Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Heroic cleared. We're supposed to have a three day schedule, but we're done in a day and a half. Nice casual pace and plenty of time to do tons of M+ to get ready for mythic week.
+1
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
Method losing their minds with painful hilarity over titanforging
It's pretty crazy. I got a 410 ring from the mythic cache on my brewmaster with no haste and chances are I won't be touching that slot for 6 months either.
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I love Reaping so, so much. It's such a vast improvement over Infested that I'm having a hard time expressing in words how much more fun I'm having in keys this week, even with Bursting being overtuned to hell.
I actually think Reaping is substantially slower to do on a given dungeon than Infested would have been, because each wave of Reaping mobs does take quite a long time to kill. But it doesn't FEEL slower, and you don't have to fiddle around fighting 2 and 3 infested mobs at a time, and there isn't that nagging issue where every now and then you don't have quite enough damage to take down Spawns of G'huun before they re-Infest and ruin your pull.
Yep, turning war mode off. Just lost an hour of my life to just trying to fucking escape assholes. Pvp server experience all over again. Accomplishing nothing with what little free time I had today. Not worth the 10% boost at all.
Yep, turning war mode off. Just lost an hour of my life to just trying to fucking escape assholes. Pvp server experience all over again. Accomplishing nothing with what little free time I had today. Not worth the 10% boost at all.
10% of zero is still zero.
I turn it off while gathering, because I'd rather not have to deal with people killing me while I'm getting mats.
Steam- SteveBartz Xbox Live- SteveBartz PSN Name- SteveBartz
I was running around the zuldazar docks with like 30 other alliance trying to get the weekly done and it was like... man, why would people opt into this
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
I was running around the zuldazar docks with like 30 other alliance trying to get the weekly done and it was like... man, why would people opt into this
Mostly because you still get 10% more stuff. As long as you're not in an area where there are 40 alliance, you're probably ok.
Im curious what next week will bring. If too many horde have shut war mode off, and too many alliance kept it on, then next week the horde might have the buff and quest. Which of course means you can expect the complete reverse. And then presumably a constant oscillation of the buff and loot.
Conversely if neither group ends up with it (is that even possible?) the horde might just keep war mode off because if they all turn it back on the alliance will just get the buff (and loot) again. And we all know spite is the biggest motivator for doing (or not doing) things.
Given Blizzard's tone deaf approach to to BFA so far, it wouldn't surprise me in the slightest if the buff snapshots numbers at reset. So going by all the spiteful forum/reddit posts all the alliance that turn war mode on for the free 400 then turn it straight back off, mean that alliance will keep the 30% and free 400s for the foreseeable future.
0
Kai_SanCommonly known as Klineshrike!Registered Userregular
I was running around the zuldazar docks with like 30 other alliance trying to get the weekly done and it was like... man, why would people opt into this
The answer is the same as every time. Because we like to pvp.
With regards to the numbers for which side is outnumbered, they said it is based on the total number of unique players that turned it on at some point. Thing is, apparently the overall pop is so skewed towards Horde that their number just seems to always win because of averages. Dunno if that is true or not, but I think this week is going to be like THE telling point for if it will ever go to horde. It will never be more skewed to alliance than it was this time.
It's honestly kind of surprising that they ever came up with two factions that were roughly equal in population. There's just no way to guarantee that. It wouldn't be an issue anymore though if they merged them.
Off the top of my head, merging the factions might be the single most exciting thing they could do for the game. At least for me. It would be interesting story, fix the imbalance problems that've been accelerating, and it would seal the poisoned well of faction war storylines.
If they've already been thinking in that direction, it could even explain why Alliance got void elves instead of high elves. </tinfoil>
Kamar on
+5
Kai_SanCommonly known as Klineshrike!Registered Userregular
Merging factions would be like the WoW equivalent of the FF7 remake announcement. Something they could drop that would just raise community perception from zero to max. Something I think they would love to save as a trump card.
It would be so good though. I would just like them to do it so I could see which of the many ways they could go with handling PVP.
What they should do is just leave the world/story the same, and ‘merge’ instanced content. Especially now that they’ve already built on the race swap tech
hold your head high soldier, it ain't over yet
that's why we call it the struggle, you're supposed to sweat
If I were them I'd allow the PvE factions to group up so Alliance and Horde can finally work together and then introduce Mercenary houses that are used for PvP. So War Mode from then on (now renamed Mercenary Mode) out is always balanced because whenever someone turns it on, they get assigned to whichever side has less players. And BG queues go from needing both sides to fill out teams to just needing enough people to fill out a match and then deciding teams afterwards. With this system you could even introduce 3 or 4 faction BGs.
