If you hit and wound with all 3 rolls. Odds aren't great for that.
It's a tradeoff call. Try to inflict 2 wounds with your attack to at least leave it at doing basic action every turn, but you might leave it with just the roar every turn which would make things a mess. Or have jdark attack with you throwing the rock which would probably inflict less total damage but have a better chance at eliminating roar from the deck.
Your call.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
Oh I thought it only had two cards left. I’ll probably roll when I get back to the computer
Roar + claw are all that's left. If you only wound it once this turn, it's going to get roar every turn. If you think you can get 2-3 wounds this turn, that would obviously be better.
Jdark has a chance of getting a wound. That leave it with 1 card with 50/50 of it being your roar. Your thrown rock would then guarantee that all the AI card are gone and it just uses basic action (at least until someone else dies or loses limb and Enraged goes back into the deck).
If you throw the rock first, it's a 50/50 that roar is left as the only card in the deck. Then it would be up to Jdark to score a wound which isn't a guarantee.
Of course, Jdark's attack always has the chance of moving the lion somewhere, possibly bowling you over again.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
The 8 & 9 rolls were just to hit. I did the wound rolls (since there were no reactions and the order didn't matter) which came up a 3 & 4 and failed to wound.
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38thDoelets never be stupid againwait lets always be stupid foreverRegistered Userregular
So you can't crit to hit?
Any opposition to me rocking the south side of the lion?
Posts
Jdark can try attacking, and if he inflicts a wound, it might be Roar but if not, you can guarantee getting rid of roar with Flonne's rock.
If Flonne attacks or throws the rock first, you might risk getting stuck with Roar every single round.
It's a tradeoff call. Try to inflict 2 wounds with your attack to at least leave it at doing basic action every turn, but you might leave it with just the roar every turn which would make things a mess. Or have jdark attack with you throwing the rock which would probably inflict less total damage but have a better chance at eliminating roar from the deck.
Your call.
Roar + claw are all that's left. If you only wound it once this turn, it's going to get roar every turn. If you think you can get 2-3 wounds this turn, that would obviously be better.
Jdark has a chance of getting a wound. That leave it with 1 card with 50/50 of it being your roar. Your thrown rock would then guarantee that all the AI card are gone and it just uses basic action (at least until someone else dies or loses limb and Enraged goes back into the deck).
If you throw the rock first, it's a 50/50 that roar is left as the only card in the deck. Then it would be up to Jdark to score a wound which isn't a guarantee.
Of course, Jdark's attack always has the chance of moving the lion somewhere, possibly bowling you over again.
geth roll 2d10t4 to wound
In this case, it was the leg and the mane again, both locations with no reaction attacks.
@jdarksun @Jam Warrior
Geth, roll 2d10t8 for Fist & Tooth
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Penny Arcade Rockstar Social Club / This is why I despise cyclists
Sorry I thought you were waiting on me.
Only if any of us mortals were important enough for the world to stop turning. Our genitals are but dust in the wind.
geth roll 1d10 for ding dong
geth roll 1d10 for ribs
Alas, no go
Terrifying Roar
geth roll 1d10t2 for Caleb
geth roll 1d10t2 for Flonne
geth roll 1d10t2 for Vance
Caleb
1 -> 0
Flonne
5 -> 4
Vance
2 -> 1
@38thDoe to choose himself or Caleb as the target. Lion will fall 1 space short of reaching either. +1 insanity if you chose yourself as target.
I'll have it come towards me to get back insanity to reasonable levels.
Right you are. I don't know how the effect of genitals slipped my mind.
Player Turn
Jdarksun (Caleb)
Phyphor (Davin) DEAD
38th Doe (Flonne)
Jam Warrior (Vance) (Monster controller)
Penny Arcade Rockstar Social Club / This is why I despise cyclists
The 8 & 9 rolls were just to hit. I did the wound rolls (since there were no reactions and the order didn't matter) which came up a 3 & 4 and failed to wound.
Any opposition to me rocking the south side of the lion?
I suppose "critical wound" would have been a more accurate name.
South side is fine.
one out of three hits isnt that bad in this thread.
Perhaphs you should do some praying to RNGethus.
But the 10 hits.
Beast's Ear
Failure: The beast jumps back! Without turning, move the white lion 1 space away from the attacker.
geth roll 1d10t4
Wound. Terrifying Roar is now the only AI card left in the deck.
Terrifying Roar
geth roll 1d10t2 for Caleb
geth roll 1d10t2 for Flonne
geth roll 1d10t2 for Vance
Caleb
Light injury -> Brain Trauma
Flonne
4 -> 3
Vance
2 -> 1
geth roll 1d10 for brain trauma
Mortal Terror
No ifs, ands, or buts. The survivor is dead.
Target: Flonne
geth roll 2d10t2
geth roll 1d6