Club PA 2.0 has arrived! If you'd like to access some extra PA content and help support the forums, check it out at patreon.com/ClubPA
The image size limit has been raised to 1mb! Anything larger than that should be linked to. This is a HARD limit, please do not abuse it.
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!

[Hearthstone] Reveal stream live now! Expansion drops April 9th!

145791099

Posts

  • GoodKingJayIIIGoodKingJayIII Registered User regular
    The rumble is basically fine but easily the weakest of the single player challenges.

    The wild disparatity in power level between the totems is what’s really shocking to me. Maybe you beat the whole thing, maybe the second boss kills you. Super swingy.

    Battletag: Threeve#1501
    PSN: Threeve703
    3clipsefortyYiliasBetsuniDibbyThawmusElvenshaeJuliusShadowhopeKoopahTroopahIdx86
  • YiliasYilias Registered User regular
    ObiFett wrote: »
    I'm pretty sure 'shrines' are gonna be the new fancy thing in the post-rotation expansion

    I wouldn't mind some more "permanent" type effects. Something similar to Artifacts or whatever permanent effects are called in that game.

    Are you talking about Magic or some other game? Magic has like a half dozen types of noncreature permanents.

    Twitch - Steam - BNet: Yilias #1224
  • ObiFettObiFett Use the Force As You WishRegistered User regular
    Yilias wrote: »
    ObiFett wrote: »
    I'm pretty sure 'shrines' are gonna be the new fancy thing in the post-rotation expansion

    I wouldn't mind some more "permanent" type effects. Something similar to Artifacts or whatever permanent effects are called in that game.

    Are you talking about Magic or some other game? Magic has like a half dozen types of noncreature permanents.

    Yeah, I meant to specify MTG.

    Planeswalkers might as well be the Heroes here
    Weapons here act like artifacts in a few ways
    Non-buff Enchantments don't really have an analogue in Hearthstone, which would be fine to add to hearthstone and its what those totems feel like.

  • The Escape GoatThe Escape Goat Brave Sir Robin Registered User regular
    warlock quest is basically an enchantment

    Dibby wrote: »
    yeah but it's a really happenin' wake with chips and punch
    YiliasElvenshaeObiFettLucedesKoopahTroopah
  • YiliasYilias Registered User regular
    Rogue quest, Raza battlecry, and DK Jaina elemental lifesteal would be emblems I guess?

    Twitch - Steam - BNet: Yilias #1224
    The Escape GoatElvenshaeKoopahTroopah
  • ThawmusThawmus Registered User regular
    I really like the shrine concept I just wish they had gone a step further away from bullshit with it.

    steam_sig.png
  • YiliasYilias Registered User regular
    Trying to think of how to write Hearthstone weapons as MTG artifacts and it's pretty wordy. Could probably keyword it though.

    3
    Fiery War Axe
    Artifact Weapon

    When Fiery War Axe enters the battlefield, put 3 attack counters and 2 durability counters on Fiery War Axe.

    (Tap) Remove a durability counter from Fiery War Axe: Deal damage equal to the number of attack counters on Fiery War Axe to target creature, player, or planeswalker. If a creature is targeted this way, deal damage to yourself equal to its attack. Damage dealt this way bypasses hexproof. Activate this ability only when you would activate a sorcery.

    If Fiery War Axe has no durability counters, sacrifice Fiery War Axe. If another artifact weapon comes under your control, sacrifice Fiery War Axe.


    3 mana for two Lightning Bolts is would be broken as hell in Magic.

    Twitch - Steam - BNet: Yilias #1224
    3clipse
  • fortyforty Registered User regular
    If you wanted to be as precise as possible, you'd also have to account for the corner case of not being able to tap an Artifact Weapon on the same turn that you already tapped one (before accounting for things like Windfury, Fool's Bane, etc.).

