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  • UncleSporkyUncleSporky Registered User regular
    edited February 2019
    Ill be honest, I think portable Baldur's gate is the only way I'll be able to beat that game.

    I've played Planescape and I've played a bit of Icewind Dale, but never Baldur's Gate yet, and I meant to. I'm pretty sure I have the full set on gog, but it's the original edition that would've required modding for higher screen resolutions etc. I did that for Planescape but was just a little too much effort vs. other games calling to me at the time.

    From what I've heard, Baldur's Gate is good but didn't quite perfect the party interaction/personality yet, and BG2 finally delivered on that and set the standard for later games like KOTOR and Dragon Age.

    UncleSporky on
    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
    TheColonel
  • EncEnc A Fool with Compassion Pronouns: He, Him, HisRegistered User regular
    So sayeth the great Alooooooooooooonnnnndooooooooooooooooo

    Stormwatcherlionheart_mTheColonelPLAKoopahTroopah
  • DrezDrez Registered User regular
    Enc wrote: »
    Drez wrote: »
    Enc wrote: »
    Starbound

    In all seriousness, yes, though it seems unlikely based on comments Chucklefish has made about the computations that drive Starbound.

    Fallout 4 is something I’d like to see on Switch.

    What's this now?

    C1-CC05-EE-718-F-4311-B6-F4-8-E56-F08-D2136.png

    That’s from Reddit, but it’s referencing this interview (scroll down to Question #25):

    https://www.resetera.com/threads/q-era-chucklefish-discusses-wargroove-starbound-stardew-valley-and-more.22781/

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • DrezDrez Registered User regular
    They say “simulation under the hood” which I assume means a lot of computations.

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
  • urahonkyurahonky Registered User regular
    Can't they use the Cloud??*
    Ugh

  • EncEnc A Fool with Compassion Pronouns: He, Him, HisRegistered User regular
    edited February 2019
    I suspect that if they could get Minecraft to work, Starbound ~could~ work.

    But that doesn't mean Chucklefish has the in-house team needed to make it work. Microsoft took years to get their cross-platform going. I imagine that was with a larger team than Chucklefish can field.

    Also, development wise Starbound has been mostly stalled/dead for about a year now, which is a real shame.

    Enc on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Honestly as long as this Direct has Fire Emblem I will be happy. Which it should, so I should be happy :3

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
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  • UncleSporkyUncleSporky Registered User regular
    "We are proud to announce that we will be able to deliver 50% more Houses than originally planned, that's right, the game will release with 4.5 Houses out of the box and an additional 2 Houses are planned as DLC with Condominium option"

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  • rahkeesh2000rahkeesh2000 Registered User regular
    Enc wrote: »
    I suspect that if they could get Minecraft to work, Starbound ~could~ work.

    But that doesn't mean Chucklefish has the in-house team needed to make it work. Microsoft took years to get their cross-platform going. I imagine that was with a larger team than Chucklefish can field.

    Also, development wise Starbound has been mostly stalled/dead for about a year now, which is a real shame.

    Minecraft is on the freaking (new) 3DS. I don't think it says much of anything.

  • EncEnc A Fool with Compassion Pronouns: He, Him, HisRegistered User regular
    Enc wrote: »
    I suspect that if they could get Minecraft to work, Starbound ~could~ work.

    But that doesn't mean Chucklefish has the in-house team needed to make it work. Microsoft took years to get their cross-platform going. I imagine that was with a larger team than Chucklefish can field.

    Also, development wise Starbound has been mostly stalled/dead for about a year now, which is a real shame.

    Minecraft is on the freaking (new) 3DS. I don't think it says much of anything.

    The point is that the procedural under-the-hood of minecraft is likely more strenuous than the 2d sidescroller of Starbound.

  • DonnictonDonnicton Registered User regular
    "We are proud to announce that we will be able to deliver 50% more Houses than originally planned, that's right, the game will release with 4.5 Houses out of the box and an additional 2 Houses are planned as DLC with Condominium option"

    *Physical version of the Condominium edition only available as a single wave launch release exclusively at GameStop. Good luck, chumps.

  • ZundeZunde Registered User regular
    Starbound is a game that really soured my opinion of the early access system and the "Support the game while it's made." process steam had the game is finally in a state where it's worth playing but that took FOREVER like far longer then it reasonably should.

    Encurahonky
  • DrascinDrascin Registered User regular
    Well, Starlink seems to be pretty neat. I got it via American Amazon code, and so I saved nearly 30 euro, which is pretty great, then could play it for a bit. I'm not sure about the controls (putting boost and yaw/tilt on the same thumb makes things difficult sometimes), but the game has a nice style and seems promising.

