Recruiting 2-3 people for a 5th edition game set in Ravnica. I'm new to the setting and have some DM experience but am by no means a pro, so I want to keep this very casual. I'm thinking that if people can post once a week at minimum, I'm happy. I've got a few players who are new to the forum who are already signed up, but I'd like to run a party of 5-6 people if anyone is interested. I'm not much for map based tactics and am more interested in character development. Dice rolls, for now, are run on the honor system. I don't have the time to make any kind of maps or anything in roll20 or whatever, so we're going straight text with this. I was introduced to D&D via Acq Inc, so it's not a coincidence that the storyhook I'm working with is derivative of that. It's not the most original idea but I really like it a lot, especially the structure this approach provides, so it's what I'm running with. If you're interested in playing, please PM me your character information and a little bit of background. If people want to join midstory, that's cool too, I can find ways to make it work.
A little bit of background on the story:
In response to criticism that he is frequently absent from Ravnica, Jace, the Living Guildpact, has ordered the guilds of the city to participate in a new program designed to encourage collaboration between them via the creation of cooperatives whose purpose is to work together for the betterment of the city. Each cooperative will be comprised of low-ranking members of different guilds, each with a specific role assigned to them by Jace. These cooperatives will be tasked with resolving issues facing the city -- placating unrest, tracking down items that could bring harm to the city and its people, investigating threats to the World Soul -- generally anything that could pose a serious and significant threat to Ravnica. Ideally, Jace hopes the cooperatives would be able to find peaceful solutions to the tasks they are face with. Pragmatically, he hopes they're able to keep the bloodshed and chaos to a minimum. To that end, members of the cooperative will be given assignments that push them away from the work their guilds may be known for historically. Jace believes that by putting people into uncomfortable or otherwise unfamiliar roles, it will force cooperation between members of different cooperatives, which in turn might improve relationships between the guilds themselves.
Your character has been ordered by leadership within your guild to participate in this cooperative. What marching orders they were given and how that manifests in the game is something we can work out in private -- but know that the Living Guildpact will not tolerate any overt attempts to destroy the cooperative either as a team or as an overall concept (anything short of sending someone to murder the entire cooperative is *possibly* forgivable, but remember that Jace has ordered the guilds to participate in this, so there isn't really any way of getting out of it immediately).