What's this?
This is the thread to discuss
Dota Auto Chess, an excellent mod that was released recently and has now become the most popular custom map in Dota 2. Or Dota Underlords, a standalone version made by Valve. Or Teamfight Tactics, a standalone version made by Riot.
If you want a more detailed overview, please checkout
A Guide To Auto Chess, 2019’s Most Popular New Game Genre by Nathan Grayson.
What's that?
All three of them are 8 player competitive strategy games where each player assembles an army of heroes to attempt to survive the longest against waves and waves of enemies. Last player standing wins.
How hard is it to play?
At this point, it's completely free to play and widely available on many platforms.
Dota Auto Chess, the original mod, is still available within Dota 2
Drodo Auto Chess, the standalone version made by the makers of the original mod, is available on mobile and soon to PC
Dota Underlords, Valve's version, is free to play on computers or mobile phones
Teamfight Tactics, Riot's version, is free to play on computers within the League of Legends client
Each game tends to last roughly 30-40 minutes, but I believe TFT is balanced to be a slightly quicker game than the rest currently.
Posts
Reposting one of my wins from the DOTA2 thread that I wanted to show, where my endgame deck is mostly made up of strong but seemingly random units. I'm currently hovering around early Bishop rank and I've been winning big time with Dragons, just because its rare that people build them. Typically going for full bonuses for one tribal type or going for the 3* units is typically an instant loss unless you are way ahead, just because of the sheer number of units you'd have to acquire.
Streaming 8PST on weeknights
Streaming 8PST on weeknights
is there something I'm missing about the upgrade system, I thought it had to be 3?
Druids? They’re synergy bonus is that you only need 2 to level.
Druids are great to use as ramp up units because it is cheap to get their 2* and 3* units and the Enchantress and Treant have AoE heals. They have been nerfed considerably because of this and 2*/3* druid units have less hp than other units. You just need 2 types of druids to combine any druid to 2* but need all 4 druids on board to combine a unit to 3*. Ideally you won't be using all the druids on the board because of their weak hp (I also personally hate furion), so you just need to keep some 1* druids in your stables for upgrade purposes
Streaming 8PST on weeknights
https://www.reddit.com/r/DotA2/comments/aiqo4w/auto_chess_developer_ama_thread_translated/
it's also just neat to actually have a modern, new mod success. feels like a blast from the past
Ahhhh okay, thank you. It was driving me crazy watching and not understanding why that was happening.
yeah playing this game feels like it's 2003 and war3 customs are all the rage again, in the best way possible
EDIT: Might as well dump my best game today
Mostly level 2s and I was top 3 pretty much mid to late game. My opponent definitely started to throw at the end, thats why their comp looks bad, not to mention that everyone else were low Knight/Pawns. Started out with warriors Axe/Sladar but didn't see any upgrades for a long time except for the Tiny. Held on to a couple of Troll Shaman/WD pieces which paid off into 2* units, then got lucky with a early Kunka and Alch then rounded off Warlocks for the bonus. Fished around for the Disrupter 2* later on to round out the Shaman bonus.
Having a well rounded team with Tanks, Ranged, AoE and Assassins matters a lot imo. Sandking / Morphling seems underrated especially when both jump to the backline to harass then use their abilities to escape and do damage in a line.
One of the other games I experimented and decided to stay at level 9 around stage 25-30 to fill up my team with 3* units backfired massively. My opponents got to level 10 and just had a massive power spike to take victory from me. Seems like my rough gauge of leveling up immediately after the neutral levels is pretty much the way to go
Streaming 8PST on weeknights
Unofficial:
Keeper of the Light - Illuminate
Cast Point changed from 0.5 to 0.1 (makes it cast much much faster)
Ability Cooldown reduced from 12, 10, 8 to 10, 8, 6
Kunkka - Ghostship
Stun Duration changed from 1.4, 1.4, 1.4 to 1.4, 1.7, 2.0
Damage reduced from 200, 300, 400 to 150, 250, 35
New Cosmetic Item (shark)
Necrophose - Death Pulse
Heal values changed from 100, 150, 200 to 100, 175, 250
Disruptor - Static Storm
Duration decreased from 3, 4, 5 to 2, 3, 4
Medusa
2* and 3* skin and wearable updates for everything
Queen of Pain - Sonic Scream
Damage reduced from 250, 350, 450 to 200, 300, 400
Dragon Knight - Elder Dragon
Splash Damage fixes
Morphling - Waveform
Speed of Ability execution increased by 50% (less likely they die before it goes off once animation starts)
Phantom Assassin
No longer starts with 100 mana, but rather 0
Sand King - Burrowstrike
Speed of Ability execution increased by 50% (less likely they die before it goes off once animation starts)
Templar Assassin
Attack Rate changed from 1.0 to 1.2 at all tiers (Attack Rate is not Attack Speed - it is amount of time between attacks ... makes TA 20% slower)
Timbersaw
armor reduction from 10, 10, 10 to 6, 8, 10
Tiny
Max Default Damage changed from 70, 140, 280 to 100, 200, 400
Enchantress
2* and 3* Enchantress gets some skin updates / wearables
Witch Doctor
Attack rate updated from 1.5 to 1.4
Warrior Bonus Buff
Changed from 6, 8, 10 to 7, 8, 9
Assassin Bonus Buff
Crit Multiplier changed from 400% (4x) at both Tiers to 350% (3.5x) at first Tier, and 450% (4.5x) at second Tier
PVE Hellbears (Round 20 - Furbolgs) - damaged lowered by 10%
PVE Wildwing (Round 25) - attack speed increased by 33%
Game Changes:
Ban Wave incoming for cheaters
VIP Tester Status
Change to better inform folks when other players combine units (rather than the text scrolling)
Same new format used for informing of player PvE results during a round
Same new format used for informing of player PvP results during a round
Same new format used for text messages sent by players via `say`
Text appears at round start stating it's PvE or PvP
Attempt at fixing server errors due to item movement near end of round
Fix to some cheats people were using to buy chesses for free
Fix for PvE fights above Round 50 (currently at any modulo of 5 == 0 round above 5 it thinks it's PvE -- fixed to lookup a round array instead of using pure math)
Added a timer when loading the mirror team of the player you are facing off against so combat doesn't start immediately (doesn't look like you can reposition yet in reponse, but it's a start in that direction)
RandomUnitSelection (FindUnluckyDogRandom) changed to be random rather than last unit on the field
Fix to mana gain calculation to be attacker and not caster based on Dagon (all levels) and Crown items
Streaming 8PST on weeknights
Today I'm getting a new appreciation for the orc 4pc bonus; getting that core of Beastmaster/Juggernaut/Disruptor/Axe can get a ton of work done going from mid to lategame; stacking 600 extra hp on all of them is really powerful.
