I'm leveling a horde character from 70 to 120 now. I am using Azeroth Auto Pilot which tells you what zones to go and which quests to pick up, etc. I've done all the old content on multiple alliance characters so if something is unique to the horde i always do those but most of the quests are the exact same. I got to Hyjal last night and did the joust quests. I think the joust thing may be the funnest quest (the first time) in all quests of WoW. I know that repeating anything too much makes it not fun, but just flapping around and stabbing the birds out of the air is really really fun.
I think one of the things WoW needs more of is more synergy between classes. Back in raid days, having a shadow priest so your warlock dps was boosted was extremely fun! They need to add more cross class abilities. Like paladin blessing on a mob makes discipline priests dps go up, which increases heals. Things like that really make people like their classes more and make grouping/raiding more enjoyable.
I'm leveling a horde character from 70 to 120 now. I am using Azeroth Auto Pilot which tells you what zones to go and which quests to pick up, etc. I've done all the old content on multiple alliance characters so if something is unique to the horde i always do those but most of the quests are the exact same. I got to Hyjal last night and did the joust quests. I think the joust thing may be the funnest quest (the first time) in all quests of WoW. I know that repeating anything too much makes it not fun, but just flapping around and stabbing the birds out of the air is really really fun.
I think one of the things WoW needs more of is more synergy between classes. Back in raid days, having a shadow priest so your warlock dps was boosted was extremely fun! They need to add more cross class abilities. Like paladin blessing on a mob makes discipline priests dps go up, which increases heals. Things like that really make people like their classes more and make grouping/raiding more enjoyable.
I agree that that stuff was fun (4 Beast Mastery Hunter/1 Shadow Priest groups in TBC raids just absolutely crushing the DPS meter were so much fun), but I think it's a Catch-22. Those fun mechanics existed during a time when raids were, frankly, easier (difficulty of Attunement and understanding the game's more obtuse mechanics notwithstanding). If you had that level of crunchiness with the current complexity and difficulty of raid design, I worry that you'd see the class imbalances we associate with world-first chasing guilds trickling down to Heroic and even Normal runs.
These devs have favored adding more complex mechanical challenges to the game, which has meant the game has gotten more Action RPG-y over time. I personally would like to see a little bit of a walk back towards crunchy talent tree type stuff. Artifact Weapons were a good step in that direction and I still don't understand why all of Legion's great systems were thrown in the trash and replaced with nothing just because Blizzard can't stand reusing stuff.
2. I think class imbalance is an overstated problem. If the classes are "fun" (a very difficult thing to quantify) then it doesn't matter if 80% of your player base is playing druid bears because that's the "best" option. Allow people to play the class they want and let the "hardcore" people crunch those numbers. Maybe i won't be first pick on the raid with my spec, but if i can play the game and enjoy the style, I don't view that as a problem. People will switch specs to the "best" if they want to. I think the dev team should be more creative with these synergies so that there's a capability to say "well in this case, maybe we do want more rogues and hunters and less mages, but in that other case, mages are more useful".
positive word of mouth among the people who are excited for WoW classic =/= positive word of mouth among the rest of the modern WoW playerbase
Yeah a lot of the stuff I'm seeing about how great classic feels is from people who have never played it, or played only it or maybe the first expansion.
I think once they have time to play it long term, the cracks will show. Modern wow is heads and tails better then OG WoW
I think classic's fans are mostly people who did play it and do have fond memories of it beyond pure nostalgia, and it will be fun for them, but I don't know how LONG it will be fun.
positive word of mouth among the people who are excited for WoW classic =/= positive word of mouth among the rest of the modern WoW playerbase
Yeah a lot of the stuff I'm seeing about how great classic feels is from people who have never played it, or played only it or maybe the first expansion.
I think once they have time to play it long term, the cracks will show. Modern wow is heads and tails better then OG WoW
Saw some Preach videos and he's singing the praises of Classic, and a lot of the most vocal voices were Classic players, so wouldn't make that assumption.