    The best card in Hearthstone is your credit card.
    Yilias
  • MNC DoverMNC Dover Game Designer/Stay-at-home Dad Seattle, WARegistered User regular
    Yilias wrote: »
    Trying to think of how to write Hearthstone weapons as MTG artifacts and it's pretty wordy. Could probably keyword it though.

    3
    Fiery War Axe
    Artifact Weapon

    When Fiery War Axe enters the battlefield, put 3 attack counters and 2 durability counters on Fiery War Axe.

    (Tap) Remove a durability counter from Fiery War Axe: Deal damage equal to the number of attack counters on Fiery War Axe to target creature, player, or planeswalker. If a creature is targeted this way, deal damage to yourself equal to its attack. Damage dealt this way bypasses hexproof. Activate this ability only when you would activate a sorcery.

    If Fiery War Axe has no durability counters, sacrifice Fiery War Axe. If another artifact weapon comes under your control, sacrifice Fiery War Axe.


    3 mana for two Lightning Bolts is would be broken as hell in Magic.

    Man, I'm just trying to imagine that amount of card text on a Hearthstone card.

    u6l3nwa7s0o9.png
    b87opmzboadn.png

    Seems like a standard MTG card to me. :wink:

    Twitch Page
    Hearthstone: mncdover#1994
    Nintendo Network ID: MNC.Dover
    3DS: 1934-0659-5183
    Steam ID
    fortyenvoy1kimeElvenshaeThe Escape GoatJuliusShadowhopebwanieDonnictonKoopahTroopahThawmus
  • Eat it You Nasty Pig.Eat it You Nasty Pig. tell homeland security 'we are the bomb'Registered User regular
    Well, you’d just need to have a category for weapons, rather than try to jawbone it into magic’s existing rules

    NREqxl5.jpg
    do you lack faith, brother?
    or do you believe?
  • YiliasYilias Registered User regular
    To be fair, weapon is a keyword in Hearthstone. If you keyworded it in Magic as something like weapon: 3/2 you could stick all of that text in the rulebook.

    Twitch - Steam - BNet: Yilias #1224
  • I needed a gnome to post.I needed a gnome to post. Registered User regular
    magic wording is great because it tells you what a card does

    zxQY2JJ.jpg
    YiliasJuliusThawmus
  • MNC DoverMNC Dover Game Designer/Stay-at-home Dad Seattle, WARegistered User regular
    And my version of the Hearthstone team trying to rewrite that text to the card.

    5oozlb9ie654.png

    Twitch Page
    Hearthstone: mncdover#1994
    Nintendo Network ID: MNC.Dover
    3DS: 1934-0659-5183
    Steam ID
    envoy1kimeThe Escape GoatDonnictonKoopahTroopahThawmus
  • fortyforty Registered User regular
    I got to catch Shudderwock losing quite a few times in that Philly tournament. Although one series came down to Shudderwock vs. Shudderwock, a battle where no one wins.

    The best card in Hearthstone is your credit card.
    MNC DoverBeasteh
  • fortyforty Registered User regular
    edited December 2018
    I got stymied by a 50/50/50 tonight, including win 2 of any class, so I took ol' Whizbang into Wild. Ended up going 2-0. The first game really shocked me.

    It was Surrender priest vs. fuckin' Jade druid. Granted, I had Keleseth on 2, and ended up Surrendering + PWS on 4 (to get a head start on drawing beefy minions), but the druid got a pretty solid start as well. It got pretty hairy, but I was eventually able to stabilize and keep a solid board after he'd used both Poisoned Seeds and finally ended up in topdeck mode. Psychic Scream is quite an MVP when you get to stuff his deck with Annoy-o-Trons and vanilla statted minions, apparently keeping his second UI out of the picture.

    Other game was treant druid vs. some form of Tempo or token(?) shaman. Getting a board of 2 5/5s and a 4/4 on turn 4 (via coin) is pretty good tempo! Even his Big Bad Voodoo'd Corridor Creeper that became a Tirion (ffs), sitting next to a Flametongue totem, wasn't enough to save him.

