I'm glad I didn't play at launch because I like the NPCS and more "alive" feeling world, but I could see someone who played initially would definitely also like the feeling of people being back in the world as well.
So just to confirm what I already thought. The blood eagles and cultists weren't there at launch right? It was mainly robos and scorched?
There were signs that there were cultists, notes, outfits, prayers and places of worship but Wastelanders is the first time we actually see them.
Sirialisof the Halite Throne.Registered Userregular
edited May 2020
Floaters are supposedly flatworms exposed to FEV.
Did anyone else do that Mysterious Fragment quest that isnt listed as an actual quest?
Got all the fragments, put them together and entered Mysterious Caves locked pincode door only to find the locked door of Vault 79 and nothing else, was that really it?
Did anyone else do that Mysterious Fragment quest that isnt listed as an actual quest?
Got all the fragments, put them together and entered Mysterious Caves locked pincode door only to find the locked door of Vault 79 and nothing else, was that really it?
From what I understand, this was put in before Wastelanders was released as a teaser.
0
Sirialisof the Halite Throne.Registered Userregular
Did anyone else do that Mysterious Fragment quest that isnt listed as an actual quest?
Got all the fragments, put them together and entered Mysterious Caves locked pincode door only to find the locked door of Vault 79 and nothing else, was that really it?
From what I understand, this was put in before Wastelanders was released as a teaser.
That was my idea at first too but both the “quest” and the unmarked area was “introduced with Wastelanders” according to Fallout Wiki.
I guess they might be wrong because that doesnt make much sense.
Edit: They are wrong, there are reddit posts discussing map fragments from December 2019.
Sirialis on
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
So far I'm kind of disappointed in the Crater Raiders.
I jumped into this ready to spray mace in puppies eyes and eat babies and they actually send you on a quest
to find and protect a baby (more of a brat than a baby but eh) and then act shocked when I was mean to her.
They don't even have a gang name. What the hell are we doing here, people?
I'd say we're more masquerading as The Enclave and scavenging their corpses in the same way you do with the BOS and Responders. The real factions are pretty much dead in Appalachia.
You're not wrong though that that was probably the idea. That players would roleplay among themselves as these factions and fill in the gaps.
I kind of like how in 76 we have the shells of those factions but not the factions themselves. Though I do wonder if like the Scorched will go away at some point replaced by the enclave and BOS or at the very least become just a third faction alongside those guys.
I would like some money because these are artisanal nuggets of wisdom philistine.
I kind of like how in 76 we have the shells of those factions but not the factions themselves.
Its an interesting idea at a glance. In a perfect world, I would have liked to have seen it work but I think it was doomed to fail and Bethesda probably didn't want NPCs at the time since it would make it a longer development process like a usual Bethesda game (unless they introduced them slowly like Wastelanders is starting with). Not totally convinced the game is exactly what they envisioned and that corners weren't cut even if I had a good time with it at launch.
Bethesda assumed players would essentially make the world feel lived in, role playing as raiders and other factions with stuff like open PVP. I don't think there was enough there for players to really invest or become more involved in those roles vs opposing players or together so everybody pretty much just played the same, wanting to do quests, scavenge, etc alone and a lot of players were completely averse to the open world PVP.
Having factions gain territory through events or timed goals or missions, reputation and bonuses would have been pretty cool. Gain rep as a raider by killing other players, killing mutants as an enclave soldier, etc.
Though I do wonder if like the Scorched will go away at some point replaced by the enclave and BOS or at the very least become just a third faction alongside those guys.
They're in kind of an odd place with The Scorched since its an evolving world rather than a one in done story.
They can't just uproot and remove all the Scorched quests and enemy types so they're probably going to remain a permanent fixture until the game gets a final update or something and closes the book on them. With the purely antagonistic factions, they'll have to be treated as something that can be mitigated, not completely destroyed.
Honestly every game I've seen try the "players are the NPCS!" Has Failed and either redid the whole game or just crashed and burned. I really wish game designers would stop trying it.
If they did or could do some form of instancing it would be interesting to see an F76 world evolve. Like as you progress the story you wipe out the scorched from being a big threat, but something else takes their place and now you deal with that. Or like timed events where like death claws roam the land or something. But I don't know if their engine can handle that.
I would like some money because these are artisanal nuggets of wisdom philistine.
Honestly every game I've seen try the "players are the NPCS!" Has Failed and either redid the whole game or just crashed and burned. I really wish game designers would stop trying it.
