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[WH40K] We are that guy. He is us.

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    ElaroElaro Apologetic Registered User regular
    Mazzyx wrote: »
    Elaro wrote: »
    Hey, if a mixed squad of 5 Deathwatch Vanguard Veterans and 5 Veterans split into combat squads, does the squad composed of 5 Veterans still get to fall back and shoot as if they had FLY?

    Similar question, but for Bikers and charging with Veterans who are in the same kill team but not the same combat squad?

    This is my list.
    ++ Vanguard Detachment +1CP (Imperium - Grey Knights) [40 PL, 570pts] ++

    + HQ +

    Brother-Captain [9 PL, 131pts]: 4: First to the Fray, Astral Aim, Nemesis Daemon Hammer, Psilencer, Warlord

    + Elites +

    Apothecary [5 PL, 75pts]: Nemesis Force Halberd, Sanctuary

    Paladin Ancient [7 PL, 106pts]: Banner of Refining Flame, Hammerhand
    . Psilencer: Psilencer (Terminator)

    Paladin Squad [19 PL, 258pts]: Vortex of Doom
    . 4x Paladin (Halberd): 4x Storm Bolter
    . Paragon: Nemesis Daemon Hammer, Storm Bolter

    ++ Battalion Detachment +5CP (Imperium - Deathwatch) [53 PL, 822pts] ++

    + No Force Org Slot +

    Reference: SIA Weapon Profiles

    + HQ +

    Primaris Librarian [7 PL, 101pts]: 2) Might of Heroes, 6) Null Zone, Force sword

    Watch Captain in Terminator Armor [7 PL, 108pts]: Relic blade, Storm Bolter

    + Troops +

    Intercessors [5 PL, 98pts]: Auxiliary Grenade Launcher
    . Intercessor: Auto Bolt Rifle
    . Intercessor: Auto Bolt Rifle
    . Intercessor: Auto Bolt Rifle
    . Intercessor: Auto Bolt Rifle
    . Intercessor Sergeant: Bolt rifle, Power sword

    Veterans [19 PL, 293pts]
    . Vanguard Veteran: Lightning Claw (Pair)
    . Vanguard Veteran: Storm shield, Thunder hammer
    . Vanguard Veteran: Power sword, Storm shield
    . Vanguard Veteran: Storm shield, Thunder hammer
    . Vanguard Veteran: Hand Flamer, Power axe
    . Veteran: Bolt Pistol, Stalker Pattern Boltgun
    . Veteran w/ Heavy Weapon: Infernus Heavy Bolter
    . Veteran w/ Heavy Weapon: Deathwatch Frag Cannon
    . Veteran w/ Heavy Weapon: Infernus Heavy Bolter
    . Watch Sergeant: Storm shield, Xenophase Blade

    Veterans [15 PL, 222pts]
    . Biker: Bolt Pistol, Twin boltgun
    . Biker: Chainsword, Twin boltgun
    . Biker: Bolt Pistol, Twin boltgun
    . Veteran: Heavy Thunder Hammer
    . Veteran: Bolt Pistol, Power sword
    . Veteran: Bolt Pistol, Power maul
    . Veteran: Heavy Thunder Hammer
    . Watch Sergeant: Storm shield, Xenophase Blade

    ++ Vanguard Detachment +1CP (Imperium - Adeptus Custodes) [33 PL, 608pts] ++

    + HQ +

    Shield-Captain [7 PL, 118pts]: Castellan Axe, Misericordia

    + Elites +

    Custodian Wardens [10 PL, 183pts]
    . Warden: Castellan Axe, Misericordia
    . Warden: Castellan Axe, Misericordia
    . Warden: Castellan Axe, Misericordia

    Venerable Contemptor Dreadnought [10 PL, 159pts]: Combi-bolter, Dreadnought Combat Weapon, Multi-Melta

    Vexillus Praetor [6 PL, 148pts]: Castellan Axe, Misericordia, Vexilla Imperius

    ++ Total: [126 PL, 2000pts] ++

    Created with BattleScribe

    So with rules as written "A unit that contains Terminators/Bikers/Vanguard veterans..." can do their special ability. When you combat squad you produce two different squads. So if you combat squad a vet squad that is 5 normal vets and a fast squad with 2 bikes and two vanguards the vet squad cannot do any of the fall back shenanigans but the bike/vanguard squad can.

