I'm considering farming some leather and making horse bardings for 8.2 to make a bit of gold...but I guess every Goblin and their mothers will do that.
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The real pain of the daze change won't be felt by us right now, it'll be felt when we reach the next expansion.
The real pain of the daze change won't be felt by us right now, it'll be felt when we reach the next expansion.
Well, there's no guarantee that Artifact 3.0 will offer any sort of shielding effect / Prydaz either.
Lucascraft on
0
EncA Fool with CompassionPronouns: He, Him, HisRegistered Userregular
Man I remember two-manning with my paladin and a mage those giants in Frostwhisper Gorge for weeks, literal weeks, for something that was an unlock for enchanting for our guild. Taking down one two man was easy, but took like 5 minutes each mob. We'd kill about 20 a night seeking a less than 1% drop rate item.
Classic wasn't harder, it was just tedious. It didn't respect your time as a player which, now, I can understand. Then, when you had nothing to compare it to, it seemed great.
And actually, it won't matter anyway because flying is coming in the same patch that mount gear is coming.
Of course, there will be a 2-3 week delay as we rep up with Nazjatar and Mechagon reps, since those are required for Pathfinder. But as soon as flying is unlocked by a player, that will largely render both water walking and anti-daze obsolete.
Man I remember two-manning with my paladin and a mage those giants in Frostwhisper Gorge for weeks, literal weeks, for something that was an unlock for enchanting for our guild. Taking down one two man was easy, but took like 5 minutes each mob. We'd kill about 20 a night seeking a less than 1% drop rate item.
Classic wasn't harder, it was just tedious. It didn't respect your time as a player which, now, I can understand. Then, when you had nothing to compare it to, it seemed great.
You could compare it to EverQuest, and WoW was a big improvement in from that perspective. But it's the same sort of thing where for some the tedium *is* the feature.
Man I remember two-manning with my paladin and a mage those giants in Frostwhisper Gorge for weeks, literal weeks, for something that was an unlock for enchanting for our guild. Taking down one two man was easy, but took like 5 minutes each mob. We'd kill about 20 a night seeking a less than 1% drop rate item.
Classic wasn't harder, it was just tedious. It didn't respect your time as a player which, now, I can understand. Then, when you had nothing to compare it to, it seemed great.
I remember farming Silithid Carapaces fragments for the AQ gate event. You needed to get to Neutral with brood of Nozdormu to continue the quest line to open the gates for the entire server. I remember most of the mobs it dropped from (maybe all of them?) were elite, and even in decent raid gear were difficult to solo. Every 200 you collected you could turn in for like 500 rep. And you needed like 45000 reputation to get from hated to neutral. So you had to kill 18000 Silithid to complete the quest for the server. They weren't BOP so we farmed it as a guild but I recall this is what burned me out on the game the first time around.
It's longer and grindier because the goal of classic wasn't to get to max level and get on the loot treadmill.
Shit most people didn't raid.
Most barely did instances.
Maybe it is rose colored glasses. I don't know. I find myself having more fun with things like DAoC or older MMOs just because there's "something" there. I want to compare classic wow to things like BotW vs Skyward Sword. Both are quessential zelda games but one of them is very themeparky, or on rails, and you're really just along for the ride and you don't really do anything but click buttons. The other one there's a world to explore, things to do, little places to explore. Shit I'm looking forward to talents and getting things every level instead of going like fucking 40 levels with nothing.
I'm super late to the party on this discussion, but this right here is the main thing for me. You didn't reach max level in a day, or a week. This had a HUGE impact on how the game played vs modern WoW. The comparison to BotW vs Skyward Sword is super apt.
To put it another way, modern wow is all about grinding the same dungeons/raids/dailies over and over and over and over because you're max level a week in and they can only release content so fast. Classic, you're still leveling. Sick of a zone? There's like two more at your level range you can go do instead. Or you can run a dungeon which actually dropped meaningful gear for you that you're be using for weeks at a time instead of an hour. Seriously, what is the point of dungeons in modern wow outside of Mythic+? (which is essentially just raiding at a smaller scale anyways). I *haaaaaaaaaaaaaaate* running dungeons these days because they are so, so incredibly pointless. NOTHING that drops in there is useful. Maybe you need some currency (like rep or valor or legendary weapon fragments or whatever other BS they come up with) but that's not something you get *from* the dungeon. There's no celebration moment of having a really cool sword drop or whatever.
