The UK version isn’t overproduced to hell and back with fucking horror movie sound effects, Ramsay isn’t being encouraged to play some absurd shouts character, he gets along with the chefs and is even playful.
I really don’t like how the US version takes all the worst reality TV tropes and cranks them to eleven.
His show 'The F Word' is usually quite good. Far more laid back than his US stuff, and way more tongue in cheek in terms of how it plays with his shouty persona.
Not a particularly exciting clip, but 3 minutes of Ramsay actually smiling (and Jonathan Ross being mildly creepy):
“Dislike mobs” are the YouTube equivalent to review bombings on Steam — a group of people who are upset with a certain creator or game decide to execute an organized attack and downvote or negatively review a game or video into oblivion. It’s an issue on YouTube as well, and one that creators have spoken out against many times in the past. Reports have suggested that a video with a high number of dislikes — that outweighs the number of positive likes — is less likely to be recommended, and could therefore hurt the creator’s channel.
Now, the company is planning to experiment with new ways to make it more difficult for organized attacks to be executed. Leung states in the video above that these are just “lightly being discussed” right now, and if none of the options are the correct approach, they may hold off until a better idea comes along. Right now, the current option is for creators to go into their preferences and indicate they don’t want ratings (likes and dislike numbers) to be visible; the issue is that videos with an overwhelmingly positive response also won’t be seen. Leung and his team are aware of how important those public stats are to creators, too.
Another [option] is requiring more granularity when someone downvotes,” Leung says. “If you’re going to give a downvote, maybe you have to click a checkbox as to why you don’t like this video. That could give the creator more information, and it would also give viewers pause instead of just doing it impulsively. On the other hand, that’s complicated to build, complicated to collect, and then to relay the results to the creator in analytics or Creator Studio.”
The last option, which Leung describes as the most extreme option, is just to remove dislikes entirely. It’s not “as democratic,” according to Leung as, “not all dislikes are from dislike mobs.”
“Dislike mobs” are the YouTube equivalent to review bombings on Steam — a group of people who are upset with a certain creator or game decide to execute an organized attack and downvote or negatively review a game or video into oblivion. It’s an issue on YouTube as well, and one that creators have spoken out against many times in the past. Reports have suggested that a video with a high number of dislikes — that outweighs the number of positive likes — is less likely to be recommended, and could therefore hurt the creator’s channel.
Now, the company is planning to experiment with new ways to make it more difficult for organized attacks to be executed. Leung states in the video above that these are just “lightly being discussed” right now, and if none of the options are the correct approach, they may hold off until a better idea comes along. Right now, the current option is for creators to go into their preferences and indicate they don’t want ratings (likes and dislike numbers) to be visible; the issue is that videos with an overwhelmingly positive response also won’t be seen. Leung and his team are aware of how important those public stats are to creators, too.
Another [option] is requiring more granularity when someone downvotes,” Leung says. “If you’re going to give a downvote, maybe you have to click a checkbox as to why you don’t like this video. That could give the creator more information, and it would also give viewers pause instead of just doing it impulsively. On the other hand, that’s complicated to build, complicated to collect, and then to relay the results to the creator in analytics or Creator Studio.”
The last option, which Leung describes as the most extreme option, is just to remove dislikes entirely. It’s not “as democratic,” according to Leung as, “not all dislikes are from dislike mobs.”
YouTube are salty after the rewind.
It's more "we're forced to acknowledge this as a problem now that we've been targeted by it" since it's definitely a problem and something they've ignored in the past.
I assume most creators would like the dislike to stay, but removing it would kind of be worth it just for how mad it would make the YouTubers Whomst Are Bad.
One bad idea I kinda like is making it so that you must have watched half the video before leaving a like/dislike. It'd maybe impact some botters and it'd increase watchtime which is better for youtubers.
I have a feeling there is going to be lots of nostalgia goggles out there for this game. There's a girl I know who was trying to sell me on the first game when she was 19.
She's 36 now.
+4
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Oh god.
I've found a video of a speedrunner / streamer playing the original Professor Layton.
