It also prevents airborne and waterborne diseases, and the light on it is way better than your pipboy.
I got it. It's nice. I'm swimming in so much bullion now that I just don't care. I needed to buy something.
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited August 2020
Got no problems with them nerfing damage formula. This game is desperately in need of massive balance changes, although you could say that about most TES and Fallout games.
i recently booted fo76 up again since about a month after launch. it runs much smoother than at launch on ps4. but man it is such a chore to level. after a week im only lvl 19. stuff like fusion cores are already gone every where i go, and the early weapons SUCK. having npcs is ok but mostly underwhelming. i wanted to give it another go but it just isnt interesting to deal with all the weight crap and finding screws and lead to repair/make ammo. i hope Starfield is more interesting...
I assuming since you're complaining about screws and fusion cores, you're using power armor? That's a pretty hefty upkeep at low level, especially until you get some perks that reduce the cost to build and maintain it, as well as reduce the weight of fusion cores, and extend their duration.
0
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited August 2020
Seems like you can get up to three treasury notes for each primal cuts event taking place every 15 minutes. Didn't catch if I got any notes from the meat cook event itself though yet.
Edit: You get three from the main event.
Between this and Colossal Problem, you guys might want to get your ass on this week and start farming some gold bullion before Meat Week is over and Colossal Problem starts slowing down more.
Zavianuniversal peace sounds better than forever warRegistered Userregular
Running a melee no power armor build has been great for me, hardly any upkeep, and make a decent profit from selling ammo to players. Only downside is when it comes to fighting flying enemies like scorchbeasts. I do hope they allow swappable perk builds eventually
I am so jealous, it's untrue. I have...four spaces to go. Ironically, would be three, but I lost a day of the last double score weekend to The Glitch.
Honestly, don't think I'll make the effort again for one of these, now that I have a baseline of how much effort is involved.
The rewards are nice, don't get me wrong. But doing the daily challenges and the daily quests basically ate my window of gaming time, meaning I never actually played the game. Will rest on my laurels once done with this one, I think, and just ignore any more, unless they revamp how the system structure works.
If, for example, all the dailies were available as weekly goals instead, I'd probably log on, see what there was, see what I felt like doing that day, and do some stuff. But leveraging FOMO by making the goals only completable on a specific day has left a bad taste in my mouth.
Just commemorating that it took me 56 days of Legendary Run madness to finish it.
I am never, ever doing that again. It was way more time consuming than enjoyable.
For now, Dobby is free.
Might finish up the settlers rep, as I'm about a day away from Ally, and cash in some of the T-Notes from Meat Week for the last Secret Service limb I need, but, seriously. Going to go play something else for a while. That burned me out.
Just commemorating that it took me 56 days of Legendary Run madness to finish it.
I am never, ever doing that again. It was way more time consuming than enjoyable.
For now, Dobby is free.
Might finish up the settlers rep, as I'm about a day away from Ally, and cash in some of the T-Notes from Meat Week for the last Secret Service limb I need, but, seriously. Going to go play something else for a while. That burned me out.
Yeah, I actually haven't logged back in since finishing the run last week.
Just commemorating that it took me 56 days of Legendary Run madness to finish it.
I am never, ever doing that again. It was way more time consuming than enjoyable.
For now, Dobby is free.
Might finish up the settlers rep, as I'm about a day away from Ally, and cash in some of the T-Notes from Meat Week for the last Secret Service limb I need, but, seriously. Going to go play something else for a while. That burned me out.
Yeah, I actually haven't logged back in since finishing the run last week.
Neither have I. I mean, my storage drive blew and took my install with it, which probably helped that way. But I haven't wanted to, anyhow.
It feels like scheduling the second of these right after the first might be a...brave move.
I think a lot of people had to take a break after finishing their SCORE. I've logged on about every other night, and mostly just to do my Raider rep...half a bar to finish and get my ammo machine.
But I'm always the optimist, and this sounds good to me:
Additionally, we’re implementing some new Dailies and Weeklies, like Daily Ops themed Challenges, to offer you even more day-to-day variety as you progress through the Season. We’ve also been reading feedback from players who don’t have quite as much time to play each day as they would like. As a result, we’re planning to add some more Weeklies to the Challenge lineup so that players have more flexibility to rank up on their own schedules. Finally, Double S.C.O.R.E. events are also going to make a comeback. There will be several Double S.C.O.R.E. events throughout the Season, and each will offer you the ability to rake in twice as much S.C.O.R.E. from your Daily Challenges for a short time.
