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The Guiding Principles and New Rules document is now in effect.
1.Find a volunteer
2. hogtie them
3. Back up while aiming the tomahawk at their head until the indicator goes white
4. Inch forward a bit so the indicator goes red again
5. enter Dead-eye and mark their head
6. While still in deadeye, back up until deadeye runs out and you automatically throw it
1.Find a volunteer
2. hogtie them
3. Back up while aiming the tomahawk at their head until the indicator goes white
4. Inch forward a bit so the indicator goes red again
5. enter Dead-eye and mark their head
6. While still in deadeye, back up until deadeye runs out and you automatically throw it
How the fuck am I supposed to get three throwing knife kills in 10 seconds
Throw the first, enter dead-eye, aim the second and throw. Repeat
I have done exactly that
I wonder if it's bugged
0
KnobTURN THE BEAT BACKInternetModeratorMod Emeritus
The throwing knife one is trivial once you unlock the last deadeye upgrade, but you don't get it til crazy late in the story.
Still learning new things:
Tiny animals that go right into your satchel like squirrels and small birds, you can skin and pluck them for materials by going to the carcass in your satchel and choosing Break Down.
You can throw people out of windows intentionally, it isn't just a scripted thing.
Pushing square while aiming does a Max Payne dive.
You can craft things that don't need a fire while on horseback. You can even move while you do it. You're limited to a slow speed, but you can absolutely just trot along holding down x and automatically craft split point ammo by the ton.
Finishing the last two people standing in a fight by charging straight at the first one with the double bit hatchet, chopping him down, then throwing it into the head of the last guy is my current favorite thing.
I scraped together enough cash selling O'Driscoll loot to the fence to buy the Springfield rifle, so of course I had the best luck finding animals I couldn't shoot with it.
I don't know why I cannot find a perfect elk or pronghorn for the first satchel
Tiny animals that go right into your satchel like squirrels and small birds, you can skin and pluck them for materials by going to the carcass in your satchel and choosing Break Down.
From what I’ve glanced at this morning from people playing now, character creator is really expansive, and the character’s mouth moves as you talk into your mic.
0
Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
From what I’ve glanced at this morning from people playing now, character creator is really expansive, and the character’s mouth moves as you talk into your mic.
Haven't gotten a chance to check out any footage of it yet, but character customization sounds robust. No confirmation if the hair growth is in there; right now it seems like you just pick your look and go, with more looks unlocking as you level up. Lassos and hogtying work. There are story missions featuring very familiar characters. There is horse insurance (no idea how insurance worked in GTA Online or if this will be comparable).
Okay this is from someone on ResetERA, first kind of list of basic info I've been able to find. Also obviously reflects current feature set, I imagine things like private lobbies are forthcoming.
Finished the tutorial, the performance is exceptionally good (no lag or connection issues), first impressions (spoiler free in terms of story, if you can even call it story):
- There seems to be no beard or hair growth, learned the hard way. Make sure to pick the style you want (if it's available during creation) early on or end up paying $
- Every character looks like a degenerate by default, although you can fine tune the face to look normal (seems to be way more dumbed down compared to GTAO)
- There are NO lobby privacy settings. It's a horrible free for all quest, I died 3 times trying to start a quest cause people already camp the quest points and shoot on sight (takes like 2 hits to die). Thankfully you don't seem to lose any items or cash if killed by another player, but your cores get drained hard
- It's all open, they even heavily advertise the fact that you can intercept other players during their quests and steal their loot (enjoy, I guess)
- No idea if your horse can die, there is horse insurance that helps your horse "regenerate faster from bad injuries" or something like that
- This is going to be a heavy grind, prices are in tune with SP it seems (apart from weapons, they can go to thousands range) with little mission payout
- You have to unlock most of the SP functionality like fishing rod, bow, horse comb (? whatever it's called) by buying it. Most is level locked.
- Gold bars seem to be the premium currency? Certain stuff can only be bought with gold bars, you can find or receive it via quests it seems (although in tiny amounts).
Posse system (the way I understand it):
You can pick between a temporary (lasts until you go off) or permanent posse. The permanent one costs you $200 and it's... well... permanent and exists even with you going offline. Temporary posses are limited in functionality and locked to 4 players (including you), permanent ones seem to be capped at 8 players. No crew integration apart from the online matchmaking priority setting (you can specify that you want to matchmake preferably with friends and crew). Temporary posses seem like the absolute no-brainer, cause it looks like the 8 players in the permanent one stay in it even when they go offline (which makes it a bad option for communities or groups with more than 8 people).
