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[WH40K] We are that guy. He is us.

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    KhraulKhraul Registered User regular
    Viking wrote: »
    Khraul wrote: »
    My buddies and I play ITC because everyone feels it's dumb that you can shoot at, and damage, an entire squad because someone can draw an imaginary line through three windows that can see a genestealers dewclaw and nothing else.

    It also seems to lessen the impact of the first round of shooting and makes the game more fun for everyone.

    The conversations makes me think that we should probably base all of our terrain for ease of reference.
    These sort of rules wouldn't pop up if Games Workshop released some terrain that wasn't filled with holes/windows.
    A full GW table can have 2 units separated by 2 or 3 terrain pieces and still able to shoot at each other with no issue.

    Obviously you can get around this by making your own terrain, but a lot of groups for whatever reason don't.

    Really the terrain rules need a bit of a rework.
    Hopefully they look at what works and what does not in the specialist games like Necromunda or Killteam and borrow some of the better terrain rules from those.

    I'd even be fine if they balanced 8th around killteam rules and gave a stacking -1 to hit for that kind of stuff. Because you're right... all the buildings they produce look amazing but block exactly zero line of sight.

    Bnet - Khraul#1822
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    KhraulKhraul Registered User regular
    What I don't want to do is "base" the terrain pieces though because we use a few different battle mats. Black gravel bases on a martian landscape just... I just don't like it... :lol:

    I need to find some inexpensive clear plasticard to base my terrain with so you can see the mats through them.

    Bnet - Khraul#1822
    Gamertag - Khraul
    PSN - Razide6
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Khraul wrote: »
    What I don't want to do is "base" the terrain pieces though because we use a few different battle mats. Black gravel bases on a martian landscape just... I just don't like it... :lol:

    I need to find some inexpensive clear plasticard to base my terrain with so you can see the mats through them.

    Why?

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    KhraulKhraul Registered User regular
    edited March 2019
    I'm just kinda anal and a building based on material that doesn't match the mat would bug me. I suppose I could build the building bases to look like generic ruins as well, but that seems like a lot of work.

    I saw a guy who'd done clear lexan bases for his mini's so that the mini just looked like it was standing on whatever the gaming mat looked like (snow/martian landscape/cityscape) and it was pretty cool. I think it'd make for a cool base for ruins as well.

    Edit - words are hard

    Khraul on
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    italianranmaitalianranma Registered User regular
    Yeah that's a solid idea! I tried mounting some objectives and random obstacles on corkboard, but I wasn't happy with the results: no only was the bond weak, but it didn't always match the location of where I placed them. Likewise with my ruins, my dream is to magnetize them in such a way that I can make the terrain I play on both modular and secure, but it would be infinitely easier to simply do as you suggest. I agree though that there needs to be good LOS blocking terrain available to make a good game though.

    But as for the original question, it seemed goosy for the opponent to both deny LOS and a cover save presumably from the same enemy unit. It reminded me of the weird logic one opponent tried to use during a kill team game: he claimed one heavy weapons troop couldn't see his guard melta wielder, but then also claimed that same melta wielder was providing cover for the secondary target. It can't be both!

    飛べねぇ豚はただの豚だ。
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    DarkewolfeDarkewolfe Registered User regular
    Viking wrote: »
    Khraul wrote: »
    My buddies and I play ITC because everyone feels it's dumb that you can shoot at, and damage, an entire squad because someone can draw an imaginary line through three windows that can see a genestealers dewclaw and nothing else.

    It also seems to lessen the impact of the first round of shooting and makes the game more fun for everyone.

    The conversations makes me think that we should probably base all of our terrain for ease of reference.
    These sort of rules wouldn't pop up if Games Workshop released some terrain that wasn't filled with holes/windows.
    A full GW table can have 2 units separated by 2 or 3 terrain pieces and still able to shoot at each other with no issue.

    Obviously you can get around this by making your own terrain, but a lot of groups for whatever reason don't.

    Really the terrain rules need a bit of a rework.
    Hopefully they look at what works and what does not in the specialist games like Necromunda or Killteam and borrow some of the better terrain rules from those.