I hope that means by just playing the game regularly, you'll feel like you can get through it without completely disrupting the things you really want to do. Hint: Planting 10 corn is NOT what I want to spend my time doing.
I've also haven't played on test, but the folks on the Reddit Discord (who are usually pretty negative) have been rather positive about the OPs. The rewards seem worth the time, and it does encourage people to group up to get the best tier of rewards, which will be nice. I have a few friends still playing, and one of the unintended downsides of the public groups is that we really didn't have to coordinate playing together.
So I said I wasn't doing this season, yet here I am doing dailies. *sigh*
Had this drop. Not sure if it's a good replacement for Final Word. The missing 250% damage reduction while reloading I don't care about, but not having the 50% armor ignore make a noticeable difference on how much damage I do, especially against things like robots.
On the other hand, with the rate of fire this thing has, I sort of never, ever die.
Sim Settlements 2 is a mod for Fallout 4 that asks - what if there was a reason for my character to help rebuild settlements?
In it, you'll meet Jake, who will take you through a story of rebuilding the Commonwealth and battling the forces that would prevent it; which we'll be continuing across a series of large chapter releases after launch.
In addition, it brings dozens of fully voiced NPCs that appear and react to the progress you make rebuilding the Commonwealth, many of whom have quests of their own for you to discover.
Being a sequel, it evolves on the gameplay introduced in the original Sim Settlements- with loads more features and buildings for you to dive in deep, or fully automate, settlement building.
All of this has been coded from the ground up for a faster, more stable, and more expansive Sim Settlements experience
Ok ladies and gents, I come on bended knee seeking advice. My buddy gave me a (steel book yay) copy of 76 that he never even opened. Now while I was uninterested at launch, I have been following the thread and the general consensus seems to be that the game is in a pretty good spot right now. I already made my character, named her Bast, and left the vault. I opted to put my first level up into strength for the extra carry capacity as that seems to be a very big annoying thing still. In the past I have played as some variation on sneaky sniper. Really I just want a very low maintenance build that doesn't require a lot to get going. To be honest I am mainly going to focus on getting the platinum trophy and I don't know if I will play much beyond that. I only have one equip slot for GaaS and Warframe is currently occupying it. So any tips, guides, or pointers for a new player would be appreciated.
Gamertag: KL Retribution
PSN:Furlion
0
Zavianuniversal peace sounds better than forever warRegistered Userregular
Ok ladies and gents, I come on bended knee seeking advice. My buddy gave me a (steel book yay) copy of 76 that he never even opened. Now while I was uninterested at launch, I have been following the thread and the general consensus seems to be that the game is in a pretty good spot right now. I already made my character, named her Bast, and left the vault. I opted to put my first level up into strength for the extra carry capacity as that seems to be a very big annoying thing still. In the past I have played as some variation on sneaky sniper. Really I just want a very low maintenance build that doesn't require a lot to get going. To be honest I am mainly going to focus on getting the platinum trophy and I don't know if I will play much beyond that. I only have one equip slot for GaaS and Warframe is currently occupying it. So any tips, guides, or pointers for a new player would be appreciated.
melee no power armor build is best very low maintenance build as you don't have to worry about ammo or power armor repair/power. I would still get a few ranged perks as there are some situations that kind of require it (turrets, scorched beast, enemies that explode upon death) but focus on melee/strength.
Ok ladies and gents, I come on bended knee seeking advice. My buddy gave me a (steel book yay) copy of 76 that he never even opened. Now while I was uninterested at launch, I have been following the thread and the general consensus seems to be that the game is in a pretty good spot right now. I already made my character, named her Bast, and left the vault. I opted to put my first level up into strength for the extra carry capacity as that seems to be a very big annoying thing still. In the past I have played as some variation on sneaky sniper. Really I just want a very low maintenance build that doesn't require a lot to get going. To be honest I am mainly going to focus on getting the platinum trophy and I don't know if I will play much beyond that. I only have one equip slot for GaaS and Warframe is currently occupying it. So any tips, guides, or pointers for a new player would be appreciated.
melee no power armor build is best very low maintenance build as you don't have to worry about ammo or power armor repair/power. I would still get a few ranged perks as there are some situations that kind of require it (turrets, scorched beast, enemies that explode upon death) but focus on melee/strength.