EDIT: "Is a worse game" completely misses the point. Is not about the game, is about the community, and people will put up with a slower, more grindy, more tedious, worse balanced and more mechanically simple game* if it means having the sense community back. Specially given the great damage that the finder did to the game by making League of Legends-tier toxicity a sizable part of your group experiences since RNG will eventually put you on the same group as the human garbage and just one of those experiences is enough to make people quit the game.
*Raids being carriable by half of the people involved is a plus on that case since, again, the actual game is not the point. And several design decisions of late WoW, like covering player characters on RNG procs, aren't actually good on the first place.
TryCatcher on
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Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
The reality is that sometimes a feature, characteristic, or aspect of a game can be bad in a vacuum, but when you examine its contributions within the larger context, it can be immensely positive.
The reverse can also be true, many things in a vacuum can be excellent changes, but when you add in the context or the benefit of hindsight they tend to be bad.
Yeah I guess I was just talking on what I was seeing on Reddit/Facebook which seemed to be a lot of people who only played Classic or never played it before but love to shit on current wow.
I think classic's fans are mostly people who did play it and do have fond memories of it beyond pure nostalgia, and it will be fun for them, but I don't know how LONG it will be fun.
I’m one of those people. Im probably one of the few that actively disliked TBC while it was current. The game just stopped feeling like wow in a lot of ways. Flying killed world pvp and any sense of exploration. Made competing for herbs/mines basically zero. Arena fractured so much about the pvp community. It made two separate modes between bgs and arena, and even within just arena you had to make teams with limited roster slots. So if you had a group of 15 or so people in vanilla you pvpd with, you would break into 4-5 arena groups so everyone could get weekly rewards, which were unavailable from BGs. Then because they pushed arena so hard they started “balancing” classes around that, which just reverberated through all aspects of the game causing lots of problems. Cutting raids from 40-25 meant you couldnt play with your less skilled friends. Just everything about the changes were net negatives for a lot of reasons people liked to play the game.
There were good things about TBC, but it was certainly a giant shift to a different game. Lots of people were just blinded by the flashy new toys in powerful spells like ice lance and cloak of shadows, crazy weapons like stormherald, and a really good art direction for the most part. It was still warcraft but it didnt feel like wow anymore.
when/what was the reason world pvp broke out in south shore and tarren mill? I'm trying to remember when that happened but i know for like two weeks i spent a ton of time going back and forth killing people in both towns trying to take/retake a place...was it around the AQ launch?
when/what was the reason world pvp broke out in south shore and tarren mill? I'm trying to remember when that happened but i know for like two weeks i spent a ton of time going back and forth killing people in both towns trying to take/retake a place...was it around the AQ launch?
As far as I can recall that was pretty much from early wow until battlegrounds and arenas got pushed harder. Particularly when they stared introducing PVP rewards tied to PVP ranks. If I recall those were pushed specifically to get people AWAY from Tarren Mill/Southshore because the server essentially choked itself to death when that many player characters concentrated into one zone all at once. It's also the reason the AQ event went so poorly for those present. The "world" servers just couldn't handle that many concurrent players in such a concentrated area at once.
it happened because it was the lowest level open PvP zone in the forsaken zone progression, and there was also an alliance quest hub there, and IIRC the alliance quests might have been higher level than the horde quests for some reason? but either way alliance would gank people they ran across while questing or someone would be a shit-stirrer and just look for enemy faction players or quest NPCs to camp, people would start banding to gether to kill them or get revenge on the other faction's town questgivers, it would start to snowball from there as people would start calling for a fight in zone chat and call in their guildmates and turn into a massive roaming brawl with hundreds of players. The same kind of thing happened in ashenvale sometimes but tarren mill and southshore were more conducive to it for some reason, maybe because they were closer together and hillsbrad is just a more open smaller zone. It didn't happen in redridge as much because there's no horde town or quests there.
Also once battlegrounds were a thing more people were hanging out there looking for pvp while waiting in the alterac valley queue, since hillsbrad is where the entrances were.