If they did or could do some form of instancing it would be interesting to see an F76 world evolve. Like as you progress the story you wipe out the scorched from being a big threat, but something else takes their place and now you deal with that. Or like timed events where like death claws roam the land or something. But I don't know if their engine can handle that.
I'd really love to see that.
Don't know how difficult it would be to implement though and it would probably separate the player base abit more.
Honestly every game I've seen try the "players are the NPCS!" Has Failed and either redid the whole game or just crashed and burned. I really wish game designers would stop trying it.
If they did or could do some form of instancing it would be interesting to see an F76 world evolve. Like as you progress the story you wipe out the scorched from being a big threat, but something else takes their place and now you deal with that. Or like timed events where like death claws roam the land or something. But I don't know if their engine can handle that.
I'd really love to see that.
Don't know how difficult it would be to implement though and it would probably separate the player base abit more.
Yeah dividing the player base would be an issue, but at the same point I wish more games would be willing to take big swings and just let things be changed than just create static never changing worlds or just seasonal changes.
I would like some money because these are artisanal nuggets of wisdom philistine.
Finding out the survivor's story was very cool, but the quests were asinine, the set pieces haphazard, and the overall story super clunky.
Here's the secret.
Joshua Graham isn't your companion for Honest Hearts.
You're Joshua Graham's.
You also fight a mutant bear while tripping on drugs so IDK what your standards are for a good quest.
Alright, that one was good too. But all the supply missions and the final assault were zzzz.
The other big deal for me was that the "good" ending for Graham is 1) going through with the self-proclaimed extermination and 2) killing everyone except specifically the known war criminal, which feels like... a lot of nonsense. Rather than it just being like, a counter assault to drive out an invading force, as would be relatively reasonable in that situation. Nah, we need to frame it as extermination, that's fine and doesn't need to be a speech option to confront Graham over.
You could make an argument that sparing the war criminal is how you teach Graham to forgive his own inner war criminal, but I think that's just a bad time all round.
The White Legs are pure garbage, and they get annihilated regardless of what ending you pick. There's also a good moral argument for crushing the White Legs. You don't have to agree, I'm not telling you how to feel about it, but it's presented fairly, and it's probably what the Survivalist would have wanted for his "children".
You're correct that stopping Joshua also stopped him from carrying out a true extermination. Because if you let him kill everyone while they're bound, he reverts back to his Legion self. If you get him to admit he's doing the right thing for the wrong reason, he changes for the better.
Daniel's path also has mixed moral messages in that it's better to let a "pure and nobly savage" tribe potentially die out, and abandon their ancestral home, because he doesn't want to share "civilized" methods of training and self-defense that Joshua freely offers to the Dead Horses.
Also I just like listening to Oxhorn's deep lore dives.
manwiththemachinegun on
+2
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited May 2020
I thought Daniel was kind of a jackass. He wants the tribes to remain pure innocent children that have to rely on the kindness of strangers to save them. He "loves" them becuase they are helpless and needy. He looks down on them essentially.
Joshua actually wants them to be able to protect themselves and stand on their own after he's gone rather than have to flee in terror. The world will never recover with pacifism, the Wasteland would decide the future then and just devour whatever hope was left whole. The world of Fallout needs good men who have to do bad things, thats pretty much the cross they have to bear.
Honestly every game I've seen try the "players are the NPCS!" Has Failed and either redid the whole game or just crashed and burned. I really wish game designers would stop trying it.
If they did or could do some form of instancing it would be interesting to see an F76 world evolve. Like as you progress the story you wipe out the scorched from being a big threat, but something else takes their place and now you deal with that. Or like timed events where like death claws roam the land or something. But I don't know if their engine can handle that.
Because the idea is actually an extremely compelling one. Not just in the practical sense (you don't have to program AI routines), but it also makes the world better realized.
The problem is that gettong people invested into any setting on the scale required is basically impossible.
I've never really messed around much with heavy weapons before in 76 or even FO4 or FO3, but I gotta say - taking a .50 cal MG into an area heavily infested with mole miners was super satisfying. 10/10, delicious, would do again.
the .50 cal's been the most effective weapon I've seen against well, pretty much anything. Even a lot of the problem enemies I have just kinda melt under it.
Like assaultrons, which can fuck right off normally.
M A G I K A Z A M
0
Sirialisof the Halite Throne.Registered Userregular
I found a Medic/Explosive rounds .50 cal MG I saved for a possible Heavy Weapons build.