Yep, smashy-hurty is effective, simple, and fun. And since you're building strength for it, it also helps with the inventory. Relatively perk-light, so you have a lot of wiggle room to supplement it however you want.
Ok ladies and gents, I come on bended knee seeking advice. My buddy gave me a (steel book yay) copy of 76 that he never even opened. Now while I was uninterested at launch, I have been following the thread and the general consensus seems to be that the game is in a pretty good spot right now. I already made my character, named her Bast, and left the vault. I opted to put my first level up into strength for the extra carry capacity as that seems to be a very big annoying thing still. In the past I have played as some variation on sneaky sniper. Really I just want a very low maintenance build that doesn't require a lot to get going. To be honest I am mainly going to focus on getting the platinum trophy and I don't know if I will play much beyond that. I only have one equip slot for GaaS and Warframe is currently occupying it. So any tips, guides, or pointers for a new player would be appreciated.
melee no power armor build is best very low maintenance build as you don't have to worry about ammo or power armor repair/power. I would still get a few ranged perks as there are some situations that kind of require it (turrets, scorched beast, enemies that explode upon death) but focus on melee/strength.
Yep, smashy-hurty is effective, simple, and fun. And since you're building strength for it, it also helps with the inventory. Relatively perk-light, so you have a lot of wiggle room to supplement it however you want.
Thanks! I have never done a heavy melee build in a Bethesda game before so this shall be a first. I assume I want to stack endurance as well for the larger health pool?
Ok so I am level 18 now, put maybe 15 hours into it. I have to say, it is actually really good. I feel like I am playing Fallout 5 honestly. The stash space thing only feels like it will be a concern if I just kept hoarding everything, but that is after it was doubled so it was probably much worse at launch. So far really enjoying me melee build. It is frustrating that they want me to craft my own stuff, but then make it such a pain to get ahold of. Fortunately I lucked up and found someone selling the entire combat armor heavy set with several mods. Soon as I hit 20 I will be set for armor.
I like the season board thing, it feels reasonable. I don't like how awkward the UI is for most of the l social stuff. Joining a group is easy, but it can be difficult for me to find where on the map they are. Also making every daily operation level 50, but having it be a daily and weekly challenge, is a bit of a dick move. So far no one has seemed to mind carrying me, I know I wouldn't if I was on the other end.
Having the wiki and an interactive map open on my phone means I can always find anything I am short on. I have sunk almost every point into strength, just hit 11 or 12 I think, sunk 3 into endurance for lead belly and 3 into intelligence for makeshift warrior. I don't see how you can avoid going say least 5 points into intelligence unless you plan on buying gear from other players or hoping for legendary drops.
It is incredibly strange to think that the wayward bar wasn't there when the game launched. That none of the NPC's I have been interacting with where. They did a good job integrating them into the game because they feel like they were always there.
I want to get back into my FO76 character, but I am enjoying the absolute fuck out of my FO4 Survival Playthrough (with Quicksave and Settlement Fast Travel because fuck all of that) and all the DLC's. I like how they aren't all side areas, with the automaton stuff there at the beginning (and ADA is awesome) or how you can respec all your robot companions (I put sexy legs on Curie and gave her a robobrain and I think I'm in love). Yeah there's still some jank and holy god does the framerate drop in downtown Boston, but getting back into the world has been fun and having to actually travel to places and build out an actual network of settlements.
I want to get back into my FO76 character, but I am enjoying the absolute fuck out of my FO4 Survival Playthrough (with Quicksave and Settlement Fast Travel because fuck all of that) and all the DLC's. I like how they aren't all side areas, with the automaton stuff there at the beginning (and ADA is awesome) or how you can respec all your robot companions (I put sexy legs on Curie and gave her a robobrain and I think I'm in love). Yeah there's still some jank and holy god does the framerate drop in downtown Boston, but getting back into the world has been fun and having to actually travel to places and build out an actual network of settlements.
You owe it to yourself to make an automaton with a Mr. Handy body, a single eye, and Assaultron legs.
I liked FO76 better before they gave in and added all the NPCs. I haven't played it nearly as much since then.
Why's that? I haven't started it since they added it, but all the quests ending the same way got old after awhile.
Before NPCs, it felt like an actual wasteland, haunted and desolate, a place where all the fans were hit by all the shit even after the war, and you pieced it together a bit at a time. It was atmospheric. I loved it.