    Just cut some plasticard out and make it plywood nailed against the windows.

    What is this I don't even.
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    LockedOnTargetLockedOnTarget Registered User regular
    Really there should just be heavy cover and light cover.

    Standing behind waist-high barricades? Light cover, -1 to hit and/or +1 to saves. Inside a building with some windows or whatever? Heavy cover, double the bonus.

    If cover gives a save bonus maybe it should be for invuln saves too.

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    italianranmaitalianranma Registered User regular
    I like the -1 to hit penalty from Kill Team, but I'm not sure if it's as effective with how much buffs are stacked in a regular 40k game.

    飛べねぇ豚はただの豚だ。
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    LanlaornLanlaorn Registered User regular
    Well both the -1 to hit cover rules and the Command Point structure (start with zero, get two per turn every turn) should be used in 40k IMO.

    That'd solve a lot of the ridiculous buff stacking in 40k, too. Bringing 20 command points and blowing through 12 of them by round one is the kind of crazy bullshit that needs to go.

    It'd also mean that strategems could actually be balanced, because cost means nothing if "income" isn't regulated.

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    SmokeStacksSmokeStacks Registered User regular
    Making cover more complicated would just give tournament players and waacs one more thing to argue about.

    I like the way Killteam handles cover and CP generation though. Something should really change with the way Command Points are doled out, it's getting pretty nuts.

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    McGibsMcGibs TorontoRegistered User regular
    edited March 2019
    It doesnt need to be complicated, it just needs to be robust and actually impact the game. The ITC rulings are pretty good and simple. Things are either ruins, or hills/barricades. If anything, it's way way too complicated now, with every bespoke GW terrain kit having its own terrain datasheet and ruleset. Thankfully, CA18 sort of consolidated a lot of their wordings together, but it's still a mess.

    Like, moving models up and down multi-level terrain is still a clusterfuck, along with things like a trygon not being able to attack a unit on the second floor of a building, despite being a five story tall dinosaur worm.

    McGibs on
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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    McGibs wrote: »
    It doesnt need to be complicated, it just needs to be robust and actually impact the game. The ITC rulings are pretty good and simple. Things are either ruins, or hills/barricades. If anything, it's way way too complicated now, with every bespoke GW terrain kit having its own terrain datasheet and ruleset. Thankfully, CA18 sort of consolidated a lot of their wordings together, but it's still a mess.

    Like, moving models up and down multi-level terrain is still a clusterfuck, along with things like a trygon not being able to attack a unit on the second floor of a building, despite being a five story tall dinosaur worm.

    knights have to spend a cp to do it, and you have to be able to charge

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    McGibsMcGibs TorontoRegistered User regular
    I hate sooooo much that that was their "fix".

    website_header.jpg
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    NorgothNorgoth cardiffRegistered User regular
    Burnage wrote: »
    Lanlaorn wrote: »
    Well saying "house rule" dismisses how widely adopted the tournament standard "first floor of ruins blocks LoS" is, everyone I know plays with it even in the thoroughly narrative Vigilus campaign stuff.

    Shooting is so strong and the +1 armor save cover bonus so meaningless that if you can see it you can kill it, and the standard 40k ruins type terrain so porous that you can see everything, I personally, and I think based on adoption rate most people playing 40k, agree that without the "first floor blocks LoS" convention you might as well be playing without any terrain at all. The terrain rules in 8th are just really bad.

    How widely adopted the ITC rules are varies a bit based on location. As far as I'm aware, most UK tournaments don't use the "first floor of terrain blocks line of sight" rule.

    The only UK tournaments I’ve been too that don’t use this rule are ETC rulespack ones and the ETC rulespack is pretty terrible as a whole. The ETC is kinda a whole seperate tournament “thing” and most events use ITC rules.

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    LockedOnTargetLockedOnTarget Registered User regular
    IMO if your terrain rules keep you from shooting out windows, then they are very bad.

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    [Expletive deleted][Expletive deleted] The mediocre doctor NorwayRegistered User regular
    My suggestion (I know this is a house rule): If, like in the picture, you're hugging a wall with windows, you can shoot out them and others can shoot you, but you get cover bonus. If you're not hugging the wall, no player can draw line of sight through the windows.