Plowed through a bunch of story. The glassed cavern was sorta neat, but when I got to the end I didn't feel like I could take on well, two of the fucking things. I grabbed what I had to and ran. Someone wants me to go golfing now, so I'm going there later.
I wound up scrapping a LOT of steel, cloth and some other things. You don't really get shit for it, which feels fucking bad, I'd rather have a mountain of materials, thanks. Selling plans a friend dumped on me has gone ok, I think I'm sitting on 6k or so caps. .308 rifle, lever rifle, shotgun at the moment. Shotgun is fairly useless anymore, without perks to support it. Level 46 now.
I ended up throwing away a good 50 or so missles, they weigh so fucking much. I can't fathom what nimrod thought 400lbs at start was a good limit. Even 800 feels bad. I mean unless you pay.
Chipmunks are like nature's nipple clamps, I guess?
+1
Sirialisof the Halite Throne.Registered Userregular
edited May 2020
Missiles, Mini Nukes and 40mm grenades I just throw away, whoever thought Mini Nukes should weigh 6 lbs in a game where weight capacity is limited must be delusional.
The entire weight system is terrible, a Rifle does not weigh fucking 22 lbs.
Also, if the engine cant handle it, whats up with all these “90% reduction in weight for X type of items” perks?
Yeah the weight of things is off the charts ridiculous. Like honestly it definitely seems like designed around pushing the fall out 1st scrap box because the 800 weight in your regular box is just so so low.
Also the 25% melee serum was on the enclave vendor I checked this morning so yoink. Now I have all the mutations I could want save maybe bird bones?
Preacher on
I would like some money because these are artisanal nuggets of wisdom philistine.
Built the stealth suit last night. Big hit on armor and energy, but I guess it favors my playstyle of sneaking around and popping fools in the head. I went in and did the mission, and had to bail out, go find some grape mentats, beer and a sweet roll and then come back and convince her after my odd meal that she should be a little forgiving. Then I was too dumb to come up with a solution because the beer was -1 int, so the three us stood there awkwardly until the beer wore off and then I was able to finish it up.
Sheesh.
+4
Sirialisof the Halite Throne.Registered Userregular
edited May 2020
At the very least the Stealth Suit is a solid upgrade to having a Hazmat Suit on hand for rad resist.
Its just absurd that people who didnt get it has to get high rank with Foundation and pony up 5650 gold to get something the rest of us got for free, already had a couple of people ask if I could craft it for them but its character bound, you cant even get it on an alt and trade it.
Sirialisof the Halite Throne.Registered Userregular
edited May 2020
For food I have 10 corn crops at my camp, pick up dirty water from river, combine to get boiled water and mix with corn gets you corn soup, gives both food and water when eaten.
Posts
Seriously. Gross floating bullet sponges that make eerie noises.
Did anyone else do that Mysterious Fragment quest that isnt listed as an actual quest?
Got all the fragments, put them together and entered Mysterious Caves locked pincode door only to find the locked door of Vault 79 and nothing else, was that really it?
That was my idea at first too but both the “quest” and the unmarked area was “introduced with Wastelanders” according to Fallout Wiki.
I guess they might be wrong because that doesnt make much sense.
Edit: They are wrong, there are reddit posts discussing map fragments from December 2019.
I jumped into this ready to spray mace in puppies eyes and eat babies and they actually send you on a quest
They don't even have a gang name. What the hell are we doing here, people?
They didn’t want them to be clear cut bad guys. They actually lived in Appalachia previously and have more of a “claim” to it than Foundation
Hopefully when they bring The Enclave (vs BOS) back in a future expansion, that faction will be more overtly ruthless.
You're not wrong though that that was probably the idea. That players would roleplay among themselves as these factions and fill in the gaps.
pleasepaypreacher.net
Bethesda assumed players would essentially make the world feel lived in, role playing as raiders and other factions with stuff like open PVP. I don't think there was enough there for players to really invest or become more involved in those roles vs opposing players or together so everybody pretty much just played the same, wanting to do quests, scavenge, etc alone and a lot of players were completely averse to the open world PVP.
Having factions gain territory through events or timed goals or missions, reputation and bonuses would have been pretty cool. Gain rep as a raider by killing other players, killing mutants as an enclave soldier, etc.
They're in kind of an odd place with The Scorched since its an evolving world rather than a one in done story.
They can't just uproot and remove all the Scorched quests and enemy types so they're probably going to remain a permanent fixture until the game gets a final update or something and closes the book on them. With the purely antagonistic factions, they'll have to be treated as something that can be mitigated, not completely destroyed.
