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I'm trying to upgrade the satchel, and I cannot find a buck anywhere, even where the internet says I should
I put the scent cover-up stuff on, use herbivore bait, go a short distance away from it, as the little hint said to, and nothing happens, no matter what time of day it is
Bait doesn't spawn new critters like rdr1. It only influences the movement of already existing spawns. Given that eagle eye is so damn handy, bait is almost completely useless in this game.
Pronghorn and whitetail bucks are pretty common, I guess just Do Stuff until you run across one. If you're hunting a specific area, make sure you leave and/or camp periodically. Stomping around in the same area a bunch eventually scares all the animals away.
I had good results going between Emerald Station and the stables south of there, and moving along the ridge lines to scope out grazing animals in the lower areas. Usually there’d be one or two bucks and several does.
“I was quick when I came in here, I’m twice as quick now”
-Indiana Solo, runner of blades
Checking watering spots is a good idea too. Animals gotta drink too, so small lakes and rivers are typically a good spot to find 'em.
A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
I wish I’d known bait doesn’t actually spawn in new critters before I’d spent an hour trying to get cougars to spawn in a supposed hotspot for cougars.
Recently all I’ve been able to find are sickly little 1 star kitties that are only worth shooting so they don’t do that bullshit insta-kill move on me when I’m not looking.
knitdan on
“I was quick when I came in here, I’m twice as quick now”
-Indiana Solo, runner of blades
I'd be fine if satchel upgrades required "good or better" pelts, but requiring exclusively perfect pelts means this is taking foreveeer... And really, the satchel upgrades are pretty much the most useful upgrades in the game. Talismans only give trivial bonuses like "10% slower stamina core drain rate", and challenge rewards only increase your maximum ammo capacity and decrease your gun wear. Both of those are fairly unintersting considering you can find gun oil and ammo everywhere, and even if not, both are dirt cheap.
It is amazing that RDR 2 has such limited inventory space you can get "you don't have space to carry that" with zero relevant items in your inventory when killing larger animals
I'm not sure I actually have much interest in Online
The most memorable parts of this game for me were actually very solitary, even lonely, experiences
And in fact any time I actually had to shoot people was my least favorite part of the game, so a mode based largely around that doesn't appeal to me a whole lot
In RDR 1 online if you rode around real slow on a donkey and didn't rise to any violence eventually someone would start riding around real slow on a donkey with you and I am definitely recreating that experiment
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Near the end of RDR1 again, game still really holds up for the most part. I wish there were a few more varieties of side jobs, and Mexico needed to be cut by about 25%, but overall it's still a lot of fun. I really can't imagine playing the game as full villain Marston, it's the one Rockstar game I feel like where if you just run around massacring people, you're playing it wrong.
It's a shame they are literally going the GTA Online cash grab course. I was hoping they wouldn't simply because you can't directly translate it - it's hard to make players spend real money in order to get access to flying cars, weaponized motorcycles and military jets when the setting is very technologically limited. Instead, they introduce a premium currency (which not even GTA Online had), make the rate at which you can gain it for free atrocious AND decide to up the prices of common equipment to thousands of dollars. Even GTA Online sold normal weapons for peanuts so everyone could afford them. A shame to see that they dialed the grind up even further...
I didn't have any problem with the way GTA Online handled things so *shrug*. It was a widely expansive game that was free on top of the single player (which is the part I paid for), they did huge money giveaways all the time and the big money items like yachts and jets were just status symbols. If you just wanted to play the game and buy the weapons you needed for that, you wouldn't have any trouble getting cash.
On the ride back to camp after saving Abigail, I got a rundown of people who I’d helped telling me I was a good person. I had pretty high honor there at the end, not 100% but maybe 80%. I wonder if it’s very different when you have low honor?
Also can someone tell me what happens if you go back for the money instead of helping John?
If you go back Arthur gets the payroll stash, its like 40000. On the way out of the cave he fights Micah just as he does if you go with John so not much changes really except I think you take one of Micah's eyes during the fight if you go for the money.
Like GTA V it's an ending that makes no sense. Arthur is dying, the money is worthless to him.
AlphaRomero on
+1
KnobTURN THE BEAT BACKInternetModeratorMod Emeritus
On the ride back to camp after saving Abigail, I got a rundown of people who I’d helped telling me I was a good person. I had pretty high honor there at the end, not 100% but maybe 80%. I wonder if it’s very different when you have low honor?
