The Hero and Banjo-Kazooie announced as new challengers.
Joker released in version 3.0. Stage Builder added in 3.0.
Super Smash Bros. Ultimate released worldwide!
The next generation of Super Smash Bros. is here! For the uninitiated, Smash Bros. is a fighting game, only it's got some platforming elements and the goal is to knock your opponent off the stage instead of depleting their HP. Oh, and it stars some of Nintendo's most famous characters alongside a handful of third-party legends. The game can get quite deep, offering a ton of options for play so you can tailor things the way you like it. You can have a chaotic eight-player battle with just pokeballs spawning, or a super-serious 1v1 affair. After nineteen years since its humble debut on the Nintendo 64, Super Smash Bros. has become one of the most beloved franchises out there, being both a sweet fighting game and awesome homage to all things Nintendo. And now we're getting the ULTIMATE Smash experience, with literally every character in the franchise making a return.
The Golden Smash Rule: Do not bring up competitive vs. casual bullshit.
I do not understand why people think a game can only be played one way, and that the one way just coincidentally
happens to be their way. Regardless, it will not be tolerated here. Complaining about arrogant tournament players or filthy casual scrubs will net you an infraction. This was something that plagued the old Brawl threads, and the modern Smash threads have been refreshingly clean of all that garbage.
Got all that? If so, then read on and...
Get Ready to Smash
Smash Ultimate brings back Omega versions of stages, in addition to a Battlefield type layout for them all. You can also turn off stage hazards on stages now, which will likely lead to a MUCH healthier map pool for the tournament scene than previous games. For further shenanigans, the game has a new feature called Stage Morph, which has you swapping between two stages in the middle of a match. You can either pick the two stages OR have the second stage to swap to be random. In addition, you can adjust the time between morphs OR have it swap at random periods.
There are way the hell too many stages returning, with an absurd 100+ stages in total. So I'm just going to list new ones. Stages that require a DLC purchase will have the required DLC (in parentheses
Great Plateau Tower
New Donk City
Mementos (Joker DLC
Yggdrasil's Altar (The Hero DLC
Spiral Mountain (Banjo-Kazooie DLC
Everyone is coming back?
. Even weird edge cases like Toon Link and Young Link will be two distinct characters.
Any major changes?
Air dodge now gives way more movement, making it valuable for mobility and even recovery. Also, dodging has been nerfed, as it now how properties similar to stale moves, where dodging too much in a short period reduces the intangibility frames. Also, perfect shielding has been nerfed, as you have to release
your shield right as the incoming attack lands. This gives the move significantly more risk, and probably more skill-based too. They have also done a bit of tweaking to make it so there are few "easy grab combos" so a lot of grab combos have harder follow-ups. Things like repeatedly grabbing the ledge also have hard limits so stalling and obnoxious, overly defensive tactics are less viable.
Final Smashes are being changed to be shorter lived. So Final Smashes where you control the character have been changed to cinematic attacks. Also, a bunch of UI tweaks, like showing Robin's charges remaining or ROB's fuel gauge. Damage also show percents now, which have always existed but were just clipped off. In a more interesting change, there is an option for a Final Smash meter, where you can build it up in gameplay and unleash a Final Smash when it's full. Final Smashes done this way WILL be weaker, so it's not quite as good as the Smash Ball.
What the heck is an Echo Fighter?
It's basically their official name for characters like Dark Pit and Lucina: fighters that are basically model-swaps of pre-existing fighters. They DO have differences from the original character their moveset is based on, but it's so small that in some cases they may still count as the same character for the purposes of tier listings. How different Echo Fighters are from their template character is...not consistent. Daisy and Peach are very similar whereas Chrom is not a straight rip of Roy since he has Ike's Up Special and lacks the sweet and sour spots on his sword.
How are unlocks done?
Every ten minutes of Vs. battles result in a new challenger. There are several ways to cheat the timer so you can play a bunch of one stock matches over and over, but you can find those everywhere. Adventure and Classic modes are alternate ways to unlock characters, albeit slower. But also less tedious so take your pick.
All stages are unlocked from the start, so have at it.
Are custom moves back?
With the exception of Miis, custom moves are gone. Even Palutena has had her moveset condensed.
Will Gamecube controllers return?
Not only is a special edition of the game available with a cube controller and adapter, but you can also use the old ones from Smash 4. It's about fifty bucks for an adapter and controller. In fact, I've heard that some other games on Switch are compatible with the controller, so all the better.
Are trophies gone?
Yes, as it was eating into development time too much. Spirits, which are a weird combination of stickers from Brawl and custom equipment from 4. Basically official artwork of characters that you can equip to your character for buffs. You can use them in multiplayer if you so desire, and there's a whole mode dedicated to unlocking more. They also play a role in the game's adventure mode, World of Light.
Ultimate Announce Trailer/Inkling Reveal Trailer
Ridley Reveal Trailer
Simon & Richter Belmont Reveal Trailer
King K. Rool Reveal Trailer
Isabelle Reveal Trailer
Ken & Incineroar Reveal Trailer
Joker Reveal Trailer
The Hero Reveal Trailer
Banjo & Kazooie Reveal Trailer