Haven't gotten a chance to check out any footage of it yet, but character customization sounds robust. No confirmation if the hair growth is in there; right now it seems like you just pick your look and go, with more looks unlocking as you level up. Lassos and hogtying work. There are story missions featuring very familiar characters. There is horse insurance (no idea how insurance worked in GTA Online or if this will be comparable).
If you destroyed someone's car before they were hostile to you then you got charged the insurance bill. If you were the cause of your own car's destruction you had to pay the insurance free to get it back.
The fee was a trivial amount to your average GTAV bank roll thus did not discourage vehicle grief very much
GTAO character creation was literally just choosing who your parents were so I don't know how much they could dumb it down from that.
This appears to be more in depth so I'm not sure of the context of that comment from that person. You can tweak individual face characteristics like nose length, etc.
It does seem like it will be a grind if you're not spending real money, much like GTAO. Insuring a horse costs 5 gold bars. You can earn gold nuggets by completing missions, and 100 nuggets = 1 gold bar. I don't know what insurance means, though, so it could be anything from core damage mitigation if your horse dies, to the only way to get your horse back if it dies. I can't find a straight answer to whether the insurance is permanent or not.
I like this game a lot, I personally don't think my experience would be improved much by letting the internet take a steaming shit directly into it.
Maybe I'll try it out, but I don't usually care much for online play.
If you had a good group there was a lot of good shit in GTA Online. The heists were real fun as were a lot of other missions if you were in a private server.
I like this game a lot, I personally don't think my experience would be improved much by letting the internet take a steaming shit directly into it.
Maybe I'll try it out, but I don't usually care much for online play.
I liked GTA O more than I liked most multiplayer stuff, but none of the things I liked about it really apply to Red Dead. This game is really solitary for me, I'm not desperate to change that (especially not with randoms). Most of the fun in GTA O was the hyper consumerism and flying jets around, I don't see that working so well when the carrot is "a faster horse" and the rest of the game can be done in a less grindy way in the main game.
I'm definitely going to give it an honest whirl. I don't mind slow progression as long as progression is there, and since I don't jump from game to game, I anticipate I'll be playing this for a while. If anyone thinks they'll be sticking with it on PS4 and wants to eventually get a permanent posse going, hit me up.
I'm definitely going to give it an honest whirl. I don't mind slow progression as long as progression is there, and since I don't jump from game to game, I anticipate I'll be playing this for a while. If anyone thinks they'll be sticking with it on PS4 and wants to eventually get a permanent posse going, hit me up.
I'll give it a shot though I'm on the xbone, I mean even if its sub par the main game was one of my favorite games I've ever played with probably the best story that got me to feel things more than a lot of movies and shows. So I've got my 80 bucks worth and then some.
I would like some money because these are artisanal nuggets of wisdom philistine.
Oh thank god the forums are back. Updated horse insurance info:
From Reddit:
"You do not need horse insurance in RDR2 Online. Your horse isn't going to permanently disappear if it gets killed. Too much misinformation going around about this right now.
If your horse gets critically injured, and you can't heal it with a horse reviver within a minute, it'll go to your stable where you either need to pay the vet through the player menu (more expensive) or visit the stable (less expensive) to heal the horse and get it back.
All the insurance does is cover the cost of the fee of treating your horse to help it recover quicker so that you can retrieve it again and regen its cores quicker.
Also, if another player kills your horse, just like in GTAV Online, they have to pay the vet fee for you.
This is all confirmed through play (of course the first person I come across online is a knob and kills me and my horse) and from the in-game Help menu. Pass this information around. You don't need to get insurance and your horse never permanently dies."
On the ride back to camp after saving Abigail, I got a rundown of people who I’d helped telling me I was a good person. I had pretty high honor there at the end, not 100% but maybe 80%. I wonder if it’s very different when you have low honor?
Also can someone tell me what happens if you go back for the money instead of helping John?
knitdan on
“I was quick when I came in here, I’m twice as quick now”
-Indiana Solo, runner of blades
I'm trying to upgrade the satchel, and I cannot find a buck anywhere, even where the internet says I should
I put the scent cover-up stuff on, use herbivore bait, go a short distance away from it, as the little hint said to, and nothing happens, no matter what time of day it is
On the ride back to camp after saving Abigail, I got a rundown of people who I’d helped telling me I was a good person. I had pretty high honor there at the end, not 100% but maybe 80%. I wonder if it’s very different when you have low honor?
