The thing that pisses me off the most about my ISP is that this Mario series is basically the only part of GDQ I wanted to watch this year. Watching it on 240i on my phone is absolutely bleh.
What an entertaining DS2 run, so much better than OOB fest the game types.
I wish they'd have more No OOB runs. I would love to see someone actually run the Metroid Prime games or Dark Souls games, instead of the OOB fests they always show where the runners barely actually play the game.
That's why I like 100% runs for games because it limits the glitch fuckery.
I'm mostly the opposite. I find hours-long 100% runs where you're just going down a checklist terribly dull and tend to prefer any% with a dash of shenanigans.
That said, there are definitely unrestricted any% runs that are just TOO broken. I don't want to see you wrongwarp from Gohma directly to the credits, or spend a full 80% of your time out of bounds. Go ahead and do special categories for those. Metroid Prime was within my tolerance, though.
wikipedia tells me "its literal meaning is 'reorganize,' 'restructure,' or 'reconstruct'"
I thought it was just the guy's who first popularized these's handle or name as well, I guess not
BahamutZERO on
0
PiptheFairFrequently not in boats.Registered Userregular
Fun fact: I got the seventh best time for 100% clearing Clanker's Cavern in a contest run by Nintendo Power, back in the days when you submitted evidence by mailing them a physical photograph in an envelope.
It actually might have been tenth.
Somewhere in the seventh to tenth range.
What I'm saying is I got my name printed in a magazine for speedrunning a trivial portion of the game they're running at SGDQ now.
Yay me.
My favorite musical instrument is the air-raid siren.
L Ron HowardThe duckMinnesotaRegistered Userregular
edited June 2019
For an inbounds run of HL2, they sure seem to be going out of bounds a lot, to me.
I guess what's considered in bounds and out of bounds is arbitrary...
I guess my expectation on what is in bounds and out of bounds is different than like everyone else's.
Yeah, it’s annoying that “inbounds” or “glitchless” categories often mean “we’re not doing this one very specific exploit, but all the others are fine”
I used to get really annoyed by glitch speedruns, and (somehow!) decided that the use of glitches was less skillful or something. As I watched more and more speedruns, I started to recognize that there are a great deal many glitch exploits that are incredibly difficult to execute (and arguably require more skill than playing the game "as intended"), and can be a lot of fun to watch.
Now my position is basically: it's all good. I think there should be 100% no-glitch runs as well as mega-buggy bonkers runs. I think it's amazing that speedrunning has developed so much as a past-time and a community that we can have all of these varied categories, and that they all see play.
I do think, however, that for an event like AGDQ/SGDQ, entertainment and engagement value is way more important than speed or efficiency. I'd much rather see a fun run that wouldn't even get 10th place in terms of speed than a top-tier mega-speed out-of-bounds run where you just see smeared polygons on screen for most of the time. Likewise, I would (frankly) prefer runners and/or couches who explain in detail what weird tech and strats are being used rather than runners who just silently stare at the screen and get a WR. It's kind of a fuzzy area, of course, because if a runner can explain tech well but then can't actually execute it in the game, that's also not super-helpful.
Basically what I'm saying is that all runner should submit their runs to me first, and I will tell them if they're good or not.
+2
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I missed the start of Half-Life 2 on account of sleeping normally. What's the "New Engine" thing mean; is that a fan made thing, or did Valve update it since its original release?
Also yesterday was waaaaaaaay more Mario heavy than I thought it'd be; turns out some of the strange names on the schedule were Mario ROM hacks.
Yeah, it’s annoying that “inbounds” or “glitchless” categories often mean “we’re not doing this one very specific exploit, but all the others are fine”
the problem with "glitchless" as a definition is that, well, what's a glitch
Take Pokémon Red/Blue, for instance, which are basically duct-taped to work: Focus Energy lowers your crit rate, neutral damage on dual-type Pokémon displays the wrong message, every move has a 1/256 chance to miss, if you haven't caught a pokémon when talking to Oak at one point his text overlaps, hitting a Digging pokemon with Bide glitches their sprite... They're all glitches, arguably, but some of them are pretty much unavoidable. Hence you get "no major glitches".