Now it just feels exactly like the previous 3 Fallouts. It's still fun, but it lost something for me.
Hit 31 this morning. I am really enjoying the simplicity of my melee build. Not enjoying the fact that I picked a bunch of 1h perks and they seem to be the worst melee type by far. Currently alternating between a super sledge and a death Tambo. I have been trying to find some updated build advice for melee with the last patch but not turning up much. I already went 15 in strength for the damage. Perception and charisma are still at 1, and I think luck is 5, endurance 6 or 7 and intelligence is 6 or 7. Something like that at least. So far I am pretty tough and deal really good damage. I picked up max starched genes just to play around with if I ever get a mutation I like. Still having fun, but there is a ton of stuff to do and, like most MMO/GaaS, it is all very poorly explained in game
Is this thread for Fallout 76 only? I want to mod the crap out of Fallout 4 VR but I don't know where to start anymore. The last game I modded was the original PC release of Skyrim and there's so much shit out there now that I am just...lost.
Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
0
Zavianuniversal peace sounds better than forever warRegistered Userregular
Is this thread for Fallout 76 only? I want to mod the crap out of Fallout 4 VR but I don't know where to start anymore. The last game I modded was the original PC release of Skyrim and there's so much shit out there now that I am just...lost.
Nope! All things Fallout!
Though I am a bit hyped to see what the new Halloween event in Fallout 76 is going to be, apparently it won't be the same trick or treating in whitesprings as last year. Also hoping for some new cool Halloween stuff on Atomic Shop tomorrow, I nabbed the new decorations but hoping for new costumes
0
Zavianuniversal peace sounds better than forever warRegistered Userregular
Hit 31 this morning. I am really enjoying the simplicity of my melee build. Not enjoying the fact that I picked a bunch of 1h perks and they seem to be the worst melee type by far. Currently alternating between a super sledge and a death Tambo. I have been trying to find some updated build advice for melee with the last patch but not turning up much. I already went 15 in strength for the damage. Perception and charisma are still at 1, and I think luck is 5, endurance 6 or 7 and intelligence is 6 or 7. Something like that at least. So far I am pretty tough and deal really good damage. I picked up max starched genes just to play around with if I ever get a mutation I like. Still having fun, but there is a ton of stuff to do and, like most MMO/GaaS, it is all very poorly explained in game
Note that some melee weapons like Boxing Glove and Mole Miner Gauntlet count as Unarmed, and benefit from Unarmed perks, not 1H! I go Unarmed melee myself, but 1H or 2H also is doable; theyve just redone how damage is calculated so I'm not sure what the current meta is in terms of whats the best. Charisma is good to get to 3 so you can get the Lone Wanderer perk (unless you play with friends/group up a lot)
Hit 31 this morning. I am really enjoying the simplicity of my melee build. Not enjoying the fact that I picked a bunch of 1h perks and they seem to be the worst melee type by far. Currently alternating between a super sledge and a death Tambo. I have been trying to find some updated build advice for melee with the last patch but not turning up much. I already went 15 in strength for the damage. Perception and charisma are still at 1, and I think luck is 5, endurance 6 or 7 and intelligence is 6 or 7. Something like that at least. So far I am pretty tough and deal really good damage. I picked up max starched genes just to play around with if I ever get a mutation I like. Still having fun, but there is a ton of stuff to do and, like most MMO/GaaS, it is all very poorly explained in game
Note that some melee weapons like Boxing Glove and Mole Miner Gauntlet count as Unarmed, and benefit from Unarmed perks, not 1H! I go Unarmed melee myself, but 1H or 2H also is doable; theyve just redone how damage is calculated so I'm not sure what the current meta is in terms of whats the best. Charisma is good to get to 3 so you can get the Lone Wanderer perk (unless you play with friends/group up a lot)
Yeah I know about that stuff, I have played fallout 4 and a lot of the dumb stuff seems to have carried over. With the plus 30% 1h weapon damage there is no medium speed weapon that does as much as the death Tambo with zero perk cards. I guess maybe with weapon mods things might be different but I haven't found any strong enough to make up the 30 or 40 point damage difference yet.
