Magic The Gathering. The CCG that started it all. Now in a format like hearthstone, and other less forms of CCG.
It's currently in open beta and you no longer need to wait for a key! Simply download the client here and register
https://magic.wizards.com/en/mtgarena
If You're new to Magic check out the second post for some tips!
Open beta is live!
Use code PlayRavnica for 3 free packs!
Announcement trailer
https://youtu.be/tpOySUK3Vdc [/b]
So what is it?
It's Magic the Gathering as we all know and love and in a free to play format. You get daily quests for gold (the free currency), which you can use to play in constructed events, and draft events. The current currencies are Gold that you get from quests, and Gems you get from certain events and can purchase. Packs are purchasable with gold and gems, and the various limited formats and quick draft/constructed.
Current events always available events
Currently they are running a free singleton event to celebrate the open beta, and the first sealed event to my knowledge with Guilds of Ravnica. For 2000 gems you get 6 15 card packs to build a deck with, and get 3 normal arena boosters no matter how many games you win.
They've changed up the modes but the closed beta events were
Free Play
Quick Constructed - Gold/gem fee with gold rewards
Competitive Constructed - Gold/gem fee with gold rewars
Quick Draft - Gold/Gem fee with Gem rewards
Competitive Draft - Gem fee with Gem rewards
And then they have rotating modes on top of it with a gold fee usually.
Differences From Magic Paper / MTGO
One big thing is boosters. If you purchase a pack, they are 8 card packs. There are wildcards you can draw in the packs that let you craft any card, and each pack moves you closer to guaranteed Rare and Mythic Rare wildcars. There is no dusting system, you get wildcards through various means and they are currently trying to figure out what to do with 5th copies of cards. Currently you get progress towards "The vault" which you open up and get a bunch of wildcards at once. They feel this is unrewarding at the moment and are looking to change it.
Drafts however you get full 14 card boosters, even with a land slot. There is no foils though. Also, you draft against AI pods, that use data from MTGA and MTGO to calculate how the AI drafts, and then you play until a set amount of losses, much like hearthstone, that varies on the Quick or Competitive draft. QD is Bo1, while CD, is B03 with sideboarding.
Useful tools
This section is for add ons. I know of one I can recommend that has been featred on the official forums. Has deck export/import functions, and most importantly (at least to me) gives you a link where you can go through all your draft picks pick by pick.
https://mtgatool.com/
Here's a sample of the tool with a draft I went 6-3 with
https://mtgatool.com/draft/802ab61c-71c3-4e49-8f36-ea09f0bbe665So that's it in a nutshell
They plan on having the same release dates as paper, and parity with paper. They are not sure on legacy formats and such.
There's more to add, and I need to edit this I'm sure. Any tips let me know. I'm not great at magic just dabbled over the 37 years of my life off and on and love the game. Hated the price and could never play paper. This F2P game has me hooked.
And it's Free!!!!
The next post contains some helpful tips from forum members new to magic.
Posts
Combat
@feral made these handy diagrams that explain how damage works and the different types of damage and the combat steps
An in depth write-up written up by @Surfpossum
Differences between Hearthstone and Magic for a new Player
Copied from https://www.reddit.com/r/MagicArena/comments/862vee/hearthstone_players_guide_for_magic_the_gathering/
Muldrotha does seem great, but for some reason my brain refuses to see her as anything but a Commander.
If I make a blue-green deck there will almost certainly be a black splash for her tho.
If you want your Lands to not be the Ixalan ones, there's a way to use Basic Land cards from any standard legal set!
Step 1: Search the land type in the search box ie. island
Step 2: Open the filter menu and click "reset"
Step 3: ta-daaaa, all the sets' basic lands are at your disposal. you can click one to add it to your deck! You can even have multiple different basic lands of one type!
Now you, too, can be the envy of your peers!
(Warning: Does not work in Limited formats)
Check out my site, the Bismuth Heart | My Twitter
Yeah, they say they're working on the details, and there are a lot, but "you get nothing at all from draft except rares you dont have" is quite the detail.
For those that dont draft a lot, you will get playsets of the good commons, and really uncommons, super fast, and will want to keep taking them in future drafts because, yeah, they're good.
If the solution is just "you dont open fifth copies" that literally doesn't work at all for draft.
