Banzai5150 wrote: »
So I just finished up Act V and now back to the Twilight Strand with the -30% to my resists and the strand is kicking my ass. Any suggestions? I went and did some memory maps to try and get some upgrades but nothing was an actual upgrade for me. my resists are 35/7/28/-10 at this point. Also, when do I find a use for these gems that go in passive tree? Also Also, I fucked myself by accidentaly putting my ascendent points in the wrong spots as they were different on the tree than the PS4 tree. So not knowing it cost 5 per refund I could only refund 1. Anyway to get more refunds easily so I can put my points where their supposed to be?
We're happy to announce that we will be running a competitive Flashback Event from 9am Saturday May 11th (NZT) until 10am Tuesday June 4th (NZT). It will run in parallel with the Synthesis Challenge League which will also be enabled on the event so that you can continue your challenge progression. The event will include rotating mods from 11 popular past Path of Exile leagues. There are microtransactions, Mystery Boxes, Demigod's Immortalities and bragging rights up for grabs!
The Flashback Event will have three random mods from popular past leagues activated at once. The collection of mods will persist in that area for one hour and the collection of mods will vary from area to area. After an hour has passed the mods will randomise for each area again. Each area will also always have the Synthesis League enabled which means that you can continue to finish your challenges while you compete in the Flashback Event.
The possible league mods that you could see in an instance alongside Synthesis are Anarchy, Invasion, Breach, Ambush, Torment, Perandus, Beyond, Nemesis, Bloodlines, Abyss and Harbinger. Delve, Incursion and Betrayal will still be present in their normal amounts.
As an example, the Dried Lake could have Synthesis, Breach, Beyond and Harbinger active for one hour and will then randomise to another assortment like Synthesis, Ambush, Perandus, Invasion and then again to Synthesis, Ambush, Beyond, Torment and so on.
You will be able to get the following quantities of these mods in any area where they are present.
2 x additional Rogue Exiles
2 x additional Invasion Bosses
1 x additional Breach
2 x additional Strongboxes
3 x Tormented Spirits
2 x additional Perandus Chests and a 33% chance to spawn Cadiro
3 x additional Rare Monster Packs with Nemesis Mods
3 x additional Magic Monster Packs with Bloodlines
1 additional Abyss
2 x additional Harbingers
Please note that Perandus and Abyss will not be able to spawn in Memory Void areas. The Azurite Mine will also not generate any Flashback modifiers.
This event is not voided which means your items and characters will be migrated to their parent leagues at the end of the event.
Jubal77 wrote: »
Ahh the we know we messed up so here is a flashback to help you with some of the more expensive of challenges.
Saldonas wrote: »
Heh, I'm busy trying to play a game that I'm not allowed to talk about on the forums and it's been a blast.
Brody wrote: »
Maybe I'll try a Bane/Soulrend trickster for the flashback, but leveling is my least favorite part of this game, and I don't know that I really want to go back through it all over again so soon.
fRAWRst wrote: »
console PoE is SSF with the chance to spend EX on a decent unique instead of multimodding
exis wrote: »
I am bad at this game and am probably doing a terrible job of building my character, but man am really enjoying it on PS4. Being able to sit on the couch listening to podcasts molten striking baddies over and over is soothing to the soul.
edit: I might as well ask a question while I'm here. I'm level 40 on my molten striking templar. I've basically picked up a bunch of +fire/ignite/burning/elemental damage passives around the tree, but it's pretty ad hoc. Pretty much all of my skills and supports are +fire/elemental or -fire resist. Is this sort of thing doomed for failure? I'm wondering if I'll eventually start running across mobs with lots of fire resist and suddenly I'll have zero damage.
Rius wrote: »
There's no monsters that are immune to any particular type of damage, so you're fine there. Most folks, when using a fire skill, focus on either hits/crits or ignites; there aren't many builds that are effective at scaling both as just scaling one of them.
The Big Brain strat for Molten Strike is to head to the bottom of the tree and pick up Iron Grip and Point Blank and just scale the projectiles up, then pile on attack speed and +projectiles. But this isn't really required from a DPS standpoint until you're endgame bossing.