There's a crossbow in Wildlands? Did I miss something?
Deimos (I think that's the name) crossbow. DLC weapon added when Ghost War came out, I think. For whatever reason it seems to be permanently free in the store.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
I wanted something actiony to mess around with in between playing one my like seven different midway through strategy games. Especially since I've been having some headaches lately that make just staring at turn based combat screens a bit much.
Anyway, Crosscode was on sale and it's had nice buzz figured I could mess with that. I'm liking it quite a bit. It can be pretty tough but at least if you die it pretty much throws you right back in where you were. I just finished the first full dungeon, and uh, that game is not fucking around. That was a fairly complex first dungeon and also now I'm feeling intimidated by the amount of choice I have in their circuit upgrade grid thing.
For a little while I was using Dead Cells as a palate cleanser between games or to just do a short run without getting bogged down in a long game. Lately, though, it's been Rocket League, since games are typically 5-10 mins and you can drop out of a game at any time with minimal penalty.
Related: RL announced they are apparently "fully cross platform" now; with cross-platform grouping coming in a future update. I still don't trust Sony to play nice and expect all my friends who play PS4 to not be able to see me.
There is this nail gun in F.E.A.R. which allows you to pin enemies to walls with spikes you know.
Pretty fun.
Of course the shotgun in that game is still much better. Nothing beats turning your enemies in to red mist.
The Penetrator is one of my favorite guns of all time. The only downside was that by pinning enemies to walls I would sometimes think their corpses were still living enemies and I'd end up wasting ammo shooting at them again.
There is this nail gun in F.E.A.R. which allows you to pin enemies to walls with spikes you know.
Pretty fun.
Of course the shotgun in that game is still much better. Nothing beats turning your enemies in to red mist.
I still think that Quake 3 has the best "Turn your opponent into chunky red mist" ability, but F.E.A.R. definitely gets the upper hand for adding the ability to do it in slow motion immediately after a sweet knee slide.
0
HiT BiT🍒 Fresh, straight from Pac-man'sRegistered Userregular
KoopahTroopahThe koopas, the troopas.Philadelphia, PARegistered Userregular
edited January 2019
Incoming Shameless Promotion. If anyone would care to help out, I'm going to do my first 2019 Twitch Bounty for Aftercharge later today where I need at least 8 concurrent viewers for an hour. I'm looking at starting around 7pm EST (or 3 hours and 30 minutes from this post) depending on if I get the Steam key from Twitch by then.
AFTERCHARGE is a 3 vs 3 competitive game pitting invisible robots against an invincible security squad in high-octane tactical skirmishes. The robots must sneak around to destroy all the energy extractors on the site while the guards are tasked to spot the attackers and stop them.
You can watch live over at my Twitch by clicking my signature or by clicking here.
Edit - If I don't get the key by then, I'm going to start a fresh Jill run through RE:Mastered in preparation for RE2, and then I'll try to do the bounty tomorrow before it expires.
The weird thing is how all these games are from DoubleFine as a publisher! Not a single game developed by them, unless I am mistaken.
That being said, Escape Goat 2 is a fantastic single-room puzzle-platformer. Reminds me a lot of Solomon's Key. The first game is really cool too.
I wanted something actiony to mess around with in between playing one my like seven different midway through strategy games. Especially since I've been having some headaches lately that make just staring at turn based combat screens a bit much.
Anyway, Crosscode was on sale and it's had nice buzz figured I could mess with that. I'm liking it quite a bit. It can be pretty tough but at least if you die it pretty much throws you right back in where you were. I just finished the first full dungeon, and uh, that game is not fucking around. That was a fairly complex first dungeon and also now I'm feeling intimidated by the amount of choice I have in their circuit upgrade grid thing.
I confess I've been on a break from CrossCode since the first dungeon. That one was about 25-50% longer than I anticipated.
Definitely the parts after the big boss fight had to be left for another night. Phew.
Incoming Shameless Promotion. If anyone would care to help out, I'm going to do my first 2019 Twitch Bounty for Aftercharge later today where I need at least 8 concurrent viewers for an hour. I'm looking at starting around 7pm EST (or 3 hours and 30 minutes from this post) depending on if I get the Steam key from Twitch by then.
AFTERCHARGE is a 3 vs 3 competitive game pitting invisible robots against an invincible security squad in high-octane tactical skirmishes. The robots must sneak around to destroy all the energy extractors on the site while the guards are tasked to spot the attackers and stop them.