If I were them I'd allow the PvE factions to group up so Alliance and Horde can finally work together and then introduce Mercenary houses that are used for PvP. So War Mode from then on (now renamed Mercenary Mode) out is always balanced because whenever someone turns it on, they get assigned to whichever side has less players. And BG queues go from needing both sides to fill out teams to just needing enough people to fill out a match and then deciding teams afterwards. With this system you could even introduce 3 or 4 faction BGs.
Honestly merc mode is something that they could definitely use in world pvp. Whenever I cared about capping my conquest i'd do my bg wins for it because they're fast fun and easy.
But i'd also queue with merc mode because alliance queues were about 4 times faster than horde queues. And then i'd get into games where of the 15 alliance, 7 of us were actually horde.
If blizzard changed the 30% buff so that horde could get it as mercs I guarantee that a ton of horde would go mercs and stay as mercs all week, rather than doing the whole "On for the quest off for the week."
I dont know what that would do to the overall populations in war mode, but there'd definitely be horde running around as mercs full time. Some horde players just want to gank the heck outta fools, and they'll gank horde given half the chance.
I was running around the zuldazar docks with like 30 other alliance trying to get the weekly done and it was like... man, why would people opt into this
The answer is the same as every time. Because we like to pvp.
With regards to the numbers for which side is outnumbered, they said it is based on the total number of unique players that turned it on at some point. Thing is, apparently the overall pop is so skewed towards Horde that their number just seems to always win because of averages. Dunno if that is true or not, but I think this week is going to be like THE telling point for if it will ever go to horde. It will never be more skewed to alliance than it was this time.
according to Ion, at the very start of BFA and war mode, the # of people in war mode was roughly equal for both factions.
I can only assume that over time, the people who just didn't real care about pvp or being ganked slowly turned it off after they hit max level, and werent reaping that sweet 10% exp buff. Or maybe low levels who were suddenly behind all these 120's who were pooping on them. Whatever the case, it seems more alliance turned it off than horde. Which caused a cascade where horde suddenly outnumbered alliance all the time. So even if you were alliance and gave a shit about pvp, woops there's 5 horde in every area. So now they turn off war mode too. And conversely, the horde players who had turned it off, switch it back on, because there arent any alliance to gank you anymore. So the alliance drop in participation even as horde increase.
Even with the 30% buff, apparently not enough alliance turned it back on, given how they kept the 30% for 6 weeks running.
It really wasnt until blizz handed them a free 400ilvl piece that things got to where they are now. If anything, I think that's an indictment of the AP system.
Triple AP gains? I sleep
Single heroic item? Real shit.
I don't believe for a second that Blizzard has thecourage to get rid of the faction war.
+5
Kai_SanCommonly known as Klineshrike!Registered Userregular
They would to hype the game up. But it would have to be to save an absolute all time low. There is no way they do not save a bombshell like that as a huge trump card.
Would the internet not explode if World of Warcraft merged factions? Only thing I could think of that would make more noise would be a WoW sequel.
They would to hype the game up. But it would have to be to save an absolute all time low. There is no way they do not save a bombshell like that as a huge trump card.
Would the internet not explode if World of Warcraft merged factions? Only thing I could think of that would make more noise would be a WoW sequel.
It would, and that's what they need right now - something that makes WoW feel fresh again, like a game people should care about in the modern era. Their diehard fans aren't exactly feeling very loyal right now, and the general gaming populace has moved on from WoW. So I think they'll be in trouble if the next expansion isn't exciting somehow.
Let me see if my understanding is remotely correct:
We got a key from the last boss. We can apply that key to any mythic difficulty instance, and it will apply the affix specified on the key and bump the difficulty from mythic 0 to mythic 2 (in the case of a +2 key). That will also apply a time limit to completing the instance (and a minimum number of trash to kill?).
Because we completed a mythic, we should get something in the mythic weekly chest in the Seal area (for horde anyway).
We could do any number of mythic 0 dungeons in a week, but only once per week per specific instance? Do we get a key for each one from the last boss?
As the mythic keys get higher, we get more affixes, less time, and eventually get the funky affixes like reaping or whatever the Season 2 one is?
Let me see if my understanding is remotely correct:
We got a key from the last boss. We can apply that key to any mythic difficulty instance, and it will apply the affix specified on the key and bump the difficulty from mythic 0 to mythic 2 (in the case of a +2 key). That will also apply a time limit to completing the instance (and a minimum number of trash to kill?).