    Sic transit gloria mundi.
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    BizazedoBizazedo Registered User regular
    Played Blackstone Fortress for the first time over the weekend....it's pretty fun, actually. Just four of us against the board! F'ng Ur-Ghouls coming out of nowhere, though....

    Part of me both likes that the 40k datasheets for the models in the box make them not very special for 40k, and yet, I would like to use some of them. I dunno.
    IMO if your terrain rules keep you from shooting out windows, then they are very bad.
    I both agree with you, but also found the ITC rules really simplified / helped our games. First floor ruins blocking LoS is nice.

    That being said, we also obtained MDF and have stuff that looks like actual buildings and multiple floors, so the infantry can still go up a floor and shoot out and in.

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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    My brother and i play blackstone nearly every weekend. I got the ambull the other day it did not appear but got curb stomped by the Csm again. Still i am curious what else awaits us for the game

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    Sharp101Sharp101 TorontoRegistered User regular
    edited March 2019
    The whole "first floor of ruins block LOS" was just a bandaid to use old custom terrain in 8th edition. With the current lack of terrain/cover rules a lot of custom terrain from previous editions just didn't work.

    Its trivial to shoot from one side of the board to the other through many pieces of terrain as if it just wasn't there. The ITC rule is a nice simple compromise that is NOT in the main rules and should be agreed to before the game.

    It sucks, but its allows better games without having to make new custom terrain (or modify old terrain) that's compatible with 8th edition's very specific rules.

    Sharp101 on
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    TastyfishTastyfish Registered User regular
    Really there should just be heavy cover and light cover.

    Standing behind waist-high barricades? Light cover, -1 to hit and/or +1 to saves. Inside a building with some windows or whatever? Heavy cover, double the bonus.

    If cover gives a save bonus maybe it should be for invuln saves too.

    Cities of Death is the version you want then. Any cover - smoke, brick or wood means a model is obscured and is -1 to hit (everyone hits on a natural 6 though). You then have heavy cover, stone walls, defense lines etc that give +2 cover and light cover - makeshift barricades, garden hedge etc for +1 cover.

    If you're firing from above down into your target, they get -1 cover.

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    BurnageBurnage Registered User regular
    I am like... anti-excited for another new Kill Team expansion.

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    honoverehonovere Registered User regular
    I'm so behind on Killteam. Still trying to get a test game of arena in.

    I hope this doesn't raise the point levels or if then not more than like 50 points. I'd rather see a single heavy guy like wraith guard or terminator in a team than whole teams of those. But showing a 5 man custodes squad doesn't give me much hope.

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    MazzyxMazzyx Comedy Gold Registered User regular
    honovere wrote: »
    I'm so behind on Killteam. Still trying to get a test game of arena in.

    I hope this doesn't raise the point levels or if then not more than like 50 points. I'd rather see a single heavy guy like wraith guard or terminator in a team than whole teams of those. But showing a 5 man custodes squad doesn't give me much hope.

    I figure it will be like the HQ expansion.

    Normal kill team is still there, still the most balanced, and still 100 points.

    If you choose to do this it will be like a 150 point game and termis are like 35 points or something.

    u7stthr17eud.png
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    Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    Just re-release 2nd edition already, GW.

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    McGibsMcGibs TorontoRegistered User regular
    Those new elite boxes are just repackaged kits. So... 5 scarab terminators.
    I really feel like Killteam is just constantly kneecapped by "whats in the kit!", even moreso than 40k is.

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    DayspringDayspring the Phoenician Registered User regular
    On the one hand, yes, totally.
    On the other hand, Flash Gitz and Striking Scorpions, sign me up immediately!

    My Warhammer stuff online: Youtube Twitter Insta
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    KhraulKhraul Registered User regular
    Elites for killteam is adding Custodes rules... that's pretty cool.

    Judging by the image in the video it's just three models in the shot, so probably gives an idea of what a custodies killteam modelcount will look like.

