Yet another example of the truth in fiction satire of Warhammer. “Oh, you wanted your latest battle units to be backwards compatible with older models? Well that wasn’t in the design specification, so we’re going to need to do a new contract mod...”
飛べねぇ豚はただの豚だ。
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valhalla13013 Dark Shield Perceives the GodsRegistered Userregular
If you needed to add 100 pts to this list, what would you add?
++ Battalion Detachment +5CP (Imperium - Space Marines) ++
+ No Force Org Slot +
**Chapter Selection**: Imperial Fists
Battle-forged CP [3CP]
Detachment CP [5CP]
Gametype: Matched
Use Beta Rules
+ HQ +
Captain in Gravis Armor : Boltstorm gauntlet, Master-crafted power sword, Storm of Fire, Warlord
Lieutenants
. Lieutenant: Master-crafted boltgun, Power fist
++ Spearhead Detachment +1CP (Imperium - Space Marines) ++
+ No Force Org Slot +
**Chapter Selection**: Imperial Fists
Detachment CP [1CP]
+ HQ +
Primaris Lieutenants
. Primaris Lieutenant: Master-crafted auto bolt rifle
+ Heavy Support +
Devastator Squad: Armorium Cherub
. Space Marine
. Space Marine Sergeant: Boltgun
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Heavy bolter
Devastator Squad: Armorium Cherub
. Space Marine
. Space Marine Sergeant: Chainsword
. Space Marine w/Heavy Weapon: Missile launcher
. Space Marine w/Heavy Weapon: Missile launcher
. Space Marine w/Heavy Weapon: Missile launcher
. Space Marine w/Heavy Weapon: Missile launcher
++ Spearhead Detachment +1CP (Imperium - Space Marines) ++
+ No Force Org Slot +
**Chapter Selection**: Imperial Fists
Detachment CP [1CP]
+ HQ +
Primaris Lieutenants
. Primaris Lieutenant: Master-crafted auto bolt rifle
+ Heavy Support +
Devastator Squad: Armorium Cherub
. Space Marine
. Space Marine Sergeant: Boltgun
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Heavy bolter
Devastator Squad: Armorium Cherub
. Space Marine
. Space Marine Sergeant: Chainsword
. Space Marine w/Heavy Weapon: Missile launcher
. Space Marine w/Heavy Weapon: Missile launcher
. Space Marine w/Heavy Weapon: Missile launcher
. Space Marine w/Heavy Weapon: Missile launcher
Built out a fun list of good old Emp's Children to be a ringer for the escalation league this week since I am pretty much caught up.
Its not good but it looks fun. Going to run both the helbrutes as sonic helbrutes with fists and dual blastmasters and doom sirens. Its pl so that makes them actually cheap. The maulerfiend. A prince and a jump lord. Some cultist and some noise marines. And a sorc.
Also oblits because I need something good in there outside the prince.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
Was going to start priming my imperial knight today but it is raining.
I might see if I can do it in the garage.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Built out a fun list of good old Emp's Children to be a ringer for the escalation league this week since I am pretty much caught up.
Its not good but it looks fun. Going to run both the helbrutes as sonic helbrutes with fists and dual blastmasters and doom sirens. Its pl so that makes them actually cheap. The maulerfiend. A prince and a jump lord. Some cultist and some noise marines. And a sorc.
Also oblits because I need something good in there outside the prince.
Built out a fun list of good old Emp's Children to be a ringer for the escalation league this week since I am pretty much caught up.
Its not good but it looks fun. Going to run both the helbrutes as sonic helbrutes with fists and dual blastmasters and doom sirens. Its pl so that makes them actually cheap. The maulerfiend. A prince and a jump lord. Some cultist and some noise marines. And a sorc.
Also oblits because I need something good in there outside the prince.
Power level seems so fucking busted sometimes.
Points wise it is ~1200 for 72 PL. This isn't broken verse other stuff. My actual army for the league is Deathwatch who are broken with PL. My 78 PL army for them is 1414 points. At low PL it was busted due to use of stuff like frag cannons, but now? It is pretty balanced out. But a lot of that is how the league works and how you add units based on PL gained by wins/losses. And you can't sideboard stuff.
So with the Knight rules for Chaos in Chapter Approved I was thinking of getting one for my CSM army, but I’m not sure which one to buy.
I can’t remember the exact wording but the names of the Knights in CA and the names of them on their boxes are different.
Does anyone know which Knights are the ones that correspond to the options Chaos has?