2. I think class imbalance is an overstated problem. If the classes are "fun" (a very difficult thing to quantify) then it doesn't matter if 80% of your player base is playing druid bears because that's the "best" option. Allow people to play the class they want and let the "hardcore" people crunch those numbers. Maybe i won't be first pick on the raid with my spec, but if i can play the game and enjoy the style, I don't view that as a problem. People will switch specs to the "best" if they want to. I think the dev team should be more creative with these synergies so that there's a capability to say "well in this case, maybe we do want more rogues and hunters and less mages, but in that other case, mages are more useful".
get rid of homogenization of classes.
It becomes a real problem when the community builds a consensus on which classes/builds are bad, and then people in the game start shunning you based on your character choices. Nothing is going to convince the community in an MMO that balance doesn't need to be perfect.
when/what was the reason world pvp broke out in south shore and tarren mill? I'm trying to remember when that happened but i know for like two weeks i spent a ton of time going back and forth killing people in both towns trying to take/retake a place...was it around the AQ launch?
It was because they released the pvp system so people could build up honor rank, BUT the battlegrounds weren't yet released. Since lots of people just went ganking in Hillsbrad anyway, they would just park in the zone until people called out for help. Eventually people would call in friends/guildies and it would just be an arms race until it was just a couple zergs on each side fighting back and forth between the towns. Then people talked about it on the forums and everyone just went there to farm honor. A couple weeks later though battlegrounds came out and people stopped messing around in hillsbrad. The only time things flared back up in hillsbrad is when queues for alterac were taking too long and people started shit there since you had to physically be in the zone to queue for the bgs. The TM/SS fights were only a thing for a week or two, then the bonus honor from turning in marks and winning BGs was just so much better and faster. TM/SS was also completely terrible as a melee because lots of people weren't grouped up for healers and there were just blizzards/hunter traps everywhere. It was a sad time to be a rogue I did that to myself though, I was a super edgelord 14 year old and my first character was an undead rogue. Ive basically played healers since then though, other than my lock i made in vanilla because there were almost zero of them.
2. I think class imbalance is an overstated problem. If the classes are "fun" (a very difficult thing to quantify) then it doesn't matter if 80% of your player base is playing druid bears because that's the "best" option. Allow people to play the class they want and let the "hardcore" people crunch those numbers. Maybe i won't be first pick on the raid with my spec, but if i can play the game and enjoy the style, I don't view that as a problem. People will switch specs to the "best" if they want to. I think the dev team should be more creative with these synergies so that there's a capability to say "well in this case, maybe we do want more rogues and hunters and less mages, but in that other case, mages are more useful".
get rid of homogenization of classes.
It becomes a real problem when the community builds a consensus on which classes/builds are bad, and then people in the game start shunning you based on your character choices. Nothing is going to convince the community in an MMO that balance doesn't been to be perfect.
That community is a "sub-set" of the total player base. There's two perspectives here, the developers and the players. There are a lot of "silent" players. I don't know how large that vocal community it is, maybe its 50% of the player base, maybe more, maybe less. I feel like it's a lot less. To me, it's like the number of players that were raiding early in TBC. My anecdotal evidence is that before lfr, only a small portion of the total players stuck with raiding. There are a surprising number of people that enjoy solo/duo or small group content. The Heroic dungeons in TBC were a real kick in the pants early on.
Classic will be interesting in a lot of ways, one notable will be having to get to the actual dungeon entrance.
So N'Zoth's eye started whispering through players' audio today if they held onto the buff from the dagger questline. Also the animation is glitching out now but I don't think that's intended.
Speaking of impending doom, apparently one of the new Essences they're testing on the PTR is called Conflict and Strife, and it gives you one of your PvP Talents enabled at all times. (Pre-selected, depending on spec.)
The Shadow one is Void Origins. (AKA: Makes Void Eruption insta-cast.)
There's no way that goes live, since it would make people happy.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
+1
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Speaking of impending doom, apparently one of the new Essences they're testing on the PTR is called Conflict and Strife, and it gives you one of your PvP Talents enabled at all times. (Pre-selected, depending on spec.)