    Bnet - Khraul#1822
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    Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    So for IG folks we get ... Ogryns I guess?

    Actually I think I'm okay with that. They look fun to paint.

    PSN/NNID/Steam: Dr_Keenbean
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    MazzyxMazzyx Comedy Gold Registered User regular
    So for IG folks we get ... Ogryns I guess?

    Actually I think I'm okay with that. They look fun to paint.

    That looked like a bulgryn to me.

    Those things are so nasty.

    6" move, 3 ws/4 bs. 5 toughness and strength. 3 wounds. 3 attacks. With a 4+/4++ and a weapond that is +2s, -1 ap, 2d.

    They will fuck you up.

    Oh an +1 attack on a charge.

    u7stthr17eud.png
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    LockedOnTargetLockedOnTarget Registered User regular
    I like the way they handle Kill Team as sort of a modular thing. Core game that is god on its own, with different expansions that can be added separately or in any combination.

    I’m all for this stuff. I wasn’t interested in Arena so I didn’t buy it, and I don’t feel like I need to.

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    NorgothNorgoth cardiffRegistered User regular
    Mazzyx wrote: »
    So for IG folks we get ... Ogryns I guess?

    Actually I think I'm okay with that. They look fun to paint.

    That looked like a bulgryn to me.

    Those things are so nasty.

    6" move, 3 ws/4 bs. 5 toughness and strength. 3 wounds. 3 attacks. With a 4+/4++ and a weapond that is +2s, -1 ap, 2d.

    They will fuck you up.

    Oh an +1 attack on a charge.

    I’m not afraid to admit I wrote off bullgryns as just “that unit with the gimmick save” and then they charged me and fucked me right up.

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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Played another 2v2 game with each person having 2k points yesterday. It was fun. Custodes and Necrons vs Space Wolves and Death Guard.

    It was a lot more balanced than the last 2v2 we did. My friend wanted to try Necrons and wanted a list that can explode so I figured the best way to pull that off was to run all 4 C'tan which blow up on 4+, Scarabs which can blow up with a stratagem, and an Obelisk which can have a pretty massive explosion.

    I played the Space Wolves, I couldn't decide on a list, I didn't want to go to strong because I felt like the Necron list is weak but the Custodes are also rough to deal with. Went with all Primaris, I really need to not use those Repulsor loadouts against Custodes though. I do so few wounds. Also Mortarion and the renegade knight my brother ran did pretty good at killing off jet bikes.

    The explosions also went well. I had two Redemptors explode. The first one finished of my brother's Typhus and my Wolf Lord and killed some models from random units of Scarabs and Death Guard. also did some serious damage to my own Repulsor. The other Redemptor explosion did some serious damage to the Repulsor it was by, killed a few Hellblasters, and almost killed my Rune Priest, left him at 1 wound. My friend tried VERY hard to get someone to kill the Obelisk so he could roll the explosion roll there. It finally died and it did explode. All 4 C'tan also exploded and took out a few models.

    The Custodes ended up with 1 Terminator, a Terminator Shield Captain, a Vexillus, and Trajann left by the end of turn 3. The Necrons had 21 Immortals still up, and massive amount of Scarabs, and both HQs, Orkian also buffed up on turn 2, my friend rolled a 1.

    It was a pretty fun game, still helping our friend who is new to 40K learn the rules better. We ended up covering weapon types pretty heavily yesterday because he was getting confused on why certain weapons were getting -1 or rapid fire etc. He is getting a lot better with the rules though and also bought 5 more Death Company to round out his Blood Angels at 10 and 2 boxes of Sanguinary Guard. He also tried to pre order the Shadowspear box after we talked about how good the value is if he finds someone to buy the Chaos half but apparently the store was allowing only so many pre orders.