Hell, in Classic, even at end game, dungeons were relevant. I was running the level 60 dungeons for a long ass time because that gear was still useful in raids. They also dropped things like recipes for gear that gave, say, fire resist, which was super helpful. Stuff like that. Raids weren't a loot pinata so you didn't become decked out in gear in a few weeks. Nor was the gear instantly devalued once the next raid came out.
Overall, the thing for me is the slower pace of the game was fun. I think Mists tried to recapture some of this with all the fun things they had to do, which is probably why it's my favorite expansion.
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
The further we get from it, the more I'm convinced Mists was the best the game has ever been and just got a bad rap because of the 1-2 punch of Cataclysm being bad and people going "lolpandas?!"
The class design and mechanics were the best they've been, the legendary quest was fun and made you feel powerful once you get the meta-gem and the cloak, the raid was great, all the new zones had lots to do, the lore was a super interesting and different take than anything the game had previously had, the zones were all (and still are!) drop dead gorgeous...it just had so much going for it but it couldn't pull back all the people who left during Cataclysm because people saw pandas and just wrote it off, and I think it scared Blizzard off from doing anything that deviated that much from core Warcraft lore (as evidenced by the hard swerve back to very safe, canonical Warcraft lore and characters: WoD, Legion, BfA).
The further we get from it, the more I'm convinced Mists was the best the game has ever been and just got a bad rap because of the 1-2 punch of Cataclysm being bad and people going "lolpandas?!"
The class design and mechanics were the best they've been, the legendary quest was fun and made you feel powerful once you get the meta-gem and the cloak, the raid was great, all the new zones had lots to do, the lore was a super interesting and different take than anything the game had previously had, the zones were all (and still are!) drop dead gorgeous...it just had so much going for it but it couldn't pull back all the people who left during Cataclysm because people saw pandas and just wrote it off, and I think it scared Blizzard off from doing anything that deviated that much from core Warcraft lore (as evidenced by the hard swerve back to very safe, canonical Warcraft lore and characters: WoD, Legion, BfA).
I super enjoyed mists up to killing Lei Shen, but really felt the SoO bullshit drug down the expansion.
I would like some money because these are artisanal nuggets of wisdom philistine.
I mean mists was interesting in all the new lore and fun continent to explore. You had zone wide quests that tied into little story conclusions. You had the farm story and the cool/gross bug enemies. Much like Legion I enjoyed the story of Panderia minus the horde vs alliance bullshit.
I would like some money because these are artisanal nuggets of wisdom philistine.
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
What I particularly enjoyed was getting the Panda vs. Bugs story at start from the Pandas' point of view, then heading over and getting your Bug rep going and learning that the Pandas were wrong about, well, everything.
The further we get from it, the more I'm convinced Mists was the best the game has ever been and just got a bad rap because of the 1-2 punch of Cataclysm being bad and people going "lolpandas?!"
The class design and mechanics were the best they've been, the legendary quest was fun and made you feel powerful once you get the meta-gem and the cloak, the raid was great, all the new zones had lots to do, the lore was a super interesting and different take than anything the game had previously had, the zones were all (and still are!) drop dead gorgeous...it just had so much going for it but it couldn't pull back all the people who left during Cataclysm because people saw pandas and just wrote it off, and I think it scared Blizzard off from doing anything that deviated that much from core Warcraft lore (as evidenced by the hard swerve back to very safe, canonical Warcraft lore and characters: WoD, Legion, BfA).
When you leave people with a year of Dragon Soul - generally considered the laziest and most frustrating(mechanically) raid Blizzard ever implemented - and nothing else added to the game, you better have something amazing ready to get people to think dead air like that was worth it, that this price was because most of the dev resources were tied up in something great. To look at the next release and see Pandaland, I can get the frustration.
Yeah in the Grand Scheme™ it turned out to be a great expansion, but man did it come out at the wrong time, as something following up Cata.
There are two quest chains that still stand out to me to this day from MoP as being two of my favorite quest chains of all time in WoW.