Also can someone tell me what happens if you go back for the money instead of helping John?
If you go back Arthur gets the payroll stash, its like 40000. On the way out of the cave he fights Micah just as he does if you go with John so not much changes really except I think you take one of Micah's eyes during the fight if you go for the money.
Like GTA V it's an ending that makes no sense. Arthur is dying, the money is worthless to him.
Endings
If you go with John, Arthur fights Micah off and dies watching the sunrise.
If you go for the money, Micah flat murderates Arthur.
On the ride back to camp after saving Abigail, I got a rundown of people who I’d helped telling me I was a good person. I had pretty high honor there at the end, not 100% but maybe 80%. I wonder if it’s very different when you have low honor?
Also can someone tell me what happens if you go back for the money instead of helping John?
If you go back Arthur gets the payroll stash, its like 40000. On the way out of the cave he fights Micah just as he does if you go with John so not much changes really except I think you take one of Micah's eyes during the fight if you go for the money.
Like GTA V it's an ending that makes no sense. Arthur is dying, the money is worthless to him.
Endings
If you go with John, Arthur fights Micah off and dies watching the sunrise.
If you go for the money, Micah flat murderates Arthur.
if you have low honor but still go with John, Arthur puts up a good fight but Micah kills him before going after the money himself
I would say that an issue with the honour system is that a game with redemption as its main theme in which there is no attempt at redemption on behalf of the main character is likely to present an unsatisfying narrative. Unless they went all out in creating an alternative, low honour narrative about a piece of shit called Arthur Morgan who everyone hated, it's better to just focus on making the one character work well and remove dissonance.
Personally I loved the narrative, because I played high honour and pretty much roleplayed the character they seemed to have in mind for Arthur generally.
I would say that an issue with the honour system is that a game with redemption as its main theme in which there is no attempt at redemption on behalf of the main character is likely to present an unsatisfying narrative. Unless they went all out in creating an alternative, low honour narrative about a piece of shit called Arthur Morgan who everyone hated, it's better to just focus on making the one character work well and remove dissonance.
Personally I loved the narrative, because I played high honour and pretty much roleplayed the character they seemed to have in mind for Arthur generally.
Epilogue spoiler as part of this.
I have seen one post story scene where the person played low honor and it does seem to reflect arthur being a piece of shit. It was when John goes to meet up with Charles and instead of being sad at his loss they say it was kind of expected on who he was, especially going back for the money.
I would like some money because these are artisanal nuggets of wisdom philistine.
On the ride back to camp after saving Abigail, I got a rundown of people who I’d helped telling me I was a good person. I had pretty high honor there at the end, not 100% but maybe 80%. I wonder if it’s very different when you have low honor?
Also can someone tell me what happens if you go back for the money instead of helping John?
If you go back Arthur gets the payroll stash, its like 40000. On the way out of the cave he fights Micah just as he does if you go with John so not much changes really except I think you take one of Micah's eyes during the fight if you go for the money.
Like GTA V it's an ending that makes no sense. Arthur is dying, the money is worthless to him.
Endings
If you go with John, Arthur fights Micah off and dies watching the sunrise.
If you go for the money, Micah flat murderates Arthur.
if you have low honor but still go with John, Arthur puts up a good fight but Micah kills him before going after the money himself
What is this 'low honor' thing people keep talking about
I would say (full game spoilers) that one of the big pieces of release that the game denied me was
watching Micah get his fucking teeth kicked in. By the time he fights Arthur, Arthur is nearly dead (and Micah still can't beat him, because Micah is a punk). I really noticed it playing the prologue again, where there's a scene where the gang restrain Bill when Micah riles him and I thought "Man, I bet Bill would leave Micah as a fine red mist". John faces him in a gun battle which it's pretty well established is Micah's Whole Thing, and we get our duel. I just really wanted to see him take a personal, Charlie Utter vs Francis Wilcott ass-whooping.
I would say that the Red Dead games, through Micah, Mr Milton and Edgar Ross are very good at making villains that you fucking despise, but not necessarily ones that are very deep. I fucking hate Micah, he's very well characterised but he's not very deep. Edgar Ross is such a disgusting piece of shit that when he first showed up in RDR 2, a decade or so after I played the original, I reflexively yelled "fuck you!" at the screen, but we can't imagine much about his inner life. I think the reason for this is that the villain in both games (prepare for mind-blowing hot take) is really Dutch. Micah is an antagonist, a simple low grade shithead who had his thumb in the wound at the right time. Ross is a physical manifestation of the crimes committed in the name of the oncoming rush of civilization. Dutch, on the other hand, is the progenitor of all the evil done by the gang. Whether he's on screen or not (and for most of Red Dead Redemption, he isn't), he's the one who moulded John and Arthur into child soldiers for his own enrichment, who fostered the cult like attitude of the Van Der Lind gang.
