

    That's how it works now, anyway.

    But that won't matter anymore. Mercs granting +100% exp and the removal of exp from Forts and decreased exp from Towers means that lining up mercs with obj is meaningless. You will simply get more exp for capping on CD because they just grant SO goddamn much exp. Won't even matter if the camp gets no value or if the enemy team clears it. Who cares? You just got 100% extra exp.

    It's horseshit. Removes all strategic thought from when to cap mercs and makes it something you mindlessly do on cd.

    On the plus side, this is just a numbers change. Super easy to revert should they ever want to.
    Dibby wrote: »
    in all honesty

    i really really wish blizz would stop dropping major system-wide changes right before the fucking holiday break

    no one's in the office. they can't make any changes until everyone comes back. and even then they can't do anything right away cause they were out of the office so they need to sort through all the data first

    the last time this happened (laning changes) the game was actually unplayable for me until they came back and fixed it. and they never nail this shit on the first try.

    nuuuuuhhh

    This, though, has me laughing. Two hero reworks, Armor changes across the board, and massive mechanics changes right in mid-December?

    lol and facepalm simultaneousl

    Battle.net ID: kime#1822
    3DS Friend Code: 3110-5393-4113
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    DibbyMMMig
  • finnithfinnith ... TorontoRegistered User regular
    I was really hoping these would drop in early 2019.......

    Bnet: CavilatRest#1874
    Steam: CavilatRest
    Tim is on the Internetforty
  • SeGaTaiSeGaTai Registered User regular
    Calling my shot now that slyv comes out busted and is ban worthy all holidays.

    Also end of the patch notes they reduced all hero models by 5-15%? No idea if that will feel noticeable or not but makes skill shots and body blocking harder

    PSN SeGaTai
  • fortyforty Registered User regular
    I love how the Gorge target of the new Stitches skins gets a new effect. Spreading the love!

    Officially the unluckiest CCG player ever.
  • fortyforty Registered User regular
    Dibby wrote: »
    Zek wrote: »
    Dibby wrote: »
    https://heroesofthestorm.com/en-us/blog/22791355/heroes-of-the-storm-ptr-patch-notes-december-3-2018-2018-12-3/

    PTR PATCH NOTES YE YE YE


    edit:
    Increased Experience gained by defeating defending Mercenaries by 100%
    Laning Mercenary Experience
    - Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience.

    Developer Comment: After listening to feedback, we have decided to pull back the laning Mercenary change outlined in our 2019 gameplay updates in order to give winning teams more opportunities to pull ahead.

    lmao what a terrible change. are you serious? laning mercs granting 100% of the exp was the ONLY thing that was going to keep that balanced. now you literally just go and cap mercs on cd and your team will get a MASSIVE exp lead. jesus fucking christ.

    If your team is successfully taking every merc camp on cooldown, you basically have full control of the entire map. You deserve an exp lead.

    Nah, disagree.

    If you're taking camps on cd you're not lining them up optimally with objectives. Taking them on cd means the enemy team just clears them instantly and you get no value from the camp. You're supposed to wait, line it up with the obj, then cap and have it going off during the obj.

    That's how it works now, anyway.

    But that won't matter anymore. Mercs granting +100% exp and the removal of exp from Forts and decreased exp from Towers means that lining up mercs with obj is meaningless. You will simply get more exp for capping on CD because they just grant SO goddamn much exp. Won't even matter if the camp gets no value or if the enemy team clears it. Who cares? You just got 100% extra exp.

    It's horseshit. Removes all strategic thought from when to cap mercs and makes it something you mindlessly do on cd.
    Also when one QM team ends up with shitty mercers while the other team doesn't, that's gonna suck.

    Officially the unluckiest CCG player ever.
    Dibby
  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    edited December 2018
    kime wrote: »
    Dibby wrote: »
    Zek wrote: »
    Dibby wrote: »
    https://heroesofthestorm.com/en-us/blog/22791355/heroes-of-the-storm-ptr-patch-notes-december-3-2018-2018-12-3/

    PTR PATCH NOTES YE YE YE


    edit:
    Increased Experience gained by defeating defending Mercenaries by 100%
    Laning Mercenary Experience
    - Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience.

