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Kingdom Death: Monster - Super models struggle to survive the (NSFW) grimdark

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Posts

  • Jam WarriorJam Warrior Registered User regular
    It's the auto hit/auto crit that makes them unique.

    MhCw7nZ.gif
    Elvenshae
  • MrBodyMrBody Registered User regular
    edited January 16
    It's easy to miss, but note that while the Rock has +1 to hit & wound over the fists, the fists have +1 luck which means it's a critical hit on a 9 or 10.

    That makes it tricky to calculate the value of either, since it's hard to quantify how useful a crit is.

    MrBody on
  • MrBodyMrBody Registered User regular
  • azith28azith28 Registered User regular
    Would it be perfectly rude and terribly depressing of me to point out that this is the old and wounded version of the white lion fight?

    Stercus, Stercus, Stercus, Morituri Sum
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    I don't know what that means so I guess it wouldn't much matter.



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  • MrBodyMrBody Registered User regular
    The intro lion is easier than even standard level one lions.

  • jdarksunjdarksun Scion of Chaos Registered User regular
    Oops, sorry, thought I went.

    Run up and punch it! Or if I'm out of range, get as close as I can and throw the stone.

    Geth, roll 2d10 to hit

    to hit:
    2d10 9 [2d10=4, 5]

  • azith28azith28 Registered User regular
    I'd just like to say. The game does not have it in for you guys. Geth Does.

    Stercus, Stercus, Stercus, Morituri Sum
  • MrBodyMrBody Registered User regular
    edited January 17
    Fall one space short of adjacency. Drawing location for thrown stone.

    ft9km35twtbh.jpg

    Caleb gives the lion a fabulous haircut.

    MrBody on
    Elvenshae
  • MrBodyMrBody Registered User regular
    Monster Turn

    Size up
    Random target, field of view
    no target: sniff

    Intimidate Target:
    The monster stares down its prey. To to face target and roll 1d10. On 4+ the target suffers 1 brain damage per monster level and is knocked down.

    geth roll 1d3

    1d3 2 [1d3=2]

  • MrBodyMrBody Registered User regular
    Target Caleb

    geth roll 1d10t4

    1d10t4 0 [1d10t4=1]

  • MrBodyMrBody Registered User regular
    edited January 17
    s1w28n7rydb4.jpg

    Player Turns

    Jdarksun (Caleb)
    Phyphor (Davin) DEAD
    38th Doe (Flonne)
    Jam Warrior (Vance) (Monster controller)

    MrBody on
  • Jam WarriorJam Warrior Registered User regular
    I’m gonna bite it!

    Move 1E, 1N

    Geth roll 2d10

    2d10 5 [2d10=3, 2]

    MhCw7nZ.gif
  • Jam WarriorJam Warrior Registered User regular
    Or not.

    MhCw7nZ.gif
  • jdarksunjdarksun Scion of Chaos Registered User regular
    Close range, bite and scratch.

    Geth, roll 2d10 to hit

    to hit:
    2d10 12 [2d10=5, 7]

  • MrBodyMrBody Registered User regular
  • MrBodyMrBody Registered User regular
    38thDoe wrote: »
    So should I throw my rock before I die as well?

    Sounds like someone...

    (•_•)
    ( •_•)>⌐■-■
    (⌐■_■)

    ...wants to get their rocks off.

    Elvenshae
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Move 5 south, 1 east.



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  • MrBodyMrBody Registered User regular
    38thDoe wrote: »
    Move 5 south, 1 east.

    Survivor movement is 5. I'll move you 5 south to keep things moving?

  • MrBodyMrBody Registered User regular
    Monster Turn
    Terrifying Roar
    Target all non-deaf survivors

    Intimidate all targets
    Roll 1d10 per target. If the result is 2+ and higher than the target's courage, target suffers 1 brain damage per monster level and knockback 6.

    Perform basic action, target furthest survivor in range.

  • MrBodyMrBody Registered User regular
    geth roll 1d10t2 for Caleb
    geth roll 1d10t2 for Flonne
    geth roll 1d10t2 for Vance

    Caleb:
    1d10t2 1 [1d10t2=10]
    Flonne:
    1d10t2 1 [1d10t2=4]
    Vance:
    1d10t2 0 [1d10t2=1]

  • MrBodyMrBody Registered User regular
    edited January 18
    Caleb and Flonne knocked back 6 and receive 1 brain damage.
    light injury-> brain trauma

    geth roll 1d10 for Caleb
    geth roll 1d10 for Flonne

    Caleb: Flee- You are knocked down and suffer knockback equal to your movement towards the closest board edge. Gain 1d5 insanity.

    Flonne: Frenzy- Gain 1d5 insanity. +1 strength and +1 speed tokens. You may not spend survival, use weapon specialty/masteries, or fighting arts. Lasts until end of showdown.

    Caleb:
    1d10 4 [1d10=4]
    Flonne:
    1d10 10 [1d10=10]

    MrBody on
    Elvenshae
  • MrBodyMrBody Registered User regular
    geth roll 1d5 for Caleb insanity
    geth roll 1d5 for Flonne insanity

    Caleb insanity:
    1d5 2 [1d5=2]
    Flonne insanity:
    1d5 3 [1d5=3]

  • MrBodyMrBody Registered User regular
    bbenu0vo9upi.jpg

    Player Turns

    Jdarksun (Caleb) (Monster controller) knocked down
    Phyphor (Davin) DEAD
    38th Doe (Flonne)
    Jam Warrior (Vance)

    @38thDoe @Jam Warrior

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    edited January 18
    How can I deafen myself?

    South 5.