    Steam ID: Right here.
    LBD_Nytetrayn
  • UncleSporkyUncleSporky Registered User regular
    Enc wrote: »
    I suspect that if they could get Minecraft to work, Starbound ~could~ work.

    But that doesn't mean Chucklefish has the in-house team needed to make it work. Microsoft took years to get their cross-platform going. I imagine that was with a larger team than Chucklefish can field.

    Also, development wise Starbound has been mostly stalled/dead for about a year now, which is a real shame.

    Minecraft is on the freaking (new) 3DS. I don't think it says much of anything.

    It says something about what the average Perlin-noise generated voxel map survival/building game might require of a platform. They are all different and might have different needs but I highly doubt they are so vastly different that it simply couldn't work at all. Maybe Minecraft has a less intensive water simulation but Starbound has a less intensive weather simulation, or vice versa. They both run pretty easily on modern minimum spec machines.

    Prison Architect is on Switch too which is practically Dwarf Fortress level computations, hundreds of little guys assessing their own needs in relation with distant objects that could use interaction and performing constant pathfinding to get there.

    Switch Friend Code: SW - 5443 - 2358 - 9118 || 3DS Friend Code: 0989 - 1731 - 9504 || NNID: unclesporky
  • rahkeesh2000rahkeesh2000 Registered User regular
    I'm just saying that Minecraft Switch isn't a "feat" of any kind, when a device with half the CPU power can run it. And any generation of "core" intel laptop processor, including the Ms, are vastly more powerful than the Switch's CPU. I don't rule out that they could make it happen, but these points aren't any kind of indicators or evidence when the power gap between them is so enormous.

  • GrebnuGrebnu Registered User regular
    Drascin wrote: »
    Well, Starlink seems to be pretty neat. I got it via American Amazon code, and so I saved nearly 30 euro, which is pretty great, then could play it for a bit. I'm not sure about the controls (putting boost and yaw/tilt on the same thumb makes things difficult sometimes), but the game has a nice style and seems promising.

    But they aren't? In my game boost is A. If you mean the "go bloody fast"-button? Or is there another boost?

  • cloudeaglecloudeagle Registered User regular
    Honestly, Starbound on Switch is more of a manpower issue than a technical issue. For most small indies, getting a game on more than one platform is a tall order.

    Switch: 3947-4890-9293
    Enc
  • EncEnc A Fool with Compassion Pronouns: He, Him, HisRegistered User regular
    I'm just saying that Minecraft Switch isn't a "feat" of any kind, when a device with half the CPU power can run it. And any generation of "core" intel laptop processor, including the Ms, are vastly more powerful than the Switch's CPU. I don't rule out that they could make it happen, but these points aren't any kind of indicators or evidence when the power gap between them is so enormous.

    I wasn't saying it was some kind of special feat, only that it likely is more convoluted than Starbound and that getting Bedrock out took Microsoft a good bit of time even with a lot of resources behind it. My point was that it wasn't a matter of miraculous feats of programming, but of the resources in house to accomplish the goal of porting it.

  • urahonkyurahonky Registered User regular
    Zunde wrote: »
    Starbound is a game that really soured my opinion of the early access system and the "Support the game while it's made." process steam had the game is finally in a state where it's worth playing but that took FOREVER like far longer then it reasonably should.

    Pretty much this. I can't even launch the game without getting annoyed.

  • EncEnc A Fool with Compassion Pronouns: He, Him, HisRegistered User regular
    edited February 2019
    It is both the reason I will never, ever do early access again and also a game that I came back to 3 years later and put 100s of hours into with friends once it was actually playable.

    Mods are a large part of that, though. I doubt those will make it to switch.

    Enc on
    akjak
  • WotanAnubisWotanAnubis Registered User regular
    Warlock82 wrote: »
    Honestly as long as this Direct has Fire Emblem I will be happy. Which it should, so I should be happy :3

    I mean, Fire Emblem is the one game they named in the tweet, so if there somehow isn't any Fire Emblem stuff in the Direct I shall be very surprised.

    Andy Joe
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Warlock82 wrote: »
    Honestly as long as this Direct has Fire Emblem I will be happy. Which it should, so I should be happy :3

    I mean, Fire Emblem is the one game they named in the tweet, so if there somehow isn't any Fire Emblem stuff in the Direct I shall be very surprised.

    Oh haha, I didn't even read the tweet. I just saw the picture with the date and time. Ok, good, so i should be happy 100% for sure, unless they are liars :P

    Switch: 2143-7130-1359 | 3DS: 4983-4927-6699 | Steam: warlock82 | PSN: Warlock2282
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    urahonky wrote: »
    Can't they use the Cloud??*
    Ugh

    They should leverage the power of the blockchain to get the computations done.