Also, of course, note that there's a difference between glitches as in programming errors and exploits as in, say, using the knockback from a bomb in Ocarina of Time to launch yourself across a gap. The specific lines get complicated and many arguments have been had.
I used to get really annoyed by glitch speedruns, and (somehow!) decided that the use of glitches was less skillful or something. As I watched more and more speedruns, I started to recognize that there are a great deal many glitch exploits that are incredibly difficult to execute (and arguably require more skill than playing the game "as intended"), and can be a lot of fun to watch.
Now my position is basically: it's all good. I think there should be 100% no-glitch runs as well as mega-buggy bonkers runs. I think it's amazing that speedrunning has developed so much as a past-time and a community that we can have all of these varied categories, and that they all see play.
I do think, however, that for an event like AGDQ/SGDQ, entertainment and engagement value is way more important than speed or efficiency. I'd much rather see a fun run that wouldn't even get 10th place in terms of speed than a top-tier mega-speed out-of-bounds run where you just see smeared polygons on screen for most of the time. Likewise, I would (frankly) prefer runners and/or couches who explain in detail what weird tech and strats are being used rather than runners who just silently stare at the screen and get a WR. It's kind of a fuzzy area, of course, because if a runner can explain tech well but then can't actually execute it in the game, that's also not super-helpful.
Basically what I'm saying is that all runner should submit their runs to me first, and I will tell them if they're good or not.
I enjoy glitched/OOB runs, to an extent. My main problem is that that's virtually all they ever show of the Metroid Prime and Dark Souls games. I wanna see some non-glitched/OOB runs of those!
I missed the start of Half-Life 2 on account of sleeping normally. What's the "New Engine" thing mean; is that a fan made thing, or did Valve update it since its original release?
Also yesterday was waaaaaaaay more Mario heavy than I thought it'd be; turns out some of the strange names on the schedule were Mario ROM hacks.
guessing new engine probably means the version of the game that came in the Orange Box, that came along with a big update to the Source engine.
It can be, but like last year they did a glitchless ff3/6 run to finish it out and this year they are doing a chrono trigger run. It would be nice to have something similar for a dark souls or a metroid prime. Just to see how fast you can literally do one of those games if you are doing it for speed without exploiting to do it.
I would like some money because these are artisanal nuggets of wisdom philistine.
I used to get really annoyed by glitch speedruns, and (somehow!) decided that the use of glitches was less skillful or something. As I watched more and more speedruns, I started to recognize that there are a great deal many glitch exploits that are incredibly difficult to execute (and arguably require more skill than playing the game "as intended"), and can be a lot of fun to watch.
Now my position is basically: it's all good. I think there should be 100% no-glitch runs as well as mega-buggy bonkers runs. I think it's amazing that speedrunning has developed so much as a past-time and a community that we can have all of these varied categories, and that they all see play.
I do think, however, that for an event like AGDQ/SGDQ, entertainment and engagement value is way more important than speed or efficiency. I'd much rather see a fun run that wouldn't even get 10th place in terms of speed than a top-tier mega-speed out-of-bounds run where you just see smeared polygons on screen for most of the time. Likewise, I would (frankly) prefer runners and/or couches who explain in detail what weird tech and strats are being used rather than runners who just silently stare at the screen and get a WR. It's kind of a fuzzy area, of course, because if a runner can explain tech well but then can't actually execute it in the game, that's also not super-helpful.
Basically what I'm saying is that all runner should submit their runs to me first, and I will tell them if they're good or not.
I enjoy glitched/OOB runs, to an extent. My main problem is that that's virtually all they ever show of the Metroid Prime and Dark Souls games. I wanna see some non-glitched/OOB runs of those!
Oh yeah, for sure, I think they should try to be varied in the categories for specific games they show. (Although of course I'm sure they're restricted by the kinds of categories runners submit, how time scheduling works, and so on.)