    Developer Comment: After listening to feedback, we have decided to pull back the laning Mercenary change outlined in our 2019 gameplay updates in order to give winning teams more opportunities to pull ahead.

    lmao what a terrible change. are you serious? laning mercs granting 100% of the exp was the ONLY thing that was going to keep that balanced. now you literally just go and cap mercs on cd and your team will get a MASSIVE exp lead. jesus fucking christ.

    If your team is successfully taking every merc camp on cooldown, you basically have full control of the entire map. You deserve an exp lead.

    Nah, disagree.

    If you're taking camps on cd you're not lining them up optimally with objectives. Taking them on cd means the enemy team just clears them instantly and you get no value from the camp. You're supposed to wait, line it up with the obj, then cap and have it going off during the obj.

    That's how it works now, anyway.

    But that won't matter anymore. Mercs granting +100% exp and the removal of exp from Forts and decreased exp from Towers means that lining up mercs with obj is meaningless. You will simply get more exp for capping on CD because they just grant SO goddamn much exp. Won't even matter if the camp gets no value or if the enemy team clears it. Who cares? You just got 100% extra exp.

    It's horseshit. Removes all strategic thought from when to cap mercs and makes it something you mindlessly do on cd.

    On the plus side, this is just a numbers change. Super easy to revert should they ever want to.
    Dibby wrote: »
    in all honesty

    i really really wish blizz would stop dropping major system-wide changes right before the fucking holiday break

    no one's in the office. they can't make any changes until everyone comes back. and even then they can't do anything right away cause they were out of the office so they need to sort through all the data first

    the last time this happened (laning changes) the game was actually unplayable for me until they came back and fixed it. and they never nail this shit on the first try.

    nuuuuuhhh

    This, though, has me laughing. Two hero reworks, Armor changes across the board, and massive mechanics changes right in mid-December?

    lol and facepalm simultaneousl

    If they changed the timing, I don't think much would change, to be honest. They need a lot of data in order to assess these kinds of changes, and the holiday break before the start of a new HGC season is probably the best time to do that, from a scheduling perspective. This gives them a chance to make one or two more passes before they have to keep things relatively stable for the rest of the year.

    As long as there aren't any major bugs, they might as well just let people play and see what comes out.

    Inquisitor77 on
  • kimekime Queen of Blades Registered User regular
    I mean, bugs are what I'm mostly worried about! There are a lot of big changes here!

    Wasn't part of the problem last year that they messed up HL placements for everyone or something and couldn't fix it till they got back? I may be misremembering.

    Either way I think it'll be fine. I'm amused, not annoyed :)

    Battle.net ID: kime#1822
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  • MMMigMMMig Registered User regular
    So wait....


    Is split pushing dead???

    #uninstalling

    l4lGvOw.png
    Witty signature comment goes here...

    wra
    kimeSeGaTai
  • Inquisitor77Inquisitor77 2 x Penny Arcade Fight Club Champion A fixed point in space and timeRegistered User regular
    A few things that might be "hidden" in this PTR patch:
    Boss Camps, Sentinel Camps (Hanamura Temple), and Support Camps (Volskaya Foundry) will now be flagged as Elite.
    Elite Mercenary Camps are Unstoppable & Unbribable
    • A much-needed nerf to Bribe.

    The unit radius values for most Heroes has been reduced by 5-15%
    • If this is a change to unit hitboxes, it's a huge gameplay change that is being given a one-line reference in the patch notes. People will have to re-learn small things like body blocking and positioning based on terrain all over again. It's unclear to me what the impacts will be on things like whether you can expect to body block someone from getting back to their wall. It may make body blocking easier or harder depending upon the relative changes.

    Chromie: Dragon’s Breath’s warning splat will now display after the ability has been cast.
    • This is a small-but-meaningful buff, assuming it means that you won't see the Dragon's Breath circle until Chromie completes the cast animation, as opposed to right when she starts the cast. A lot of players/heroes who could normally mosey on out will no longer have the reaction or mobility to do so in some situations.

    kimeMMMigDibbymilk ducksMNC Doverforty
  • kimekime Queen of Blades Registered User regular
    So is that just changing the hitboxes, or the actual hero sizes visually too? Like, will everything look the same but behave different?