On Youtube, if someone posts something that people agree is real bad (the Diablo Immortal trailer for example), it gets a big dislike ratio. On somewhere like here, without that reaction, someone will post a comment like "This is bad and you're wrong" and that gets a massive like count. It's still dogpiling though...
UsedPizza is a champion, his Zelda OoT Randomizer Races are always a delight too.
Here's a 38-player co-operative Ocarina of Time randomized race. You start with a random medallion along with access to the Temple of Time, all cutscenes are skipped. Every item, rupee, heart container, shop item, medallion, and ocarina song (along with random ice traps from chests) are randomized. All items you pick up are randomly assigned a player in such a way that everyone, working together, will be able to beat the game by getting each other's items. It's actually incredible that this 20-year-old game can be turned into an online multiplayer scavenger hunt. https://www.youtube.com/watch?v=PI6kKBCeEqc
On Youtube, if someone posts something that people agree is real bad (the Diablo Immortal trailer for example), it gets a big dislike ratio. On somewhere like here, without that reaction, someone will post a comment like "This is bad and you're wrong" and that gets a massive like count. It's still dogpiling though...
One's used by the algorithms that surface content to people and the other isn't.
I think the only limitations of the randomization aside from logic checks to make sure the seed is potentially winnable are that medallions and sages are just moved around between all the end-of-dungeon boss drops that would normally drop those, and songs are only randomized between events which would normally give songs. Also I thiiiink keys and boss keys always appear somewhere hypothetically reachable in their own dungeon, and maps and compasses are replaced with blue rupees.
I think the only limitations of the randomization aside from logic checks to make sure the seed is potentially winnable are that medallions and sages are just moved around between all the end-of-dungeon boss drops that would normally drop those, and songs are only randomized between events which would normally give songs. Also I thiiiink keys and boss keys always appear somewhere hypothetically reachable in their own dungeon, and maps and compasses are replaced with blue rupees.
Exactly, yeah, I just didn't want to bog the post down too much. There's tons and tons of options for the program that makes the randomizer, you have to basically create a whole unique ROM of the game every time. You can have all the keys in the game completely randomized and thrown into the item pool, randomize all the tunic colors, put the skulltula tokens in the loot pool, turn off the logic that stops you from being able to lock your progress, skip the Ganondorf trials, etc. It's nuts.
I don't think I can link it here since technically it makes ROMs of the game, though.
Crippl3 on
+1
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
UsedPizza is a champion, his Zelda OoT Randomizer Races are always a delight too.
Here's a 38-player co-operative Ocarina of Time randomized race. You start with a random medallion along with access to the Temple of Time, all cutscenes are skipped. Every item, rupee, heart container, shop item, medallion, and ocarina song (along with random ice traps from chests) are randomized. All items you pick up are randomly assigned a player in such a way that everyone, working together, will be able to beat the game by getting each other's items. It's actually incredible that this 20-year-old game can be turned into an online multiplayer scavenger hunt. https://www.youtube.com/watch?v=PI6kKBCeEqc
I'm 3-4 hours through watching that.
SpikeVegeta is a treasure.
Also, I'm disappointed no one posted this yet.
Edit: Goddamn the music got under my skin and took me back YEARS. Like.. I think I might own a couple other of the Professor Layton games that I never finished. I remember the plot and most of the puzzle solutions I've seen so far in the playthrough. But there's something relaxing, and yet terrifying, about the music.
but from the few clips I see I always like it when he's real nice to the waitstaff and talking about some of the problem and you can just see the waiter standing there non-verbally shouing "finally someone else sees it now I feel so vindicated I am fed up with this shithole"
but from the few clips I see I always like it when he's real nice to the waitstaff and talking about some of the problem and you can just see the waiter standing there non-verbally shouing "finally someone else sees it now I feel so vindicated I am fed up with this shithole"
that part is good
Ya if you are a good hard worker and he notices , the surrounding block will then know within minutes
A Gordon Ramsey moment I loved was an episode of Kitchen Nightmares when he found out that the owner stole all the waitstaffs tips and just started walking up to customers all "Tipping five dollars huh? You know that doesn't go to her right? The store owner takes it all just fyi".