Streaming 8PST on weeknights
In general I feel pretty ok for the first 20 rounds or so most games but once we're past that I tend to fall apart as I'm not really sure what the transition into the latter stages of a game should look like. But hey, learning is the fun part right?
a) Get to level 9 or 10 while maintaining decent bank for income. Level 9 is a good place to start rerolling for rare units (4 cost pink) because the difference in % of rare units appearing between 9 and 10 is pretty low, and level 10 is max level.
b) Replacing weak, cheap chess pieces with stronger 4/5 cost rare ones. 4 cost units generally have better abilities that are AoE and provide crowd control, which makes them really effective against opponents.
Streaming 8PST on weeknights
Lategame transitions are tough, especially if you're not super ahead. I think I've gotten better as I've become more willing to sacrifice my sideboard aggressively to retain income. I'll only ever really pursue a 3* unit if I'm playing druids or the first ~5 or so are just thrown into my lap. If I ever can hit another multiple of 10g by sacrificing my second 2* Beastmaster, I'll probably do it because I really want my economy to pull me to level 9 even if I'm behind. Now, if I'm sitting on 8 total Beastmasters? That's where I can still fall into the trap.
I guess the unoffical notes i posted yesterday is today's official patch notes
Streaming 8PST on weeknights
Beastmaster 2
Medusa 2
Tidehunter 1
Lich 2
Timbersaw 2
Disruptor 2
Shadow Fiend 2
Enigma 2
Alchemist 2
Necrophos 3
The synergies were nuts. Beastmaster, Medusa, and Tidehunter grant Hunter-3. Beastmaster and Disruptor have Orc-2. Necrophos and Lich have Undead-2. Tidehunter and Medusa have Naga-2. Shadow Fiend has lone Demon. I've got the warlock 3 bonus. My bench was just a single piece away from Shadow Fiend 3 and Tidehunter 2! There were even some great items, to top things off!
It was round 38!
my final team was something like
Tusk 3
Axe 2
Kunka 2
Tiny 2
Juggernaut 2
Troll Warlord 2
Beastmaster 2
Doom 1
Tide Hunter 1
Juggernaut was easily the mvp for me throughout the match, his whirlwind feels real good. I also learned this match that you can combine certain items into stronger ones and boy do I feel real silly for not noticing that before.
Another game where I just got nice and lucky early and just highrolled the game into a lead nobody could catch up to. The build ended up with Shadow Fiends early and often paired with a big Razor and the four troll pack in the mix to get my Tidehunter and Lone Druid's ults off as fast as possible, while Shadow Shaman stands right next to them in the front line to provide the attack speed buff, the instant hex, and another shortly delayed hex one as he gets smacked by the opponent's frontline. Troll Warlord 2, Razor 2, and Shadow Fiend 2 all pump out tremendous amounts of damage, and I was sitting on both 8 SFs and 8 Razors for the last 3 rounds of the match.
i am the first out in every game and i mostly only win 1-2 rounds after the creep phase
Some tips-Buy the best possible units on the tier list: Upgrade your chess pieces by merging 3 of same piece (except druid pieces)
Save money when you can in intervals of 10 for interest
Streaming 8PST on weeknights
Third straight win in a row, I think I really need to get into some bishop lobbies or something. This game I started playing from way behind, working my economy really hard as I took a losing streak down to 44% health, then hit my big power spike and proceeded to demolish anyone who matched up with me for the rest of the game.
I'm hoping to add some resources to this thread about the basics of like how each hero works and some tips on how to use them effectively. Hopefully you can find the same fun I'm having with this!
is there something i'm missing with that? very bad messaging and had a terrible setup going into the fight because it didn't work and ejected one of my other units breaking a different set bonus.
Something like that happened to me before and my hand was full and it sold my Lone Druid, so that has been drilled into my head
Streaming 8PST on weeknights
Round 21
Round 39
And the game resolution:
Final chessboard state
Rank results
i won a match. i was doing pretty ok with my knights with some elf synergy on the side with timbersaw just being crazygonuts since the start, and then i got a gyrocopter and then i got a level 2 gyrocopter and things got out of hand.
https://steamcommunity.com/sharedfiles/filedetails/changelog/1613886175
I like the sound of these balance changes
Origin: KafkaAU B-Net: Kafka#1778