Also can someone tell me what happens if you go back for the money instead of helping John?
Serious spoilers
Micah shoots you to death, or stabs you if you're low honour.
+1
Librarian's ghostLibrarian, Ghostbuster, and TimSporkRegistered Userregular
Does the patch fix the scout coat so it doesn’t freak out in some light and turn completely black?
Posts
That one is pretty easy, you can dead eye them. Just need 3 dudes.
pleasepaypreacher.net
Can you line up multiple dead eye targets?
Here’s how I did it
2. hogtie them
3. Back up while aiming the tomahawk at their head until the indicator goes white
4. Inch forward a bit so the indicator goes red again
5. enter Dead-eye and mark their head
6. While still in deadeye, back up until deadeye runs out and you automatically throw it
Throw the first, enter dead-eye, aim the second and throw. Repeat
I have done exactly that
I wonder if it's bugged
Still learning new things:
Tiny animals that go right into your satchel like squirrels and small birds, you can skin and pluck them for materials by going to the carcass in your satchel and choosing Break Down.
You can throw people out of windows intentionally, it isn't just a scripted thing.
Pushing square while aiming does a Max Payne dive.
You can craft things that don't need a fire while on horseback. You can even move while you do it. You're limited to a slow speed, but you can absolutely just trot along holding down x and automatically craft split point ammo by the ton.
Finishing the last two people standing in a fight by charging straight at the first one with the double bit hatchet, chopping him down, then throwing it into the head of the last guy is my current favorite thing.
I don't know why I cannot find a perfect elk or pronghorn for the first satchel
Son of a
WHAT
Jesus Christ
Of course it does
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Steam ID - VeldrinD
Goddamnit it
Horse insurance
https://www.paypal.me/hobnailtaylor
If you destroyed someone's car before they were hostile to you then you got charged the insurance bill. If you were the cause of your own car's destruction you had to pay the insurance free to get it back.
The fee was a trivial amount to your average GTAV bank roll thus did not discourage vehicle grief very much
This appears to be more in depth so I'm not sure of the context of that comment from that person. You can tweak individual face characteristics like nose length, etc.
It does seem like it will be a grind if you're not spending real money, much like GTAO. Insuring a horse costs 5 gold bars. You can earn gold nuggets by completing missions, and 100 nuggets = 1 gold bar. I don't know what insurance means, though, so it could be anything from core damage mitigation if your horse dies, to the only way to get your horse back if it dies. I can't find a straight answer to whether the insurance is permanent or not.
Maybe they meant later GTA O when they let you do more with character creation? But yeah initially it was super dumbed down.
pleasepaypreacher.net
Maybe I'll try it out, but I don't usually care much for online play.
If you had a good group there was a lot of good shit in GTA Online. The heists were real fun as were a lot of other missions if you were in a private server.
I liked GTA O more than I liked most multiplayer stuff, but none of the things I liked about it really apply to Red Dead. This game is really solitary for me, I'm not desperate to change that (especially not with randoms). Most of the fun in GTA O was the hyper consumerism and flying jets around, I don't see that working so well when the carrot is "a faster horse" and the rest of the game can be done in a less grindy way in the main game.
I'll give it a shot though I'm on the xbone, I mean even if its sub par the main game was one of my favorite games I've ever played with probably the best story that got me to feel things more than a lot of movies and shows. So I've got my 80 bucks worth and then some.
pleasepaypreacher.net
But I couldn't do that with Destiny
I don't have high hopes for that now either, my schedule changes week to week some times
Xbox was playing up with an update to the game, so I decided to cancel the update and retry.
Except cancel update apparently means uninstall the game on xbone, so I got to spend my evening reinstalling the game.
At least my save is still there, but damn you xbox I wanna play
Very emotional, as I knew it would be.
On the ride back to camp after saving Abigail, I got a rundown of people who I’d helped telling me I was a good person. I had pretty high honor there at the end, not 100% but maybe 80%. I wonder if it’s very different when you have low honor?
Also can someone tell me what happens if you go back for the money instead of helping John?
-Indiana Solo, runner of blades
I'm trying to upgrade the satchel, and I cannot find a buck anywhere, even where the internet says I should
I put the scent cover-up stuff on, use herbivore bait, go a short distance away from it, as the little hint said to, and nothing happens, no matter what time of day it is