You can watch live over at my Twitch by clicking my signature or by clicking here.
Edit - If I don't get the key by then, I'm going to start a fresh Jill run through RE:Mastered in preparation for RE2, and then I'll try to do the bounty tomorrow before it expires.
Edit 2 - Key came in, will be live in 50 minutes!
Hey, thanks everyone who stopped by for my bounty and watched the stream! Here's a quick unbiased review as I usually do with my bounties...
AFTERCHARGE seems like the kind of game that would be popular if no other asymmetrical game existed right now, unfortunately it's a pretty saturated market. The game loop is solid enough, it's a 3v3 competitive shooter where one team picks from a pool of five different invisible robots with one special ability each, and the other team picks from a pool of five different hunters who have two special abilities each. Robots have to destroy these energy beacons that are placed around the map, where the hunters just have to find the robots and down them all. There's some decent variety here, but not nearly enough to keep the game interesting for more than a few hours. I had already found out what I would consider the best strategy and best characters on each team in my 90 minutes of playing. The first few rounds you're put up against bots, and I could have sworn that the robots have an insanely good advantage, as every single robot can rez another downed robot to full just by walking up to them and pressing a button. To put it simply, the robots are easier to play if the hunters are uncoordinated, so early games seem extremely unbalanced. However, after playing with real people for the next hour or so of game time, I think that a good team of hunters will win most of the time. It's very easy to chain abilities together once you down a robot or two to defend them from being rezzed and thus winning the game. Too bad there aren't many humans playing...
The art is cute and colorful, but most of the good art is locked behind Microtransactions (yuck), and for a $20 game with a not existent player base, that seems like a death sentence for a game that was literally released last week. The maps aren't varied enough, but the snow map (the one time I played it) was my favorite looking and designed map. The Quarry which seems to come up more often than any other map is balanced enough, but it gets boring playing the same map over and over. Another issue is if a player leaves in between rounds, you are stuck playing the same team over and over again, which I seemed to random (?) the robots 3 or 4 times in a row, making it even less varied than it would seem. With there being only one game mode (competitive is 'Coming Soon' as of playing this), playing the same team with only 5 different robots to pick from can get very tedious.
In short, as a $20 game you can do much better for your money. Aftercharge needs some balancing, more content, and like 1000 more players to even become relevant in a highly competitive genre already. Save your money and get something else unless you have 5 other friends who realllly like this concept.
Started Stellaris up again for my second attempt at a playthrough. LOL, everything looks different. Experiences gained from my first game, mostly out the window! Took me a while to figure out how to build a district! Now having to deal with Empire Sprawl penalties. What's this? Cohesion mechanic? Grrr.
+1
Gear GirlMore class than a state universityRegistered Userregular
edited January 2019
Stellaris changed wayyyy too much. I liked the simplicity of it. I'm honestly considering just rolling the game back and leaving it there.
Boyfriend Dungeon also reached a Kickstarter stretch goal so there is now going to be a cat who turns into a pair of brass knuckles. Of course this is going to be my primary route through the game.
Stellaris changed wayyyy too much. I liked the simplicity of it. I'm honestly considering just rolling the game back and leaving it there.
Most of the changes are really really good. This last one has some hilarious issues though. For the most part I was really really happy with it before the latest update and am still looking forward to what this update can bring once it’s issues are worked out.
However I agree that the sweeping interface changes every release definitely make understanding the game a challenge. I can certainly try to help if you want.
Boyfriend Dungeon also reached a Kickstarter stretch goal so there is now going to be a cat who turns into a pair of brass knuckles. Of course this is going to be my primary route through the game.
I feel like if you have an idea like that, you build your game around it instead of pushing it to a stretch goal.
Everyone has a price. Throw enough gold around and someone will risk disintegration.
Stellaris changed wayyyy too much. I liked the simplicity of it. I'm honestly considering just rolling the game back and leaving it there.
Yeah, that district thing would have fit better with a full on sequel, but that's not really what Paradox is about these days. I'm still waiting for them to at least iron out the kinks before I go back to it. I love the base game, but that was a serious shift and not necessarily an improvement.
+1
Drake ChambersLay out my formal shorts.Registered Userregular
edited January 2019
45 fates solved on the Obra Dinn.