The first is the LiLi's Big Adventure quest chain in Valley of the Four Winds. Where you spend a whole day (game day, not real life day) palling with LiLi and getting into all sorts of trouble at various quest hubs. It was a fun, lighthearted adventure that was a joy to play. The voice acting was great, the stakes were low, and it was just a fun adventurous romp.
The second was following Anduin's personal zen journey. This was still a young adolescent Anduin, who was up until this point a person who had lived a very sheltered life, never (or very rarely) getting to step outside of Stormwind, or really even out of Stormwind keep. He was a shut in. And his journey through MoP really served as a true coming of age story for Anduin, and I love it dearly, and it it some of the best in-game character development we have ever gotten.
Mists was great. I still wander back occasionally to look around / go into the old raid zones / hope for more of the Skyshards to drop (still at 5 lol).
Also, hot take incoming....it was the expansion with the precursor of M+. I preferred when M+ was only for cosmetics / mounts like it was here. It bothers me that raid equivalent gear drops from it now.
I know, not a popular take I imagine, but it always felt like raid equivalent gear should only be from raids (and pvp gear for pvp).
XBL: Bizazedo
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
0
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
I have no particular issue with M+ dropping raid equivalent iLvl gear as long as the game has raid sets (currently missing) or raid-specific gear with more powerful effects than what you can get from M+ or your weekly cache, which BoD has a bit of, Crucible has a lot of, and the raid coming in 8.2 is likely to have loads of as well.
If you got completely equivalent pieces from raiding and M+, I wouldn't like it so much.
The further we get from it, the more I'm convinced Mists was the best the game has ever been and just got a bad rap because of the 1-2 punch of Cataclysm being bad and people going "lolpandas?!"
The class design and mechanics were the best they've been, the legendary quest was fun and made you feel powerful once you get the meta-gem and the cloak, the raid was great, all the new zones had lots to do, the lore was a super interesting and different take than anything the game had previously had, the zones were all (and still are!) drop dead gorgeous...it just had so much going for it but it couldn't pull back all the people who left during Cataclysm because people saw pandas and just wrote it off, and I think it scared Blizzard off from doing anything that deviated that much from core Warcraft lore (as evidenced by the hard swerve back to very safe, canonical Warcraft lore and characters: WoD, Legion, BfA).
A good chunk of their playerbase hated that their super edgy characters were doing fluffy stuff like picking flowers for a bunch of pandas. That chunk of the playerbase was incredibly vocal about it. So, back to "badass" characters it is, and the storyline goes to GoT-style "everything is pointless" nihilism. What's the point of fighting for this Horde anyways? What's the point of following Daenarys Sylvannas if she was always going to end up as an evil tyrant that had to be put down?
I really liked the story quest chain in Stormsong Valley. A lot.
It was more scripted and linear than a lot of zone questing tends to be. But palling around with Taelia and whatever the Tidesage guy's name is, those quests just played very well and the pacing felt very tightly controlled. It was a good quest chain. It was also very nice to always have two companions with me at each quest hub as we worked our way through the story. It felt more "real" than just leaving them behind at the hub while I go out and solo everything. Having both of them with me for most of it made it feel more like a real adventure. And I really liked that.
I really liked the story quest chain in Stormsong Valley. A lot.
It was more scripted and linear than a lot of zone questing tends to be. But palling around with Taelia and whatever the Tidesage guy's name is, those quests just played very well and the pacing felt very tightly controlled. It was a good quest chain. It was also very nice to always have two companions with me at each quest hub as we worked our way through the story. It felt more "real" than just leaving them behind at the hub while I go out and solo everything. Having both of them with me for most of it made it feel more like a real adventure. And I really liked that.
Yeah, the Stormsong quest chain to open Shrine is pretty good. The rest of the Stormsong quests... less so. The horde invasion quests started out strong, but petered out. Horde paratroopers running around Brennadam burning stuff and murdering civilians made me actually care about the faction conflict again, but the follow up quests were pretty dull.
Drustvar is my favorite zone in BfA, though. Fun atmosphere, great terrain, and consistently interesting quest chains.
+1
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
Drustvar is my favorite zone in BfA, though. Fun atmosphere, great terrain, and consistently interesting quest chains.
After playing Drustvar, THE SECRET WORLD, and FALLOUT 76, I would bet money that there is some secret competition within the industry to create the most Halloween-like zone in videogaming.
