Yeah, it’s annoying that “inbounds” or “glitchless” categories often mean “we’re not doing this one very specific exploit, but all the others are fine”
the problem with "glitchless" as a definition is that, well, what's a glitch
Take Pokémon Red/Blue, for instance, which are basically duct-taped to work: Focus Energy lowers your crit rate, neutral damage on dual-type Pokémon displays the wrong message, every move has a 1/256 chance to miss, if you haven't caught a pokémon when talking to Oak at one point his text overlaps, hitting a Digging pokemon with Bide glitches their sprite... They're all glitches, arguably, but some of them are pretty much unavoidable. Hence you get "no major glitches".
Also, of course, note that there's a difference between glitches as in programming errors and exploits as in, say, using the knockback from a bomb in Ocarina of Time to launch yourself across a gap. The specific lines get complicated and many arguments have been had.
This is why the only category of speedrun I accept is Prima Official Strategy Guide %
I'd have thought the TASbot run of Celeste would be an easy get, but we're getting pretty down to the wire
i wonder if it's because we've already seen a TASbot run for the game, so people aren't super interested in another one? i'd love to see what changes they've made personally
+2
BaidolI will hold him offEscape while you canRegistered Userregular
As someone who spent 27 hours 100%ing Celeste, I am ready.
for some reason, while 5 hour 100% runs of most games put me right to sleep, gimme a 100% of majora's mask and I'm riveted
+2
BeastehTHAT WOULD NOTKILL DRACULARegistered Userregular
It was super painful watching Phil fail on the postman piece of heart
For reference the Japanese version of the game requires you to stop the timer within a hundredth of a second whereas the US version only requires a tenth
And since it's running at 20FPS you can land on the exact correct frame and the game will say nope you got 9:99 or 10:01 try again
for some reason, while 5 hour 100% runs of most games put me right to sleep, gimme a 100% of majora's mask and I'm riveted
Proper routing is like, a core mechanic of that game, so it actually lends really well to figuring out how to get all of the possible stuff in the least amount of time.
for some reason, while 5 hour 100% runs of most games put me right to sleep, gimme a 100% of majora's mask and I'm riveted
Proper routing is like, a core mechanic of that game, so it actually lends really well to figuring out how to get all of the possible stuff in the least amount of time.
it was also a very knowledgeable run re: the tricks and informing the audience what's happening and there was usually something weird or interesting going on
it was a doozy but really good
0
BaidolI will hold him offEscape while you canRegistered Userregular
Upgrading Chrono Trigger to a 100% run was the easiest 'surprise' incentive to see coming. Not that it's a bad incentive at all.
Last few games coming up. What a week it's been. $2.16 million is the next milestone to beat donation-wise - that was last year's SGDQ total.
It was listed as a glitchlless 100% prior to the start of GDQ, so yeah it was pretty predictable
0
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Goddamn.
Zelda: OoT, specifically Narcissa's run, is what got me into speedrunning and GDQ. The hype of seeing the wrong warp for the first time is just... insane.
To see how far it's come to where they don't even need to leave the forest, and they found a way to skip down the tower?It's just... fucking hell that game is torn to shreds!
Yeah I noticed Andy was way quieter than he was during the randomizer he did last year, I assumed something was up
+1
AthenorBattle Hardened OptimistThe Skies of HiigaraRegistered Userregular
Which is funny, because they busted out some really good tech and cool tricks and such in there! So they just happened and didn't get commented on. I think that's fine though - both LTTP and SM have been run so much that I'll take entertaining over technical any day of the week.
Sounds like they aren't gonna make the call on 100% Chrono Trigger until later in the run. They're already on an incredible pace, money wise, so I am sure they are going to hit it. Personally, I need some food.
It's insane how close to 3 million this is right now.
2.9 seems a given now, and any final tallying may indeed break 3. This has been insanely successful - the first year SGDQ out-raised AGDQ and it's not even close.
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This is why the only category of speedrun I accept is Prima Official Strategy Guide %
i wonder if it's because we've already seen a TASbot run for the game, so people aren't super interested in another one? i'd love to see what changes they've made personally
For reference the Japanese version of the game requires you to stop the timer within a hundredth of a second whereas the US version only requires a tenth
And since it's running at 20FPS you can land on the exact correct frame and the game will say nope you got 9:99 or 10:01 try again
This happened to Phil like 30 times
Proper routing is like, a core mechanic of that game, so it actually lends really well to figuring out how to get all of the possible stuff in the least amount of time.
it was also a very knowledgeable run re: the tricks and informing the audience what's happening and there was usually something weird or interesting going on
it was a doozy but really good
Last few games coming up. What a week it's been. $2.16 million is the next milestone to beat donation-wise - that was last year's SGDQ total.
It was listed as a glitchlless 100% prior to the start of GDQ, so yeah it was pretty predictable
Zelda: OoT, specifically Narcissa's run, is what got me into speedrunning and GDQ. The hype of seeing the wrong warp for the first time is just... insane.
To see how far it's come to where they don't even need to leave the forest, and they found a way to skip down the tower?It's just... fucking hell that game is torn to shreds!
The earlier conversation about glitching vs. glitchless.. personally, I'm glad both categories exist. The execution required for them is so different.
This run is fucking hysterical.
I know Ivan and Andy practiced a bit, but really they were going to commentate and explain things -- then Patty.
Which is good, because Andy basically got sick...
Sounds like they aren't gonna make the call on 100% Chrono Trigger until later in the run. They're already on an incredible pace, money wise, so I am sure they are going to hit it. Personally, I need some food.
They did it. Have they even added the money for subs/etc. yet?
They just did, and it jumped up to over 2.75m. 3 is suddenly within reach!
2.9 seems a given now, and any final tallying may indeed break 3. This has been insanely successful - the first year SGDQ out-raised AGDQ and it's not even close.
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That said, I don't know if they are going to make it to 3 mil on stream. Which means one thing - that's the goal for AGDQ.
Good lord, how much bigger can this get?!
Edit: Then again, some big donation love is still coming in...
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