    Whizbang IS wonderful!

    forty on
    The best card in Hearthstone is your credit card.
    kime
  • Marty81Marty81 Registered User regular
    Are there different deck recipes in wild?

  • I needed a gnome to post.I needed a gnome to post. Registered User regular
    Nope

    zxQY2JJ.jpg
  • YiliasYilias Registered User regular
    Blizz puts the absolute minimum effort into Wild possible.

    Twitch - Steam - BNet: Yilias #1224
    Beasteh3clipseDibbyBetsuniShadowhopeMarty81kimeGoodKingJayIIIKoopahTroopahThawmus
  • fortyforty Registered User regular
    Marty81 wrote: »
    Are there different deck recipes in wild?
    Nah, I just went into wild so as not to risk losing Standard stars.

    The best card in Hearthstone is your credit card.
  • The Escape GoatThe Escape Goat Brave Sir Robin Registered User regular
    Yilias wrote: »
    Trying to think of how to write Hearthstone weapons as MTG artifacts and it's pretty wordy. Could probably keyword it though.

    3
    Fiery War Axe
    Artifact Weapon

    When Fiery War Axe enters the battlefield, put 3 attack counters and 2 durability counters on Fiery War Axe.

    (Tap) Remove a durability counter from Fiery War Axe: Deal damage equal to the number of attack counters on Fiery War Axe to target creature, player, or planeswalker. If a creature is targeted this way, deal damage to yourself equal to its attack. Damage dealt this way bypasses hexproof. Activate this ability only when you would activate a sorcery.

    If Fiery War Axe has no durability counters, sacrifice Fiery War Axe. If another artifact weapon comes under your control, sacrifice Fiery War Axe.


    3 mana for two Lightning Bolts is would be broken as hell in Magic.

    While it's not quite the same thing, they did print a card that's a lot like Jaraxxus, weapon and all.

    Image.ashx?multiverseid=439760&type=card

    Dibby wrote: »
    yeah but it's a really happenin' wake with chips and punch
    YiliasElvenshae3clipseMMMigMNC DoverDibbyShadowhopekimeThawmus
  • shergakshergak Registered User regular
    Yilias wrote: »
    Trying to think of how to write Hearthstone weapons as MTG artifacts and it's pretty wordy. Could probably keyword it though.

    3
    Fiery War Axe
    Artifact Weapon

    When Fiery War Axe enters the battlefield, put 3 attack counters and 2 durability counters on Fiery War Axe.

    (Tap) Remove a durability counter from Fiery War Axe: Deal damage equal to the number of attack counters on Fiery War Axe to target creature, player, or planeswalker. If a creature is targeted this way, deal damage to yourself equal to its attack. Damage dealt this way bypasses hexproof. Activate this ability only when you would activate a sorcery.

    If Fiery War Axe has no durability counters, sacrifice Fiery War Axe. If another artifact weapon comes under your control, sacrifice Fiery War Axe.


    3 mana for two Lightning Bolts is would be broken as hell in Magic.

    Could make it a little simpler by just having it deal 3 damage, instead of using attack counters. Also, Hexproof could just be the stealth equivalent, so wouldn't need to be part of the card text perhaps?

    ...
  • BeastehBeasteh THAT WOULD NOT KILL DRACULARegistered User regular
    eu meta has shifted and is now wall to wall control warlock

    ~*~*~*~fun~*~*~*~

  • DibbyDibby Let us grieve existence, together Registered User regular
    Hey guys something weird is going on in the thread???

    WWisf8N.png

    Words are just blanking out in peoples' posts? What's going on there?????