Because we completed a mythic, we should get something in the mythic weekly chest in the Seal area (for horde anyway).
We could do any number of mythic 0 dungeons in a week, but only once per week per specific instance? Do we get a key for each one from the last boss?
As the mythic keys get higher, we get more affixes, less time, and eventually get the funky affixes like reaping or whatever the Season 2 one is?
Almost:
Have to complete the +2 (or any M+) for the chest since it comes from your highest M+ the previous week.
You only get a key per character per week. You can upgrade it by completing M+ dungeons with it, and if you do you get your next week's key on the chest.
Let me see if my understanding is remotely correct:
We got a key from the last boss. We can apply that key to any mythic difficulty instance, and it will apply the affix specified on the key and bump the difficulty from mythic 0 to mythic 2 (in the case of a +2 key). That will also apply a time limit to completing the instance (and a minimum number of trash to kill?).
Because we completed a mythic, we should get something in the mythic weekly chest in the Seal area (for horde anyway).
We could do any number of mythic 0 dungeons in a week, but only once per week per specific instance? Do we get a key for each one from the last boss?
As the mythic keys get higher, we get more affixes, less time, and eventually get the funky affixes like reaping or whatever the Season 2 one is?
Almost:
Have to complete the +2 (or any M+) for the chest since it comes from your highest M+ the previous week.
You only get a key per character per week. You can upgrade it by completing M+ dungeons with it, and if you do you get your next week's key on the chest.
Ok so Mythic 0s themselves reward nothing from the weekly, they are just a gateway to get keys (one key per week if you don't already have one), and some higher iLVL loot at the end (but not as high as Mythic + runs)
TBH, while shuffling so we have "good and evil factions and all races for either side" instead of "two good factions but one gets the bad guy hat every other expac" would be an option, I think it's a far worse solution than just having lasting peace and/or a full merger of factions in plot that makes factions (mostly) irrelevant moving forward.
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I would be shocked if Blizzard dissolved the factions, because it would be an actually bold and refreshing choice by what has so far been the hokiest and most cliched of writing teams.
Too many would hate the factions going away for good while having all class and race combinations be able to choose their faction or even go "traitor" would make some happy.
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I know I don't want the factions to go away. I just think it works better overall as a cold war type deal, with limited break outs of outright hostility.
yeah, theres no way theyre going to get rid of the factions. They would have to literally kill everyone off to make it happen. Like greymane isn't all of a sudden going to forgive the undead. Jaina isn't going to forgive anyone for theramore. sylvanas and nathanos probably arent going to last through the expansion, but they arent suddenly going to be friendly even if they do. tyrande isnt going to play nice with the horde either after darnassus. i could see the goblins swapping sides because theyre just in it for the money. i feel like tauren ideologically aligned much more with the night elves or dwarves anyway, but they will be loyal to the orcs, who unless saurfang or thrall is put back in charge wont be a thing.
really the big question mark is what's going on with voljin? that might be the only spot where they have some play with loyalty and all that jazz. unless of course there is some super macguffin magic bullshit where everyone gets blasted back in time to before the sundering and then the high elves that became the naga are in play somehow.
theres like 14 years of reasons that doesnt make sense. however, i do think all characters should be able to customize their cross faction race, and freely/have some cooldown to swap between them. So basically you have your blood elf paladin, and under a new system they let you choose whether youre going to be a dwarf, human, or draenei paladin when you crossover. Then people could swap over to whichever faction they fancy playing to cater to whoever they want to play with. Then also the devs could make more of the faction specific encounters and people wouldnt be pissed off about being turned into a certain race because they could just choose.
Posts
https://clips.twitch.tv/HonorableGracefulWolverineMcaT
truly this sort of happiness cannot be allowed
that's why we call it the struggle, you're supposed to sweat
I actually think Reaping is substantially slower to do on a given dungeon than Infested would have been, because each wave of Reaping mobs does take quite a long time to kill. But it doesn't FEEL slower, and you don't have to fiddle around fighting 2 and 3 infested mobs at a time, and there isn't that nagging issue where every now and then you don't have quite enough damage to take down Spawns of G'huun before they re-Infest and ruin your pull.
It's a massive improvement and I love it.
10% of zero is still zero.
I turn it off while gathering, because I'd rather not have to deal with people killing me while I'm getting mats.
that's why we call it the struggle, you're supposed to sweat
Mostly because you still get 10% more stuff. As long as you're not in an area where there are 40 alliance, you're probably ok.
Im curious what next week will bring. If too many horde have shut war mode off, and too many alliance kept it on, then next week the horde might have the buff and quest. Which of course means you can expect the complete reverse. And then presumably a constant oscillation of the buff and loot.