    Space Wolves list:

    ++ Battalion Detachment +5CP (Imperium - Space Wolves) [119 PL, 1997pts] ++

    + HQ +

    Primaris Rune Priest [7 PL, 108pts]: 1. Living Lightning, 2. Tempest's Wrath, Psychic hood, Runic sword

    Primaris Wolf Priest [6 PL, 80pts]

    Wolf Lord in Gravis Armor [7 PL, 118pts]: Boltstorm gauntlet, Master-crafted power sword, Saga of the Wolfkin, The Wulfen Stone, Warlord

    + Troops +

    Intercessor Squad [5 PL, 85pts]: Bolt rifle, 4x Intercessor, Intercessor Pack Leader

    Intercessor Squad [5 PL, 85pts]: Bolt rifle, 4x Intercessor, Intercessor Pack Leader

    Intercessor Squad [5 PL, 85pts]: Bolt rifle, 4x Intercessor, Intercessor Pack Leader

    + Elites +

    Aggressors [6 PL, 111pts]: 2x Aggressor, Aggressor Pack Leader, Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

    Redemptor Dreadnought [10 PL, 160pts]: 2x Fragstorm Grenade Launchers, Macro Plasma Incinerator, Onslaught Gatling Cannon

    Redemptor Dreadnought [10 PL, 160pts]: 2x Fragstorm Grenade Launchers, Macro Plasma Incinerator, Onslaught Gatling Cannon

    + Fast Attack +

    Inceptor Squad [10 PL, 135pts]: Assault Bolter, 2x Inceptor, Inceptor Sergeant

    + Heavy Support +

    Hellblaster Squad [16 PL, 330pts]: Plasma Incinerator
    . 9x Hellblaster
    . Hellblaster Pack Leader: Bolt pistol

    + Dedicated Transport +

    Repulsor [16 PL, 270pts]: 2x Fragstorm Grenade Launchers, 2x Storm Bolters, Heavy Onslaught Gatling Cannon, 2x Krakstrom Grenade Launcher, Onslaught Gatling Cannon, Storm bolter, Twin heavy bolter

    Repulsor [16 PL, 270pts]: 2x Fragstorm Grenade Launchers, 2x Storm Bolters, Heavy Onslaught Gatling Cannon, 2x Krakstrom Grenade Launcher, Onslaught Gatling Cannon, Storm bolter, Twin heavy bolter

    ++ Total: [119 PL, 1997pts] ++

    Created with BattleScribe

    Necron list:

    ++ Battalion Detachment +5CP (Necrons) [94 PL, 1621pts] ++

    + No Force Org Slot +

    Dynasty Choice: Dynasty: Sautekh

    + HQ +

    Imotekh the Stormlord [10 PL, 160pts]
    . Warlord: Warlord Trait (Sautekh): Hyperlogical Strategist

    Orikan the Diviner [6 PL, 115pts]

    + Troops +

    Immortals [8 PL, 90pts]: Gauss Blaster, 6x Immortal

    Immortals [8 PL, 150pts]: Gauss Blaster, 10x Immortal

    Immortals [8 PL, 150pts]: Gauss Blaster, 10x Immortal

    + Elites +

    C'tan Shard of the Deceiver [12 PL, 225pts]

    C'tan Shard of the Nightbringer [12 PL, 180pts]

    + Fast Attack +

    Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

    Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

    Canoptek Scarabs [6 PL, 117pts]: 9x Canoptek Scarab Swarm

    + Heavy Support +

    Transcendent C'tan [12 PL, 200pts]: Fractured Personality: Cosmic Tyrant, Fractured Personality: Entropic Touch, Random Fractured Personality

    ++ Super-Heavy Auxiliary Detachment (Necrons) [22 PL, 380pts] ++

    + No Force Org Slot +

    Dynasty Choice: Dynasty: Mephrit

    + Lord of War +

    Obelisk [22 PL, 380pts]

    ++ Total: [116 PL, 2001pts] ++

    Created with BattleScribe

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    Dr_KeenbeanDr_Keenbean Dumb as a butt Planet Express ShipRegistered User regular
    I'm more excited for Elites than I was for Commanders (which really isn't saying much, I guess). I hope they use the opportunity to add additional non-elite units for factions that should have them. Specifically wracks for Dark Eldar.

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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    Norgoth wrote: »
    Mazzyx wrote: »
    So for IG folks we get ... Ogryns I guess?

    Actually I think I'm okay with that. They look fun to paint.