Hit 31 this morning. I am really enjoying the simplicity of my melee build. Not enjoying the fact that I picked a bunch of 1h perks and they seem to be the worst melee type by far. Currently alternating between a super sledge and a death Tambo. I have been trying to find some updated build advice for melee with the last patch but not turning up much. I already went 15 in strength for the damage. Perception and charisma are still at 1, and I think luck is 5, endurance 6 or 7 and intelligence is 6 or 7. Something like that at least. So far I am pretty tough and deal really good damage. I picked up max starched genes just to play around with if I ever get a mutation I like. Still having fun, but there is a ton of stuff to do and, like most MMO/GaaS, it is all very poorly explained in game
Note that some melee weapons like Boxing Glove and Mole Miner Gauntlet count as Unarmed, and benefit from Unarmed perks, not 1H! I go Unarmed melee myself, but 1H or 2H also is doable; theyve just redone how damage is calculated so I'm not sure what the current meta is in terms of whats the best. Charisma is good to get to 3 so you can get the Lone Wanderer perk (unless you play with friends/group up a lot)
Yeah I know about that stuff, I have played fallout 4 and a lot of the dumb stuff seems to have carried over. With the plus 30% 1h weapon damage there is no medium speed weapon that does as much as the death Tambo with zero perk cards. I guess maybe with weapon mods things might be different but I haven't found any strong enough to make up the 30 or 40 point damage difference yet.
As I recall, when I did 1h weapons, I had a ton of fun with a crafted combat knife in conjunction with the 30% faster melee attack perk and the damage perk. Just stupid fast = lots of damage. It was like playing some mutant jack the ripper...
... and now I want to restart the game and do it again.
Posts
I got it. It's nice. I'm swimming in so much bullion now that I just don't care. I needed to buy something.
Burn, OP bloodied builds! Burn!
The helmet doesn't prevent waterborne diseases, only airborne. I wear a Secret Service helmet with scout armor, and got parasites while wading around.
The wendigos that spawn around the big boy during the event drops lots of them.
Also, good lord, that thing is beefy...Lost all my big gun ammunition on it.
Atleast it can't fly, I guess.
Is it worth doing? The rewards (via reddit datamining) seem a bit meh, but maybe I'm missing something?
Goodreads
SF&F Reviews blog
Steam: https://steamcommunity.com/profiles/76561198004484595
Edit: You get three from the main event.
Between this and Colossal Problem, you guys might want to get your ass on this week and start farming some gold bullion before Meat Week is over and Colossal Problem starts slowing down more.
Sorry, crix, daddy has smelting to do.
I am so jealous, it's untrue. I have...four spaces to go. Ironically, would be three, but I lost a day of the last double score weekend to The Glitch.
Honestly, don't think I'll make the effort again for one of these, now that I have a baseline of how much effort is involved.
The rewards are nice, don't get me wrong. But doing the daily challenges and the daily quests basically ate my window of gaming time, meaning I never actually played the game. Will rest on my laurels once done with this one, I think, and just ignore any more, unless they revamp how the system structure works.
If, for example, all the dailies were available as weekly goals instead, I'd probably log on, see what there was, see what I felt like doing that day, and do some stuff. But leveraging FOMO by making the goals only completable on a specific day has left a bad taste in my mouth.
Goodreads
SF&F Reviews blog
I am never, ever doing that again. It was way more time consuming than enjoyable.
For now, Dobby is free.
Might finish up the settlers rep, as I'm about a day away from Ally, and cash in some of the T-Notes from Meat Week for the last Secret Service limb I need, but, seriously. Going to go play something else for a while. That burned me out.
Goodreads
SF&F Reviews blog
Been anxious to give Daily Ops a try. The idea of a giant assault from a ton of enemies holds a lot of appeal.
Kind of like Radiation Rumble but actually worth doing/probably not as much of a pain in the ass.
Yeah, I actually haven't logged back in since finishing the run last week.
Neither have I. I mean, my storage drive blew and took my install with it, which probably helped that way. But I haven't wanted to, anyhow.
It feels like scheduling the second of these right after the first might be a...brave move.
Goodreads
SF&F Reviews blog
But I'm always the optimist, and this sounds good to me:
I hope that means by just playing the game regularly, you'll feel like you can get through it without completely disrupting the things you really want to do. Hint: Planting 10 corn is NOT what I want to spend my time doing.
I've also haven't played on test, but the folks on the Reddit Discord (who are usually pretty negative) have been rather positive about the OPs. The rewards seem worth the time, and it does encourage people to group up to get the best tier of rewards, which will be nice. I have a few friends still playing, and one of the unintended downsides of the public groups is that we really didn't have to coordinate playing together.