    38thDoe on


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  • azith28azith28 Registered User regular
    38thDoe wrote: »
    How can I deafen myself?

    South 5 east 1.

    when you take damage past the heavy wound you start rolling on that critical damage table, which can apply effects such as deafen, cripple, broken leg etc. Also some monsters on hit can cause the effect. (Which by the way, are usually permanent and give you a penalty to something unless you have specific items or effects that can heal you from them).

    Stercus, Stercus, Stercus, Morituri Sum
  • MrBodyMrBody Registered User regular
    38thDoe wrote: »
    How can I deafen myself?

    South 5.

    Flonne's movement has been increased to 6 for this battle. Move south 6?
    @38thDoe

  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    Oh I thought that, then I thought speed was number of attacks in combat. Is the Lion random or does it just roar at us until we die while we are out of range?



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  • azith28azith28 Registered User regular
    edited January 18
    38thDoe wrote: »
    Oh I thought that, then I thought speed was number of attacks in combat. Is the Lion random or does it just roar at us until we die while we are out of range?

    removed: sorry i forgot speed and movement are seperate stats. been a while since i got to play my game.

    azith28 on
    Stercus, Stercus, Stercus, Morituri Sum
    38thDoe
  • Jam WarriorJam Warrior Registered User regular
    azith28 wrote: »
    38thDoe wrote: »
    Oh I thought that, then I thought speed was number of attacks in combat. Is the Lion random or does it just roar at us until we die while we are out of range?

    The weapon you are usings speed stat determines number of attacks (2 for your stone shard). +1 speed on a player adds to the players movement.

    Nope, +1 speed is plus one dice on attacks. +1 move would let you move further.

    Flonne moves 5 and attacks with 3 dice.

    MhCw7nZ.gif
  • Jam WarriorJam Warrior Registered User regular
    38thDoe wrote: »
    Oh I thought that, then I thought speed was number of attacks in combat. Is the Lion random or does it just roar at us until we die while we are out of range?

    The lion draws cards for attacks. Those cards double as his HP. So something a bit easier to keep track of in real life is that the monster starts to become more predictable as you whittle his health down and the same cards start coming back. Though they are still shuffled when the deck is all drawn so not completely predictable.

    MhCw7nZ.gif
  • Jam WarriorJam Warrior Registered User regular
    Jdark shouldn't be so far back should he? He got in the Lion's face and then was knocked back 11 (6 for the roar, 5 for the flee).

    And I should be 1 east, 1 north, at the lion's side.

    Geth roll 2d10 for lion fisting

    lion fisting:
    2d10 6 [2d10=2, 4]

    MhCw7nZ.gif
  • Jam WarriorJam Warrior Registered User regular
    edited January 18
    Sigh, I'll move 5 north then, try and lure it closer up the board.

    Jam Warrior on
    MhCw7nZ.gif
  • Jam WarriorJam Warrior Registered User regular
    edited January 18
    Doing some card counting:

    That was the same roar back after the shuffle.

    Left in deck:
    Claw
    Claw
    Pick target:
    -Closest threat, facing, in range
    -Closest threat, in field of view
    -No target: Sniff

    Move & Attack target
    Speed- 2
    Accuracy- 2+
    Damage- 1
    Enraged (went back in when Phyphor died)
    Enraged (Mood)
    When this comes into play, draw AI card.
    While enraged is in play, White Lion gains +1 damage per monster level.
    When a survivor suffers any dismemberments or is killed, discard Enraged.
    Grasp
    Grasp
    Pick target:
    Closest knocked down survivor, in range
    Closest survivor, in range
    no target: sniff

    Move & Attack target
    Speed:1
    Accuracy: 2+
    Damage: 1

    After damage:
    White Lion isolates its prey. Full move the lion away from all threats. Target suffers Grab.
    Size Up
    Size up
    Random target, field of view
    no target: sniff

    Intimidate Target:
    The monster stares down its prey. To to face target and roll 1d10. On 4+ the target suffers 1 brain damage per monster level and is knocked down.

    In discard:
    Roar
    Terrifying Roar
    Target all non-deaf survivors

    Intimidate all targets
    Roll 1d10 per target. If the result is 2+ and higher than the target's courage, target suffers 1 brain damage per monster level and knockback 6.

    Perform basic action, target furthest survivor in range.

    1d3 2 [1d3=2]

    Jam Warrior on
    MhCw7nZ.gif
    38thDoe
  • Jam WarriorJam Warrior Registered User regular
    edited January 18
    @MrBody the Lion forgot to basic action after the roar. Targeting furthest player it would have walked 5 north after JDark, right?

    So my move was actually have been into its blind spot (not that it helped).

    Jam Warrior on
    MhCw7nZ.gif
  • Jam WarriorJam Warrior Registered User regular
    My ghetto edit makes the corrected map like so:
    p8i4memkvbhz.png

    So next turn either I'm getting grapsed, 38th is getting clawed, or one of you two is getting roared at.

    MhCw7nZ.gif
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    So is this bad positioning then?



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  • Jam WarriorJam Warrior Registered User regular
    Well, if we're being tactical... if you retcon your move to stay 6 squares away from it (we did have bad map info after all) then the claw attack would consist of it moving 5 spaces toward one of you guys and not doing anything. 1 in 3 chance.

    MhCw7nZ.gif
  • 38thDoe38thDoe lets never be stupid again wait lets always be stupid foreverRegistered User regular
    So four spaces south then?



    steam_sig.png
  • MrBodyMrBody Registered User regular
    Ah geez. Okay going down the things i screwed up.

    +1 speed is to number of attacks, not movement

    The lion should have performed a basic action, which targets the furthest survivor in range. So, Vance. Ignore all player turn actions.

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