There are two quest chains that still stand out to me to this day from MoP as being two of my favorite quest chains of all time in WoW.
The first is the LiLi's Big Adventure quest chain in Valley of the Four Winds. Where you spend a whole day (game day, not real life day) palling with LiLi and getting into all sorts of trouble at various quest hubs. It was a fun, lighthearted adventure that was a joy to play. The voice acting was great, the stakes were low, and it was just a fun adventurous romp.
The second was following Anduin's personal zen journey. This was still a young adolescent Anduin, who was up until this point a person who had lived a very sheltered life, never (or very rarely) getting to step outside of Stormwind, or really even out of Stormwind keep. He was a shut in. And his journey through MoP really served as a true coming of age story for Anduin, and I love it dearly, and it it some of the best in-game character development we have ever gotten.
And hey, it's like BFA Anduin isn't even the same person now, so it's great!
+3
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
What I particularly enjoyed was getting the Panda vs. Bugs story at start from the Pandas' point of view, then heading over and getting your Bug rep going and learning that the Pandas were wrong about, well, everything.
And then it turned out, when you hit exalted, you found out that the bugs were still jerks, they're just jerks in service of a old god and they'll totally betray you when it comes calling.
And then they did!
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
+15
FairchildRabbit used short words that were easy to understand, like "Hello Pooh, how about Lunch ?"Registered Userregular
What I particularly enjoyed was getting the Panda vs. Bugs story at start from the Pandas' point of view, then heading over and getting your Bug rep going and learning that the Pandas were wrong about, well, everything.
And then it turned out, when you hit exalted, you found out that the bugs were still jerks, they're just jerks in service of a old god and they'll totally betray you when it comes calling.
And then they did!
I'll admit that I had zero expectations for the Bugs to do anything else.
They said they were going to do a thing, and they stuck to it. I can respect that.
+6
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
It says quite a lot about the intended changes Blizzard has made lately that the entire player base was entirely willing to immediately believe the datamined daze change.
It says quite a lot about the intended changes Blizzard has made lately that the entire player base was entirely willing to immediately believe the datamined daze change.
It seems very much in line with recent design philosophy.
I'd suspect this was a PR-reaction takeback, but history indicates that if they'd done it on purpose they'd be doubling down and that tweet would be explaining to us how we may think we don't like to be dazed but we're wrong.
It says quite a lot about the intended changes Blizzard has made lately that the entire player base was entirely willing to immediately believe the datamined daze change.
It seems very much in line with recent design philosophy.
I'd suspect this was a PR-reaction takeback, but history indicates that if they'd done it on purpose they'd be doubling down and that tweet would be explaining to us how we may think we don't like to be dazed but we're wrong.
Kind of like a you think you dont but you do kind of situation right? Nothing close to that has ever blown up in their face before.
Ironically, there's been a big boost of positive word of mouth about how hard Classic is the past few days. It's very tricky as a game designer to be in a position where you've made things too easy for the player and now you want to walk it back. That's what they did with the XP changes and the GCD changes, and the community was furious.
Ironically, there's been a big boost of positive word of mouth about how hard Classic is the past few days. It's very tricky as a game designer to be in a position where you've made things too easy for the player and now you want to walk it back. That's what they did with the XP changes and the GCD changes, and the community was furious.
People wouldnt have been as pissed about the leveling changes if old content was relevant in any way at all, and if there werent a hundred and fucking twenty levels. And thats 119 levels where nothing you do matters at all. At least going 1-60 you meet people youll probably play with again. They didnt make anything harder or more challenging they just made something useless and tedious to do even more tedious.
So there will be an an essence you can get that will allow you to use one (predetermined) PvP talent in general PvE content. The current selection is all the hell over the place - some are really really bad, some are really really fucking good(Moonkin). We'll see which ones manage to make it live.
+1
Kai_SanCommonly known as Klineshrike!Registered Userregular
I for one, welcome the next 1 Moonkin 10 Elemental shaman meta.
Move over locks and priests. The real cleave class has arrived.
positive word of mouth among the people who are excited for WoW classic =/= positive word of mouth among the rest of the modern WoW playerbase
Let's be honest, too. Even classic wow would benefit from the daze removal mechanic. It was one of the largest thing that was almost universally loathed in classic.