As his cult slipped away, he's the one whose ego leads all of those around him to destruction. Even Bill & Javier still bear the indelible psychological scars left by Dutch, even towards the end Bill can't fathom why Arthur would question him. Even Micah is, when it comes to Dutch, essentially on the level. He loves Dutch! That much is clear! His hatred of Arthur isn't based on who Arthur is, it's on the fact that he's the favourite, that Dutch loves him more than he loves Micah.
At the root of the key theme of redemption in both games is the fact that without Dutch, many of the things that John & Arthur seek to be redeemed for would never have happened.
I give major props to Dutch's voice actor, he really did fantastic work. Like as the game progresses he sounds less like RDR 2 dutch and more like RDR 1
I would like some money because these are artisanal nuggets of wisdom philistine.
One thing this game is great about is having the signs of light shine through to remind you of why all these people live this life and follow Dutch, such as
the whole gang riding on the Braithwaites and some of the moments where his bullshit works. The game is as much about Dutch's tailspin as it is about Arthur's redemption (or lack thereof), but before the game even starts Dutch had "killed a woman, in a bad way". One of the other things I noticed replaying the intro is that Arthur is repeatedly probing people to find out the specifics of what Dutch did on the Blackwater job, and no one wants to talk about it. The concern over Dutch's mental state is there from the beginning.
I got thrills every time we got to ride out as a big group, even though it usually led to a set piece with overly rigid checkpoints that I tended to fail because I was looking to be a little more free-form in my play.
“You have abandoned the gang” no, they went the wrong way or couldn’t keep up!
“I was quick when I came in here, I’m twice as quick now”
-Indiana Solo, runner of blades
+1
KnobTURN THE BEAT BACKInternetModeratorMod Emeritus
edited November 2018
Late Chapter 6 Eagle Flies mission
Riding down the refinery with Eagle Flies and his crew was probably my favorite 'ride with the gang' moment, and it wasn't even my damn gang.
I would say that two things Rockstar should really work on in future games (with the proviso that I think both these teams are probably working incredibly hard and have borderline impossible conditions to work with) is UX and mission design. The UX in this game is doing a lot of heavy lifting but it's undeniable that it often fails. The mission design, equally, is generally creating as many bad moments as good. The narrative in this game is great, but the actual gameplay of the missions varies from mediocre to weak.
0
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
the type of mission I like most from the first game (bounties) is barely present in this one and the reward you get for doing them is paltry
I guess you could interpret that as some type of commentary in and of itself but to do so reeks of "we intended to make a bad thing"
0
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
I give major props to Dutch's voice actor, he really did fantastic work. Like as the game progresses he sounds less like RDR 2 dutch and more like RDR 1
the type of mission I like most from the first game (bounties) is barely present in this one and the reward you get for doing them is paltry
I guess you could interpret that as some type of commentary in and of itself but to do so reeks of "we intended to make a bad thing"
You could justify it as Arthur being more overtly an outlaw than John was in the first game. He may simply not like doing bounties that much. I agree generally though, I liked those missions a lot and wish there were more of them.
Riding down the refinery with Eagle Flies and his crew was probably my favorite 'ride with the gang' moment, and it wasn't even my damn gang.
That was also my favorite ride, made infinitely moreso because while the rest of the gang goes with Dutch, Sadie days 'We're riding with you.' and Charles comes too.
+10
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
Riding down the refinery with Eagle Flies and his crew was probably my favorite 'ride with the gang' moment, and it wasn't even my damn gang.
That was also my favorite ride, made infinitely moreso because while the rest of the gang goes with Dutch, Sadie days 'We're riding with you.' and Charles comes too.
I'm not totally sure they deserved it but I'm really glad Sadie and Charles landed on their feet in the epilogue
Riding down the refinery with Eagle Flies and his crew was probably my favorite 'ride with the gang' moment, and it wasn't even my damn gang.
That was also my favorite ride, made infinitely moreso because while the rest of the gang goes with Dutch, Sadie days 'We're riding with you.' and Charles comes too.