The Shadow one is Void Origins. (AKA: Makes Void Eruption insta-cast.)
There's no way that goes live, since it would make people happy.
They've already said it's placeholders. Hunters get Duck and Cover (Feign Death reduces damage taken by 99% for 1.5 seconds and clears DoTs) while Moonkins get Moonkin Aura (Starsurge grants 8 allies 4% spell crit, stacking 3 times), it's completely imbalanced between utility and throughput. I'd hope it never goes live like that.
Speaking of impending doom, apparently one of the new Essences they're testing on the PTR is called Conflict and Strife, and it gives you one of your PvP Talents enabled at all times. (Pre-selected, depending on spec.)
The Shadow one is Void Origins. (AKA: Makes Void Eruption insta-cast.)
There's no way that goes live, since it would make people happy.
They've already said it's placeholders. Hunters get Duck and Cover (Feign Death reduces damage taken by 99% for 1.5 seconds and clears DoTs) while Moonkins get Moonkin Aura (Starsurge grants 8 allies 4% spell crit, stacking 3 times), it's completely imbalanced between utility and throughput. I'd hope it never goes live like that.
It's going live like that
+2
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
Speaking of impending doom, apparently one of the new Essences they're testing on the PTR is called Conflict and Strife, and it gives you one of your PvP Talents enabled at all times. (Pre-selected, depending on spec.)
The Shadow one is Void Origins. (AKA: Makes Void Eruption insta-cast.)
There's no way that goes live, since it would make people happy.
They've already said it's placeholders. Hunters get Duck and Cover (Feign Death reduces damage taken by 99% for 1.5 seconds and clears DoTs) while Moonkins get Moonkin Aura (Starsurge grants 8 allies 4% spell crit, stacking 3 times), it's completely imbalanced between utility and throughput. I'd hope it never goes live like that.
It's going live like that
Given that they've already said they plan to change multiple ones, many are straight up placeholders, and stated that Moonkin Aura and Leader of the Pack were definitely not going to hit live, I'd be pretty surprised!
Speaking of impending doom, apparently one of the new Essences they're testing on the PTR is called Conflict and Strife, and it gives you one of your PvP Talents enabled at all times. (Pre-selected, depending on spec.)
The Shadow one is Void Origins. (AKA: Makes Void Eruption insta-cast.)
There's no way that goes live, since it would make people happy.
They've already said it's placeholders. Hunters get Duck and Cover (Feign Death reduces damage taken by 99% for 1.5 seconds and clears DoTs) while Moonkins get Moonkin Aura (Starsurge grants 8 allies 4% spell crit, stacking 3 times), it's completely imbalanced between utility and throughput. I'd hope it never goes live like that.
It's going live like that
Given that they've already said they plan to change multiple ones, many are straight up placeholders, and stated that Moonkin Aura and Leader of the Pack were definitely not going to hit live, I'd be pretty surprised!
I mean, what they say they are going to do and what they actually do are very commonly different things when it comes to stuff like this.
+2
3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
They usually hedge a lot more if they're planning to make zero changes, when they straight up say "[X] is not going live like this" it's pretty rare for that to be untrue.
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Warlock82Never pet a burning dogRegistered Userregular
I think classic's fans are mostly people who did play it and do have fond memories of it beyond pure nostalgia, and it will be fun for them, but I don't know how LONG it will be fun.
I know I'm excited for it. I can say playing the demo thing during Blizzcon felt soooooooooo good. Like, "holy shit I missed this" good. I'm 100% sure there will be stuff that pisses me off, I totally still remember how some of that crap was a pain in the ass back then. But I think that's ok. I kinda look at it like going back to play an old game. Are there things that are jank about, let's say, the original Legend of Zelda? Sure, of course there are. Is it still fun? Yes.
Mostly I'm just looking forward to a nice, relaxing, slow paced leveling experience. Honestly I don't even know if I want to raid. I'll have to play it by ear. But I wanna explore and experience the world again without everything being perpetually on fire and full of rollercoaster-style quests.