This lucky penny is bullshit.
Hearthstone - Webber #1330
3DS: 0920-3235-4071
+11
Metzger MeisterIt Gets Worsebefore it gets any better.Registered Userregular
edited February 2019
oh my god the crowd shot
EDIT: INJUSTICE! A GRAVE INJUSTICE HAS BEEN DEALT AGAINST THE PRIMARY TEAM AND I FOR ONE WILL NOT STAND QUIETLY BY
Metzger Meister on
0
David_TA fashion yes-man is no good to me.Copenhagen, DenmarkRegistered Userregular
Just in case anyone was rightfully concerned about the lack of O'rangers, don't worry. https://www.youtube.com/watch?v=ssIYDJRGDeU
They're prequalified along with the hosts Oceanics, the Midnight Wisps and the Savage Speeders.
Posts
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
EVERYBODY WANTS TO SIT IN THE BIG CHAIR, MEG!
god damn that's beautiful
His show 'The F Word' is usually quite good. Far more laid back than his US stuff, and way more tongue in cheek in terms of how it plays with his shouty persona.
Not a particularly exciting clip, but 3 minutes of Ramsay actually smiling (and Jonathan Ross being mildly creepy):
YouTube are salty after the rewind.
They did! Although it wasn't in collaboration with PA
Tumblr | Twitter PSN: misterdapper Av by Satellite_09
That would take a lot more time to spam though. Also cant the video creator instigate a comment approval proccess?
that's a lot of work though
Want a preview of what they think of it?
She's 36 now.
I've found a video of a speedrunner / streamer playing the original Professor Layton.
We're on puzzle 4.
It's gonna be a HELL of a trip.
This starts out a lot more amazing than I expected
UsedPizza is a champion, his Zelda OoT Randomizer Races are always a delight too.
Here's a 38-player co-operative Ocarina of Time randomized race. You start with a random medallion along with access to the Temple of Time, all cutscenes are skipped. Every item, rupee, heart container, shop item, medallion, and ocarina song (along with random ice traps from chests) are randomized. All items you pick up are randomly assigned a player in such a way that everyone, working together, will be able to beat the game by getting each other's items. It's actually incredible that this 20-year-old game can be turned into an online multiplayer scavenger hunt.
One's used by the algorithms that surface content to people and the other isn't.
Exactly, yeah, I just didn't want to bog the post down too much. There's tons and tons of options for the program that makes the randomizer, you have to basically create a whole unique ROM of the game every time. You can have all the keys in the game completely randomized and thrown into the item pool, randomize all the tunic colors, put the skulltula tokens in the loot pool, turn off the logic that stops you from being able to lock your progress, skip the Ganondorf trials, etc. It's nuts.
I don't think I can link it here since technically it makes ROMs of the game, though.
I'm 3-4 hours through watching that.
SpikeVegeta is a treasure.
Also, I'm disappointed no one posted this yet.
Edit: Goddamn the music got under my skin and took me back YEARS. Like.. I think I might own a couple other of the Professor Layton games that I never finished. I remember the plot and most of the puzzle solutions I've seen so far in the playthrough. But there's something relaxing, and yet terrifying, about the music.
but from the few clips I see I always like it when he's real nice to the waitstaff and talking about some of the problem and you can just see the waiter standing there non-verbally shouing "finally someone else sees it now I feel so vindicated I am fed up with this shithole"
that part is good
Steam // Secret Satan
Ya if you are a good hard worker and he notices , the surrounding block will then know within minutes
This will be here until I receive an apology or Weedlordvegeta get any consequences for being a bully
Hearthstone - Webber #1330
3DS: 0920-3235-4071
EDIT: INJUSTICE! A GRAVE INJUSTICE HAS BEEN DEALT AGAINST THE PRIMARY TEAM AND I FOR ONE WILL NOT STAND QUIETLY BY
They're prequalified along with the hosts Oceanics, the Midnight Wisps and the Savage Speeders.