I have to dig it up at home but mostly its a one to one. Though I think Chaos had some more mix and match weapon rules like maybe you can do two of the gatling guns?
The big knights are identical. The dominus class is the same just have chaos stars and no 4+ iron bulwark warlord trait.
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StragintDo Not GiftAlways DeclinesRegistered Userregular
So with the Knight rules for Chaos in Chapter Approved I was thinking of getting one for my CSM army, but I’m not sure which one to buy.
I can’t remember the exact wording but the names of the Knights in CA and the names of them on their boxes are different.
Does anyone know which Knights are the ones that correspond to the options Chaos has?
For CA they only have 3 entries. Renegade Knight, Dominus, and Armiger. They don't stick to specific versions of any knight model, you just pick Renegade Knight and kit it out how you want.
For reference though.
Knights are any of the normal builds, Errant, Paladin, Warden, Crusader, and Gallant.
Dominus is for the Castellan and Valiant.
Armigers are the Helverins and Warglaives.
The Renegade Knights are cool because from how it is worded you have significantly more freedom since they don't adhere to the strict builds of each option for knights. From what I can tell you can run a knight with two thermal cannons or whatever options you want which I don't think normal knights can do.
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
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Mr_Rose83 Blue Ridge Protects the HolyRegistered Userregular
The thing is that all of the renegade knights have much more flexibility than their Imperial counterparts; basically you can mix and match between each of the kits in the same ‘class’ (Questor, Dominus) as you please.
The main thing is that the Knight Warden kit comes with all the Questor scale weapons that Renagades use (no las-impulsor, for some reason) whereas the two Dominus kits (Valiant, Castellan) only include one specific loadout each.
For example if you want a Dominus class with the harpoon and volcano lance, you need one each of the Valiant and Castellan kits and will have a complete Dominus class with the other two main weapons “left over”.
While the Armiger is less flexible on a per-model basis (no twin chain-cleaver Armigers here) you do have more flexibility within the squad so you can combine models from each box into the same unit.
Double gattling (Chaos has a reroll hits strat that works real well with all that dakka) or Gallant knight (cheap as chips scary melee) are the two that I would go with, personally.
If you want to just get one box, and not worry about aquiring/converting a second gattling cannon, go with the Gallant kit.
PiptheFairFrequently not in boats.Registered Userregular
with knights you want to specialize, it's why gallants/crusader/castellan are the statistically best
you want to decide if you want to kill high wounds units or kill infantry and then if you want to be melee or ranged, and you can go from there
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StragintDo Not GiftAlways DeclinesRegistered Userregular
For the knight models they have these little eagle heads that are placed at spots on the knights. Since I am building my knight up for my Space Wolves I was wondering if anyone knew of any replacements I could use that would be wolf heads?
PSN: Reaper_Stragint, Steam: DoublePitstoChesty
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Ok So more about my Loyal Night Lord successor Primaris kill team. I thought a name would help me with the overall look and lore. I thought of names like Vesper Dusk {sounds like a poetic death} Nocturnal Oath {sounds ominous}
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H3KnucklesBut we decide which is rightand which is an illusion.Registered Userregular
edited February 2019
Honestly @honovere's suggestion of Lunar Knights on the last page seemed pretty good. Ominous and mysterious, yet with a positive connotation. Paint them dark blue, but instead of lightning bolts and bat-winged skulls, you could do constellations* and a crescent moon.
*Yes, I'm aware you'd be free-handing these on miniatures. Just do it like the simpler constellation wall decorations in Zelda: Breath of the Wild's shrines; on one armor part per marine make a handful of light blue dots connected by lines, then add white to the dots. I mean, it's just a kill team, not a full army, which helps.
daveNYCWhy universe hate Waspinator?Registered Userregular
One of the better pieces of the SoB's background is that they were rules lawyered into existence to get around what was supposed to be a blanket prohibition on the Ecclesiarchy having a standing army.
Ok So more about my Loyal Night Lord successor Primaris kill team. I thought a name would help me with the overall look and lore. I thought of names like Vesper Dusk {sounds like a poetic death} Nocturnal Oath {sounds ominous}
Decide what being Night Lords does for them and let that inform their name. Are they into the terror tactics, or more about enforcing law and order no matter the cost? Are they even aware of their background?
Shut up, Mr. Burton! You were not brought upon this world to get it!
The psyker is based off some old art that was kicking around in the Vracks books I think.
Designwise I think they're cool, but I will say that forgeworld models have been looking increasingly... blobby as of late. Not sure if it's just that their painters need to step up their game, or the sculpts themselves arent up to snuff. Compared to other resin stuff that's on the market, and obviously GW's own plastic tech, forgeworld minis really are starting to fall behind.