I'm not totally sure they deserved it but I'm really glad Sadie and Charles landed on their feet in the epilogue
Epilogue spoilers.
Eh Sadie was at best forced into the life by way of having nothing left. Charles being a half black half native I imagine didn't have a lot of opportunity either. So both of them making it out alive is only fair in my opinion.
I would like some money because these are artisanal nuggets of wisdom philistine.
I didn't have any problem with the way GTA Online handled things so *shrug*. It was a widely expansive game that was free on top of the single player (which is the part I paid for), they did huge money giveaways all the time and the big money items like yachts and jets were just status symbols. If you just wanted to play the game and buy the weapons you needed for that, you wouldn't have any trouble getting cash.
Can't really argue with that. I think most missions you can do with other people were only level-locked, and even heists "only" required a CEO building that one could grind for in a reasonable timespan.
I guess those most upset about the premium currency here are completionists like me, and unlocking everything will take a looot of gold digging!
Posts
Bait doesn't spawn new critters like rdr1. It only influences the movement of already existing spawns. Given that eagle eye is so damn handy, bait is almost completely useless in this game.
Pronghorn and whitetail bucks are pretty common, I guess just Do Stuff until you run across one. If you're hunting a specific area, make sure you leave and/or camp periodically. Stomping around in the same area a bunch eventually scares all the animals away.
-Indiana Solo, runner of blades
Recently all I’ve been able to find are sickly little 1 star kitties that are only worth shooting so they don’t do that bullshit insta-kill move on me when I’m not looking.
-Indiana Solo, runner of blades
so now I'm just fucked off into the wilderness until
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
Goddamn
You didn’t have to shave it, I’m afraid
The most memorable parts of this game for me were actually very solitary, even lonely, experiences
And in fact any time I actually had to shoot people was my least favorite part of the game, so a mode based largely around that doesn't appeal to me a whole lot
Mostly I just had my horse shot out from under my characters over and over
But the Battle Royale mode might be interesting, if there is a lobby to easily access
https://www.paypal.me/hobnailtaylor
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird
y'all are the only people I have to play games with
don't leave me now JUST HAVE FAITH ONE MORE SCORE
Let me guess its a train? IT'S ALWAYS A GOD DAMN TRAIN!
pleasepaypreacher.net
Like GTA V it's an ending that makes no sense. Arthur is dying, the money is worthless to him.
Endings
If you go for the money, Micah flat murderates Arthur.
They are quite rough.
Personally I loved the narrative, because I played high honour and pretty much roleplayed the character they seemed to have in mind for Arthur generally.
Epilogue spoiler as part of this.
I have seen one post story scene where the person played low honor and it does seem to reflect arthur being a piece of shit. It was when John goes to meet up with Charles and instead of being sad at his loss they say it was kind of expected on who he was, especially going back for the money.
pleasepaypreacher.net
As his cult slipped away, he's the one whose ego leads all of those around him to destruction. Even Bill & Javier still bear the indelible psychological scars left by Dutch, even towards the end Bill can't fathom why Arthur would question him. Even Micah is, when it comes to Dutch, essentially on the level. He loves Dutch! That much is clear! His hatred of Arthur isn't based on who Arthur is, it's on the fact that he's the favourite, that Dutch loves him more than he loves Micah.
At the root of the key theme of redemption in both games is the fact that without Dutch, many of the things that John & Arthur seek to be redeemed for would never have happened.
pleasepaypreacher.net
“You have abandoned the gang” no, they went the wrong way or couldn’t keep up!
-Indiana Solo, runner of blades
I guess you could interpret that as some type of commentary in and of itself but to do so reeks of "we intended to make a bad thing"
yeah that guy did a bang-up job
You could justify it as Arthur being more overtly an outlaw than John was in the first game. He may simply not like doing bounties that much. I agree generally though, I liked those missions a lot and wish there were more of them.
Epilogue spoilers.
Eh Sadie was at best forced into the life by way of having nothing left. Charles being a half black half native I imagine didn't have a lot of opportunity either. So both of them making it out alive is only fair in my opinion.
pleasepaypreacher.net
Can't really argue with that. I think most missions you can do with other people were only level-locked, and even heists "only" required a CEO building that one could grind for in a reasonable timespan.
I guess those most upset about the premium currency here are completionists like me, and unlocking everything will take a looot of gold digging!
Steam ID: 76561198021298113
Origin ID: SR71C_Blackbird