    Combat squad states, "You can split a squad that contains 10 members or 6 for bikes/inceptors/aggressors before the game starts into two units." At that point the above would be in effect and you would have two units and unless you have say a vanguard vet in that vet squad it can't fall back and shoot.

    Edit:

    What does happen though is those vanguard vets/bikers become come troops and do gain objective secured even if combat squaded.

    THANK you. I thought it seemed too OP.

    Children's rights are human rights.
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    BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    Badablack wrote: »
    Rotary cannons and missile pods are both widely available on eBay bits sites.

    I was happy to hear this, but after intensive googling, I can only find one Onslaught cannon for $7 on eBay. And it's from Australia. I might as well go ahead and buy the better model and try to make some cool poses.

    It's xmas wait a month or two weeks for places to restock

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    valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    Work finally began on my DI primaris last nigjt. Out of that box, I need the captain, 5 Intercessors, the 5 Hellblasters, the Inceptors and the ancient.

    Then I need to buy an Aegis Defense Line, a Redemptor Dread, and a box of Reivers. That will let me field this list once I get the majority it assembled.

    List:
    ++ Fortification Network (Imperium - Space Marines) ++

    + No Force Org Slot +

    **Chapter Selection**: Imperial Fists

    + Fortification +

    Aegis Defense Line
    . Gun Emplacement: Icarus Lascannon

    ++ Battalion Detachment +5CP (Imperium - Space Marines) ++

    + No Force Org Slot +

    **Chapter Selection**: Imperial Fists

    Relics of the Chapter (1CP)

    + HQ +

    Captain in Gravis Armor: Boltstorm gauntlet, Master-crafted power sword, Storm of Fire, Warlord

    Lieutenants
    . Lieutenant: Master-crafted boltgun, Power sword

    + Troops +

    Intercessor Squad: Auxiliary Grenade Launcher, 4x Intercessor, Intercessor Sergeant, Stalker Bolt Rifle

    Scout Squad: 5x Camo cloak
    . Scout Sergeant: Bolt pistol, Sniper rifle
    . 4x Scout w/Sniper Rifle: 4x Sniper rifle

    Tactical Squad
    . 3x Space Marine
    . Space Marine Sergeant: Boltgun/Bolt pistol
    . Space Marine w/Special Weapon: Plasma gun

    + Fast Attack +

    Inceptor Squad: 2x Inceptor, Inceptor Sergeant, Plasma Exterminator

    + Flyer +

    Stormtalon Gunship: Twin assault cannon, Typhoon missile launcher

    ++ Vanguard Detachment +1CP (Imperium - Space Marines) ++

    + No Force Org Slot +

    **Chapter Selection**: Imperial Fists

    + HQ +

    Librarian: 3) Psychic Scourge, ???, Bolt pistol, Force stave

    + Elites +

    Aggressor Squad: 2x Aggressor, Aggressor Sergeant, Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher

    Primaris Ancient: Standard of the Emperor Ascendant

    Redemptor Dreadnought: 2x Fragstorm Grenade Launchers, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon

    Reiver Squad: Bolt Carbine, Grav Chutes
    . 4x Reiver
    . Reiver Sergeant: Bolt Carbine/Heavy Bolt Pistol

