PA Clan - The Merch Hungers *details below*
This thread is mostly for discussion of Diablo III - including sharing items, ideas and advice, plans for new seasons, hopes for new content, and so on. It sounds like those hopes will finally be addressed at this year's Blizzcon. We already know about the Switch version releasing the same day (11/2), so the remaining rumors include a Diablo I or II Remaster, a Druid class DLC, or even the long fabled Diablo 4!?
How to join The Merch Hungers
Join the community PAF
to request an invite!
Everyone from the forum is absolutely welcome to join! However, it is important to remember that there is a cap of 150 players. The clan needs to keep space available for new and returning players, especially just before a new patch or season
Unfortunately, this means players that have been missing for 2-3 months may lose their spot. Don't Panic! Even if you find yourself removed from the clan, you are always welcome to return!
(Stricken but saved, since interest has been lower)
Switch player list
akjak - 4133-1546-2720
Bullhead - 8584-3896-5292
DoctorArch - 6732-9515-9697
eMoander - 3304-2356-9421
Kreutz - 1865-7515-8884
Kyanilis - 2835-3370-3810
Lindsay Lohan - 4979-2868-8944
Russad - 5307-0485-5998
Septus - 3333-7299-5216
skeldare - 3353-5433-5137
Stormwatcher - 5961-4777-3491
themightypuck - 1501-9129-2620
TimFiji - 2322-2047-3148
TNTrooper - 6905-2510-1809
UncleSporky - 5443-2358-9118
urahonky - 0354-0000-5457
Wraithverge - 0125-6851-0236
How to disable legendary item notifications in clan chat
Season 16 Information:
- Open the clan window ( Hotkey N )
- Click the "News" tab
- Above the top-right corner of the feed, click the "Gear" button
- Uncheck "Items"
Season 16: Season of Grandeur starts 1/18 and is expected to end on 3/17. During that time, seasonal characters can activate 3, 4, and 6 piece set bonuses with one less item (2, 3, or 5). The effect does not stack when wearing nor cubing RoRG, and does not work with Legacy of Nightmares or any other two-item set.
The free sets this season are:
- IK Barb ( open-ended... HotA, Charge )
- Seeker Crusader ( hammerdin )
- Natalya DH ( open-ended... N6M4 sentry hybrid for GRs )
- Uliana Monk ( seven sided strike & exploding palm )
- Trag'Oul Necro ( hp-spenders... mainly corpse lance or blood mages )
- Arachyr Doc ( Firebats, Angry Chicken )
- Vyr's Wizard ( Archon )
Early Progression Tips & Conquests:
- Make Journey Chapters 2-4 priority #1 (free set)
- At 70, go for the most important enchants on your RARE items
- Save DBs to upgrade rare weapon(s), Use Blood Shards for offhands & non-set armor, then rings
- (Optional) Do the Challenge Rift after the season starts for a boost of resources.
Season 16 class specific advice:
- Speed Demon - Torment X rift in < 2 minutes
- On a Good Day - 3x gems to level 65+
- Boss Mode - Torment X boss rush in < 20 minutes
- Curses - 350+ kills on a cursed chest
- Years of War - Clear GR55 with 6 different class sets
Chapters 2-4 are priority #1
Drops, including resources like blood shards and death's breaths, start out real slow and random and only become more common by raising the difficulty. Here is a table of how difficulty level affects monsters, XP, and drop rates.
Haedrigs Gift isn't random at all, so focusing on getting your pieces as soon as possible makes a big difference. If you keep an eye on the first four boss objectives, run any 5 bounties, get your cube, and max your artisans it's possible to get your first two pieces the exact moment you hit 70.
At 70, go for the most important enchants on your RARE items
Enchanting is a great way to improve your damage and toughness, and enchanting rares does not use up your death's breaths, leaving you more DBs to upgrade weapons! You can go up another 1-2 torment levels just by having the right enchants. Certain slots are better for damage, while others are better for toughness:
enchants on: Helm & offhands
( crit ), Amulets*
( crit hit dmg ), Gloves & Rings*
( crit / chd ), Bracers
( ele dmg % / cc), Weapon
( socket > dmg % )
enchants on: Shoulder, Chest, Pants, Boots, and Belt...
All res** for Str/Dex classes, Armor for Int classes.