That's not even saying anything about the apparent collapse of the rules-writing side of things with the passing of Alan Bligh. So yeah... I'm not so sure forgeworld is okay.
McGibs on
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Dr_KeenbeanDumb as a buttPlanet Express ShipRegistered Userregular
It's the paint. Forge World lately has been super bipolar with their painting.
The newer Blood Angels stuff? Gorgeous.
This stuff and the newest Wolf Wolf? Dogshit.
Forgeworld used to be GW but premium, in both cost and quality. I'm not even sure what role they fill now, except making terrible banana fur and weird blobby sculpts. The Blood Angels stuff is ok, but nowhere near up to the standard they were (in comparison to GW) they were a while ago. Now it seems like they're all trainees.
One of the better pieces of the SoB's background is that they were rules lawyered into existence to get around what was supposed to be a blanket prohibition on the Ecclesiarchy having a standing army.
Ok So more about my Loyal Night Lord successor Primaris kill team. I thought a name would help me with the overall look and lore. I thought of names like Vesper Dusk {sounds like a poetic death} Nocturnal Oath {sounds ominous}
Decide what being Night Lords does for them and let that inform their name. Are they into the terror tactics, or more about enforcing law and order no matter the cost? Are they even aware of their background?
I would have the chapter only operates at the kill team level as there are various entities of the imperium curious as to why. No one has seen the full chapter or anything more than a handful of individuals. They do infiltration, sabotage and other behind the scenes tactics but are known for leaning a little into the terror of it. So it's thought of as they are a successor of the Raven Guard because of the tactics. It's the battle cant and oaths overheard is why people are curious of them but do not press any further as they are loyal to the imperium but fade back into the shadows when the mission is complete
This is basically what I am working on I got stuck on the name so I looked up the lore of the Night Lords. I have not read a horus heresy book since number 13-15? so there was a lot more to their background than I thought.
Forgeworld used to be GW but premium, in both cost and quality. I'm not even sure what role they fill now, except making terrible banana fur and weird blobby sculpts. The Blood Angels stuff is ok, but nowhere near up to the standard they were (in comparison to GW) they were a while ago. Now it seems like they're all trainees.
I think a lot of it is that GW has upped its sculpt game so much it is hard to tell the difference.
As much as I love the Crimson Fists Kill Team I did, I am very tempted to do an all Primaris War Hounds Kill Team. I love the look and I love the World Eaters.
Forgeworld used to be GW but premium, in both cost and quality. I'm not even sure what role they fill now, except making terrible banana fur and weird blobby sculpts. The Blood Angels stuff is ok, but nowhere near up to the standard they were (in comparison to GW) they were a while ago. Now it seems like they're all trainees.
I think a lot of it is that GW has upped its sculpt game so much it is hard to tell the difference.
I strongly disagree. Much of the hand sculpted HH stuff is cheap garbage compared to much older sets from FW (say, the old chaos World Eatersber conversion set, for example). And I mean both the design and the quality of the sculpt.
Forgeworld used to be GW but premium, in both cost and quality. I'm not even sure what role they fill now, except making terrible banana fur and weird blobby sculpts. The Blood Angels stuff is ok, but nowhere near up to the standard they were (in comparison to GW) they were a while ago. Now it seems like they're all trainees.
I think a lot of it is that GW has upped its sculpt game so much it is hard to tell the difference.
I strongly disagree. Much of the hand sculpted HH stuff is cheap garbage compared to much older sets from FW (say, the old chaos World Eatersber conversion set, for example). And I mean both the design and the quality of the sculpt.
I was talking more GW verse Forgeworld.
Which is usually what I compared things to. GW's new sculpts have been rocking recently. Where Forgeworld has been flat or in some view not as good as it use to be. I haven't seen a ton of Forgeworld in person to make a good judgement verse pics with bleh paint jobs.
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I think it's definitely terminator armour. Distinctive elbow piece and the nodge on the front of the shoulder pad.
Now I need to start painting it. None of the armor plates are glued on yet so this should hopefully be pretty easy.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
It's funny when you imagine the new chaos sculpts are just a hair shorter than primaris, yet they still fit in their rhinos just fine.
Gamertag - Khraul
PSN - Razide6
Heresy.
I can fit a bike, termis, and jump packs at the same time in my Blackstar but an reiver with like no armor? Can't have them crouch can we?