I think classic's fans are mostly people who did play it and do have fond memories of it beyond pure nostalgia, and it will be fun for them, but I don't know how LONG it will be fun.
I know I'm excited for it. I can say playing the demo thing during Blizzcon felt soooooooooo good. Like, "holy shit I missed this" good. I'm 100% sure there will be stuff that pisses me off, I totally still remember how some of that crap was a pain in the ass back then. But I think that's ok. I kinda look at it like going back to play an old game. Are there things that are jank about, let's say, the original Legend of Zelda? Sure, of course there are. Is it still fun? Yes.
Mostly I'm just looking forward to a nice, relaxing, slow paced leveling experience. Honestly I don't even know if I want to raid. I'll have to play it by ear. But I wanna explore and experience the world again without everything being perpetually on fire and full of rollercoaster-style quests.
Being able to take a break for a month and come back and not have to learn 18 new things would be nice too.
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
Some of the streamer guilds are going to kick people if they aren't level 60 in ten days. Me thinks they do not remember how long it takes to level in classic.
I would like some money because these are artisanal nuggets of wisdom philistine.
Some of the streamer guilds are going to kick people if they aren't level 60 in ten days. Me thinks they do not remember how long it takes to level in classic.
LOL. I played THE SHIT out of this game at launch and it took me months to hit 60. I mean, people are better at the game now but this is hilarious. Do the streamers have to kick themselves when they don't hit 60 in a week too?
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
edited May 2019
The world record at the time was something around the ballpark of 4.5 days /played to 60, or over a hundred hours.
Even playing a relatively large amount like 3-4 hours a day (a ludicrously large amount of daily playtime for anyone with a family) one is going to need a month and change to do it, and again that's assuming world record levelling pace.
Dhalphir on
+10
reVerseAttack and Dethrone GodRegistered Userregular
Also streamers literally play games 10+ hours a day because that's how they make money. They can put in more time than even I could at 16 or 17, when I had the most free time.
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
+4
Tynnanseldom correct, never unsureRegistered Userregular
You can probably hit 60 in 5 days of straight playtime, expect it to take at least 4 weeks putting in a few hours every night.
You're painting with an overly broad brush here.
The streamers that named their guild after white supremacy, sure. But there are plenty of people who stream and aren't like that.
Majority of online streamers streaming Vanilla WoW in beta alliance side are in Make Azeroth Great Again. Like even guys that are mostly not political like Gothalion are there.
I would like some money because these are artisanal nuggets of wisdom philistine.
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but retail has it!
One of the only good things that it has! THE CULT OF CLASSIC HAS SPOKEN!
pleasepaypreacher.net
I think one of the things WoW needs more of is more synergy between classes. Back in raid days, having a shadow priest so your warlock dps was boosted was extremely fun! They need to add more cross class abilities. Like paladin blessing on a mob makes discipline priests dps go up, which increases heals. Things like that really make people like their classes more and make grouping/raiding more enjoyable.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
But I would want a shift in that direction combined with no daze, being able to fly in and airdrop on quest targets, reined in aggro radii, etc.
I'd love to be spending more time and thought on gameplay while questing, instead of the antifun padding around it.
I agree that that stuff was fun (4 Beast Mastery Hunter/1 Shadow Priest groups in TBC raids just absolutely crushing the DPS meter were so much fun), but I think it's a Catch-22. Those fun mechanics existed during a time when raids were, frankly, easier (difficulty of Attunement and understanding the game's more obtuse mechanics notwithstanding). If you had that level of crunchiness with the current complexity and difficulty of raid design, I worry that you'd see the class imbalances we associate with world-first chasing guilds trickling down to Heroic and even Normal runs.
These devs have favored adding more complex mechanical challenges to the game, which has meant the game has gotten more Action RPG-y over time. I personally would like to see a little bit of a walk back towards crunchy talent tree type stuff. Artifact Weapons were a good step in that direction and I still don't understand why all of Legion's great systems were thrown in the trash and replaced with nothing just because Blizzard can't stand reusing stuff.