    ++ Spearhead Detachment +1CP (Imperium - Space Marines) ++

    + No Force Org Slot +

    **Chapter Selection**: Imperial Fists

    + HQ +

    Primaris Lieutenants
    . Primaris Lieutenant: Master-crafted auto bolt rifle

    + Heavy Support +

    Devastator Squad: Armorium Cherub
    . 2x Space Marine
    . Space Marine Sergeant: Boltgun
    . Space Marine w/Heavy Weapon: Heavy bolter
    . Space Marine w/Heavy Weapon: Heavy bolter
    . Space Marine w/Heavy Weapon: Missile launcher
    . Space Marine w/Heavy Weapon: Missile launcher

    Devastator Squad: Armorium Cherub
    . 2x Space Marine
    . Space Marine Sergeant: Chainsword
    . Space Marine w/Heavy Weapon: Heavy bolter
    . Space Marine w/Heavy Weapon: Heavy bolter
    . Space Marine w/Heavy Weapon: Missile launcher
    . Space Marine w/Heavy Weapon: Missile launcher

    Hellblaster Squad: Plasma incinerator
    . 4x Hellblaster
    . Hellblaster Sergeant: Bolt pistol


    I still don't understand that No Force Org part of the list. And if I missed any point values, let me know and I'll edit them out. I went over it twice.

    Quick question... if I'm going for maximised gunline, do I really need the Inceptors and Reivers or would they still be useful?

    asxcjbppb2eo.jpg
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    GnomeTankGnomeTank What the what? Portland, OregonRegistered User regular
    Intecessors and Aggressors are more gun line as far as Primaris units go. Inceptors can toss out a ton of shots but they are more of an ambushing unit. I dropped the Inceptors from my gun line Ultramarine army.

    Sagroth wrote: »
    Oh c'mon FyreWulff, no one's gonna pay to visit Uranus.
    Steam: Brainling, XBL / PSN: GnomeTank, NintendoID: Brainling, FF14: Zillius Rosh SFV: Brainling
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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Found this cool Necron kit bath but I can't figure out which lord the Cape came off of. Any clues from anyone?

    FUpyOnl.jpg

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    NorgothNorgoth cardiffRegistered User regular
    That’s off the new cryptech that’s riding scarabs. Was in forgebane originally, think you can buy it separately now.

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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Norgoth wrote: »
    That’s off the new cryptech that’s riding scarabs. Was in forgebane originally, think you can buy it separately now.

    Damn, that dude is $35 alone. I actually bought one off ebay for $20 before they announced the stand alone release.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    edited December 2018
    GnomeTank wrote: »
    Intecessors and Aggressors are more gun line as far as Primaris units go. Inceptors can toss out a ton of shots but they are more of an ambushing unit. I dropped the Inceptors from my gun line Ultramarine army.

    How about dropping the Inceptors and going for a Vindicator or 2 Whirlwinds?

    I could park them behind the gunline and drop fire on the enemy.

    Edit: i could take out the Inceptors, add in two Whirlwinds and only be 2 points more than I was.

    valhalla130 on
    asxcjbppb2eo.jpg
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    valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    Is it just me or have prices gone up at FW? I don't remember a Vulture gunship costing $106

    asxcjbppb2eo.jpg
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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    Is it just me or have prices gone up at FW? I don't remember a Vulture gunship costing $106

    Didn't the base price of stuff go up because of the improvements to shipping?

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    honoverehonovere Registered User regular
    They started to price everything in regional currency with wacky conversion rates

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    SmokeStacksSmokeStacks Registered User regular
    Something something Brexit something something everything went up by around 30% in the US and probably more in other territories.

    Between the QA issues and massive price hikes I feel like the only people who are going to come out of the situation ahead are Chinese and Russian recasters.

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    valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    I'm worried if I take out my Inceptors, and drop in a Whirlwind or two, I'll be lacking in mobility. Perhaps a heavy bolter Razorback for the tac squad just in csse?

    asxcjbppb2eo.jpg
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    SmokeStacksSmokeStacks Registered User regular
    Assbacks are my favorite Marine vehicle. If you can spare the points throwing around that sort of dakka can be a lot of fun.

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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    So battlescribe put Thunderwolves storm shield back up to 10. Not sure why though.

