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Backlog, ho!
If you want woman soldiers in your videogames, you're gonna need to get used to the idea of violence against women showing up in videogames. If you're concerned about real life attitudes about violence potentially being swayed by fetishistic imagery of violence in the media than ask yourself - how many nameless, faceless, expendable male characters have you personally murdered over the course of your videogame career?
But now we're back to the old "violent videogames make people violent" argument, which has been (please forgive me) beaten to death already.
This is amazing news. I watched a friend play through a bit of Journey and it looked great, it was one of those games I had stored in the back of my mind to check out if I ever got around to snagging an old PS3.
I don't know if you're being deliberately obtuse or genuinely don't see the problems with what you just said, but your post completely ignores my actual point.
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That shot across the bow from Epic to Valve was quicker than I thought.
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http://www.fallout3nexus.com/downloads/file.php?id=16534
Your point ignores half of the population of the planet. I'm going to remind you now that this conversation stems from a hypothetical about female soldiers in Call of Duty, a game set in a genre so entrenched in murdering thousands of disposable males that it is jokingly called "shootmans".
As for new Tomb Raider games being more violent than previous ones in the series, part of that is the steady transition inherent in gaming (the longer a venerable videogame franchise exists, the odds of it becoming an action game approach 1 {see also: Rainbow Six, Splinter Cell, Metal Gear Solid, Resident Evil, etc}), but if you've played earlier games in the series you may remember Lara Croft getting eaten by dinosaurs/alligators/lions/sharks, perforated by spikes, crushed by boulders, falling into punji pits, or hearing the sickening lethal crunch that comes from breaking her neck after a long fall. Brutal deaths are not a new thing in videogaming, they're just significantly more "cinematic" now.
Also Hells Yes we get Journey on PC
Looks like maybe Rebel Galaxy Outlaw (the prequel to Rebel Galaxy) might be Epic games only as well so I may end up installing it as well.
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Pyre is amazing. Play Pyre.
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Time of the Steam client or here but I think you need to log in if watching from your browser.
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But what I will say is that having a game where female characters choose to risk violence (space marines, explorers, shield maidens choosing a life of adventure, old lara croft) is a different game from one where the risk of violence forced upon them (horror games, new lara Croft, revenge themed games).
http://www.fallout3nexus.com/downloads/file.php?id=16534
NPC runs away from me, jumps over a gap, says "Follow me!"
I run to the same gap, hit the jump button, fall to my death. A dozen times in a row. Same place on both console and PC. At that point, I decided that if the tutorial was pissing me off that much, I shouldn't even try it in the game with guards shooting at me.
Me too! Same exact place, I believe. I never got past the tutorial.
... it didn't stop me from buying Mirror's Edge 2 for $5 once in the hopes I'd do better this time around.
Spoiler: I did not do better.
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http://www.fallout3nexus.com/downloads/file.php?id=16534
Nm, it was my broadcast settings. Facepalm.
It's a game about flow and momentum, and I found it helpful to think of Faith's momentum as a meter with better traversal being available at the top (there are different animations for the same obstacles based on your speed) and a sense of Neo-esque bullet immunity for the much maligned bullet sections. More than most games I've played, getting into it felt like falling into a rhythm with a cadence of scuffing sneakers.
I hope you can go back to it sometime in the future and get a different experience! (But avoid the sequel.)
I would posit that nu-Lara has been very much in the proactive murdering lifestyle since the 2nd game of the reboot.
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The ones in AssRev were bearable because they were slow paced.
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This is as tone-deaf as if you'd wandered into a discussion about police brutality against people of color and said "All Lives Matter."
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
This is a pretty good distinction. Lara Croft is a difficult example though, because the first game in the current series did put her in a situation to have violence forced upon her, but it was that situation that transformed her into the type of person that chooses to risk violence (even if the transition from whimpering mess to balls out murder machine was sort of jarring) as is shown in the sequels. Women are more "vulnerable" than men, which is why horror media makes them the protagonist in situations where violence if forced upon them so often (it's easier for the audience to experience dread for the character this way). Silent Hill's lead for the film was changed to a woman for this very reason. It's a crummy practice, but unfortunately it works.
Thanks for the high quality rebuttal.
What's wrong with the sequel? Is the first game good enough standalone that someone could play it and get an entire story? I have the first one but have never gotten around to playing it, but I don't want to bother if I'm just gonna end up with a cliffhanger that I'll never resolve due to Origin.
I thought it was a fantastic first person platformer until it tried to be an FPS.
The onky announded here game that I am truly hyped for. Roguelike + mythology + Supergiant = instant buy from me.
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I need to get back to and finish Pyre, but I've yet to dislike anything from Supergiant, so yeah.
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I'm not gonna try and hype the game because if you guys don't like it then you don't like it.
Having said that, the nature of the game makes navigation a bit funky. But, basically, with the camera at default, straight ahead level, the bottom of the screen is where your feet are. You actually need to wait longer than you think you need to to make many of the jumps work.
Having said that, I gave up trying to do the time trials because the fun in the game stopped existing the moment I kept reloading a map over and over just to improve my time in milliseconds and still be no close to a gold medal.
I did speedruns through each in-game mission to get those gold medals for the achievements. I just couldn't stand the time trials. Or the awkward, forced gunplay. The rest was fantastic fun and you really felt awesome stringing together various moves to get through smoothly.
You're muckin' with a G!
It's dead, Jazz.
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WTF is going on. I will say I enjoy that Epic takes advantage of the ability to plug into your Steam account and point you at any friends you have there that have done the same.
Despite it probably being a marketing research goldmine for them about me.
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You know what store doesn't allow you to easily import friends from Steam? Origin.
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ME2 was great! The only real problem was how the areas were segmented with 'rivers' of roads (because of console limitations)
I haven't tested this recently, but it used to be that if you changed the install location, games you already had in the old location would still work fine. The install folder was literally where it would install games to, not where it would look to populate the games library.
My problem was more "this game for some reason does not work on my PC".
I actually made an Origin account especifically to buy ME2, because I adored the first one, and it was basically a slideshow even at minimum on a PC that has been tunning most everything else at medium-high without much in the way of hiccups.
I was spending Christmas at my cousins' place and it was on Youtube (which was still young at that time). It was a very short intro (about 1 min) and the moment it ended we both looked at each other and shared a "what the fuck did I just I watch" moment. We re watched it 3 or 4 more times and of course my cousin being my cousin, she recorded the intro song and put it on her phone as a ringtone. I think the game was never released here in Europe (its sequel was) but I gifted her Beautiful Katamari for her birthday when she got a XBOX360 some years later.
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Of course once you get to ME3 the shooting has been perfected and it's the best of the series. ME:A is a slight step down but I still like its shooting more than ME2.