Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Just ran into a guy playing Izzet Drakes and a Sarkhan. I think he thought drakes were dragons because he +1'd for dragon mana, sat there for a bit, then conceded.
Just ran into a guy playing Izzet Drakes and a Sarkhan. I think he thought drakes were dragons because he +1'd for dragon mana, sat there for a bit, then conceded.
SAME THING HAPPENED TO ME.... but with the sorcery that comes back to your hand before i got to play Sarkhan.
tezzeret, one with the machine, skilled animator, scholar of stars, trusty packbeast, etc.
"cool," i think to myself. "let's see what artifacts i have!"
two artifacts, millstone and marauder's axe.
For anyone who wants to feel better about themselves:
Game one of QD in a Dimir mirror. Opponent has early beats and I'm trying to surveil into answers. I manage to stabilize at two (2) life. Eventually I start landing threats of my own and bounce/campaign away their board. I'm maybe two turns away from winning if nothing goes wrong and think "I could play another threat, or I can draw more cards..."
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I would definitely say that anyone starting off should avoid trying to do three colour for a while in draft. Get comfortable, feel like you have your feet under you, then start experimenting.
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Lord Palingtonhe.him.hisHistory-loving pal!Registered Userregular
My very first sweaty tryhard deck was a Wild Mongrel madness deck, except I insisted on it being GU for reasons so it was never all that great [e: wait a minute, UG was good. Maybe I just never got the right cards]. I only had one friend interested in competitive play, and he had a Goblin deck and boy howdy we played that matchup a lot.
Then he got a playset of Goblin Piledrivers and that was pretty much the end of my janky mongrels standing a chance.
But they were good dogs. I think I still have that deck somewhere.
Load up the game, go into my first quick play match
No lands in starting hand, mull to 6.
No lands in starting hand. Mull to 5.
No lands in starting hand. Mull to 4.
4 lands in starting hand.
Concede because fuck it.
Go into second game.
1 land in starting hand, mull to 6.
No lands in starting hand. Mull to 5.
4 lands in starting hand. Concede because now angry.
Why does this game not want me to play it?
THIS IS QUICK PLAY
EACH OF THOSE HANDS WERE THE BEST OF TWO DRAWS
I literally don't think the game can give you a zero land hand unless you're running like, sub-20 lands. I have never gotten no lands in my first hand in Bo1.
I ate an engineer
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Shit like this is why I love the thef of sanety deck.
Turn 4 and he just goes "Fuckin nope"
And the next game I had 3 Nightveil predators on board and he just kept milling his deck to see if he could find something. then conceded.
Humor can be dissected as a frog can, but dies in the process.
I literally don't think the game can give you a zero land hand unless you're running like, sub-20 lands. I have never gotten no lands in my first hand in Bo1.
It certainly can. I have gotten zero lands hand every now and then on my 22-land boros.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I literally don't think the game can give you a zero land hand unless you're running like, sub-20 lands. I have never gotten no lands in my first hand in Bo1.
It's happened to me before, though I dunno if it was before or after mulliganing.
Humor can be dissected as a frog can, but dies in the process.
It's happened to me a lot, but 22 land isn't that low. It's the recommended number of lands for a low curve deck like mine.
The deck I'm running is based on one that won a big tournament. (same mana curve and land ratio definitely, it's identical)
I don't think this issue would be any better if I were running 24 land instead of 22. The odds of these draws happening in the deck, as it is built right now, are astronomical.
I literally don't think the game can give you a zero land hand unless you're running like, sub-20 lands. I have never gotten no lands in my first hand in Bo1.
I didn't take screenshots but I did take it down in my notes, it was literally exactly as described.
I'm cursed, not in MTGA but in general, rng hates me. I've kept track of the entire party's die rolls in a spreadsheet for a dnd game I'm in, and over 14 sessions everyone except me mostly averages out. The best I've ever done was 0.504 on a 0-1 scale, and my average over the course of the campaign is like 0.35 (which is ~7 on a d20)
Also keep in mind this is online so I'm not throwing a die incorrectly or something. Though there was one night in dnd a long time ago where I threw just over 40 d20's and got over 10 zero times (I was also logging my die rolls at that point because I felt like I was rolling way below average, and decided to prove myself wrong by logging it and showing myself I was just remembering the negatives. It did not prove me wrong though), which is approximately one in one trillion odds.
Plus assorted other minor misfortunes, but those are the big ones I can point to and ask "why tho"
I had my first 7 wins in the competitive event with Izzet Drakes!
It turns out that it's easy to win when you draw great opening hands and can do things like Goblin Electromancer on turn 2 and then throw out 3 discounted spells to reanimate 2+ phoenixes on turn 3. My deck also always managed to give me the mana I needed through it helps that it runs 16 cheap filtering spells to either get you land or discard excess land and the curve tops out at 4. Lest anyone think this is a common occurrence, my last 3 runs were 2-3, 4-3 and 1-3 so this deck certainly can get run over or stall out against control.