    N90l7EJ.png
    Battle.net Tag: Dibby#1582
    3DS Friend Code: 0061-0917-2400
    3clipseYiliasElvenshaeBetsunikimeKoopahTroopahThawmus
  • 3clipse3clipse I will build a labyrinth to house the cheese Registered User regular
    is this an SCP

    YaYa wrote: »
    FUCK YEAH LET'S FIGHT THE MOON
  • YiliasYilias Registered User regular
    Blizz is actively erasing Wild from message boards.

    Twitch - Steam - BNet: Yilias #1224
    3clipseMNC DoverElvenshaeBeastehBetsuniMMMigMarty81Duke 2.0DibbyNeadenenvoy1kimefortyTynnanKoopahTroopahThawmus
  • The Escape GoatThe Escape Goat Brave Sir Robin Registered User regular
    shergak wrote: »
    Yilias wrote: »
    Trying to think of how to write Hearthstone weapons as MTG artifacts and it's pretty wordy. Could probably keyword it though.

    3
    Fiery War Axe
    Artifact Weapon

    When Fiery War Axe enters the battlefield, put 3 attack counters and 2 durability counters on Fiery War Axe.

    (Tap) Remove a durability counter from Fiery War Axe: Deal damage equal to the number of attack counters on Fiery War Axe to target creature, player, or planeswalker. If a creature is targeted this way, deal damage to yourself equal to its attack. Damage dealt this way bypasses hexproof. Activate this ability only when you would activate a sorcery.

    If Fiery War Axe has no durability counters, sacrifice Fiery War Axe. If another artifact weapon comes under your control, sacrifice Fiery War Axe.


    3 mana for two Lightning Bolts is would be broken as hell in Magic.

    Could make it a little simpler by just having it deal 3 damage, instead of using attack counters. Also, Hexproof could just be the stealth equivalent, so wouldn't need to be part of the card text perhaps?

    If the attack value isn't a counter then you can't Upgrade! it or similar effects, and Hexproof is closer to that one Unicorn card that got printed a few sets ago imo.

    Dibby wrote: »
    yeah but it's a really happenin' wake with chips and punch
  • ElvenshaeElvenshae Registered User regular
    Yilias wrote: »
    Blizz is actively erasing from message boards.

    Erasing what?

    omgbfz5lzi1s.png
    Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
    The Disappearance of Inigo Sharpe: Tomas à Dunsanin
    3clipseDibbyGoodKingJayIIITynnanKoopahTroopahThawmus
  • YiliasYilias Registered User regular
    shergak wrote: »
    Yilias wrote: »
    Trying to think of how to write Hearthstone weapons as MTG artifacts and it's pretty wordy. Could probably keyword it though.

    3
    Fiery War Axe
    Artifact Weapon

    When Fiery War Axe enters the battlefield, put 3 attack counters and 2 durability counters on Fiery War Axe.

    (Tap) Remove a durability counter from Fiery War Axe: Deal damage equal to the number of attack counters on Fiery War Axe to target creature, player, or planeswalker. If a creature is targeted this way, deal damage to yourself equal to its attack. Damage dealt this way bypasses hexproof. Activate this ability only when you would activate a sorcery.

    If Fiery War Axe has no durability counters, sacrifice Fiery War Axe. If another artifact weapon comes under your control, sacrifice Fiery War Axe.


    3 mana for two Lightning Bolts is would be broken as hell in Magic.

    Could make it a little simpler by just having it deal 3 damage, instead of using attack counters. Also, Hexproof could just be the stealth equivalent, so wouldn't need to be part of the card text perhaps?

    If the attack value isn't a counter then you can't Upgrade! it or similar effects, and Hexproof is closer to that one Unicorn card that got printed a few sets ago imo.

    I think he's saying the uninteractability of stealth is closer to hexproof than elusive is. Elusive is actually shroud anyway if we want to be pedantic.

    Twitch - Steam - BNet: Yilias #1224
    3clipseshergak
  • shergakshergak Registered User regular
    shergak wrote: »
    Yilias wrote: »
    Trying to think of how to write Hearthstone weapons as MTG artifacts and it's pretty wordy. Could probably keyword it though.