    Speaking of Razorbacks, I have 3 rhinos and 1 turret that is complete but extremely outdated and 1 that is half built that I can use to make two of the rhinos Razorbacks. Been thinking about just buying 3 Razorbacks so they are always Razorbacks or buying bits off of ebay so I can have good looking turrets. Ebay would be way cheaper and I doubt I'd ever need to run 3 rhinos and 3 Razorbacks at once.

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    Assbacks are my favorite Marine vehicle. If you can spare the points throwing around that sort of dakka can be a lot of fun.

    Ooooh, that would be cool.

    I was thinking heavy bolter to possibly benefit from bolter drill, but assault cannons would be neat.

    asxcjbppb2eo.jpg
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    valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    edited December 2018
    Trying to find the points for the asscan.

    If I take an Wegis Defense Line, should I go ahead and take the Icarus Lascannon emplacement? Is it still a no-brainer?

    That would nicely give me the remaining points I need.

    Alternately, is it worth paying the extra points for the Whirlwind Vengeance Launcher or can I just go with the Castelan Launcher?

    Geez, Razorbacks can't have lascannon and plasmagun turrets anymore? That stinks. I guess FE will be dropping those soon.

    valhalla130 on
    asxcjbppb2eo.jpg
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    BadablackBadablack Registered User regular
    It’s not worth upgrading the gun on the defense line since it still only hits on 5’s.
    Razorbacks should still have the las/play option, it’s just in the index. Still legal!

    FC: 1435-5383-0883
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    valhalla130valhalla130 13 Dark Shield Perceives the GodsRegistered User regular
    Badablack wrote: »
    It’s not worth upgrading the gun on the defense line since it still only hits on 5’s.
    Razorbacks should still have the las/play option, it’s just in the index. Still legal!

    I rhought the Icarus used the BS of the soldier firing it?

    asxcjbppb2eo.jpg
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    MaydayMayday Cutting edge goblin tech Registered User regular
    edited December 2018
    For those interested, here are the lists for my game with my bro (who has almost no experience with playing 40k).
    Both lists are 1912 points (ok, one is 1912 and the other is 1911). It's just all the stuff I had assembled for both armies.
    We will be playing an introduction game - without warlord traits, stratagems, legion traits etc. So two freeform armies. I try to cram many LOS blockers on the table, certainly nothing close to the US standard.
    CSM:

    1 GUO 285

    1 Daemon Prince 146
    1 sword 10
    1 talons 0
    1 warp bolter 3

    1 Lord in Terminator 95
    1 power maul 4
    1 combi bolter 2

    10 CSM 130
    1 power fist 9
    1 combi-melta 15
    1 heavy bolter 10
    1 meltagun 14
    1 icon of flame 5

    10 plaguebearers 70
    10 plaguesword 10

    1 helbrute 60
    1 reaper autocannon 10
    1 missile launcher 20

    4 terminators 112
    3 combibolters 6
    1 power sword 4
    3 power fist 27
    1 reaper autocannon 10

    5 havocs 65
    4 lascannons 100
    1 combimelta 15

    2 obliterators 130

    1 chaos land raider 200

    1 vindicator 125

    1 predator 90
    1 twin lascannon 40
    2 heavy bolter 20

    1 rhino 70


    Necrons

    1 overlord 84
    1 staff of light 10
    1 resurrection orb 35

    1 cryptek 70
    1 staff of light 10
    1 chronometron 15

    3 wraiths 144
    3 vicious claws 0
    3 particle caster 12

    3 destroyers 90
    3 gauss cannon 60

    1 doom scythe 150

    3 tomb blades 42
    6 gauss blasters 42
    3 shieldvanes 9
    3 nebuloscopes 6

    5 praetorians 80
    5 rod of convenant 50

    1 monolith 320

    20 necron warriors 220

    5 immortals 95
    5 tesla carbines 35

    9 canoptek scarabs 117

    1 triarch stalker 85
    1 twin heavy gauss cannon 40

    1 canoptek spyder 65
    2 particle beamer 20
    1 fabricator claw array 5

    He'll be playing the CSM, so if you think the CSM list is weaker, please let me know - and if you have ideas on how to truncate the lists to make them even - please do (I also have very little experience with 40k and I don't want him to have a bad time with an uneven game).