There's really nothing like this game. It's not going to be for everybody, but if you think it looks interesting, take the leap. I've continued to literally applaud this game each night I've played it. Last night my wife heard me laugh and asked what was funny, and was treated to a story of how something I had previously overlooked just clicked so neatly into place that I had to laugh.
It's going to be like bingeing a good show. I am driven to finish this thing and I want to know the truth of things but I'll be sad when it's over.
Yeah Obra Dinn is my personal 2018 GOTY. There's a bunch of much bigger games that I also enjoyed quite a lot, but Obra Dinn felt so unique and just right for something I'd enjoy. It's the only game I kept thinking about obsessively when not playing it, and as you said there just wasn;t anything else like it.
Meanwhile CrossCode continues to be pretty cool. Its jumping/map navigation puzzles are hitting that sweet spot for me right now of being really pretty hard and I'm dying a ton but I have that sense that I can probably do this and keep at it until I manage it.
So it's satisfying when you finally clear it. I met some monks who had a nasty little challenge for me to complete and I really enjoyed the main characters reaction when upon completing it:
The monk explained the true reward was the determination you found to complete the course.
Also I peaced out when they offered to let me redo it again but harder. And then they told me I was being lazy.
Sometimes I figure out how to reach a tucked away chest and I find mystery doodad 13. I wish I had a better sense of what some of these were for. There's traders throughout the game world who will give you an item in exchange for components. So these likely are tied to one of those, but it's a bit less satisfying when you're packing a bunch of stuff that's hard to tell who might want it and what it'd be for. It seems like each town also has a trader that wants some of those rarer objects in exchange for a gem. But I don't know to what eventual end. That has the faint aroma of a ultimate weapon collection chain. Like each area has these rare items, get them all to get that areas gem. Get all the gems to get somethin. I may look it up. Not sure if that would be as satisfying though. Don't tell me if you know.
Posts
Deimos (I think that's the name) crossbow. DLC weapon added when Ghost War came out, I think. For whatever reason it seems to be permanently free in the store.
Now, now none of that. You know you smiled.
Crossbows are my 2nd favoritest way to murder dudes.
What's #1?
Is it attached to a drone?
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
Anyway, Crosscode was on sale and it's had nice buzz figured I could mess with that. I'm liking it quite a bit. It can be pretty tough but at least if you die it pretty much throws you right back in where you were. I just finished the first full dungeon, and uh, that game is not fucking around. That was a fairly complex first dungeon and also now I'm feeling intimidated by the amount of choice I have in their circuit upgrade grid thing.
There's a video floating around of a vr gladiator game where someone uses a physics glitch and a spear to do that to some unfortunate gladiatrix
http://www.fallout3nexus.com/downloads/file.php?id=16534
Related: RL announced they are apparently "fully cross platform" now; with cross-platform grouping coming in a future update. I still don't trust Sony to play nice and expect all my friends who play PS4 to not be able to see me.
Pretty fun.
Of course the shotgun in that game is still much better. Nothing beats turning your enemies in to red mist.
AniList
The Penetrator is one of my favorite guns of all time. The only downside was that by pinning enemies to walls I would sometimes think their corpses were still living enemies and I'd end up wasting ammo shooting at them again.
I still think that Quake 3 has the best "Turn your opponent into chunky red mist" ability, but F.E.A.R. definitely gets the upper hand for adding the ability to do it in slow motion immediately after a sweet knee slide.
$1:
BTA:
$10:
I'm getting warm and fuzzy memories of doing that to waves of mooks in BloodRayne 2.
Steam | XBL
The weird thing is how all these games are from DoubleFine as a publisher! Not a single game developed by them, unless I am mistaken.
That being said, Escape Goat 2 is a fantastic single-room puzzle-platformer. Reminds me a lot of Solomon's Key. The first game is really cool too.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
What if one already owns everything? Asking for a friend.
I'm afraid there's nothing else to buy then.
Edit - If I don't get the key by then, I'm going to start a fresh Jill run through RE:Mastered in preparation for RE2, and then I'll try to do the bounty tomorrow before it expires.
Edit 2 - Key came in, will be live in 50 minutes!
Well it's not like they can put Spacebase DF-9 in it. :bzz:
Also the demo is only available until January 31st.