Battlenet ID: NullPointer
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
Help I swerved into black in pack 3 due to Doom Whisperer and now I don't know if I'm even running it.
Not shown: Garrison Sergeant, Gateway Plaza, and Gravitic Punch.
Doom Whisperer is good, but not good splashable and not good enough to force a color pair you're not in. Especially because both WB and BR aren't supported archetypes, so you get minimal benefit from the surveil and couldn't have found any duals that helped you out.
Load up the game, go into my first quick play match
No lands in starting hand, mull to 6.
No lands in starting hand. Mull to 5.
No lands in starting hand. Mull to 4.
4 lands in starting hand.
Concede because fuck it.
Go into second game.
1 land in starting hand, mull to 6.
No lands in starting hand. Mull to 5.
4 lands in starting hand. Concede because now angry.
Why does this game not want me to play it?
THIS IS QUICK PLAY
EACH OF THOSE HANDS WERE THE BEST OF TWO DRAWS
It's funny to watch streamers get salty every other game about mana screw/flood. You aren't alone and there is nothing you can do about it.
On the plus side, it happens to your opponents too. I am facing a merfolk deck right now where the player has 3 forests and hasn't played anything in 3 turns while i beat him down.
He did get to play an island on turn 6 and played exactly 2 champs the entire game while I beat on his face.
Also, I just got a hand with zero lands and ended up muliganing down to 5 cards 1 land.
furbat on
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
edited November 2018
Well that went about as poorly as it possibly could have.
1-3, and the deck actually felt pretty decent but the last two games were just extremely disheartening. Played against a Dimir deck who stabilized at 7 life and then drew 4 counterspells to keep me from getting the last little bit of damage through. Then some GWB deck that I didn't get to see much of because I played Torch Courier followed by Sworn Companions into Mephitic Vapors, which they then followed up with Kraul Foragers and Vigorspore Wurm on turns 4 and 5 while I stared sadly at my pair of Lightning Strikes.
The one win that I did get was pretty great, tho. Courier into Sworn Companions plus Haazda Marshal, then a Maniacal Rage on the Marshal. So many soldier tokens.
Doom Whisperer is good, but not good splashable and not good enough to force a color pair you're not in. Especially because both WB and BR aren't supported archetypes, so you get minimal benefit from the surveil and couldn't have found any duals that helped you out.
Yeah, I haven't drafted enough to get a feel for when it's too late to try and replace one of your colors, but it definitely felt too late there. My wishful thinking was mostly that a 6/6 flying trample for 5 has won games basically every time I've seen it played against me, never mind the surveil, but alack and alas.
If anybody wants to actually take a look and provide helpful criticisms of the drafting process/games, please feel free.
I literally don't think the game can give you a zero land hand unless you're running like, sub-20 lands. I have never gotten no lands in my first hand in Bo1.
I got 1 land/0 lands/0 lands in successive mull hands with a 24 land deck, it's definitely possible.
I literally don't think the game can give you a zero land hand unless you're running like, sub-20 lands. I have never gotten no lands in my first hand in Bo1.
I got 1 land/0 lands/0 lands in successive mull hands with a 24 land deck, it's definitely possible.
First hand, I should have specified. With the Bo1 hand assignment thing, I've never gotten 0 land 7s in my decks (24 or more lands, granted)
I ate an engineer
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
edited November 2018
omg this pile of trash is 2-0 right now.
(not shown: a Gateway Plaza)
Yes, I took Etrata when I was in Selesnya colors, and yes I have lived the dream of playing Etrata turn 4, attacking turn 5, and then drawing and playing Etrata turn 6. They lost before I could find Etrata the second time, tho.
With Urban Utopia and Dimir locket I guess you're not terribly hard up for color fixing but I woulda like, windmill slammed circuitious route or district guide if I was gonna draft like that.
As it stands I almost feel like you're more likely to be color screwed trying to play Loxodon Restorer and would cut it down to a pure white splash for the Luminous Bonds and maybe Sworn Companions, if you have some other playable cards to toss in there.
I ate an engineer
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SurfpossumA nonentitytrying to preserve the anonymity he so richly deserves.Registered Userregular
With Urban Utopia and Dimir locket I guess you're not terribly hard up for color fixing but I woulda like, windmill slammed circuitious route or district guide if I was gonna draft like that.
As it stands I almost feel like you're more likely to be color screwed trying to play Loxodon Restorer and would cut it down to a pure white splash for the Luminous Bonds and maybe Sworn Companions, if you have some other playable cards to toss in there.