    Mayday on
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    SmokeStacksSmokeStacks Registered User regular
    If you both have little to no experience playing 40K I would have gone with something much smaller, like a 500pt game on a 4x4 board or something. This would let you guys get the flow of the game down before jumping in to a full size 2k point game.

    At any rate though, take lots of pictures and let us know how the game went. Every once in a while in my local meta we get someone new and their first game is always exciting.

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    NorgothNorgoth cardiffRegistered User regular
    Stragint wrote: »
    So battlescribe put Thunderwolves storm shield back up to 10. Not sure why though

    This is because stormsheilds didn’t drop in points for thunderwolves. They have a seperate entry for shield costs in the space wolf codex and they didn’t change it. It’s probably an oversight but RAW they don’t get it.

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    MazzyxMazzyx Comedy Gold Registered User regular
    Norgoth wrote: »
    Stragint wrote: »
    So battlescribe put Thunderwolves storm shield back up to 10. Not sure why though

    This is because stormsheilds didn’t drop in points for thunderwolves. They have a seperate entry for shield costs in the space wolf codex and they didn’t change it. It’s probably an oversight but RAW they don’t get it.

    My guess they may FAQ a few things for typos/missed things. But I am guessing Thunderwolves might keep Character SS points because they are basically characters in stats.

    u7stthr17eud.png
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    MazzyxMazzyx Comedy Gold Registered User regular
    I was typing this in Christmas thread:
    Burnage wrote: »
    Badablack wrote: »
    It’s a decade of releases being kept back by bad leadership. They just finally uncorked the vaults and it all spewed out.

    I'm pretty sure stuff's going to slow down in 2019, most of the past year - for 40k at least - has been fuelled by Codex releases. Now that those are nearly finished the schedule isn't going to be nearly as packed, although on the plus side the releases should be a bit more exciting and sound like they're going to be applying to multiple factions at once.

    Off the top of my head my guesses are:

    Slaanesh/Emperor's Children releases-This is hinted at a lot by GW. More Slaanesh models and rules for AoS and probably a joint release for 40k.

    Abbadon and Vigilus Invaded-We also know this is coming in 80's days from the video the Warmaster is coming. I am excited for this. The new noise marine has gotten my hopes up.

    More Orks I think. Ghaz deserves more from his fluff.

    Maybe more stuff like the Crimson Fist supplement if it does well. That opens a ton of neat rules.

    u7stthr17eud.png
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    BurnageBurnage Registered User regular
    Mazzyx wrote: »
    I was typing this in Christmas thread:
    Burnage wrote: »
    Badablack wrote: »
    It’s a decade of releases being kept back by bad leadership. They just finally uncorked the vaults and it all spewed out.

    I'm pretty sure stuff's going to slow down in 2019, most of the past year - for 40k at least - has been fuelled by Codex releases. Now that those are nearly finished the schedule isn't going to be nearly as packed, although on the plus side the releases should be a bit more exciting and sound like they're going to be applying to multiple factions at once.

    Off the top of my head my guesses are:

    Slaanesh/Emperor's Children releases-This is hinted at a lot by GW. More Slaanesh models and rules for AoS and probably a joint release for 40k.

    Abbadon and Vigilus Invaded-We also know this is coming in 80's days from the video the Warmaster is coming. I am excited for this. The new noise marine has gotten my hopes up.

    More Orks I think. Ghaz deserves more from his fluff.

    Maybe more stuff like the Crimson Fist supplement if it does well. That opens a ton of neat rules.