If they did or could do some form of instancing it would be interesting to see an F76 world evolve. Like as you progress the story you wipe out the scorched from being a big threat, but something else takes their place and now you deal with that. Or like timed events where like death claws roam the land or something. But I don't know if their engine can handle that.
pleasepaypreacher.net
Don't know how difficult it would be to implement though and it would probably separate the player base abit more.
Yeah dividing the player base would be an issue, but at the same point I wish more games would be willing to take big swings and just let things be changed than just create static never changing worlds or just seasonal changes.
pleasepaypreacher.net
Here's the secret.
Joshua Graham isn't your companion for Honest Hearts.
You're Joshua Graham's.
You also fight a mutant bear while tripping on drugs so IDK what your standards are for a good quest.
Alright, that one was good too. But all the supply missions and the final assault were zzzz.
The other big deal for me was that the "good" ending for Graham is 1) going through with the self-proclaimed extermination and 2) killing everyone except specifically the known war criminal, which feels like... a lot of nonsense. Rather than it just being like, a counter assault to drive out an invading force, as would be relatively reasonable in that situation. Nah, we need to frame it as extermination, that's fine and doesn't need to be a speech option to confront Graham over.
You could make an argument that sparing the war criminal is how you teach Graham to forgive his own inner war criminal, but I think that's just a bad time all round.
You're correct that stopping Joshua also stopped him from carrying out a true extermination. Because if you let him kill everyone while they're bound, he reverts back to his Legion self. If you get him to admit he's doing the right thing for the wrong reason, he changes for the better.
Daniel's path also has mixed moral messages in that it's better to let a "pure and nobly savage" tribe potentially die out, and abandon their ancestral home, because he doesn't want to share "civilized" methods of training and self-defense that Joshua freely offers to the Dead Horses.
Also I just like listening to Oxhorn's deep lore dives.
Joshua actually wants them to be able to protect themselves and stand on their own after he's gone rather than have to flee in terror. The world will never recover with pacifism, the Wasteland would decide the future then and just devour whatever hope was left whole. The world of Fallout needs good men who have to do bad things, thats pretty much the cross they have to bear.
Because the idea is actually an extremely compelling one. Not just in the practical sense (you don't have to program AI routines), but it also makes the world better realized.
The problem is that gettong people invested into any setting on the scale required is basically impossible.
Like assaultrons, which can fuck right off normally.
I wound up scrapping a LOT of steel, cloth and some other things. You don't really get shit for it, which feels fucking bad, I'd rather have a mountain of materials, thanks. Selling plans a friend dumped on me has gone ok, I think I'm sitting on 6k or so caps. .308 rifle, lever rifle, shotgun at the moment. Shotgun is fairly useless anymore, without perks to support it. Level 46 now.
I ended up throwing away a good 50 or so missles, they weigh so fucking much. I can't fathom what nimrod thought 400lbs at start was a good limit. Even 800 feels bad. I mean unless you pay.
I just squeed myself.
The entire weight system is terrible, a Rifle does not weigh fucking 22 lbs.
Also, if the engine cant handle it, whats up with all these “90% reduction in weight for X type of items” perks?
I still think ammo shouldnt have weight at all.
Also the 25% melee serum was on the enclave vendor I checked this morning so yoink. Now I have all the mutations I could want save maybe bird bones?
pleasepaypreacher.net
Enclave is like 4000 each iirc.
Found a dead Trick or Treater in the woods, he had the plan to craft the skeleton costume on him, huh.
That requires me to find a player vendor selling them naturally.
Yeah and I have starched genes, I already had marsupial and adrenal response.
pleasepaypreacher.net
I can finally use that ultracite power armor that's been in my box for ages.
Its a must if you have a lot of mutations. Makes their negatives trivial.
Sheesh.
Its just absurd that people who didnt get it has to get high rank with Foundation and pony up 5650 gold to get something the rest of us got for free, already had a couple of people ask if I could craft it for them but its character bound, you cant even get it on an alt and trade it.
I bought the grocers back pack upgrade and ye gods its so nice to keep a bunch of meat and shit in my bags. COME TO ME ANIMALS I MUST FEED!
pleasepaypreacher.net
I want Farmable Tiles and the Gauss Shotgun, dont have enough rep for the shotgun yet though.
Yeah but I rarely carry more than just stims with me. Versus food which always seems like I either have too much of, or ran out of...
pleasepaypreacher.net
Embrace your inner canine.
That, or become a cannibal. Then you don't have to carry food at all... just shoot someone. >.>