Yeah, I didn't see any of those once I went into this bizarre 3 color plus splash thing but I think out of my 4 games so far I have literally never had a turn when I didn't have the right colors for what I wanted.
Making up for my horrible run this morning, I suppose.
Yes, I took Etrata when I was in Selesnya colors, and yes I have lived the dream of playing Etrata turn 4, attacking turn 5, and then drawing and playing Etrata turn 6. They lost before I could find Etrata the second time, tho.
e: 3-0 now. What is happening.
e2: 4-0. Is this thing unstoppable???
Holy moly, 5-0. This last game was against a Boros deck, and at one point they were above 50 while I was down to 9. And yet it just can't lose!
I took milski's advice and cut the Loxodon for another Vigorspore Wurm, and having both of those bad boys out definitely led to me eventually winning.
e: 5-1, now. A fairly ridonkulous Selesnya deck that happened to have double Prey Upons to keep getting value out of a pacified Rosemane Centaur, followed up by a Find to undo all my hard work. Managed to put up a hell of a fight all things considered, with Etrata removing things like Conclave Cavalier. But couldn't quite stabilize.
e2: 6-2. Ran into a Boros deck that had Justice Strike when I was *this* close to casting Bounty of Might for the win. The next game I mulled to 6 and kept five lands and a Child of Night. My opponent mulled to 4 and conceded on the same turn.
e3: aaaaaand 7-2. Perhaps the best draft deck ever?
Man every time I muligan I end up with a worse hand, and then end up at 5 cards with 1 land.
If you guys aren't playing in constructed events, you need to. Even on my bad days I'm breaking even. Be prepared for some salt when the RNG fairy deals you a heaping pile of land screw.
furbat on
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KayWhat we need...Is a little bit of PANIC.Registered Userregular
Posts
Because he's a 2/2 for one, and that's very good!
Those three look like super bad dogs. the kind that do a spook.
No, i mean actual good good boys.
Check out my site, the Bismuth Heart | My Twitter
They're good dogs, bront.
I was in selesnya, and opened a p3p1 Nullhide Ferox.
I did not get to play it in my 3-3 run.
Whoa. Slow down there, deck.
SAME THING HAPPENED TO ME.... but with the sorcery that comes back to your hand before i got to play Sarkhan.
Racism. It's also for Dragons.
Check out my site, the Bismuth Heart | My Twitter
i'm sorry but mean dogs that try to bite me = bad dogs.
Nice fluffy dogs that cuddle = good dogs.
Check out my site, the Bismuth Heart | My Twitter
tezzeret, one with the machine, skilled animator, scholar of stars, trusty packbeast, etc.
"cool," i think to myself. "let's see what artifacts i have!"
two artifacts, millstone and marauder's axe.
UG ramp/draw it is...
Game one of QD in a Dimir mirror. Opponent has early beats and I'm trying to surveil into answers. I manage to stabilize at two (2) life. Eventually I start landing threats of my own and bounce/campaign away their board. I'm maybe two turns away from winning if nothing goes wrong and think "I could play another threat, or I can draw more cards..."
*casts Notion Rain*
please, save me from spending my wildcards on steel leaf champions
splash some? Yes. have 1 main color and two side-colors? Spreads too thin.
Check out my site, the Bismuth Heart | My Twitter
Really, it depend on o mana fixing
True... But i rarely think to get proper mana fixing.
Check out my site, the Bismuth Heart | My Twitter
Speaking of dogs in the game:
https://scryfall.com/card/gs1/T1/mowu-mowu
It's double sided!
Then he got a playset of Goblin Piledrivers and that was pretty much the end of my janky mongrels standing a chance.
But they were good dogs. I think I still have that deck somewhere.
Load up the game, go into my first quick play match
No lands in starting hand, mull to 6.
No lands in starting hand. Mull to 5.
No lands in starting hand. Mull to 4.
4 lands in starting hand.
Concede because fuck it.
Go into second game.
1 land in starting hand, mull to 6.
No lands in starting hand. Mull to 5.
4 lands in starting hand. Concede because now angry.
Why does this game not want me to play it?
THIS IS QUICK PLAY
EACH OF THOSE HANDS WERE THE BEST OF TWO DRAWS
Shit like this is why I love the thef of sanety deck.
Turn 4 and he just goes "Fuckin nope"
And the next game I had 3 Nightveil predators on board and he just kept milling his deck to see if he could find something. then conceded.
It certainly can. I have gotten zero lands hand every now and then on my 22-land boros.
It's happened to me before, though I dunno if it was before or after mulliganing.
It's happened to me a lot, but 22 land isn't that low. It's the recommended number of lands for a low curve deck like mine.
The deck I'm running is based on one that won a big tournament. (same mana curve and land ratio definitely, it's identical)
I don't think this issue would be any better if I were running 24 land instead of 22. The odds of these draws happening in the deck, as it is built right now, are astronomical.