1. If you have a hankering for some WoW music, this is a great playlist i found - https://open.spotify.com/playlist/1fguu4j7S3dKGjVWwjUxdR
2. I think class imbalance is an overstated problem. If the classes are "fun" (a very difficult thing to quantify) then it doesn't matter if 80% of your player base is playing druid bears because that's the "best" option. Allow people to play the class they want and let the "hardcore" people crunch those numbers. Maybe i won't be first pick on the raid with my spec, but if i can play the game and enjoy the style, I don't view that as a problem. People will switch specs to the "best" if they want to. I think the dev team should be more creative with these synergies so that there's a capability to say "well in this case, maybe we do want more rogues and hunters and less mages, but in that other case, mages are more useful".
get rid of homogenization of classes.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
Yeah a lot of the stuff I'm seeing about how great classic feels is from people who have never played it, or played only it or maybe the first expansion.
I think once they have time to play it long term, the cracks will show. Modern wow is heads and tails better then OG WoW
I don't play modern wow because it just feels yuck. I'll probably play classic for some time.
Saw some Preach videos and he's singing the praises of Classic, and a lot of the most vocal voices were Classic players, so wouldn't make that assumption.
EDIT: "Is a worse game" completely misses the point. Is not about the game, is about the community, and people will put up with a slower, more grindy, more tedious, worse balanced and more mechanically simple game* if it means having the sense community back. Specially given the great damage that the finder did to the game by making League of Legends-tier toxicity a sizable part of your group experiences since RNG will eventually put you on the same group as the human garbage and just one of those experiences is enough to make people quit the game.
*Raids being carriable by half of the people involved is a plus on that case since, again, the actual game is not the point. And several design decisions of late WoW, like covering player characters on RNG procs, aren't actually good on the first place.
The reverse can also be true, many things in a vacuum can be excellent changes, but when you add in the context or the benefit of hindsight they tend to be bad.
I’m one of those people. Im probably one of the few that actively disliked TBC while it was current. The game just stopped feeling like wow in a lot of ways. Flying killed world pvp and any sense of exploration. Made competing for herbs/mines basically zero. Arena fractured so much about the pvp community. It made two separate modes between bgs and arena, and even within just arena you had to make teams with limited roster slots. So if you had a group of 15 or so people in vanilla you pvpd with, you would break into 4-5 arena groups so everyone could get weekly rewards, which were unavailable from BGs. Then because they pushed arena so hard they started “balancing” classes around that, which just reverberated through all aspects of the game causing lots of problems. Cutting raids from 40-25 meant you couldnt play with your less skilled friends. Just everything about the changes were net negatives for a lot of reasons people liked to play the game.
There were good things about TBC, but it was certainly a giant shift to a different game. Lots of people were just blinded by the flashy new toys in powerful spells like ice lance and cloak of shadows, crazy weapons like stormherald, and a really good art direction for the most part. It was still warcraft but it didnt feel like wow anymore.
Steam: https://steamcommunity.com/profiles/76561198004484595
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
As far as I can recall that was pretty much from early wow until battlegrounds and arenas got pushed harder. Particularly when they stared introducing PVP rewards tied to PVP ranks. If I recall those were pushed specifically to get people AWAY from Tarren Mill/Southshore because the server essentially choked itself to death when that many player characters concentrated into one zone all at once. It's also the reason the AQ event went so poorly for those present. The "world" servers just couldn't handle that many concurrent players in such a concentrated area at once.
Wud yoo laek to lern aboot meatz? Look here!
Also once battlegrounds were a thing more people were hanging out there looking for pvp while waiting in the alterac valley queue, since hillsbrad is where the entrances were.
It becomes a real problem when the community builds a consensus on which classes/builds are bad, and then people in the game start shunning you based on your character choices. Nothing is going to convince the community in an MMO that balance doesn't need to be perfect.