    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
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  • NightslyrNightslyr Registered User regular
    2D Zelda, huh? Am I crazy for hoping they try their hand at another side-scroller? I mean, top-down games are fine and all, but I think there's room for something different. And, it's not like The Adventure of Link was a bad game for its time....

    PSN/XBL/Nintendo/Origin/Steam: Nightslyr 3DS: 1607-1682-2948
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  • DirtyDirty Registered User regular
    Nightslyr wrote: »
    2D Zelda, huh? Am I crazy for hoping they try their hand at another side-scroller? I mean, top-down games are fine and all, but I think there's room for something different. And, it's not like The Adventure of Link was a bad game for its time....

    Except it was

    shoeboxjeddyb1rdmanFry
  • DrascinDrascin Registered User regular
    edited February 2019
    Grebnu wrote: »
    Drascin wrote: »
    Well, Starlink seems to be pretty neat. I got it via American Amazon code, and so I saved nearly 30 euro, which is pretty great, then could play it for a bit. I'm not sure about the controls (putting boost and yaw/tilt on the same thumb makes things difficult sometimes), but the game has a nice style and seems promising.

    But they aren't? In my game boost is A. If you mean the "go bloody fast"-button? Or is there another boost?

    Boost is A, and Aim/turn is right stick. Both of them are in the right thumb, and due to the configuration of the right joycon they're far away enough that I can't really hold the stick in place with my knuckle while using A or anything. I'd want to be able to turn and boost at the same time, but I can only do that by the power of the MonHun Claw.

    Drascin on
    Steam ID: Right here.
  • WotanAnubisWotanAnubis Registered User regular
    edited February 2019
    Dirty wrote: »
    Nightslyr wrote: »
    2D Zelda, huh? Am I crazy for hoping they try their hand at another side-scroller? I mean, top-down games are fine and all, but I think there's room for something different. And, it's not like The Adventure of Link was a bad game for its time....

    Except it was

    Zelda 2 was actually great. Too difficult, but great.

    It was also basically the first videogame I ever played, cementing my love for both videogames and fantasy, so I might be slightly biased.

    The music was sweet, too.

    https://www.youtube.com/watch?v=7a7Sh82Mzdc

    WotanAnubis on
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  • NightslyrNightslyr Registered User regular
    edited February 2019
    Dirty wrote: »
    Nightslyr wrote: »
    2D Zelda, huh? Am I crazy for hoping they try their hand at another side-scroller? I mean, top-down games are fine and all, but I think there's room for something different. And, it's not like The Adventure of Link was a bad game for its time....

    Except it was

    Zelda 2 was actually great. Too difficult, but great.

    It was also basically the first videogame I ever played, cementing my love for both videogames and fantasy, so I might be slightly biased.

    Zelda 2, like most early-to-mid NES games, was kinda clunky. And, yeah, difficult due to a combination of technical limitations (hooray convoluted dungeons with no in-game map with more than a few repeated rooms) and odd puzzles (like a spell named "Spell" you need to use once, in a specific location... wut?).

    But, it also was one of the first action/RPG titles... ever. There was a rudimentary EXP system with rudimentary stats. A metered magic system. Towns with NPCs who actually lived in designated houses and seemed to have things to do. It really paved the way for things we take for granted now. And, again, by the standards of when the game came out, it wasn't a bad game.

    I would love to see Nintendo give it another go, especially with more modern features/sensibilities (in-game maps, no lives but a good checkpoint system, etc.). I think it would be a good strawberry to the top-down titles' vanilla and the 3D titles' chocolate.

    EDIT: Not trying to man/gamesplain... rather, just trying to give a somewhat cogent rationale for why it's not a bad game.

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  • The WolfmanThe Wolfman Registered User regular
    Zelda 2 is in the same boat as nearly every other NES game out there: Conceptually sound, but extremely rough around the edges and not up to snuff by current standards. I'm confidant that had it got a "Super" version, it could have easily been a classic.

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  • lionheart_mlionheart_m Registered User regular
    Zelda 2 Title Screen and Overworld are masterpieces.

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  • NightslyrNightslyr Registered User regular
    Zelda 2 is in the same boat as nearly every other NES game out there: Conceptually sound, but extremely rough around the edges and not up to snuff by current standards. I'm confidant that had it got a "Super" version, it could have easily been a classic.

    I suddenly want BotW 2: ActRaiser.

    Link and Zelda find an area for settlement. It's overrun by monsters, including a big boss. Link clears them out, and you control a town-building/defense interface. After clearing the land of the rest of the threats, something else pops up that Link must defeat.