+ No Force Org Slot +
**Chapter Selection**: Imperial Fists
Battle-forged CP [3CP]
Detachment CP [5CP]
Gametype: Matched
Use Beta Rules
+ HQ +
Captain in Gravis Armor : Boltstorm gauntlet, Master-crafted power sword, Storm of Fire, Warlord
Lieutenants
. Lieutenant: Master-crafted boltgun, Power fist
+ Troops +
Intercessor Squad : Auxiliary Grenade Launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant
Scout Squad : 5x Camo cloak
. Scout Sergeant: Bolt pistol, Sniper rifle
. 4x Scout w/Sniper Rifle: 4x Sniper rifle
Tactical Squad
. 3x Space Marine
. Space Marine Sergeant: Bolt pistol, Chainsword
. Space Marine w/Special Weapon: Meltagun
+ Heavy Support +
Whirlwind : Storm bolter, Whirlwind vengeance launcher
+ Flyer +
Stormtalon Gunship : Twin assault cannon, Typhoon missile launcher
+ Dedicated Transport +
Razorback: Storm bolter, Twin assault cannon
++ Vanguard Detachment +1CP (Imperium - Space Marines) ++
+ No Force Org Slot +
**Chapter Selection**: Imperial Fists
Detachment CP [1CP]
+ HQ +
Librarian : 3) Psychic Scourge, 5) Psychic Fortress, Bolt pistol, Force stave
+ Elites +
Aggressor Squad : 2x Aggressor, Aggressor Sergeant, Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher
Primaris Ancient : Standard of the Emperor Ascendant
Redemptor Dreadnought: 2x Fragstorm Grenade Launchers, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Onslaught Gatling Cannon
Reiver Squad : Combat knife, Grav Chutes
. 4x Reiver
. Reiver Sergeant: Bolt Carbine, Combat knife
++ Spearhead Detachment +1CP (Imperium - Space Marines) ++
+ No Force Org Slot +
**Chapter Selection**: Imperial Fists
Detachment CP [1CP]
+ HQ +
Primaris Lieutenants
. Primaris Lieutenant: Master-crafted auto bolt rifle
+ Heavy Support +
Devastator Squad: Armorium Cherub
. Space Marine
. Space Marine Sergeant: Boltgun
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Heavy bolter
. Space Marine w/Heavy Weapon: Heavy bolter
Devastator Squad: Armorium Cherub
. Space Marine
. Space Marine Sergeant: Chainsword
. Space Marine w/Heavy Weapon: Missile launcher
. Space Marine w/Heavy Weapon: Missile launcher
. Space Marine w/Heavy Weapon: Missile launcher
. Space Marine w/Heavy Weapon: Missile launcher
Hellblaster Squad : Plasma incinerator
. 4x Hellblaster
. Hellblaster Sergeant: Bolt pistol
Good news! There is a Primaris Rhino!
You can only buy it at Warhammer World.
It can’t carry Primaris.
It’s an 170 point HQ choice that isn’t a character and is as though as a normal rhino.
The Primaris Rhino can’t even carry Primaris Psykers, and he isn’t even a space marine.
Primaris Marines are cool. The name Primaris is dumb because it’s clearly just bullshit fake Latin for “super good best kind of”.
Thanks to the new white dwarf this answer is really easy.
Nothing.
You add 15 points and then use the remaining 85 to summon an assassin.
Its not good but it looks fun. Going to run both the helbrutes as sonic helbrutes with fists and dual blastmasters and doom sirens. Its pl so that makes them actually cheap. The maulerfiend. A prince and a jump lord. Some cultist and some noise marines. And a sorc.
Also oblits because I need something good in there outside the prince.
I might see if I can do it in the garage.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
Power level seems so fucking busted sometimes.
Points wise it is ~1200 for 72 PL. This isn't broken verse other stuff. My actual army for the league is Deathwatch who are broken with PL. My 78 PL army for them is 1414 points. At low PL it was busted due to use of stuff like frag cannons, but now? It is pretty balanced out. But a lot of that is how the league works and how you add units based on PL gained by wins/losses. And you can't sideboard stuff.
I can’t remember the exact wording but the names of the Knights in CA and the names of them on their boxes are different.
Does anyone know which Knights are the ones that correspond to the options Chaos has?
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
I have to dig it up at home but mostly its a one to one. Though I think Chaos had some more mix and match weapon rules like maybe you can do two of the gatling guns?
The big knights are identical. The dominus class is the same just have chaos stars and no 4+ iron bulwark warlord trait.
