Hit 100 on the FO76 scoreboard, that's me done for two days! Also finally got my Secret Service jet pack after four years, immediately launched myself in the air and died on landing. 10/10.
The Marsupial mutation helps quite a bit with this.
Yeah I get why they had those repeating quests but they need to put them in a separate list or something because I was feeling the same way. I'd finish one and he'd give me two more. I wish I could say "not now" and be done with it for a bit. I'll talk to you when I'm done saving the Commonwealth.
Preston's can be especially annoying as sometimes it will be a quest that unlocks a new settlement and those can be useful. The ones with NPCs already living there won't give you their quest without Preston giving it to you first. But often it's just the ones for a settlement you already have.
Repeating/randomly generated quests were the worst thing fallout 4 had and led down the long road to the repetitive content of starfield being so prevalent. I’ll never forgive them! You have games that take like 150 hours just to do all the unique hand crafted content, don’t gum up the experience with sludge filler Bethesda!
Yeah I get why they had those repeating quests but they need to put them in a separate list or something because I was feeling the same way. I'd finish one and he'd give me two more. I wish I could say "not now" and be done with it for a bit. I'll talk to you when I'm done saving the Commonwealth.
Preston's can be especially annoying as sometimes it will be a quest that unlocks a new settlement and those can be useful. The ones with NPCs already living there won't give you their quest without Preston giving it to you first. But often it's just the ones for a settlement you already have.
My frustration today came from having to hoff it all the way to Croup Manor (involving a trip from my then-location in Goodneighbor, back to Sanctuary to drop off/load up, before heading out far East) to solve a mutant kidnapping, told the settlement desperately needed protection when I arrived, finding out Defense was at 100% before I'd even showed up, then having to go hide up on a roof so I don't fail the quest anyway by participating in the fight because a villager accidentally wandered into the way of my all-explosive-ordnance-all-the-time build
Like, you had to drag me back and forth across the Commonwealth to acknowledge my defenses work? You couldn't have just, dinged me the exp for having the foresight to turn a truck stop into Fort Knox and make them self sufficient? C'mon
And on the schedule there's a score weekend coming up, they usually end a season after a score weekend.
I was hoping to hit 150 for the perk points. But at best tomorrow I can get to 146, and since there's no 10k/score challenge post 100, there's literally no way to get higher, as you can't even buy levels anymore, as far as I can tell.
EDIT: I can't even get all the unique rewards without getting to 151 (though this is my fault as I bought a lot of consumables that I absolutely didn't, because I hadn't done the math on tickets, and I won't make that mistake again).
There's no notification in game either.
It's not like there's anything they can do to delay the season, I'm sure it's built into the update, but I don't feel bad about the amount of reasonable anger they're about to get. No one should be threatening or abusive, but this is absolutely a fair thing to voice frustration over. Dumb to sully the update with this.
EDIT2: also double lulz, the only place they've apparently confirmed that the season is ending is on twitter, and twitter is so god damned stupid now that as far as I can tell it's impossible to read new tweets without having an account logged in, and fuck that. No notification in-game, only notify on a fascist man baby's personal ego stroking site. Good call!
EDIT3: Oh I guess they said it on discord. Cool. We're all totally there too. This is dumb and I'm frustrated.
I saw it on Facebook too, for what it's worth.
I'm surprised there's not some sort of in-game timer, but there never has been.
I will make rank 100 *today*, if I do all my dailies, and that's me done, obviously.
Not a timer, no; but there has been, at least for the last half dozen seasons at least, a notice in the news articles when you log into the game, that warns you of the season ending, usually the week before.
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited June 11
It's way too short a notice to affect season 17, but I wonder if we'll see changes in season 18 based on the almost uniformly negative reaction to the new season system.
I think it's kind of ridiculous that you go from 101-149 with zero new rewards, personally. It's kind of why people feel so burned, because a bunch of people are midway through that dry period and won't get to hit 150 where they actually get to buy rewards again.
They really should just unlocked like 1 repeatable thing every 5 levels or so and that would alleviate a lot of the issue. At least you could cash out something for the effort put in.