    Do this 6-8 times until you find out *gasp!* Ganon (or someone else new) was behind it all. Boss rush, and then final confrontation.

    I'd buy that in a heartbeat.

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  • TimFijiTimFiji Beast Lord Halfway2AnywhereRegistered User regular
    Dirty wrote: »
    Nightslyr wrote: »
    2D Zelda, huh? Am I crazy for hoping they try their hand at another side-scroller? I mean, top-down games are fine and all, but I think there's room for something different. And, it's not like The Adventure of Link was a bad game for its time....

    Except it was

    Zelda 2 was actually great. Too difficult, but great.

    It was also basically the first videogame I ever played, cementing my love for both videogames and fantasy, so I might be slightly biased.

    The music was sweet, too.

    https://www.youtube.com/watch?v=7a7Sh82Mzdc

    Zelda 2 was one of my favorite games in Junior high. I still play it now and again. Love the music too.

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  • RidleySariaRidleySaria AnaheimRegistered User regular
    I think a lot of Zelda 2's ideas are good, it's just saddled with poor execution. Side scrolling action, leveling up, spells - none of these are bad. Castlevania knock back and instant deaths made it a frustrating game.

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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited February 2019
    Dirty wrote: »
    Nightslyr wrote: »
    2D Zelda, huh? Am I crazy for hoping they try their hand at another side-scroller? I mean, top-down games are fine and all, but I think there's room for something different. And, it's not like The Adventure of Link was a bad game for its time....

    Except it was

    Zelda 2 was actually great. Too difficult, but great.

    It was also basically the first videogame I ever played, cementing my love for both videogames and fantasy, so I might be slightly biased.

    The music was sweet, too.

    https://www.youtube.com/watch?v=7a7Sh82Mzdc

    I agree with everything in this statement (Zelda 2 was my first Zelda game :P Not first video game, but still :P) Zelda 2 is super fun, it's just sadly very very difficult which turns people off. I've always wished they'd remake it with a smoother difficulty curve and more modern amenities but with the same basic gameplay loop. I guess the closest will have to be Ocarina of Time which started off as a Zelda 2 remake :P

    Edit: Honestly, Zelda 2's BIGGEST problem IMO is Death Mountain. That place is a HUGE difficulty spike, on top of a literal maze, two dungeons into the game. Or to put it more simply, Red Darias can go to god damn hell.

    It would be like if Zelda 1's level 3 suddenly started throwing blue wizrobes and blue darknuts at you. And also level 3 was behind a bomb spot somewhere on death mountain. And didn't even award a triforce, but instead just gave you the power bracelet that let you get into the real level 3 :P

    Warlock82 on
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  • Maz-Maz- 飛べ Registered User regular
    If they announce a Wonderful 101 sequel or even a port during the Direct, my erection will pierce the heavens.

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  • StormwatcherStormwatcher Blegh BlughRegistered User regular
    my problem with Zelda 2 is that IT hates me. I don't hate it though

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  • DrezDrez Registered User regular
    Zunde wrote: »
    Starbound is a game that really soured my opinion of the early access system and the "Support the game while it's made." process steam had the game is finally in a state where it's worth playing but that took FOREVER like far longer then it reasonably should.

    Not to be contrarian, but I actually liked a lot of the early access progression stuff a lot better than what the game eventually morphed into.

    It’s a mixed bag for me. Some of the revisions were great but some just made the game a little less exciting.

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  • DrezDrez Registered User regular
    edited February 2019
    Dirty wrote: »
    Nightslyr wrote: »
    2D Zelda, huh? Am I crazy for hoping they try their hand at another side-scroller? I mean, top-down games are fine and all, but I think there's room for something different. And, it's not like The Adventure of Link was a bad game for its time....

    Except it was

    It’s the only true RPG ever made.

    They should also bring Battle of Olympus to the NES Classics thing. Same engine, IIRC.

    Drez on
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  • DrezDrez Registered User regular
    Fire Emblem: A Game of a Storm of Dancing Fire Emblems Clash

    Switch: SW-7690-2320-9238Steam/PSN/Xbox: Drezdar
    Nightslyr
  • shoeboxjeddyshoeboxjeddy Registered User regular
    Nightslyr wrote: »
    2D Zelda, huh? Am I crazy for hoping they try their hand at another side-scroller? I mean, top-down games are fine and all, but I think there's room for something different. And, it's not like The Adventure of Link was a bad game for its time....

    Yes, it is crazy to hope for this. It'd be about as likely as them making the next 2D Mario more like Mario 2 than all the vastly more successful and beloved ones. Even the guy who made Zelda 2 doesn't like it.

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