It was because they released the pvp system so people could build up honor rank, BUT the battlegrounds weren't yet released. Since lots of people just went ganking in Hillsbrad anyway, they would just park in the zone until people called out for help. Eventually people would call in friends/guildies and it would just be an arms race until it was just a couple zergs on each side fighting back and forth between the towns. Then people talked about it on the forums and everyone just went there to farm honor. A couple weeks later though battlegrounds came out and people stopped messing around in hillsbrad. The only time things flared back up in hillsbrad is when queues for alterac were taking too long and people started shit there since you had to physically be in the zone to queue for the bgs. The TM/SS fights were only a thing for a week or two, then the bonus honor from turning in marks and winning BGs was just so much better and faster. TM/SS was also completely terrible as a melee because lots of people weren't grouped up for healers and there were just blizzards/hunter traps everywhere. It was a sad time to be a rogue
Steam: https://steamcommunity.com/profiles/76561198004484595
That community is a "sub-set" of the total player base. There's two perspectives here, the developers and the players. There are a lot of "silent" players. I don't know how large that vocal community it is, maybe its 50% of the player base, maybe more, maybe less. I feel like it's a lot less. To me, it's like the number of players that were raiding early in TBC. My anecdotal evidence is that before lfr, only a small portion of the total players stuck with raiding. There are a surprising number of people that enjoy solo/duo or small group content. The Heroic dungeons in TBC were a real kick in the pants early on.
Classic will be interesting in a lot of ways, one notable will be having to get to the actual dungeon entrance.
Blizzard: Pailryder#1101
GoG: https://www.gog.com/u/pailryder
The Shadow one is Void Origins. (AKA: Makes Void Eruption insta-cast.)
There's no way that goes live, since it would make people happy.
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
They've already said it's placeholders. Hunters get Duck and Cover (Feign Death reduces damage taken by 99% for 1.5 seconds and clears DoTs) while Moonkins get Moonkin Aura (Starsurge grants 8 allies 4% spell crit, stacking 3 times), it's completely imbalanced between utility and throughput. I'd hope it never goes live like that.
This cracks me up. Prayer of Mending used to be insta-cast at the baseline. Now we have to earn that back. Assuming it goes live like that.
Given that they've already said they plan to change multiple ones, many are straight up placeholders, and stated that Moonkin Aura and Leader of the Pack were definitely not going to hit live, I'd be pretty surprised!
I mean, what they say they are going to do and what they actually do are very commonly different things when it comes to stuff like this.
I know I'm excited for it. I can say playing the demo thing during Blizzcon felt soooooooooo good. Like, "holy shit I missed this" good. I'm 100% sure there will be stuff that pisses me off, I totally still remember how some of that crap was a pain in the ass back then. But I think that's ok. I kinda look at it like going back to play an old game. Are there things that are jank about, let's say, the original Legend of Zelda? Sure, of course there are. Is it still fun? Yes.
Mostly I'm just looking forward to a nice, relaxing, slow paced leveling experience. Honestly I don't even know if I want to raid. I'll have to play it by ear. But I wanna explore and experience the world again without everything being perpetually on fire and full of rollercoaster-style quests.
Being able to take a break for a month and come back and not have to learn 18 new things would be nice too.
Yeah this is a concern. But I figure that's why I take it slow. I don't have to rush to level 60 and such.
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LOL. I played THE SHIT out of this game at launch and it took me months to hit 60. I mean, people are better at the game now but this is hilarious. Do the streamers have to kick themselves when they don't hit 60 in a week too?
Even playing a relatively large amount like 3-4 hours a day (a ludicrously large amount of daily playtime for anyone with a family) one is going to need a month and change to do it, and again that's assuming world record levelling pace.
You can probably hit 60 in 5 days of straight playtime, expect it to take at least 4 weeks putting in a few hours every night.
You're painting with an overly broad brush here.
The streamers that named their guild after white supremacy, sure. But there are plenty of people who stream and aren't like that.
Majority of online streamers streaming Vanilla WoW in beta alliance side are in Make Azeroth Great Again. Like even guys that are mostly not political like Gothalion are there.
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