They could maybe have two systems in place?
one for boosters and one for drafts/sealed events?
Check out my site, the Bismuth Heart | My Twitter
Or.. draft only, and nothing above rare on Bo1 ladder.
If you're not having fun, you don't have to keep playing.
No, no.
Eventually this wall will yeild to my forehead.
Everybody wins!
If they do the no 5th copies thing though with in game card rewards, they might have to tone those down at some point.
I have had I think SIX different games that were won purely on the backs of Ritual of Soot. So many fuckin weeny decks out there tryin to make name for themselves.
And a number of those games I went down to one life before I got the nut draw and topdecked a ritual.
On the flipside, I played against the most annoying standard deck I have ever seen. It was like, 90% counterspells, removal, and card draw and then like, two fuckin Drakes that get get +1/+0 per instant/sorcery in your GY or exile and two planeswalkers. And because i had a sanety thef out I tried to cast three of those things myself and he counterspelled every fuckin one.
It was like, a 20 minute single round arena match and I ended up losing anyway for my troubles.
Fuck stall decks.
Love sinister thievin
Enchant enemy creature for 1B, when it dies get to steal its power in cards.
If you do Bo1 constructed events look at the tournament lists for golgari and think, 'what would they sideboard in against mono-red or white weeny', then main deck that shit. See all those wildgrowth walkers and that golden demise the pros put in their sideboard? Main deck that shit.
Any ETA on the 5th card problem? I've been making about 2-3% vault progress each day recently and am at 39% right now grinding out events all day. My fear is that I get to like 99% vault progress right as they change the system. Not that I could really complain because a new system is going to greatly benefit me anyway.
I bet they do something about the massive amount of card rewards they give out when they fix the 5th card issue. They simply have to. Even somewhat casual players are going to run around with full sets of cards without spending money. I bet that's the hold up. The community seems to undervalue the in game card rewards, it isn't immediately obvious at least, and taking a step back from those won't go over well.
The tentative timeframe for changes is Q1 2019.
(Despite my relaying of this info, I must note that I personally believe developers should never tell players anything.)
I am extremely underwhelmed. The way people were talking about it I thought it must be a significant thing.
Right now the vault gives you the amount of wildcards you'd get from about opening 12 packs.
The ratio in other games is much much higher. In hearthstone it's 1:4, and you don't actually need to have a playset of a card before you trade it in for other stuff.
If you grind out constructed events at 50% win rate, you'll reach a point where you'll be opening the vault about 10 times a year as a F2P player. I think that makes up about 25% of your expected wildcards a year. But considering most people are still trying to piece together a functioning deck, it isn't too hard to blow that 50% win rate out the water.
But event rewards are extremely generous with free cards.
I'm much more sympathetic to the 5 of issue where people need to craft lands but don't want to commit because extra copies poof into nothingness.
I dont know what game y'all are playing. I have done like 8 constructed events and got 1 crappy mythic and a bunch of crappy rares. 1/run maybe if you are constantly getting 7 wins...
Each uncommon has a 10% chance of being a rare instead and a 5% chance of being a mythic. The rares have a 33% chance. A 6-7 wins you over 70% chance to get a mythic.
The above is at a 50% win rate. At 50% win rate you are turning 90 gold into 0.29 mythic rares, 0.58 rares, and 2.13 uncommons. If you can achieve a 50% win rate, and the match making does its best to make this possible, you should never ever ever do free play ladder over constructed events.
When I was playing paper doing a draft at a store would be, like, a whole event that friends and I would often plan weeks in advance.
I wouldn't be surprised if the rate at which you get stuff is toned down, but I do hope that drafting remains as accessible as it is now.
lol wth? I do pretty well in CE and I maybe make 20k a week. To be fair, I'm not taking mono-U to CE though lol. It takes me all morning to do 3 runs.
I may play too many drafts.
How in the world do you have 100k gold though, I spend that shit on drafts immediately
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I just log in, do my 750 quest in casual, then queue aggro in constructed bo1 until my 15 wins are done.
I've got a couple top tier decks, some with crossover (Rakdos and Mono-R Burn), but I'll maybe do one competitive constructive event per day, tops? I did nothing yesterday, though.
3DS FCode: 1993-7512-8991