    3
    Fiery War Axe
    Artifact Weapon

    When Fiery War Axe enters the battlefield, put 3 attack counters and 2 durability counters on Fiery War Axe.

    (Tap) Remove a durability counter from Fiery War Axe: Deal damage equal to the number of attack counters on Fiery War Axe to target creature, player, or planeswalker. If a creature is targeted this way, deal damage to yourself equal to its attack. Damage dealt this way bypasses hexproof. Activate this ability only when you would activate a sorcery.

    If Fiery War Axe has no durability counters, sacrifice Fiery War Axe. If another artifact weapon comes under your control, sacrifice Fiery War Axe.


    3 mana for two Lightning Bolts is would be broken as hell in Magic.

    Could make it a little simpler by just having it deal 3 damage, instead of using attack counters. Also, Hexproof could just be the stealth equivalent, so wouldn't need to be part of the card text perhaps?

    If the attack value isn't a counter then you can't Upgrade! it or similar effects, and Hexproof is closer to that one Unicorn card that got printed a few sets ago imo.

    That is true. All good points, I think I might have gone too simple with it.

    ...
  • The Escape GoatThe Escape Goat Brave Sir Robin Registered User regular
    edited December 2018
    Yilias wrote: »
    shergak wrote: »
    Yilias wrote: »
    Trying to think of how to write Hearthstone weapons as MTG artifacts and it's pretty wordy. Could probably keyword it though.

    3
    Fiery War Axe
    Artifact Weapon

    When Fiery War Axe enters the battlefield, put 3 attack counters and 2 durability counters on Fiery War Axe.

    (Tap) Remove a durability counter from Fiery War Axe: Deal damage equal to the number of attack counters on Fiery War Axe to target creature, player, or planeswalker. If a creature is targeted this way, deal damage to yourself equal to its attack. Damage dealt this way bypasses hexproof. Activate this ability only when you would activate a sorcery.

    If Fiery War Axe has no durability counters, sacrifice Fiery War Axe. If another artifact weapon comes under your control, sacrifice Fiery War Axe.


    3 mana for two Lightning Bolts is would be broken as hell in Magic.

    Could make it a little simpler by just having it deal 3 damage, instead of using attack counters. Also, Hexproof could just be the stealth equivalent, so wouldn't need to be part of the card text perhaps?

    If the attack value isn't a counter then you can't Upgrade! it or similar effects, and Hexproof is closer to that one Unicorn card that got printed a few sets ago imo.

    I think he's saying the uninteractability of stealth is closer to hexproof than elusive is. Elusive is actually shroud anyway if we want to be pedantic.

    Well yeah, regular elusive is shroud, but to be doubly pedantic the unicorn I mentioned is effectively hexproof because it's only Elusive on the enemy turn so that you can still buff it.

    Edit: I'm also biased because Eternal uses weapons as one of the counters to their version of hexproof units, which would make me want this hypothetical War Axe to also fill that role. Get chopped, Geist of Saint Traft!

    The Escape Goat on
    Dibby wrote: »
    yeah but it's a really happenin' wake with chips and punch
    Yilias
  • ImthebOHGODBEESImthebOHGODBEES Registered User regular
    Donnicton wrote: »
    I think part of it is that the AI cheats by starting with the same cards every time. Now the AI always did this mind, but in the case of this particular dungeon run, the opening hand always synergizes with the totem so for several of them, even if you kill their totem early they're still lined up to pull out some extreme bullshit as soon as the totem comes back up - such as Loti filling the board with ~7/7s on turn 5-6 or a spell damage Malacrass clearing your board every 3 turns when the shine pops back up.