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  • MMMigMMMig Registered User regular
    Tychus' hitbox is huge. Unnaturally so for an assassin.


    Maybe they adjusted some for the better?
    Def not enough detail, tho.

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • DibbyDibby I'll do my best! Registered User regular
    edited December 2018
    A few things that might be "hidden" in this PTR patch:
    • Boss Camps, Sentinel Camps (Hanamura Temple), and Support Camps (Volskaya Foundry) will now be flagged as Elite.
    • Elite Mercenary Camps are Unstoppable & Unbribable
    A much-needed nerf to Bribe.

    Nah, this is actually already the case on Live.

    Bosses, Samurai camp (Sentinel) and the Support camp already cannot be bribed.

    This is just adding a label to those camps since one of Sylv's new talents references "Elite Mercenaries".

    Dibby on
    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    The Escape Goat
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Liebot, what is the dumbest thing?

    10kbjqq1017c.jpg

    Carrying a team to victory after losing two keeps because the enemy team decided to go for a boss throw while up 3 levels17-20 when they could have literally just walked into the core and ended it.

    Even after all the kills I got in the final engage we still hadn't hit 20 by the time the core went down.

    Humor can be dissected as a frog can, but dies in the process.
    kimeMMMig
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    Dibby wrote: »
    A few things that might be "hidden" in this PTR patch:
    • Boss Camps, Sentinel Camps (Hanamura Temple), and Support Camps (Volskaya Foundry) will now be flagged as Elite.
    • Elite Mercenary Camps are Unstoppable & Unbribable
    A much-needed nerf to Bribe.

    Nah, this is actually already the case on Live.

    Bosses, Samurai camp (Sentinel) and the Support camp already cannot be bribed.

    This is just adding a label to those camps since one of Sylv's new talents references "Elite Mercenaries".

    Presumably, sylvanas' trait won't work on the support or sentinel camps. They can't be bribed, yes. But as of right now, they can get the shit stunned out of them by sylvanas. And that's dumb as fuck.

    Humor can be dissected as a frog can, but dies in the process.
    forty
  • MMMigMMMig Registered User regular
    Oh shit, that's true!

    l4lGvOw.png
    Witty signature comment goes here...

    wra
  • DibbyDibby I'll do my best! Registered User regular
    “At [level] 16 we kept Fishing Hook as we knew that was a crowd favorite. It was one of those things where we honestly wanted to cut it. It is not great for the game. When you are playing against it it sometimes feels like it is unfair to get hooked out of nowhere. But it is such a crowd favorite and since we did shrink his regular Hook range a little bit we really wanted to keep something the players loved. We sat down and said, ‘Okay, which other talents can give the same kind of power as Fishing Hook?’ So his level 16 talent tier is still pretty strong and it would be only overshadowed by level 20.”
    we honestly wanted to cut it. It is not great for the game. When you are playing against it it sometimes feels like it is unfair to get hooked out of nowhere.

    THEN WHY THE FUCK DID YOU KEEP IT IN, YOU NINNIES

    FUCK

    DNiDlnb.png
    Battle.net Tag: Dibby#1582
    milk duckskimeTim is on the InternetNyht
  • The Escape GoatThe Escape Goat incorrigible ruminant they/themRegistered User regular
    Dibby wrote: »
    “At [level] 16 we kept Fishing Hook as we knew that was a crowd favorite. It was one of those things where we honestly wanted to cut it. It is not great for the game. When you are playing against it it sometimes feels like it is unfair to get hooked out of nowhere. But it is such a crowd favorite and since we did shrink his regular Hook range a little bit we really wanted to keep something the players loved. We sat down and said, ‘Okay, which other talents can give the same kind of power as Fishing Hook?’ So his level 16 talent tier is still pretty strong and it would be only overshadowed by level 20.”
    we honestly wanted to cut it. It is not great for the game. When you are playing against it it sometimes feels like it is unfair to get hooked out of nowhere.

    THEN WHY THE FUCK DID YOU KEEP IT IN, YOU NINNIES

    FUCK

    well, the rest of that paragraph, for one

    9uiytxaqj2j0.jpg
    kimeKwoaruforty
This discussion has been closed.