Of all the things you could pick to walk back, why that one?
Shit just get rid of azerite gear and put talents (or the legion weapon) back in, boom fixed your fucking game.
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
Posts
Well, there's no guarantee that Artifact 3.0 will offer any sort of shielding effect / Prydaz either.
Classic wasn't harder, it was just tedious. It didn't respect your time as a player which, now, I can understand. Then, when you had nothing to compare it to, it seemed great.
Incoming flying mobs with daze
You could compare it to EverQuest, and WoW was a big improvement in from that perspective. But it's the same sort of thing where for some the tedium *is* the feature.
I remember farming Silithid Carapaces fragments for the AQ gate event. You needed to get to Neutral with brood of Nozdormu to continue the quest line to open the gates for the entire server. I remember most of the mobs it dropped from (maybe all of them?) were elite, and even in decent raid gear were difficult to solo. Every 200 you collected you could turn in for like 500 rep. And you needed like 45000 reputation to get from hated to neutral. So you had to kill 18000 Silithid to complete the quest for the server. They weren't BOP so we farmed it as a guild but I recall this is what burned me out on the game the first time around.
I'm super late to the party on this discussion, but this right here is the main thing for me. You didn't reach max level in a day, or a week. This had a HUGE impact on how the game played vs modern WoW. The comparison to BotW vs Skyward Sword is super apt.
To put it another way, modern wow is all about grinding the same dungeons/raids/dailies over and over and over and over because you're max level a week in and they can only release content so fast. Classic, you're still leveling. Sick of a zone? There's like two more at your level range you can go do instead. Or you can run a dungeon which actually dropped meaningful gear for you that you're be using for weeks at a time instead of an hour. Seriously, what is the point of dungeons in modern wow outside of Mythic+? (which is essentially just raiding at a smaller scale anyways). I *haaaaaaaaaaaaaaate* running dungeons these days because they are so, so incredibly pointless. NOTHING that drops in there is useful. Maybe you need some currency (like rep or valor or legendary weapon fragments or whatever other BS they come up with) but that's not something you get *from* the dungeon. There's no celebration moment of having a really cool sword drop or whatever.
Hell, in Classic, even at end game, dungeons were relevant. I was running the level 60 dungeons for a long ass time because that gear was still useful in raids. They also dropped things like recipes for gear that gave, say, fire resist, which was super helpful. Stuff like that. Raids weren't a loot pinata so you didn't become decked out in gear in a few weeks. Nor was the gear instantly devalued once the next raid came out.
Overall, the thing for me is the slower pace of the game was fun. I think Mists tried to recapture some of this with all the fun things they had to do, which is probably why it's my favorite expansion.
The class design and mechanics were the best they've been, the legendary quest was fun and made you feel powerful once you get the meta-gem and the cloak, the raid was great, all the new zones had lots to do, the lore was a super interesting and different take than anything the game had previously had, the zones were all (and still are!) drop dead gorgeous...it just had so much going for it but it couldn't pull back all the people who left during Cataclysm because people saw pandas and just wrote it off, and I think it scared Blizzard off from doing anything that deviated that much from core Warcraft lore (as evidenced by the hard swerve back to very safe, canonical Warcraft lore and characters: WoD, Legion, BfA).
I super enjoyed mists up to killing Lei Shen, but really felt the SoO bullshit drug down the expansion.
pleasepaypreacher.net
Agreed, particularly with all the signs pointing to us running the events of Siege of Orgrimmar all over again.
pleasepaypreacher.net
When you leave people with a year of Dragon Soul - generally considered the laziest and most frustrating(mechanically) raid Blizzard ever implemented - and nothing else added to the game, you better have something amazing ready to get people to think dead air like that was worth it, that this price was because most of the dev resources were tied up in something great. To look at the next release and see Pandaland, I can get the frustration.
Yeah in the Grand Scheme™ it turned out to be a great expansion, but man did it come out at the wrong time, as something following up Cata.
The first is the LiLi's Big Adventure quest chain in Valley of the Four Winds. Where you spend a whole day (game day, not real life day) palling with LiLi and getting into all sorts of trouble at various quest hubs. It was a fun, lighthearted adventure that was a joy to play. The voice acting was great, the stakes were low, and it was just a fun adventurous romp.
