I'm thinking of making my first real deck green/white. I like the deck type. Anyone want to talk me out of it because they think it's an awful use of my wilds?
I'm thinking of making my first real deck green/white. I like the deck type. Anyone want to talk me out of it because they think it's an awful use of my wilds?
Forced Dimir, got rewarded with two mythics. 3-2 so far.
You've only got 16 lands in here, looks like it needs 17. I like everything in here except silent dart, that card seems pretty bad? I guess you're fairly low on removal though.
SniperGuy on
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
All kinds of cards can exile from graveyard. He's specifically talking about exiling spells on the stack so they never reach the yard.
Are we counting Syncopate?
No. I'm talking about cards like Mindbreak Trap, which specifically exiles (multiple) target spells. This would get around uncounterability; "counter a spell, if its countered this way, do X" do not.
I think they could probably print "Exile target spell" at UUU, though it'd be weird since they'd need an environment where they wanted a safety valve on uncounterable cards that wasn't "don't print strong uncounterable cards."
exiles spells from the stack off the top of my head, not sure if anything else does.
Edit: Poking around on scryfall I'm not finding anything else.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Yeah, that was the card I was thinking of. I came across it while I was cleaning up some cards recently.
Humor can be dissected as a frog can, but dies in the process.
I'm thinking of making my first real deck green/white. I like the deck type. Anyone want to talk me out of it because they think it's an awful use of my wilds?
Spell Queller is one of the few things with that effect, though it's obviously more limited (though probably not nearly as limited in Modern Spirits where you can make it near unkillable).
I'm thinking of making my first real deck green/white. I like the deck type. Anyone want to talk me out of it because they think it's an awful use of my wilds?
Speaking of counterspell oddities, the game let's you cast a counterspell even on non-counterable spells. It fizzles, but seems weird considering most of the time if you can't do a thing it won't let's you cast it.
It's "this spell cannot be countered", not "this spell can't be targeted on the stack." You can target indestructible creatures all day with removal; same for uncounterable.
(also counter Niv Mizzet with Ionize to kill somebody. It's priceless!)
There are also spells that let you target shit on the stack and exile them!
The easier interaction that you don't see anymore because they have moved away from regenerate was if someone targeted your creature with a 'destroy' effect and you used a regenerate effect on your creature. It would still get 'destroyed' and then become tapped using up the regenerate.
There are very, very few targeted effects that let you exile spells. The only one I can think of is Mindbreak Trap.
They come up from time to time. Summary Dismissal was very recent.
Targeted is an extremely important word and I use it intentionally.
To protect your own ETB trigger when they respond to it with a kill spell or something? That difference seems pretty edge case.
Forced Dimir, got rewarded with two mythics. 3-2 so far.
You've only got 16 lands in here, looks like it needs 17. I like everything in here except silent dart, that card seems pretty bad? I guess you're fairly low on removal though.
I usually cut a land if I feel I have enough card filtering in the deck, to reduce mana flood. And yeah, I didn't have enough interaction unless I was able to redraw it after a cover-up. Ended 4-3; can't complain since I started at 0-2.
Speaking of counterspell oddities, the game let's you cast a counterspell even on non-counterable spells. It fizzles, but seems weird considering most of the time if you can't do a thing it won't let's you cast it.
It's "this spell cannot be countered", not "this spell can't be targeted on the stack." You can target indestructible creatures all day with removal; same for uncounterable.
(also counter Niv Mizzet with Ionize to kill somebody. It's priceless!)
There are also spells that let you target shit on the stack and exile them!
The easier interaction that you don't see anymore because they have moved away from regenerate was if someone targeted your creature with a 'destroy' effect and you used a regenerate effect on your creature. It would still get 'destroyed' and then become tapped using up the regenerate.
There are very, very few targeted effects that let you exile spells. The only one I can think of is Mindbreak Trap.
They come up from time to time. Summary Dismissal was very recent.