Once you get legendary gems, sockets become the single most important stat on rings, and eventually amulets. Early on, CHD on neck is just too valuable compared to an unleveled gem.
All Res will not be an option on gear that already has a secondary resist. Hit the '?' to see what else is good, like Life % or a skill damage increase.
Prioritize your blood shards
Kadala has varying costs and varying results, so it's best to use her to fill in your non-set armor first. For the most part that means offhands, bracers, and a belt
Replace all your rares before going after specific items. Rings can be and often are worth it, but amulets are really, really not... just wait for one.
Never buy weapons!
Note that the challenge rift reward helps with every previous point!
It's something like 4 million gold, 10 DBs, 15 of each bounty mat, and 450 blood shards... even if you don't do it right away before leveling, it helps SO much in those early chapters.
Also note that this creates concurrent, somewhat-overlapping progression paths. Use resources carefully!
The Journey gives you your set, enchants boost your stats, DBs get you weapons, and blood shards let you pursue your set-supporting skill boosts. Being careful about the overlap (too many enchants slows down weapons, and vice versa), and learning to prioritize the slots that can boost your skills, makes you more efficient with your resources and speeds up progression.
Doing the Challenge Rift early in the season (after it starts!) is a great way to get a head start. It's something like 4 million gold, 10 DBs, 15 of each bounty mat, and 450 blood shards.
This is my recommendation for how to use all of your starting resources for each class, including some starting skills, level 1 gambling opportunities, and my opinions on how to spend DBs and shards (after replacing all non-Neck rares).
So who has the best/easiest start in Season 16?
Free set: Immortal King's Call
Skills boosted: General purpose. Call of the Ancients - Together as One increases your toughness, Wrath of the Berserker - Insanity for more damage.
Lvl 1 gambling: Can get Band of Might for toughness, or bracers to make use of Slam/Hammer damage.
Lvl 70 gambling: Shoulders if you want to use Furious Charge, Bracers if you want to use Hammer of the Ancients. Wait on belts: You probably won't even need one because you'll already get the IK belt.
Death's Breath priority: 2H Polearms for Standoff (Furious Charge) or 2H Mighty Weapons for Gavel of Judgement (Hammer of the Ancients). If HotA, cube the hammer and start using fast 1h weapons, while trying to get Istvan's Paired Blades (1h swords).
Free set: Seeker of the Light
Skills boosted: Blessed Hammer
Lvl 1 gambling: Shields for Hammer damage, bracers for resource management.
Lvl 70 gambling: Lvl 70 versions of the above. Save Frydehr's (Condemn shield) if you get one.
Death's Breath priority: Depends on how lucky you feel. You're more likely to get the 1h flail for blessed hammer, but Faithful Memory (2h sword) can have more of an impact. Save Blade of Prophecy (Condemn 2h sword if you get one).
Free set: Natalya's Vengeance
Skills boosted: General purpose. Requires a ranged weapon and frequent casting of Rain of Vengeance.
Lvl 1 gambling: Wraps of Clarity bracers for toughness, Hellcat Waistguard for grenades
Lvl 70 gambling: Get a skill boosting quiver and use that to get started. Bracers for Wraps of Clarity / Nemesis. Then you'll start going for other sets, along with belts for the flavors of Marauders (Zoey's Secret) or Impale (Chain of Shadows), and the relevant quiver (Bombardier's / Holy Point / Dead Man's).
Death's Breath priority: 2h Xbow for Manticore (sentries), 2h Bow for Yang's (Multishot), and/or 1h dagger for Karlei's (Impale). Dagger is a decent contender for first upgrade because it's a 50/50 shot between Impale or Fan of Knives.
*Discipline*: If going for Unhallowed Multishot, Discipline is extremely important. Use the Skill Preparation - Invigoration, and enchant 9-12 disc on your cloak, bow, and quiver. Aim for 80-85 disc, and keep it topped off... the damage is based on current disc, not max.
Free set: Uliana's Stratagem
Skills boosted: Seven-Sided Strike and Exploding Palm.
Lvl 1 gambling: Crudest boots if you intend to play Inna's or Sunwuko Wave of Light, otherwise definitely Gungdo gear for exploding palm chains.
Lvl 70 gambling: Bracers if you still need gungdo gear, and spirit guards doesn't hurt. Belts for Bind of the Lost (toughness from SSS). Lefebvre's (shoulders) with Cyclone Strike is nice for toughness and gathering monsters.