I didn't take screenshots but I did take it down in my notes, it was literally exactly as described.
I'm cursed, not in MTGA but in general, rng hates me. I've kept track of the entire party's die rolls in a spreadsheet for a dnd game I'm in, and over 14 sessions everyone except me mostly averages out. The best I've ever done was 0.504 on a 0-1 scale, and my average over the course of the campaign is like 0.35 (which is ~7 on a d20)
Also keep in mind this is online so I'm not throwing a die incorrectly or something. Though there was one night in dnd a long time ago where I threw just over 40 d20's and got over 10 zero times (I was also logging my die rolls at that point because I felt like I was rolling way below average, and decided to prove myself wrong by logging it and showing myself I was just remembering the negatives. It did not prove me wrong though), which is approximately one in one trillion odds.
Plus assorted other minor misfortunes, but those are the big ones I can point to and ask "why tho"
It turns out that it's easy to win when you draw great opening hands and can do things like Goblin Electromancer on turn 2 and then throw out 3 discounted spells to reanimate 2+ phoenixes on turn 3. My deck also always managed to give me the mana I needed through it helps that it runs 16 cheap filtering spells to either get you land or discard excess land and the curve tops out at 4. Lest anyone think this is a common occurrence, my last 3 runs were 2-3, 4-3 and 1-3 so this deck certainly can get run over or stall out against control.
Not shown: Garrison Sergeant, Gateway Plaza, and Gravitic Punch.
Original plan was Izzet but then that dried up.
It's funny to watch streamers get salty every other game about mana screw/flood. You aren't alone and there is nothing you can do about it.
On the plus side, it happens to your opponents too. I am facing a merfolk deck right now where the player has 3 forests and hasn't played anything in 3 turns while i beat him down.
He did get to play an island on turn 6 and played exactly 2 champs the entire game while I beat on his face.
Also, I just got a hand with zero lands and ended up muliganing down to 5 cards 1 land.
1-3, and the deck actually felt pretty decent but the last two games were just extremely disheartening. Played against a Dimir deck who stabilized at 7 life and then drew 4 counterspells to keep me from getting the last little bit of damage through. Then some GWB deck that I didn't get to see much of because I played Torch Courier followed by Sworn Companions into Mephitic Vapors, which they then followed up with Kraul Foragers and Vigorspore Wurm on turns 4 and 5 while I stared sadly at my pair of Lightning Strikes.
The one win that I did get was pretty great, tho. Courier into Sworn Companions plus Haazda Marshal, then a Maniacal Rage on the Marshal. So many soldier tokens.
Yeah, I haven't drafted enough to get a feel for when it's too late to try and replace one of your colors, but it definitely felt too late there. My wishful thinking was mostly that a 6/6 flying trample for 5 has won games basically every time I've seen it played against me, never mind the surveil, but alack and alas.
If anybody wants to actually take a look and provide helpful criticisms of the drafting process/games, please feel free.
I got 1 land/0 lands/0 lands in successive mull hands with a 24 land deck, it's definitely possible.
First hand, I should have specified. With the Bo1 hand assignment thing, I've never gotten 0 land 7s in my decks (24 or more lands, granted)
(not shown: a Gateway Plaza)
Yes, I took Etrata when I was in Selesnya colors, and yes I have lived the dream of playing Etrata turn 4, attacking turn 5, and then drawing and playing Etrata turn 6. They lost before I could find Etrata the second time, tho.
e: 3-0 now. What is happening.
e2: 4-0. Is this thing unstoppable???
As it stands I almost feel like you're more likely to be color screwed trying to play Loxodon Restorer and would cut it down to a pure white splash for the Luminous Bonds and maybe Sworn Companions, if you have some other playable cards to toss in there.
Making up for my horrible run this morning, I suppose.
I took milski's advice and cut the Loxodon for another Vigorspore Wurm, and having both of those bad boys out definitely led to me eventually winning.
e: 5-1, now. A fairly ridonkulous Selesnya deck that happened to have double Prey Upons to keep getting value out of a pacified Rosemane Centaur, followed up by a Find to undo all my hard work. Managed to put up a hell of a fight all things considered, with Etrata removing things like Conclave Cavalier. But couldn't quite stabilize.
e2: 6-2. Ran into a Boros deck that had Justice Strike when I was *this* close to casting Bounty of Might for the win. The next game I mulled to 6 and kept five lands and a Child of Night. My opponent mulled to 4 and conceded on the same turn.
e3: aaaaaand 7-2. Perhaps the best draft deck ever?
But Settle seems good.
If you guys aren't playing in constructed events, you need to. Even on my bad days I'm breaking even. Be prepared for some salt when the RNG fairy deals you a heaping pile of land screw.
3DS FCode: 1993-7512-8991