Targeted is an extremely important word and I use it intentionally.
To protect your own ETB trigger when they respond to it with a kill spell or something? That difference seems pretty edge case.
In general, it helps to be precise when talking about MTG. The reason why the adage "reading the card explains the card" holds true is because the rules are actually very well written and consistent, and I feel the reason why a lot of people misunderstand Magic or get confused by rules interactions stems from casually discussing or thinking about Magic in a way that leads to misconceptions. This is especially true with targeting, which is actually what kicked off the chain to begin with! I am not sticking to targeted spells here to make some point about why Summary Dismissal is bad (it isn't), I'm sticking to them because that's what's actually being talked about.
I just had a really lovely game trying the drakes version with mirari conjecture and entrancing melody. I stabilized at 2 life against his curve-out adanto vanguard, benalish marshall stuff. Stayed alive with Murmuring Mystic tokens chumping until I could Mirari, recurring phoenix's the whole time. Then with my Mirari turn, I stole 2 of his creatures, killed the other 2, bounced both his Conclave Tribunals to bring my Mystic and 17/4 drake back, drew 4 cards, and he scooped.
PSN: Broodax- battle.net: broodax#1163
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21stCenturyCall me Pixel, or Pix for short![They/Them]Registered Userregular
dimir deck. Opponent is at 2 LP left. I have 2 Whispering Snitches and a Dimir Spybug at 2/2.
I have a "Sinister Sabotage" in my hand and i hope that the opponent plays something... and when they do, my two thorsty bois kill them.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
Anybody online wanna do some arena friendlies?
They really need to add a fuckin friends' list.
Humor can be dissected as a frog can, but dies in the process.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
The joy of the thef deck.
Stealing my opponent's lethal burn spell and killing them with it.
:rotate:
Humor can be dissected as a frog can, but dies in the process.
I'm thinking of making my first real deck green/white. I like the deck type. Anyone want to talk me out of it because they think it's an awful use of my wilds?
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
ALSO
ALL DAY EVERY DAY RITUAL OF SOOT
FUCK YO VAMPIRE DECK THEY GOT SOOTED
Humor can be dissected as a frog can, but dies in the process.
i thought for sure i'd lost this draft game.
selesnya big beefy bois (my beautiful deck) vs boros goodstuff
opponent has like 4 flying attackers: aurelia, parhelion, roc charger, and their 7/8 vigilant ledev champion (roc charger's buddy).
i have dawn of hope and a ton of little soldiers that can't block flyers. i'm making 2-3 a turn.
also a 2/5 spider, and a grappling sundew that i keep having to spend mana to make indestructible.
it's a game of attrition: they keep attacking with vigilant flyers, reducing my life.
i keep making little mans and praying for something, but i'm down to 6 cards.
i can't think of anything better to do, so i start swinging in for lifegain and some chip damage, to buy me another turn.
they're at 15 life, though.
then i get the lucky topdeck (or, you know, bottom deck at this point). i swing with everyone and their dog.
a few get through, because they don't have 15 creatures to block with.
might of the masses is a really great card sometimes.
the nature of Settle The Wreckage existing in the format means that most aggro decks just accept that sometimes their board will be wiped and play resilient threats beyond that (or try to start so explosively that even if they are wiped they only have to clean up a little more damage)
indestructible also doesn't protect against golden demise which black could be running instead of / in addition to ritual of soot and which will clear most* boards ritual of soot would
(and dodging indestructible is particularly relevant against white aggro to begin with, since they run dauntless bodyguards and adanto vanguards)
I always go "aww yeah" when they lose 4 health to making wotsitcalled that white guy go indestructible in response to me dropping Dead Weight etc on them.
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KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
I always go "aww yeah" when they lose 4 health to making wotsitcalled that white guy go indestructible in response to me dropping Dead Weight etc on them.
That’s the sound I make when they try to Seal Away or Chupacabra my Shanna.
