Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I don’t get the appeal of a ten hour speed run, but if it’s filler for the night hours then fine.
I haven't watched it, but I've heard that the SGDQ FF7 run is really good despite being long.
Well, they were also doing absolutely absurd step manipulation in that game and being very detailed in how every minor thing they were doing was impacting the game-state.
Humor can be dissected as a frog can, but dies in the process.
0
Raijin QuickfootI'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPAregular
I watched and enjoyed the 7 hour FFVI 100% run.
I usually don't like glitch runs unless it's minor glitches. I watched a Pokemon Blue run one time where they basically didn't play the game and just used glitches to get everything.
GDQ has been very good about showcasing categories other than Any% lately so we get less "here's 5 minutes of random gibberish polygons then credits" runs.
+5
Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
Sometimes those glitch runs are really cool though.
I like watching someone take a game that I've beaten and do the whole game like I did only stupid fast.
Listen my first playthrough of Super Mario World I just took too long to scroll the screen holding an object going down a pipe to put Yoshi into the item box and overflow the memory then spawn the credits and I enjoy seeing someone nail it better than I did.
+1
Raijin QuickfootI'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPAregular
I like watching someone take a game that I've beaten and do the whole game like I did only stupid fast.
Listen my first playthrough of Super Mario World I just took too long to scroll the screen holding an object going down a pipe to put Yoshi into the item box and overflow the memory then spawn the credits and I enjoy seeing someone nail it better than I did.
I like watching someone take a game that I've beaten and do the whole game like I did only stupid fast.
Listen my first playthrough of Super Mario World I just took too long to scroll the screen holding an object going down a pipe to put Yoshi into the item box and overflow the memory then spawn the credits and I enjoy seeing someone nail it better than I did.
YOU'RE A LIAR!
*dissolves*
0
Raijin QuickfootI'm your Huckleberry YOU'RE NO DAISYRegistered User, ClubPAregular
I did enjoy the Superman 64 run and that was glitches.
I definitely prefer runs that lean more towards perfect execution than glitches. The more of the normal game flow they interact with the better.
Like, LoZ speedrunning has (minor) glitches left and right, plus counter manipulation on item drops. But it's still playing the game. Just better than 99% of people.
A run that just goes OoB to skip to the end of levels over and over is boring.
SMRPG is probably my favourite though, because it combines some cool glitches, menuing, some subtle game manipulation, platforming, and superjump timing
I definitely prefer runs that lean more towards perfect execution than glitches. The more of the normal game flow they interact with the better.
Like, LoZ speedrunning has (minor) glitches left and right, plus counter manipulation on item drops. But it's still playing the game. Just better than 99% of people.
A run that just goes OoB to skip to the end of levels over and over is boring.
Yeah this is where I'm at too. Glitches can be a ton of fun, but I'm here to see people play the game. Seeing people manipulate the game so they don't have to play it is intellectually interesting (sometimes) but not terribly exciting.
SMRPG is probably my all time favorite run. It has everything (as KetBra has pointed out).
In addition to having everything, it also has some coincidental pacing that really makes it feel good to watch, with peaks and valleys in terms of intensity and execution, with a grand finale of doing the same insane trick 3 times in a row perfectly
my favorite skip the whole game run is banjo tooie probably because they still have to get a few worlds in and the nature of the skip is so wacky to me that I love seeing it
Final Fantasy games are generally good about having unique mechanics on their boss fights, and just enough complexity in the abilities available to the player that you can cheese those mechanics in creative ways. It's rare that you see the same strategy deployed through the entire game, whereas, say, a Pokemon speedrun is mostly finding that one good Pokemon who can blow up the whole game and beating everything's face in. And since there's such an emphasis on the strategy and your path through the game, you don't have something like a Dragon Quest speedrun's "now kill metal slimes for the next hour and a half in order to reach the minimum viable experience level" (yes that's actually a thing).
My favorite musical instrument is the air-raid siren.
Glitch runs are a fun treat because they show some weird fact about a game.
But they lack staying power because many don’t require much skill. A person running SMW is entertaining; a person doing the same manipulation trick yet again not so much.