    I can see these, yeah. I'd also love for there to be a Ynnari release of some kind alongside the Slaanesh one, if for no other reason than I really want the Ynnari to get fixed holy shit

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    MazzyxMazzyx Comedy Gold Registered User regular
    Burnage wrote: »
    Mazzyx wrote: »
    I was typing this in Christmas thread:
    Burnage wrote: »
    Badablack wrote: »
    It’s a decade of releases being kept back by bad leadership. They just finally uncorked the vaults and it all spewed out.

    I'm pretty sure stuff's going to slow down in 2019, most of the past year - for 40k at least - has been fuelled by Codex releases. Now that those are nearly finished the schedule isn't going to be nearly as packed, although on the plus side the releases should be a bit more exciting and sound like they're going to be applying to multiple factions at once.

    Off the top of my head my guesses are:

    Slaanesh/Emperor's Children releases-This is hinted at a lot by GW. More Slaanesh models and rules for AoS and probably a joint release for 40k.

    Abbadon and Vigilus Invaded-We also know this is coming in 80's days from the video the Warmaster is coming. I am excited for this. The new noise marine has gotten my hopes up.

    More Orks I think. Ghaz deserves more from his fluff.

    Maybe more stuff like the Crimson Fist supplement if it does well. That opens a ton of neat rules.

    I can see these, yeah. I'd also love for there to be a Ynnari release of some kind alongside the Slaanesh one, if for no other reason than I really want the Ynnari to get fixed holy shit

    Ynnari with Slaanesh would make a lot of sense. Guilliman is tied to the Ynnari and we know that Fulgrim has already sent a message. And the god the Ynnari worship is to counter balance Slaanesh. So it makes a lot of sense to me.

    u7stthr17eud.png
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    Golden YakGolden Yak Burnished Bovine The sunny beaches of CanadaRegistered User regular
    Burnage wrote: »
    More Orks I think. Ghaz deserves more from his fluff.

    Agreed. I wish there was more sign of War of the Beast-tier developments among the orks. I wonder if an entirely new ork faction would be at all feasible? I guess it would be hard to represent an 'Attack Planet' on the tabletop, but some fancier things done with gravity-based weaponry or advanced psionics would be nice.

    H9f4bVe.png
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    BizazedoBizazedo Registered User regular
    Been playing a lot of 1000 point games since CA 2018 has come out and it's amazing how much stronger Necron feel in that point range. I've mentioned it before, but they felt stronger at lower point totals anyways, and now with the point drop?

    I fielded (approximately, not at home) -
    35 Warriors
    5-6 Immortals (depending on list)
    Triarch Stalker
    Imotekh
    Cryptek as Warlord with Veil and the warlord trait to make them immune to morale if in 3 inches
    Approximately 150 points of rotating stuff, can't decide on what I want for it. Tried Doom Scythe last time.

    It usually kills enough so that the enemy runs out of gas and can't finish off the Warrior blob(s) and reanimation protocol brings 'em back. Last game against Eldar, I killed most of their -2 to hit Dark Reapers after IWBD'ng both Warrior groups and Imotekh's Lord of the Storm to get a guaranteed wound to allow Methodical Destruction to kick in for the remaining shooters.

    I'm unsure if that even works, as the stratagem says unsaved wound, but they had a Feel No Pain due to Ynnari shenanigans and failed, soooo.....

    Triarch Stalker has been aces every time and survived three Dark Reaper hits with Quantum shielding rolls of 1, 1, and a 2.

    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
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    italianranmaitalianranma Registered User regular
    Over the holidays when I visit my family I always bring some models to paint with my brother, but this holiday I brought his girlfriend and my sister into the fold with a Slaanesh starter set and harlequins respectively. The GF got way into it and went through the entire process herself with occasional directions from me and now has 5/10 of her daemonettes fully painted. My sister on the other hand clipped out about half a model before calling uncle, or more appropriately “big brother”. So I’ll be painting those for the next few weeks (of course she’d pick the most complicated paint scheme in the game).

