Wild, I remember hearing a huge road block to attempting to do FO:NV in FO4's engine was the voicing acting rights. That reading sounds good enough, and since there's plenty of in game samples, you probably could AI the whole cast and it would be pretty close.
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Dr. ChaosPost nuclear nuisanceRegistered Userregular
I really love the miniatures that go with it. I’ve wanted to order a set of Enclave and paint them for a while but I am lazy. They have all 3 fallout 3 armors, and Frank horrigan in X01 as well an unaligned set of X01 that could be painted up in enclave colors. Also a lot of nice BOS stuff, and even NCR and Legion.
I was looking at it, but I knew I'd never actually play it, it'd just be a neat book to have.
Though I do think there are some free downloads for quick start games if you have people and want to try it out. Though I don't see it now... I don't know if I misremember or maybe it was a limited time offer?
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Ninja Snarl PMy helmet is my burden.Ninja Snarl: Gone, but not forgotten.Registered Userregular
I bet there are only two people in the entire world that play it but I'm going to find them, goddammit.
"Your companion fires over your shoulder at the charging deathclaw and rolls six times to hit with the SMG. There are three natural 1's. Of the three bursts that hit you, two crit. You are immediately gibbed. The deathclaw your companion was shooting at sprints through the expanding cloud of gore that used to be you and one-shots you companion. It is also a natural 20. They are also gibbed. So I guess that wraps up Session One. Again."
Different game. Modiphius has two completely different Fallout games just to confuse the issue! I believe the Wasteland Warfare one is more miniature-wargaming focused. The other one is a 2d20-system traditional RPG.
I haven't played either one yet, but my gaming group occasionally tosses around the idea of playing the 2d20 one. We usually change our mind after remembering it's by Modiphius, but sooner or later we'll probably give it a shot.
Different game. Modiphius has two completely different Fallout games just to confuse the issue! I believe the Wasteland Warfare one is more miniature-wargaming focused. The other one is a 2d20-system traditional RPG.
I haven't played either one yet, but my gaming group occasionally tosses around the idea of playing the 2d20 one. We usually change our mind after remembering it's by Modiphius, but sooner or later we'll probably give it a shot.
Ah - well you could presumably re-use the models in the other game? But good to know!
I bet there are only two people in the entire world that play it but I'm going to find them, goddammit.
"Your companion fires over your shoulder at the charging deathclaw and rolls six times to hit with the SMG. There are three natural 1's. Of the three bursts that hit you, two crit. You are immediately gibbed. The deathclaw your companion was shooting at sprints through the expanding cloud of gore that used to be you and one-shots you companion. It is also a natural 20. They are also gibbed. So I guess that wraps up Session One. Again."
"God damnit, Ian."
Steam, Warframe: Megajoule
+7
Dr. ChaosPost nuclear nuisanceRegistered Userregular
edited March 18
Very curious to see how the Bethesda modding community makes use of voice AI like Eleven Labs since I would imagine its easier now to expand on or add vanilla NPCs into modded quests or full companions with matching voiced dialogue instead of having to hack various lines together from elsewhere in the game.
So I felt like playing a 90s RPG that wasn’t just running through BG again and went back to Fallout 1 and 2. There is a lot of really cool shit out on the mod scene now:
So this is a straight up engine port of fallout 1 into fallout 2’s engine, Tale of Two Wastelands style. This brings some minor systems and balance changes, the most important being much better companion functionality. As someone who always thought fallout 1 was the better game in a lot of ways its pretty neat to see it modernized a bit.
Also optional additions (that start off by default) are a new companion so high charisma characters can have a full party and a motorcycle that acts like the car in fallout 2.
So this is actually updated from the versions on Nexus and NMA. A few great new things (like a black character option!) and also required for the next mods:
Posts
Wild, I remember hearing a huge road block to attempting to do FO:NV in FO4's engine was the voicing acting rights. That reading sounds good enough, and since there's plenty of in game samples, you probably could AI the whole cast and it would be pretty close.
I bet there are only two people in the entire world that play it but I'm going to find them, goddammit.
Though I do think there are some free downloads for quick start games if you have people and want to try it out. Though I don't see it now... I don't know if I misremember or maybe it was a limited time offer?
"Your companion fires over your shoulder at the charging deathclaw and rolls six times to hit with the SMG. There are three natural 1's. Of the three bursts that hit you, two crit. You are immediately gibbed. The deathclaw your companion was shooting at sprints through the expanding cloud of gore that used to be you and one-shots you companion. It is also a natural 20. They are also gibbed. So I guess that wraps up Session One. Again."
There's a humble bundle up for that too!
https://www.humblebundle.com/fallout-rpg-and-3d-miniatures-encore-modiphius-books
Different game. Modiphius has two completely different Fallout games just to confuse the issue! I believe the Wasteland Warfare one is more miniature-wargaming focused. The other one is a 2d20-system traditional RPG.
I haven't played either one yet, but my gaming group occasionally tosses around the idea of playing the 2d20 one. We usually change our mind after remembering it's by Modiphius, but sooner or later we'll probably give it a shot.
Ah - well you could presumably re-use the models in the other game? But good to know!
"God damnit, Ian."
Steam, Warframe: Megajoule
Fallout 1:
Fallout et Tu:
https://github.com/rotators/Fo1in2
So this is a straight up engine port of fallout 1 into fallout 2’s engine, Tale of Two Wastelands style. This brings some minor systems and balance changes, the most important being much better companion functionality. As someone who always thought fallout 1 was the better game in a lot of ways its pretty neat to see it modernized a bit.
Also optional additions (that start off by default) are a new companion so high charisma characters can have a full party and a motorcycle that acts like the car in fallout 2.
Fallout 2:
Fallout restoration project:
https://github.com/BGforgeNet/Fallout2_Restoration_Project
So this is actually updated from the versions on Nexus and NMA. A few great new things (like a black character option!) and also required for the next mods:
Talking heads mod for reatoration project:
https://www.nexusmods.com/fallout2/mods/45
Currently playing with this, enjoying it a lot. It adds heads for A LOT of people. Mostly well done and fit in with original models.
https://www.nexusmods.com/fallout2/mods/67
Voices for the above. Not everyone has them, but adds about 30 voiced characters. Seem generally good quality and appropriate.