Well I usually beat mirror matches, but when I have 2 lands on turn 6 AGAIN I guess I don't. 3 of the last 5 matches I have played. I think I need to try a weeny deck. I think I'm cursed.
Well I usually beat mirror matches, but when I have 2 lands on turn 6 AGAIN I guess I don't. 3 of the last 5 matches I have played.
It's my fault. I'm sorry. I'm the guy getting all the lands you aren't. I get regularly flooded on 21 land decks. My Selesnya deck largely lives in the 4-5 CMC area and I run 22 lands, and I get flooded far more often than screwed!
Dr. Flamingo49 Gilded Disc Perceives the SunRegistered Userregular
Ahahahhaha just had the funniest match, with my GW Tokens vs Dimir Surveil. Do basically nothing for 5 turns, then draw a Saproling Migration and kick it since they spent all their mana on a Doom Whisperer. Then do nothing, again, for turn 7. Turn 8: watch as they foolishly spend all their mana on The Eldest Reborn then pounce with a March of the Multitudes and win with Flourish.
Hmm, about GW tokens... I get why Pride of Conquerors was one of the first things people dropped out of the deck, since it does nothing without a board presence, but I'd be loath to part with it. People have always underestimated the power of a simple "Your team gets +1/+1," and a mere 4 copies of a 6-mana pump spell aren't enough for me.
Forced Dimir, got rewarded with two mythics. 3-2 so far.
You've only got 16 lands in here, looks like it needs 17. I like everything in here except silent dart, that card seems pretty bad? I guess you're fairly low on removal though.
I usually cut a land if I feel I have enough card filtering in the deck, to reduce mana flood. And yeah, I didn't have enough interaction unless I was able to redraw it after a cover-up. Ended 4-3; can't complain since I started at 0-2.
On the flipside, you have a lot of expensive cards, card draw, and things to do with extra mana. Cutting a land from this deck seems pretty greedy -- if you can reliably get to 4+ mana to cast Muse Drake, Chemister's Insight, and your big Surveil boys, you're never going to flood out in the late game.
indestructible also doesn't protect against golden demise which black could be running instead of / in addition to ritual of soot and which will clear most* boards ritual of soot would
(and dodging indestructible is particularly relevant against white aggro to begin with, since they run dauntless bodyguards and adanto vanguards)
I feel like ritual of soot not in a good place right now, having played against it and with it. Golgari is running 2-3 midnight reapers in every list. Mono white has bodyguards, adanto vanguards, history of benalia that play around it and loxodons that are above it. Turn 4 is too long to wait vs mono-red, same with tempo-U. Most of the drakes are above it.
Settle the wreckage is just so much better.
I think the lack of a solid board clear is why dimir feels weak.
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Forced Dimir, got rewarded with two mythics. 3-2 so far.
Doesn't green/white token lose the second people start running that "bounce all creatures of X type to hand" in sideboard?
Maybe but are people actually running that? What sort of green white are you thinking?
You've only got 16 lands in here, looks like it needs 17. I like everything in here except silent dart, that card seems pretty bad? I guess you're fairly low on removal though.
Are we counting Syncopate?
It was originally about Niv, who can't be countered. Syncopate has to counter a spell before it can exile the card.
No. I'm talking about cards like Mindbreak Trap, which specifically exiles (multiple) target spells. This would get around uncounterability; "counter a spell, if its countered this way, do X" do not.
I think they could probably print "Exile target spell" at UUU, though it'd be weird since they'd need an environment where they wanted a safety valve on uncounterable cards that wasn't "don't print strong uncounterable cards."
Edit: Poking around on scryfall I'm not finding anything else.
oh yeah sure, four History of Benalias and March of the Multitudes, why not just beat your opponent to death with a bar of gold while you're at it?
And with that win and those packs, I have now opened the vault 4 times.
Help I can't stop playing magic. *goes to craft treasure maps*
They're more likely to just run straight board wipes main board. That bounce card isn't very good.