It's too bad, IMO, that "half-assed" is the phrase that seems to be most commonly used to describe FO4. Like Bethesda just threw all of this stuff in a bucket and pushed it out the door for the player(s) and modders to finish for them.
Well with Starfield they found that you can use even less of their ass and didn't think that modders should waste any time trying to salvage it.
Whoa, hey, whoa, not cool
Bethesda took the time to create at least a half dozen enemy strongholds to attack. Maybe even two dozen if you count every mission in the game.
And they even went through the trouble of ensuring that every single one of those random planetary encounters would be identical to the last one right down to pens being in the exact same place on a desk.
It's too bad, IMO, that "half-assed" is the phrase that seems to be most commonly used to describe FO4. Like Bethesda just threw all of this stuff in a bucket and pushed it out the door for the player(s) and modders to finish for them.
Well with Starfield they found that you can use even less of their ass and didn't think that modders should waste any time trying to salvage it.
Whoa, hey, whoa, not cool
Bethesda took the time to create at least a half dozen enemy strongholds to attack. Maybe even two dozen if you count every mission in the game.
And they even went through the trouble of ensuring that every single one of those random planetary encounters would be identical to the last one right down to pens being in the exact same place on a desk.
This is why it will be a long time before I even reinstall that game. At least every building in the Commonwealth has something different.
It's too bad, IMO, that "half-assed" is the phrase that seems to be most commonly used to describe FO4. Like Bethesda just threw all of this stuff in a bucket and pushed it out the door for the player(s) and modders to finish for them.
Well with Starfield they found that you can use even less of their ass and didn't think that modders should waste any time trying to salvage it.
Whoa, hey, whoa, not cool
Bethesda took the time to create at least a half dozen enemy strongholds to attack. Maybe even two dozen if you count every mission in the game.
And they even went through the trouble of ensuring that every single one of those random planetary encounters would be identical to the last one right down to pens being in the exact same place on a desk.
This is why it will be a long time before I even reinstall that game. At least every building in the Commonwealth has something different.
Frustrations with the reasons or lack thereof you get sent to various locations aside, there were some memorable locations in Fallout 4. Libertalia can be a bit of a pain to navigate, more so for companion AI, but a raider fortress built atop of boats that bob in the water is one of the most memorable raider/bandit hideouts I've dealt with in a game. More so because on of those bastards high up has a Fatman.
MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
Well I can get a reasonably quick solo full clear of Most Sensational Game, gonna have to make a point of trying to grind that out for Union power armor now that it's back tomorrow.
I don't know if it's just from burning out on the infinite grind in mmos, but I have no patience left for the infinite copy paste nonsense in Fallout 4, and seeing as 76 looked to be even more of it with daily homework to do was a big part of what put me off of it. I don't want an infinity game that never stops giving me samey stuff to do over and over, I want a story, with a beginning, middle, and an end. I've never actually got all the way through Fallout 4, the copy paste grind stuff grinds down my interest before I have patience to get through the story. I'm assuming the next mainline Fallout game will also have infinite settlements wanting us to head out to the store to get them milk or whatever, I'm not sure I'll have much desire to play it if it does.
You can really ignore them. Even if you fail them nothing major happens. In Fallout 4 if you're interested in the story you can get all the way to the Institute pretty quickly. From there you have a bunch of different choices on who to join and then get through the game.
Well I can get a reasonably quick solo full clear of Most Sensational Game, gonna have to make a point of trying to grind that out for Union power armor now that it's back tomorrow.
On the one hand I don't have that and it looks cool.
On the other hand I never wear any of the PA I already have, barring Excavator in nuke zones.
You can really ignore them. Even if you fail them nothing major happens. In Fallout 4 if you're interested in the story you can get all the way to the Institute pretty quickly. From there you have a bunch of different choices on who to join and then get through the game.
... all of which suck, IMO, because Bethesda considers that a desirable quality, particularly in this series.
Probably. But they were talking about the copy/paste grind stuff. All of which you can pretty much ignore if you so want. You don't have to do anything with the settlements beyond the first one. You don't have to clear out stuff for the BoS or plant the weathervanes... They're just a way to generate experience and bottle caps if you don't want to do the loot stuff.