I dunno I'm pretty entertained by bizarro cutscene warps and rocketing yourself through geometry at high speeds with a railgun and donkey kong moonkicking into the stratosphere and swimming through the floor pretty much every time
"glitch run" could mean a lot of things but I think stuff like SMW manipulation into bam roll credits is sort of its own class of boring seperate from the wacky stuff
Daebunz on
+1
Goose!That's me, honeyShow me the way home, honeyRegistered Userregular
They're rerunning the final day of AGDQ 2018 to get people hyped for tomorrow. twitch.tv/gamesdonequick
AbsalonLands of Always WinterRegistered Userregular
My least favorite runs involve running around inside geometry and skipping about out-of-bounds. I am sure it rquires reaction-time and finesse but it doesn't really provide a bunch of spectacle.
Posts
I haven't watched it, but I've heard that the SGDQ FF7 run is really good despite being long.
Well, they were also doing absolutely absurd step manipulation in that game and being very detailed in how every minor thing they were doing was impacting the game-state.
So if FF9 has similar stuff it could be [email protected]
I usually don't like glitch runs unless it's minor glitches. I watched a Pokemon Blue run one time where they basically didn't play the game and just used glitches to get everything.
https://www.amazon.com/gp/registry/wishlist/1JI9WWSRW1YJI
Sometimes yes. Just depends on the glitch and the game. The pokemon one was like... 45 minutes of menu manipulation.
https://www.amazon.com/gp/registry/wishlist/1JI9WWSRW1YJI
https://www.amazon.com/gp/registry/wishlist/1JI9WWSRW1YJI
Listen my first playthrough of Super Mario World I just took too long to scroll the screen holding an object going down a pipe to put Yoshi into the item box and overflow the memory then spawn the credits and I enjoy seeing someone nail it better than I did.
YOU'RE A LIAR!
https://www.amazon.com/gp/registry/wishlist/1JI9WWSRW1YJI
*dissolves*
https://www.amazon.com/gp/registry/wishlist/1JI9WWSRW1YJI
Aside from it being Superman 64.
for me I think the line is just how much they skip the game or ruin the spirit of the gameplay that we're all familiar with
like OoT is a glitch exhibition, but in most categories you're still mostly playing the game (100% is about the longest speedrun I can stomach)
but by contrast, Doom 2016 is mostly just "clip out of the map, walk through the ether to the checkpoint, repeat until done"
Like, LoZ speedrunning has (minor) glitches left and right, plus counter manipulation on item drops. But it's still playing the game. Just better than 99% of people.
A run that just goes OoB to skip to the end of levels over and over is boring.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Yeah. This is exactly what I think.
https://www.amazon.com/gp/registry/wishlist/1JI9WWSRW1YJI
SMRPG is probably my favourite though, because it combines some cool glitches, menuing, some subtle game manipulation, platforming, and superjump timing
Yeah this is where I'm at too. Glitches can be a ton of fun, but I'm here to see people play the game. Seeing people manipulate the game so they don't have to play it is intellectually interesting (sometimes) but not terribly exciting.
In addition to having everything, it also has some coincidental pacing that really makes it feel good to watch, with peaks and valleys in terms of intensity and execution, with a grand finale of doing the same insane trick 3 times in a row perfectly
As a viewer, boring.
As a programmer, fascinating.
3DS: 0473-8507-2652
Switch: SW-5185-4991-5118
PSN: AbEntropy
Also, in terms of glitches, my favorite moment from last AGDQ/SGDQ (I forgot which now) was Pausa.
Edit sorry it does say glitched, my mistake
Well, the last glitch at least. Not sure if there were any traversal glitches beforehand.
3DS Friend Code: 3110-5393-4113
Steam profile
Although as I was typing this his stream started acting up on my TV.
I wish it was them ripping and tearing extremely efficiently
But they lack staying power because many don’t require much skill. A person running SMW is entertaining; a person doing the same manipulation trick yet again not so much.
"glitch run" could mean a lot of things but I think stuff like SMW manipulation into bam roll credits is sort of its own class of boring seperate from the wacky stuff