Death's Breath priority: Daibos Daibos Daibos. You'll definitely need fists too (Lion's Claw & Fist of Az..) but the set is going to feel super clunky without Flow of Eternity extracted as your cube's weapon power.
Free set: Trag'Oul's Avatar
Skills boosted: Life spenders and healing skills (including blood rush when passing through monsters).
Lvl 1 gambling: Rings - Circle of Nailuj doublecasts mages, so it's great for leveling and necessary if you want to use Blood Mages.
Lvl 70 gambling: Phylacteries, Rings, Belts. Get any legendary phylactery just to have the higher damage. Dayntee's Binding belt if you are lacking toughness, but the Circle of Nailuj and Krysbin's Sentence rings are both crucial for your damage. Tasker and Theo (gloves) if using mages, Corpsewhisper Pauldrons (shoulders) if you like Corpse Lance builds.
Death's Breath priority: 1h Scythes, followed by 2h. TragOul's Fang is good, Scythe of the Cycle with Bone Armor for mages. Switch to 2h Scythes for Reilena's Shadowhook, then get +Max Essence from paragon, the passive, and weapon+offhand enchants if you can. With both weapons, go for rings.
Free set: Spirit of Arachyr
Skills boosted: Firebats for GRs, Locust Swarm or Hex in torments
Lvl 1 gambling: nothing really available.
Lvl 70 gambling: Mojo just to have one, Vile Hive if you plan to stick with it. Lakumba's bracers for toughness. Ring of Emptiness and/or Bakuli Jungle Wraps (belt) if staying fore firebats, otherwise go for Jade or Helltooth sets. Jade: Quetzalcoatl mask. Helltooth gargs: Mask of Jeram, Tasker of Theo (gloves), Short Man's Finger (ring).
Don't necessarily go for Manajuma's ( knife + mojo set ), but if you get both you can make a very fast Hex-Angry Chicken build with the Grave Injustice passive and/or In-geom as your cubed weapon.
Death's Breath priority: Sacred Harvester (ceremonial knife) boosts damage, and also toughness when paired with Lakumba's bracers. Once you have that, DBs can help you get the rings and masks.
Free set: Vyr's Amazing Arcana
Skills boosted: Archon.
Lvl 1 gambling: Ashnagarr's bracers, but you're going to want a level 70 pair anyway so...
Lvl 27-34 gambling: Wait what? Ya... wizards can benefit so much in this range that it gets it's own note. 27 for Manald Heal ring if you want to fry stuff with lightning, 30 for the Swami if you want to play Archon, 33 for Etched Sigil if you want to channel endless meteors, and 34 for Halo of Karini if you like not dying. All of these are harder to get at 70, so it can even be worth it to make an alt just to get them.
Lvl 70 gambling: The Swami (wiz hat) is absolutely necessary, the set feels terrible without it. Focus on that, then probably Fazula's belt for an all around boost and obsidian ring of the zodiac for resetting archon.
Death's Breath priority: THE SWAMI. Ahem... after that I dunno that I'd throw DBs at rings in this case, unless you're super invested in Archon. You'll also need to dump some DBs into enchants because you need CDR all over the place.
If you want to end up with one of the channeling or frozen orb builds instead... Deathwish sword and Etched Sigil orb for the former, Unstable Scepter wand and Triumvirate orb for the latter. You can even pretend that's your build when outside archon (thanks to Swami's buff) until you have Tal's / Firebird's / LoN.
- Hammerdin might be the fastest "run and done" journey. Doesn't need much.
- IK Barb and Nat DH are open-ended, can use Sage's, and lead to strong combos.
- Blood Mage Necro and Arachyr Doc are better than they get credit for.
- Archon Wiz and Uliana Monk can be clunky without their key items, but have great alternatives.
Of course, that's just for starting out, and is not meant to be an assessment of the entire season. Rhykker's tier list
is better for estimating GR potential, and also pretty good for seeing what other sorts of builds are out there.
Finally, some other helpful resources: Official Site
| Difficulty Levels & Drop Rates
| r/Diablo Subreddit
- Thanks to Previous Thread makers Skab, GoodKingJayIII, Bethryn, Shen, SkutSkut, HexDex, _J_, and Noggin