Well I can get a reasonably quick solo full clear of Most Sensational Game, gonna have to make a point of trying to grind that out for Union power armor now that it's back tomorrow.
On the one hand I don't have that and it looks cool.
On the other hand I never wear any of the PA I already have, barring Excavator in nuke zones.
I on the other hand am in my X-01 so much I worry about what it smells like in there
Well I can get a reasonably quick solo full clear of Most Sensational Game, gonna have to make a point of trying to grind that out for Union power armor now that it's back tomorrow.
On the one hand I don't have that and it looks cool.
On the other hand I never wear any of the PA I already have, barring Excavator in nuke zones.
I on the other hand am in my X-01 so much I worry about what it smells like in there
I swear I'm levelling up What Rads specifically to see if I can survive in a nuke zone without PA.
Probably. But they were talking about the copy/paste grind stuff. All of which you can pretty much ignore if you so want. You don't have to do anything with the settlements beyond the first one. You don't have to clear out stuff for the BoS or plant the weathervanes... They're just a way to generate experience and bottle caps if you don't want to do the loot stuff.
I know I can just ignore them but the game doesn’t signal “this is pointless busywork” vs “this quest has an actual story tied to it” so it’s hard to know what to avoid on a first pass. Plus one of the infinite fonts of pointless quests is one of your companions, so if you so much as talk to the guy he’ll instantly mark another settlement that needs our help. And those start out as new settlements, new stuff to do. It’s not particularly deep but at least the end result is a new area I get to build up, but then they start mixing in quests to go back to places already cleared out because whatever level of security I installed wasn’t enough or whatever. I appreciate that that stuff appeals to some people, but I’ve finally broken the habit from grinding in WoW for over a decade, so I’d rather a single player game just give me an end point to aim for than stretching some very thin content out to infinity.
Oh no infinite spawning quests masked as actual quests is real bad design. But I'm saying it's entirely possible to ignore them and focus on the main story quests. And the main story is very obvious.
The funny thing is that this problem could easily be solved by having a folder structure for quests. Top notch is main quests, then side quests, maybe companion quests and then finally small missions or whatever they call them.
"The Big Dig" now joining "Battle of the USS Constitution" as "missions that could've been a lot of fun, if the NPCs would ever get the fuck out of the way"
Basically spent three miles tripping over Bobbi and Mel every fifteen odd feet, only to "accidentally" die near the end to a random grenade because these two idiots could not quit standing and stopping in the middle of narrow corridors
The USS Constitution fight I had won, then I tried to reenter the ship and it immediately dropped four high level Scavvers literally on top/all around me so I couldn't move, and died to gunfire in five seconds
I actually had to quit out of a game last night b/c dogmeat was between me and a terminal and the game got stuck on the zooming into the terminal animation, but could never finish. Had to alt-f4 out...
Invading the Vats, I came across more mutants
and robots. None could stand in my way. I had a
mission. I had a goal. I had a really large gun.
It was here that Dogmeat fell, a victim of a
powerful energy forcefield. I miss that dog.
I've had a soft lock in every quest so far that's required a server hop to "fix".
Cool testing.
EDIT: Also, not sure if it's a bug or not, but the Lost simply ignore stealth, straight up. I'm not sure if they're supposed to or if they're trying to nudge people away from commando builds, but it's annoying. There's always been events and such where enemies ignore stealth, but not straight up an entire enemy type.
New Nuke Boss fight is gonna be interesting when the novelty wears off. The entire server was there and we had enough beefy folks that we brute forced it, but I could see it being an issue if people try that too often.
Our German Shepherd (Rest in Peace) would constantly CONSTANTLY attempt to be both behind us and in front of us at all times. As a result he was just constantly in the way.
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The Marsupial mutation helps quite a bit with this.