To protect your own ETB trigger when they respond to it with a kill spell or something? That difference seems pretty edge case.
I usually cut a land if I feel I have enough card filtering in the deck, to reduce mana flood. And yeah, I didn't have enough interaction unless I was able to redraw it after a cover-up. Ended 4-3; can't complain since I started at 0-2.
In general, it helps to be precise when talking about MTG. The reason why the adage "reading the card explains the card" holds true is because the rules are actually very well written and consistent, and I feel the reason why a lot of people misunderstand Magic or get confused by rules interactions stems from casually discussing or thinking about Magic in a way that leads to misconceptions. This is especially true with targeting, which is actually what kicked off the chain to begin with! I am not sticking to targeted spells here to make some point about why Summary Dismissal is bad (it isn't), I'm sticking to them because that's what's actually being talked about.
I have a "Sinister Sabotage" in my hand and i hope that the opponent plays something... and when they do, my two thorsty bois kill them.
Felt good.
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They really need to add a fuckin friends' list.
Stealing my opponent's lethal burn spell and killing them with it.
:rotate:
Board clears is a big part of why my GW deck runs Cavaliers. Either you exile them or you haven't actually reduced the problem.
ALL DAY EVERY DAY RITUAL OF SOOT
FUCK YO VAMPIRE DECK THEY GOT SOOTED
selesnya big beefy bois (my beautiful deck) vs boros goodstuff
opponent has like 4 flying attackers: aurelia, parhelion, roc charger, and their 7/8 vigilant ledev champion (roc charger's buddy).
i have dawn of hope and a ton of little soldiers that can't block flyers. i'm making 2-3 a turn.
also a 2/5 spider, and a grappling sundew that i keep having to spend mana to make indestructible.
it's a game of attrition: they keep attacking with vigilant flyers, reducing my life.
i keep making little mans and praying for something, but i'm down to 6 cards.
i can't think of anything better to do, so i start swinging in for lifegain and some chip damage, to buy me another turn.
they're at 15 life, though.
then i get the lucky topdeck (or, you know, bottom deck at this point). i swing with everyone and their dog.
a few get through, because they don't have 15 creatures to block with.
might of the masses is a really great card sometimes.
I don't know if they should be running the 2W +1/0 indestructible army instant.
It feels like they should be running it.
...
I'm running it in a Boros
(and dodging indestructible is particularly relevant against white aggro to begin with, since they run dauntless bodyguards and adanto vanguards)
That’s the sound I make when they try to Seal Away or Chupacabra my Shanna.
It's my fault. I'm sorry. I'm the guy getting all the lands you aren't. I get regularly flooded on 21 land decks. My Selesnya deck largely lives in the 4-5 CMC area and I run 22 lands, and I get flooded far more often than screwed!
Hmm, about GW tokens... I get why Pride of Conquerors was one of the first things people dropped out of the deck, since it does nothing without a board presence, but I'd be loath to part with it. People have always underestimated the power of a simple "Your team gets +1/+1," and a mere 4 copies of a 6-mana pump spell aren't enough for me.
On the flipside, you have a lot of expensive cards, card draw, and things to do with extra mana. Cutting a land from this deck seems pretty greedy -- if you can reliably get to 4+ mana to cast Muse Drake, Chemister's Insight, and your big Surveil boys, you're never going to flood out in the late game.
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Then, during a game i was losing badly, the opponent conceded.
Whew!
Check out my site, the Bismuth Heart | My Twitter
I feel like ritual of soot not in a good place right now, having played against it and with it. Golgari is running 2-3 midnight reapers in every list. Mono white has bodyguards, adanto vanguards, history of benalia that play around it and loxodons that are above it. Turn 4 is too long to wait vs mono-red, same with tempo-U. Most of the drakes are above it.
Settle the wreckage is just so much better.
I think the lack of a solid board clear is why dimir feels weak.
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