    That looked like a bulgryn to me.

    Those things are so nasty.

    6" move, 3 ws/4 bs. 5 toughness and strength. 3 wounds. 3 attacks. With a 4+/4++ and a weapond that is +2s, -1 ap, 2d.

    They will fuck you up.

    Oh an +1 attack on a charge.

    I’m not afraid to admit I wrote off bullgryns as just “that unit with the gimmick save” and then they charged me and fucked me right up.

    I plant bullgryn in front of my castellan and challenge people to charge them

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    MazzyxMazzyx Comedy Gold Registered User regular
    PiptheFair wrote: »
    Norgoth wrote: »
    Mazzyx wrote: »
    So for IG folks we get ... Ogryns I guess?

    Actually I think I'm okay with that. They look fun to paint.

    That looked like a bulgryn to me.

    Those things are so nasty.

    6" move, 3 ws/4 bs. 5 toughness and strength. 3 wounds. 3 attacks. With a 4+/4++ and a weapond that is +2s, -1 ap, 2d.

    They will fuck you up.

    Oh an +1 attack on a charge.

    I’m not afraid to admit I wrote off bullgryns as just “that unit with the gimmick save” and then they charged me and fucked me right up.

    I plant bullgryn in front of my castellan and challenge people to charge them

    They are a legit beatstick. I have been running test runs of my deathwatch/admec in vassal while board. Good way to play out purchases and tend to use a Castellan/AM List with bullgryns in it. Its a good test verse meta lists.

    And the bullgryns always do work. Especially because my list is great at killing 60 guardsmen and even clearing out the light vehicles like hellhounds. But Bullgryns if they get in it are just nasty and I just have to put so much into them.

    u7stthr17eud.png
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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Burnage wrote: »
    I am like... anti-excited for another new Kill Team expansion.

    Same, but for a possibly strange reason. They standardized on 100pt games for Arena, which is all anyone plays now because it's the "competitive expansion"...which makes Commanders worthless and will likely make Elites pointless as well. Unless you want your entire KT to be two elites and another normal model.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    MazzyxMazzyx Comedy Gold Registered User regular
    GnomeTank wrote: »
    Burnage wrote: »
    I am like... anti-excited for another new Kill Team expansion.

    Same, but for a possibly strange reason. They standardized on 100pt games for Arena, which is all anyone plays now because it's the "competitive expansion"...which makes Commanders worthless and will likely make Elites pointless as well. Unless you want your entire KT to be two elites and another normal model.

    So playing Deathwatch? :rotate:

    I am not sure about the whole that is all people are playing. Most of my club have just gone back to normal KT. Arena is good for competitive but normal KT is just so much fun that is what folks are playing.

    u7stthr17eud.png
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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    I'm gonna be building the Crisis Battlesuits I got with the T'au start collecting for the KT Elites expansion. Are they worth magnetizing?

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    MazzyxMazzyx Comedy Gold Registered User regular
    Stragint wrote: »
    I'm gonna be building the Crisis Battlesuits I got with the T'au start collecting for the KT Elites expansion. Are they worth magnetizing?

    Yes probably are. Just so you can mess around with the weapons and maybe if you get addicted and build a Tau army you are future proofed.

    u7stthr17eud.png
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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Mazzyx wrote: »
    Stragint wrote: »
    I'm gonna be building the Crisis Battlesuits I got with the T'au start collecting for the KT Elites expansion. Are they worth magnetizing?

    Yes probably are. Just so you can mess around with the weapons and maybe if you get addicted and build a Tau army you are future proofed.

    That is absolutely the goal one day. I've always really liked T'au and now that I have my Space Wolves and Necrons in a spot that I really like I can maybe put some effort into a 40K T'au army as well, at least once I am employed again.

    I also really like AdMech though.

    I will still probably make a few Space Wolves purchases so I can run some goofy stuff like Wolf Guard with jump packs or bikes. I don't think I really need to buy any Necron stuff except maybe a third Doomsday Ark and 3 Ghost Arks but I never run Warriors so the Ghost Arks are pretty heavily on the back burner.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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