Preston's can be especially annoying as sometimes it will be a quest that unlocks a new settlement and those can be useful. The ones with NPCs already living there won't give you their quest without Preston giving it to you first. But often it's just the ones for a settlement you already have.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
My frustration today came from having to hoff it all the way to Croup Manor (involving a trip from my then-location in Goodneighbor, back to Sanctuary to drop off/load up, before heading out far East) to solve a mutant kidnapping, told the settlement desperately needed protection when I arrived, finding out Defense was at 100% before I'd even showed up, then having to go hide up on a roof so I don't fail the quest anyway by participating in the fight because a villager accidentally wandered into the way of my all-explosive-ordnance-all-the-time build
Like, you had to drag me back and forth across the Commonwealth to acknowledge my defenses work? You couldn't have just, dinged me the exp for having the foresight to turn a truck stop into Fort Knox and make them self sufficient? C'mon
Not a timer, no; but there has been, at least for the last half dozen seasons at least, a notice in the news articles when you log into the game, that warns you of the season ending, usually the week before.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
I think it's kind of ridiculous that you go from 101-149 with zero new rewards, personally. It's kind of why people feel so burned, because a bunch of people are midway through that dry period and won't get to hit 150 where they actually get to buy rewards again.
Whoa, hey, whoa, not cool
Bethesda took the time to create at least a half dozen enemy strongholds to attack. Maybe even two dozen if you count every mission in the game.
And they even went through the trouble of ensuring that every single one of those random planetary encounters would be identical to the last one right down to pens being in the exact same place on a desk.
This is why it will be a long time before I even reinstall that game. At least every building in the Commonwealth has something different.
Frustrations with the reasons or lack thereof you get sent to various locations aside, there were some memorable locations in Fallout 4. Libertalia can be a bit of a pain to navigate, more so for companion AI, but a raider fortress built atop of boats that bob in the water is one of the most memorable raider/bandit hideouts I've dealt with in a game. More so because on of those bastards high up has a Fatman.
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
On the one hand I don't have that and it looks cool.
On the other hand I never wear any of the PA I already have, barring Excavator in nuke zones.
Goodreads
SF&F Reviews blog
... all of which suck, IMO, because Bethesda considers that a desirable quality, particularly in this series.
I on the other hand am in my X-01 so much I worry about what it smells like in there
I swear I'm levelling up What Rads specifically to see if I can survive in a nuke zone without PA.
Goodreads
SF&F Reviews blog
The only downside being I think it's kind of dumb looking, but hey that's what power armor skins are for I guess
I know I can just ignore them but the game doesn’t signal “this is pointless busywork” vs “this quest has an actual story tied to it” so it’s hard to know what to avoid on a first pass. Plus one of the infinite fonts of pointless quests is one of your companions, so if you so much as talk to the guy he’ll instantly mark another settlement that needs our help. And those start out as new settlements, new stuff to do. It’s not particularly deep but at least the end result is a new area I get to build up, but then they start mixing in quests to go back to places already cleared out because whatever level of security I installed wasn’t enough or whatever. I appreciate that that stuff appeals to some people, but I’ve finally broken the habit from grinding in WoW for over a decade, so I’d rather a single player game just give me an end point to aim for than stretching some very thin content out to infinity.
The funny thing is that this problem could easily be solved by having a folder structure for quests. Top notch is main quests, then side quests, maybe companion quests and then finally small missions or whatever they call them.
Basically spent three miles tripping over Bobbi and Mel every fifteen odd feet, only to "accidentally" die near the end to a random grenade because these two idiots could not quit standing and stopping in the middle of narrow corridors
useful for survival runs when your last save was hours ago ..
https://youtu.be/3cKQIjpTLog?si=ZN5Q8F9EnjRPreCa
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3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Dogmeat is eternal. Dogmeat never learns.
I've had a soft lock in every quest so far that's required a server hop to "fix".
Cool testing.
EDIT: Also, not sure if it's a bug or not, but the Lost simply ignore stealth, straight up. I'm not sure if they're supposed to or if they're trying to nudge people away from commando builds, but it's annoying. There's always been events and such where enemies ignore stealth, but not straight up an entire enemy type.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Hell, the most popular Commando weapon can't even be silenced (Choo choo!)
It doesn't even need to be an over time thing. Just like the biodome in No Mans Sky where you can just do one interaction and harvest the whole room.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
If you focus fire the bots down one by one it takes like twice as long
It always amazes me how perfectly Bethesda programed a German Shepherd
sheep dogs gonna.
(border collies, in particular, will go nuts if you don't give them something (or someone) to herd.)