For CA they only have 3 entries. Renegade Knight, Dominus, and Armiger. They don't stick to specific versions of any knight model, you just pick Renegade Knight and kit it out how you want.
For reference though.
Knights are any of the normal builds, Errant, Paladin, Warden, Crusader, and Gallant.
Dominus is for the Castellan and Valiant.
Armigers are the Helverins and Warglaives.
The Renegade Knights are cool because from how it is worded you have significantly more freedom since they don't adhere to the strict builds of each option for knights. From what I can tell you can run a knight with two thermal cannons or whatever options you want which I don't think normal knights can do.
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
The main thing is that the Knight Warden kit comes with all the Questor scale weapons that Renagades use (no las-impulsor, for some reason) whereas the two Dominus kits (Valiant, Castellan) only include one specific loadout each.
For example if you want a Dominus class with the harpoon and volcano lance, you need one each of the Valiant and Castellan kits and will have a complete Dominus class with the other two main weapons “left over”.
While the Armiger is less flexible on a per-model basis (no twin chain-cleaver Armigers here) you do have more flexibility within the squad so you can combine models from each box into the same unit.
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
If you want to just get one box, and not worry about aquiring/converting a second gattling cannon, go with the Gallant kit.
Thanks for the help everyone!
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
you want to decide if you want to kill high wounds units or kill infantry and then if you want to be melee or ranged, and you can go from there
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Thank you, I will see if those are small enough. I always forget D&D makes minis even though I bought ballistas for my Frostgrave warband.
Edit: Does the Helverin box have the parts to make a Warglaive as well or are both completely separate?
What is the point of being alive if you don't at least try to do something remarkable? ~ Mario Novak
I never fear death or dyin', I only fear never trying.
*Yes, I'm aware you'd be free-handing these on miniatures. Just do it like the simpler constellation wall decorations in Zelda: Breath of the Wild's shrines; on one armor part per marine make a handful of light blue dots connected by lines, then add white to the dots. I mean, it's just a kill team, not a full army, which helps.
Decide what being Night Lords does for them and let that inform their name. Are they into the terror tactics, or more about enforcing law and order no matter the cost? Are they even aware of their background?
Is... Is Forgeworld okay? Those models seem weird as hell, and not in a good kind of way.
Dune's Baron Harkonnen, Edvard Munch's The Scream, and Code Geass' Charles Britannia?
What're they for?
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
Psyker bounty hunters for Necromunda, it seems?
Edit: oh, the guy wearing the wig isn't a psyker, just the Harkonnen look-alike and maybe the guy wearing a face for a belt buckle.
?
What's the issue? Looks like someone made models of some old style John Blanche artwork.
Designwise I think they're cool, but I will say that forgeworld models have been looking increasingly... blobby as of late. Not sure if it's just that their painters need to step up their game, or the sculpts themselves arent up to snuff. Compared to other resin stuff that's on the market, and obviously GW's own plastic tech, forgeworld minis really are starting to fall behind.
That's not even saying anything about the apparent collapse of the rules-writing side of things with the passing of Alan Bligh. So yeah... I'm not so sure forgeworld is okay.
The newer Blood Angels stuff? Gorgeous.
This stuff and the newest Wolf Wolf? Dogshit.
3DS: 1650-8480-6786
Switch: SW-0653-8208-4705
Thoughts of a Part-Time Hobbyist - A Wargaming and RPG Blog
I would have the chapter only operates at the kill team level as there are various entities of the imperium curious as to why. No one has seen the full chapter or anything more than a handful of individuals. They do infiltration, sabotage and other behind the scenes tactics but are known for leaning a little into the terror of it. So it's thought of as they are a successor of the Raven Guard because of the tactics. It's the battle cant and oaths overheard is why people are curious of them but do not press any further as they are loyal to the imperium but fade back into the shadows when the mission is complete
This is basically what I am working on I got stuck on the name so I looked up the lore of the Night Lords. I have not read a horus heresy book since number 13-15? so there was a lot more to their background than I thought.
I think a lot of it is that GW has upped its sculpt game so much it is hard to tell the difference.
I strongly disagree. Much of the hand sculpted HH stuff is cheap garbage compared to much older sets from FW (say, the old chaos World Eatersber conversion set, for example). And I mean both the design and the quality of the sculpt.
I was talking more GW verse Forgeworld.
Which is usually what I compared things to. GW's new sculpts have been rocking recently. Where Forgeworld has been flat or in some view not as good as it use to be. I haven't seen a ton of Forgeworld in person to make a good judgement verse pics with bleh paint jobs.