Conversely if neither group ends up with it (is that even possible?) the horde might just keep war mode off because if they all turn it back on the alliance will just get the buff (and loot) again. And we all know spite is the biggest motivator for doing (or not doing) things.
The answer is the same as every time. Because we like to pvp.
With regards to the numbers for which side is outnumbered, they said it is based on the total number of unique players that turned it on at some point. Thing is, apparently the overall pop is so skewed towards Horde that their number just seems to always win because of averages. Dunno if that is true or not, but I think this week is going to be like THE telling point for if it will ever go to horde. It will never be more skewed to alliance than it was this time.
If they've already been thinking in that direction, it could even explain why Alliance got void elves instead of high elves. </tinfoil>
It would be so good though. I would just like them to do it so I could see which of the many ways they could go with handling PVP.
that's why we call it the struggle, you're supposed to sweat
Honestly merc mode is something that they could definitely use in world pvp. Whenever I cared about capping my conquest i'd do my bg wins for it because they're fast fun and easy.
But i'd also queue with merc mode because alliance queues were about 4 times faster than horde queues. And then i'd get into games where of the 15 alliance, 7 of us were actually horde.
If blizzard changed the 30% buff so that horde could get it as mercs I guarantee that a ton of horde would go mercs and stay as mercs all week, rather than doing the whole "On for the quest off for the week."
I dont know what that would do to the overall populations in war mode, but there'd definitely be horde running around as mercs full time. Some horde players just want to gank the heck outta fools, and they'll gank horde given half the chance.
according to Ion, at the very start of BFA and war mode, the # of people in war mode was roughly equal for both factions.
I can only assume that over time, the people who just didn't real care about pvp or being ganked slowly turned it off after they hit max level, and werent reaping that sweet 10% exp buff. Or maybe low levels who were suddenly behind all these 120's who were pooping on them. Whatever the case, it seems more alliance turned it off than horde. Which caused a cascade where horde suddenly outnumbered alliance all the time. So even if you were alliance and gave a shit about pvp, woops there's 5 horde in every area. So now they turn off war mode too. And conversely, the horde players who had turned it off, switch it back on, because there arent any alliance to gank you anymore. So the alliance drop in participation even as horde increase.
Even with the 30% buff, apparently not enough alliance turned it back on, given how they kept the 30% for 6 weeks running.
It really wasnt until blizz handed them a free 400ilvl piece that things got to where they are now. If anything, I think that's an indictment of the AP system.
Triple AP gains? I sleep
Single heroic item? Real shit.
Would the internet not explode if World of Warcraft merged factions? Only thing I could think of that would make more noise would be a WoW sequel.
Get Dave Lang to say it, and it'd come true.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
It would, and that's what they need right now - something that makes WoW feel fresh again, like a game people should care about in the modern era. Their diehard fans aren't exactly feeling very loyal right now, and the general gaming populace has moved on from WoW. So I think they'll be in trouble if the next expansion isn't exciting somehow.
Let me see if my understanding is remotely correct:
We got a key from the last boss. We can apply that key to any mythic difficulty instance, and it will apply the affix specified on the key and bump the difficulty from mythic 0 to mythic 2 (in the case of a +2 key). That will also apply a time limit to completing the instance (and a minimum number of trash to kill?).
Because we completed a mythic, we should get something in the mythic weekly chest in the Seal area (for horde anyway).
We could do any number of mythic 0 dungeons in a week, but only once per week per specific instance? Do we get a key for each one from the last boss?
As the mythic keys get higher, we get more affixes, less time, and eventually get the funky affixes like reaping or whatever the Season 2 one is?
Almost:
Overall, you can read the WoWHead guide here.
Ok so Mythic 0s themselves reward nothing from the weekly, they are just a gateway to get keys (one key per week if you don't already have one), and some higher iLVL loot at the end (but not as high as Mythic + runs)
And thanks.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
I'm not. Again, making Druid forms for everybody is a lot of time and effort that Blizz would rather not do.
???
Biz said faction, not class.
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
We think we want that, but we don't.
really the big question mark is what's going on with voljin? that might be the only spot where they have some play with loyalty and all that jazz. unless of course there is some super macguffin magic bullshit where everyone gets blasted back in time to before the sundering and then the high elves that became the naga are in play somehow.
Steam: https://steamcommunity.com/profiles/76561198004484595
They don't need to do this though, just let people pick which set they want to use.
There's no reason every race can't just function like pandaren.
Steam: https://steamcommunity.com/profiles/76561198004484595