    飛べねぇ豚はただの豚だ。
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    BurnageBurnage Registered User regular
    So I’ll be painting those for the next few weeks (of course she’d pick the most complicated paint scheme in the game).

    Harlequins don't have to be complicated, to be fair. I couldn't be fucked with painting diamonds and chequers so I went for a paint scheme based on the Reaper's Mirth one and they still look pretty good.

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    italianranmaitalianranma Registered User regular
    She likes the teal and purple diamonds on the back of the box. The fact that they’re crazy space elf-jesters, or that a diamond pattern could be painted on anything else are both secondary concerns for her.

    飛べねぇ豚はただの豚だ。
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    BadablackBadablack Registered User regular
    Feel no pains aren’t saves, so afaik if a wound gets stopped by that it still counts as as unsaved wound.

    FC: 1435-5383-0883
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    MaydayMayday Cutting edge goblin tech Registered User regular
    That is correct.
    Also I'm jealous of a well-performing Stalker, I think I'm gonna have to play with stratagems on my next game just to boost it :D

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    BizazedoBizazedo Registered User regular
    Badablack wrote: »
    Feel no pains aren’t saves, so afaik if a wound gets stopped by that it still counts as as unsaved wound.
    My bigger question was if a mortal wound from Lord of the Storm counts as an unsaved wound since you can't save against it, though, to activate the stratagem Methodical Destruction.
    Mayday wrote: »
    That is correct.
    Also I'm jealous of a well-performing Stalker, I think I'm gonna have to play with stratagems on my next game just to boost it :D
    Stratagems don't help it, sadly, but you just have to go into it with the proper mindset of what it's there for. The massive points drop for it gives the Necrons a Dreadnought equivalent that the enemy does not want to waste lascannon shots on that has its own short range lascannons or flamethrower. The quantum shielding is hilarious on its own since in the game I described above, it avoided nine damage through really lucky quantum shielding rolls in one turn.

    The buff it gave the rest of the army was nice, though. Yes, all my shots at the enemy dark reapers will be re-rolling 1's, thank you.

    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
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    PiptheFairPiptheFair Frequently not in boats. Registered User regular
    any wound, regardless of it it allows saves, that was not saved against is considered an unsaved wound

    even if you ignore it via FNP

    it's a dumb counter-intuitive thing, but it's the raw and has only been partially clarified

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    StragintStragint Do Not Gift Always DeclinesRegistered User regular
    I bought a box of Grey Knights at 50% since I've been kind of wanting them for KT. Got 10 models in there, anyone know a good way to build them?

    PSN: Reaper_Stragint, Steam: DoublePitstoChesty
    What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak

    I never fear death or dyin', I only fear never trying.
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    ChrysisChrysis Registered User regular
    Don't forget that Methodical Destruction has been FAQ'd. It's now after a unit attacks, if the attacks resulted in the enemy unit losing one or more wounds. No more Unsaved Wounds stuff, so it definitely has to actually inflict damage now. The new question is whether Imotek is attacking when he uses his storm ability.

    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
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    BizazedoBizazedo Registered User regular
    edited January 2019
    Chrysis wrote: »
    Don't forget that Methodical Destruction has been FAQ'd. It's now after a unit attacks, if the attacks resulted in the enemy unit losing one or more wounds. No more Unsaved Wounds stuff, so it definitely has to actually inflict damage now. The new question is whether Imotek is attacking when he uses his storm ability.

    Hah.

    Common sense says he is attacking, and yet, I pause due to having played 40k for a bit now and realizing that means nothing.

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    honoverehonovere Registered User regular
    Got myself a box of electropriests to continue with my mechanicus Killteam.
    mu896z4avd4o.jpg
    hl1uxyxdpjk2.jpg

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    KhraulKhraul Registered User regular
    Browsing around the internet I can't seem to find clarification on a rule... If a deathwatch warlord uses a beacon of angelis to teleport an intercessor squad containing aggressors to his position, do the aggressors count as having moved for the purposes of firing twice?

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