I think top-level Tetris might very well be the most all-around impressive gameplay to ever exist. The combination of moment-to-moment reaction time, immediate pattern recognition, improvisation, ability to anticipate and plan ahead, manual dexterity, and mental stamina it takes to maintain that kind of detailed performance for minutes or even hours is just absolutely unreal to me.
Posts
I had to stop watching like 20 minutes ago and they were still like 50k away
That said, there are definitely unrestricted any% runs that are just TOO broken. I don't want to see you wrongwarp from Gohma directly to the credits, or spend a full 80% of your time out of bounds. Go ahead and do special categories for those. Metroid Prime was within my tolerance, though.
Kaizo is the guy who made the first one of the hacks that was super super hard if I remember right.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
I thought it was just the guy's who first popularized these's handle or name as well, I guess not
It actually might have been tenth.
Somewhere in the seventh to tenth range.
What I'm saying is I got my name printed in a magazine for speedrunning a trivial portion of the game they're running at SGDQ now.
Yay me.
Wii Punch Out
Pokemon Crystal
Streets of Rage 2
Bloodstained: Curse of the Moon
(Pokemon Crystal isn't on Youtube yet, but should be soon?)
Sonic Generations
Dark Souls 2
Holy fuck.
I guess what's considered in bounds and out of bounds is arbitrary...
I guess my expectation on what is in bounds and out of bounds is different than like everyone else's.
Now my position is basically: it's all good. I think there should be 100% no-glitch runs as well as mega-buggy bonkers runs. I think it's amazing that speedrunning has developed so much as a past-time and a community that we can have all of these varied categories, and that they all see play.
I do think, however, that for an event like AGDQ/SGDQ, entertainment and engagement value is way more important than speed or efficiency. I'd much rather see a fun run that wouldn't even get 10th place in terms of speed than a top-tier mega-speed out-of-bounds run where you just see smeared polygons on screen for most of the time. Likewise, I would (frankly) prefer runners and/or couches who explain in detail what weird tech and strats are being used rather than runners who just silently stare at the screen and get a WR. It's kind of a fuzzy area, of course, because if a runner can explain tech well but then can't actually execute it in the game, that's also not super-helpful.
Basically what I'm saying is that all runner should submit their runs to me first, and I will tell them if they're good or not.
Also yesterday was waaaaaaaay more Mario heavy than I thought it'd be; turns out some of the strange names on the schedule were Mario ROM hacks.
the problem with "glitchless" as a definition is that, well, what's a glitch
Take Pokémon Red/Blue, for instance, which are basically duct-taped to work: Focus Energy lowers your crit rate, neutral damage on dual-type Pokémon displays the wrong message, every move has a 1/256 chance to miss, if you haven't caught a pokémon when talking to Oak at one point his text overlaps, hitting a Digging pokemon with Bide glitches their sprite... They're all glitches, arguably, but some of them are pretty much unavoidable. Hence you get "no major glitches".
Also, of course, note that there's a difference between glitches as in programming errors and exploits as in, say, using the knockback from a bomb in Ocarina of Time to launch yourself across a gap. The specific lines get complicated and many arguments have been had.
I enjoy glitched/OOB runs, to an extent. My main problem is that that's virtually all they ever show of the Metroid Prime and Dark Souls games. I wanna see some non-glitched/OOB runs of those!
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
guessing new engine probably means the version of the game that came in the Orange Box, that came along with a big update to the Source engine.
Steam: Chagrin LoL: Bonhomie
It can be, but like last year they did a glitchless ff3/6 run to finish it out and this year they are doing a chrono trigger run. It would be nice to have something similar for a dark souls or a metroid prime. Just to see how fast you can literally do one of those games if you are doing it for speed without exploiting to do it.
pleasepaypreacher.net
It is the definition of speed runs.
I think top-level Tetris might very well be the most all-around impressive gameplay to ever exist. The combination of moment-to-moment reaction time, immediate pattern recognition, improvisation, ability to anticipate and plan ahead, manual dexterity, and mental stamina it takes to maintain that kind of detailed performance for minutes or even hours is just absolutely unreal to me.