    Late game pirate with the card steal shrine is almost a guaranteed loss except for the most degenerate deck builds, because she has twice your deck to begin with and twice your health and is still stealing a card from you every 3 turns at the slowest, so not only can you not attrition her out, you can't afford to leave her minions up so she can react to your board, but she has too much health to rush down even if you did try to ignore her board.

    I got extra pissed. I was running the priest “heal enemy is damage” shrine, got the “heal all minions to full” companion. Playing against the pirate rogue he stole her from my deck, played her, and the mothrah feathering goose killed all my minions. Even though he didn’t have my shrine. Still deciding if it’s worth the effort to go to Blizz forums and submit a bug report.

    Do you, in fact, have any builds in this shop at all?
    forty
  • lwt1973lwt1973 King of Thieves SyndicationRegistered User regular
    1-55 on the Rumble.

    My kids aren't fans of just getting a card back and that's it.

    "He's sulking in his tent like Achilles! It's the Iliad?...from Homer?! READ A BOOK!!" -Handy
  • MMMigMMMig Registered User regular
    Huh, a golden frostmourne (from a golden lich king) gives you all golden minions when it procs

    ^_^


    same with a golden cube

    l4lGvOw.png
    Witty signature comment goes here...

    wra
    ElvenshaeKoopahTroopah
  • DehumanizedDehumanized Registered User regular
    MMMig wrote: »
    Huh, a golden frostmourne (from a golden lich king) gives you all golden minions when it procs

    ^_^


    same with a golden cube

    fun fact: if you play golden whizzbang, you get a golden coin

    envoy1
  • The Escape GoatThe Escape Goat Brave Sir Robin Registered User regular
    The rule of thumb when it comes to gold card generation is just assume the Midas effect.

    Dibby wrote: »
    yeah but it's a really happenin' wake with chips and punch
    Shadowhope
  • PhyphorPhyphor Building Planet Busters Tasting FruitRegistered User regular
    MMMig wrote: »
    Huh, a golden frostmourne (from a golden lich king) gives you all golden minions when it procs

    ^_^


    same with a golden cube

    fun fact: if you play golden whizzbang, you get a golden coin

    This is true of any all-golden deck

    Magic Box
    Academician Prokhor "Phyphor" Zakharov, Chief Scientist of China, Provost of the University of Planet - SE++ Megagame
    DehumanizedThe Escape GoatElvenshae3clipsefortyShadowhopeKoopahTroopahkime
  • DehumanizedDehumanized Registered User regular
    Winter veil event starting tomorrow. There will be a quest for packs and a bundle for sale, be sure to have an extra open quest slot.

    Quest: Play 100 cards in Play mode
    Reward: 6 Boomsday packs

    Bundle: $20 for 6 Boomsday, Witchwoods, KNC, KFT, and Un'goro packs.

    MNC DoveremnmnmefortyElvenshaeBetsuniThe JudgeKoopahTroopah
  • fortyforty Registered User regular
    edited December 2018
    Winter veil event starting tomorrow. There will be a quest for packs and a bundle for sale, be sure to have an extra open quest slot.
    Thank you for the PSA!

    Ah, another $20 for 30 packs deal. Those are the only ones that feel remotely worth it from a price per pack standpoint, it's just a shame they're always heavy on sets that are rotating soon.

    I'm teeming with WoW token blizzbux so I'll probably go for it. It's the most affordable way to shore up the dust supplies, and in this case there's at least a remote chance of getting a playable Witchwood or Boomsday legendary or epic that I still could use into next year.

    forty on
    The best card in Hearthstone is your credit card.
    MNC Dover
  • I needed a gnome to post.I needed a gnome to post. Registered User regular
    seems deceitful that this thread title still mentions a new meta

    zxQY2JJ.jpg
    Marty81ShadowhopeKoopahTroopahTynnanThawmus
  • YiliasYilias Registered User regular
    Pro meta is new, combo everywhere. Us plebs are just content running minions into each other though.

    Twitch - Steam - BNet: Yilias #1224
Sign In or Register to comment.