Might as well download it and get some easy achievements while giving it a spin.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
3DS Friend Code: 2165-6448-8348 www.Twitch.TV/cooljammer00
Battle.Net: JohnDarc#1203 Origin/UPlay: CoolJammer00
If anyone ever finds a way to top it, I'll be shocked. Tho the F.E.A.R. gun was a good proxy.
I confess I've been on a break from CrossCode since the first dungeon. That one was about 25-50% longer than I anticipated.
MEKA PUPPERS is a turn-based tactics game featuring customizable mechs and the doggos who pilot them.
And also, they have updated the release date for Boyfriend Dungeon:
Get ready to smooch some sexy swords!
SteamID: edgruberman GOG Galaxy: EdGruberman
Oh man, it's everything I didn't know I needed. Mechs? Check. Cute puppies? Check. PETTING SAID CUTIES? CHICKETY-MUTHA-PUPPIN'-CHECK!
Hey, thanks everyone who stopped by for my bounty and watched the stream! Here's a quick unbiased review as I usually do with my bounties...
AFTERCHARGE seems like the kind of game that would be popular if no other asymmetrical game existed right now, unfortunately it's a pretty saturated market. The game loop is solid enough, it's a 3v3 competitive shooter where one team picks from a pool of five different invisible robots with one special ability each, and the other team picks from a pool of five different hunters who have two special abilities each. Robots have to destroy these energy beacons that are placed around the map, where the hunters just have to find the robots and down them all. There's some decent variety here, but not nearly enough to keep the game interesting for more than a few hours. I had already found out what I would consider the best strategy and best characters on each team in my 90 minutes of playing. The first few rounds you're put up against bots, and I could have sworn that the robots have an insanely good advantage, as every single robot can rez another downed robot to full just by walking up to them and pressing a button. To put it simply, the robots are easier to play if the hunters are uncoordinated, so early games seem extremely unbalanced. However, after playing with real people for the next hour or so of game time, I think that a good team of hunters will win most of the time. It's very easy to chain abilities together once you down a robot or two to defend them from being rezzed and thus winning the game. Too bad there aren't many humans playing...
The art is cute and colorful, but most of the good art is locked behind Microtransactions (yuck), and for a $20 game with a not existent player base, that seems like a death sentence for a game that was literally released last week. The maps aren't varied enough, but the snow map (the one time I played it) was my favorite looking and designed map. The Quarry which seems to come up more often than any other map is balanced enough, but it gets boring playing the same map over and over. Another issue is if a player leaves in between rounds, you are stuck playing the same team over and over again, which I seemed to random (?) the robots 3 or 4 times in a row, making it even less varied than it would seem. With there being only one game mode (competitive is 'Coming Soon' as of playing this), playing the same team with only 5 different robots to pick from can get very tedious.
In short, as a $20 game you can do much better for your money. Aftercharge needs some balancing, more content, and like 1000 more players to even become relevant in a highly competitive genre already. Save your money and get something else unless you have 5 other friends who realllly like this concept.
Most of the changes are really really good. This last one has some hilarious issues though. For the most part I was really really happy with it before the latest update and am still looking forward to what this update can bring once it’s issues are worked out.
However I agree that the sweeping interface changes every release definitely make understanding the game a challenge. I can certainly try to help if you want.
I feel like if you have an idea like that, you build your game around it instead of pushing it to a stretch goal.
Yeah, that district thing would have fit better with a full on sequel, but that's not really what Paradox is about these days. I'm still waiting for them to at least iron out the kinks before I go back to it. I love the base game, but that was a serious shift and not necessarily an improvement.
There's really nothing like this game. It's not going to be for everybody, but if you think it looks interesting, take the leap. I've continued to literally applaud this game each night I've played it. Last night my wife heard me laugh and asked what was funny, and was treated to a story of how something I had previously overlooked just clicked so neatly into place that I had to laugh.
It's going to be like bingeing a good show. I am driven to finish this thing and I want to know the truth of things but I'll be sad when it's over.
Thanks again to @LutExIV for the recommendation!
Meanwhile CrossCode continues to be pretty cool. Its jumping/map navigation puzzles are hitting that sweet spot for me right now of being really pretty hard and I'm dying a ton but I have that sense that I can probably do this and keep at it until I manage it.
So it's satisfying when you finally clear it. I met some monks who had a nasty little challenge for me to complete and I really enjoyed the main characters reaction when upon completing it:
Also I peaced out when they offered to let me redo it again but harder. And then they told me I was being lazy.