The second was following Anduin's personal zen journey. This was still a young adolescent Anduin, who was up until this point a person who had lived a very sheltered life, never (or very rarely) getting to step outside of Stormwind, or really even out of Stormwind keep. He was a shut in. And his journey through MoP really served as a true coming of age story for Anduin, and I love it dearly, and it it some of the best in-game character development we have ever gotten.
Also, hot take incoming....it was the expansion with the precursor of M+. I preferred when M+ was only for cosmetics / mounts like it was here. It bothers me that raid equivalent gear drops from it now.
I know, not a popular take I imagine, but it always felt like raid equivalent gear should only be from raids (and pvp gear for pvp).
PSN: Bizazedo
CFN: Bizazedo (I don't think I suck, add me).
If you got completely equivalent pieces from raiding and M+, I wouldn't like it so much.
A good chunk of their playerbase hated that their super edgy characters were doing fluffy stuff like picking flowers for a bunch of pandas. That chunk of the playerbase was incredibly vocal about it. So, back to "badass" characters it is, and the storyline goes to GoT-style "everything is pointless" nihilism. What's the point of fighting for this Horde anyways? What's the point of following Daenarys Sylvannas if she was always going to end up as an evil tyrant that had to be put down?
I really liked the story quest chain in Stormsong Valley. A lot.
It was more scripted and linear than a lot of zone questing tends to be. But palling around with Taelia and whatever the Tidesage guy's name is, those quests just played very well and the pacing felt very tightly controlled. It was a good quest chain. It was also very nice to always have two companions with me at each quest hub as we worked our way through the story. It felt more "real" than just leaving them behind at the hub while I go out and solo everything. Having both of them with me for most of it made it feel more like a real adventure. And I really liked that.
Yeah, the Stormsong quest chain to open Shrine is pretty good. The rest of the Stormsong quests... less so. The horde invasion quests started out strong, but petered out. Horde paratroopers running around Brennadam burning stuff and murdering civilians made me actually care about the faction conflict again, but the follow up quests were pretty dull.
Drustvar is my favorite zone in BfA, though. Fun atmosphere, great terrain, and consistently interesting quest chains.
After playing Drustvar, THE SECRET WORLD, and FALLOUT 76, I would bet money that there is some secret competition within the industry to create the most Halloween-like zone in videogaming.
Fortunately, it looks like the absorb daze change wasn't intended and will be reverted.
And hey, it's like BFA Anduin isn't even the same person now, so it's great!
Or was intended and they weren't prepared for this level of backlash, but either way, glad it's being fixed.
And then it turned out, when you hit exalted, you found out that the bugs were still jerks, they're just jerks in service of a old god and they'll totally betray you when it comes calling.
And then they did!
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I'll admit that I had zero expectations for the Bugs to do anything else.
It seems very much in line with recent design philosophy.
I'd suspect this was a PR-reaction takeback, but history indicates that if they'd done it on purpose they'd be doubling down and that tweet would be explaining to us how we may think we don't like to be dazed but we're wrong.
Kind of like a you think you dont but you do kind of situation right? Nothing close to that has ever blown up in their face before.
Steam: https://steamcommunity.com/profiles/76561198004484595
People wouldnt have been as pissed about the leveling changes if old content was relevant in any way at all, and if there werent a hundred and fucking twenty levels. And thats 119 levels where nothing you do matters at all. At least going 1-60 you meet people youll probably play with again. They didnt make anything harder or more challenging they just made something useless and tedious to do even more tedious.
Steam: https://steamcommunity.com/profiles/76561198004484595
So there will be an an essence you can get that will allow you to use one (predetermined) PvP talent in general PvE content. The current selection is all the hell over the place - some are really really bad, some are really really fucking good(Moonkin). We'll see which ones manage to make it live.
Move over locks and priests. The real cleave class has arrived.
Let's be honest, too. Even classic wow would benefit from the daze removal mechanic. It was one of the largest thing that was almost universally loathed in classic.
Of all the things you could pick to walk back, why that one?
Shit just get rid of azerite gear and put talents (or the legion weapon) back in, boom fixed your fucking game.
pleasepaypreacher.net