So anyway, hooray for new content!
Had this drop. Not sure if it's a good replacement for Final Word. The missing 250% damage reduction while reloading I don't care about, but not having the 50% armor ignore make a noticeable difference on how much damage I do, especially against things like robots.
On the other hand, with the rate of fire this thing has, I sort of never, ever die.
Sim Settlements 2 is a mod for Fallout 4 that asks - what if there was a reason for my character to help rebuild settlements?
In it, you'll meet Jake, who will take you through a story of rebuilding the Commonwealth and battling the forces that would prevent it; which we'll be continuing across a series of large chapter releases after launch.
In addition, it brings dozens of fully voiced NPCs that appear and react to the progress you make rebuilding the Commonwealth, many of whom have quests of their own for you to discover.
Being a sequel, it evolves on the gameplay introduced in the original Sim Settlements- with loads more features and buildings for you to dive in deep, or fully automate, settlement building.
All of this has been coded from the ground up for a faster, more stable, and more expansive Sim Settlements experience
PSN:Furlion
melee no power armor build is best very low maintenance build as you don't have to worry about ammo or power armor repair/power. I would still get a few ranged perks as there are some situations that kind of require it (turrets, scorched beast, enemies that explode upon death) but focus on melee/strength.
Yep, smashy-hurty is effective, simple, and fun. And since you're building strength for it, it also helps with the inventory. Relatively perk-light, so you have a lot of wiggle room to supplement it however you want.
Thanks! I have never done a heavy melee build in a Bethesda game before so this shall be a first. I assume I want to stack endurance as well for the larger health pool?
PSN:Furlion
I like the season board thing, it feels reasonable. I don't like how awkward the UI is for most of the l social stuff. Joining a group is easy, but it can be difficult for me to find where on the map they are. Also making every daily operation level 50, but having it be a daily and weekly challenge, is a bit of a dick move. So far no one has seemed to mind carrying me, I know I wouldn't if I was on the other end.
Having the wiki and an interactive map open on my phone means I can always find anything I am short on. I have sunk almost every point into strength, just hit 11 or 12 I think, sunk 3 into endurance for lead belly and 3 into intelligence for makeshift warrior. I don't see how you can avoid going say least 5 points into intelligence unless you plan on buying gear from other players or hoping for legendary drops.
It is incredibly strange to think that the wayward bar wasn't there when the game launched. That none of the NPC's I have been interacting with where. They did a good job integrating them into the game because they feel like they were always there.
PSN:Furlion
You owe it to yourself to make an automaton with a Mr. Handy body, a single eye, and Assaultron legs.
Why's that? I haven't started it since they added it, but all the quests ending the same way got old after awhile.
https://youtube.com/watch?v=gAYL5H46QnQ
Before NPCs, it felt like an actual wasteland, haunted and desolate, a place where all the fans were hit by all the shit even after the war, and you pieced it together a bit at a time. It was atmospheric. I loved it.
Now it just feels exactly like the previous 3 Fallouts. It's still fun, but it lost something for me.
PSN:Furlion
Nope! All things Fallout!
Though I am a bit hyped to see what the new Halloween event in Fallout 76 is going to be, apparently it won't be the same trick or treating in whitesprings as last year. Also hoping for some new cool Halloween stuff on Atomic Shop tomorrow, I nabbed the new decorations but hoping for new costumes
Note that some melee weapons like Boxing Glove and Mole Miner Gauntlet count as Unarmed, and benefit from Unarmed perks, not 1H! I go Unarmed melee myself, but 1H or 2H also is doable; theyve just redone how damage is calculated so I'm not sure what the current meta is in terms of whats the best. Charisma is good to get to 3 so you can get the Lone Wanderer perk (unless you play with friends/group up a lot)
Yeah I know about that stuff, I have played fallout 4 and a lot of the dumb stuff seems to have carried over. With the plus 30% 1h weapon damage there is no medium speed weapon that does as much as the death Tambo with zero perk cards. I guess maybe with weapon mods things might be different but I haven't found any strong enough to make up the 30 or 40 point damage difference yet.
PSN:Furlion
As I recall, when I did 1h weapons, I had a ton of fun with a crafted combat knife in conjunction with the 30% faster melee attack perk and the damage perk. Just stupid fast = lots of damage. It was like playing some mutant jack the ripper...
... and now I want to restart the game and do it again.