Back in the day, to keep things "fair" and "street dates" meaningful, it was not uncommon to have a game fully downloaded onto your HD but still be unable to play it, as it remained locked until brick and mortar stores would also have copies for sale.
That's still true, sort of. Just the B&M street date is less of an issue, but there's still a street/release date and encrypted preloads.
Which is why the analogy doesn't make sense. It wouldn't surprise me that people might feel privileged enough to think that pre-loading a game should also mean being able to access the game before release. But in what world would anybody be able to sell a game that could not be accessed at all?
I think it was just a product of its time; in 2004 when Steam was brand new, and people felt this thing they didn't want was being forced on them just so they could play Half-Life 2, the concept of downloading an entire long-awaited AAA game that you then couldn't play immediately was a very alien one. Mix that with the sense of privilege and entitlement that you mention, and it starts to make sense.
The notion of never being able to play the thing you downloaded is inaccurate and clearly where Tycho's tortured analogy breaks down; and naturally that's the bit Gabe latches on to. Tycho could have said that Gabe could have eventually had his sandwich when the companies said it was okay to to so, but at that point the comic itself would start to crack under the strain, I think.
Back in the day, to keep things "fair" and "street dates" meaningful, it was not uncommon to have a game fully downloaded onto your HD but still be unable to play it, as it remained locked until brick and mortar stores would also have copies for sale.
That's still true, sort of. Just the B&M street date is less of an issue, but there's still a street/release date and encrypted preloads.
Which is why the analogy doesn't make sense. It wouldn't surprise me that people might feel privileged enough to think that pre-loading a game should also mean being able to access the game before release. But in what world would anybody be able to sell a game that could not be accessed at all?
I think it was just a product of its time; in 2004 when Steam was brand new, and people felt this thing they didn't want was being forced on them just so they could play Half-Life 2, the concept of downloading an entire long-awaited AAA game that you then couldn't play immediately was a very alien one. Mix that with the sense of privilege and entitlement that you mention, and it starts to make sense.
The notion of never being able to play the thing you downloaded is inaccurate and clearly where Tycho's tortured analogy breaks down; and naturally that's the bit Gabe latches on to. Tycho could have said that Gabe could have eventually had his sandwich when the companies said it was okay to to so, but at that point the comic itself would start to crack under the strain, I think.
Games are one thing, but nobody tells me when I can or cannot eat a sandwich.
Back in the day, to keep things "fair" and "street dates" meaningful, it was not uncommon to have a game fully downloaded onto your HD but still be unable to play it, as it remained locked until brick and mortar stores would also have copies for sale.
That's still true, sort of. Just the B&M street date is less of an issue, but there's still a street/release date and encrypted preloads.
Which is why the analogy doesn't make sense. It wouldn't surprise me that people might feel privileged enough to think that pre-loading a game should also mean being able to access the game before release. But in what world would anybody be able to sell a game that could not be accessed at all?
I think it was just a product of its time; in 2004 when Steam was brand new, and people felt this thing they didn't want was being forced on them just so they could play Half-Life 2, the concept of downloading an entire long-awaited AAA game that you then couldn't play immediately was a very alien one. Mix that with the sense of privilege and entitlement that you mention, and it starts to make sense.
Yeah, Tycho isn't saying they'll never, uh, eat the sandwhich, just that, dispite the sandwich being "done" and delivered, people still have to wait for an arbitrary date before they can play. (Keep in mind this was before day 1 patches became the norm. Games would "go gold" a month before release, meaning they were done and the only thing left was to print copies and ship then to stores in time for launch.)
Digital distribution was still new, and so the idea that the game could be both finished AND sitting on your harddrive, ready to go, yet your still have to waitfor the store release date was a bummer and it really felt like it wad the brick and mortor stores that were responsible for preventing this highly anticipated game from coming out sooner.
Back in the day, to keep things "fair" and "street dates" meaningful, it was not uncommon to have a game fully downloaded onto your HD but still be unable to play it, as it remained locked until brick and mortar stores would also have copies for sale.
That's still true, sort of. Just the B&M street date is less of an issue, but there's still a street/release date and encrypted preloads.
Which is why the analogy doesn't make sense. It wouldn't surprise me that people might feel privileged enough to think that pre-loading a game should also mean being able to access the game before release. But in what world would anybody be able to sell a game that could not be accessed at all?
I think it was just a product of its time; in 2004 when Steam was brand new, and people felt this thing they didn't want was being forced on them just so they could play Half-Life 2, the concept of downloading an entire long-awaited AAA game that you then couldn't play immediately was a very alien one. Mix that with the sense of privilege and entitlement that you mention, and it starts to make sense.
Yeah, Tycho isn't saying they'll never, uh, eat the sandwhich, just that, dispite the sandwich being "done" and delivered, people still have to wait for an arbitrary date before they can play. (Keep in mind this was before day 1 patches became the norm. Games would "go gold" a month before release, meaning they were done and the only thing left was to print copies and ship then to stores in time for launch.)
Digital distribution was still new, and so the idea that the game could be both finished AND sitting on your harddrive, ready to go, yet your still have to waitfor the store release date was a bummer and it really felt like it wad the brick and mortor stores that were responsible for preventing this highly anticipated game from coming out sooner.
So what I'm reading is that it really isn't an argument that ages well.
The room is quiet and dark, until the door opens... and nobody's there.
Suddenly, there's a thump as someone jumps up onto the main console, which quickly hums to life... and paws start roaming over keys.
O hai hoomins!
Teh feerless leedur iz owt lookin for teh frozened cheezburgers (teh Wally-Marts iz owt). So I iz heer to put up teh noo scorez.
Gimmee a bit heer...
The clicking resumes. Suddenly, a jingle sounds from the computer, and a happy meow rings out.
Times Square, New York City, U.S.A.
Several passersby look up as the crowds watch one of the many video billboards of Times Square suddenly flicker and flash- suddenly displaying the face of a small orange tabby cat, before flickering pale blue... and then displaying some text.
Some wonder just who these people are, or even what a backlog could be. It influences more than a few to go home and find a season of something to watch over pizza.
Back home, the tapping continues.
...mai mistakes. Teh hoomin got clonked on teh head bai teh fallin box frum teh skai.
@Pixelated Pixie sent dis gaem dat lookz funs! An it helpz teh kittehs, so dat is gud-
Gotz to go. Hoomin comin. Tanks againz!
The console clicks off, and the door opens again, letting a small orange cat out before the room fades back to darkness.
(All scores good as of 12:30 p.m. EST today, the 26th.)
Somebody needs to hack into Stabbity's Steam account and change the password so he can't play any more games. Desperate times call for desperate measures.
Somebody needs to hack into Stabbity's Steam account and change the password so he can't play any more games. Desperate times call for desperate measures.
I'm fairly confident that he'd just figure out the new password and log it in as another game completed.
Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051 Steam ID Twitch Page
Back in the day, to keep things "fair" and "street dates" meaningful, it was not uncommon to have a game fully downloaded onto your HD but still be unable to play it, as it remained locked until brick and mortar stores would also have copies for sale.
That's still true, sort of. Just the B&M street date is less of an issue, but there's still a street/release date and encrypted preloads.
Which is why the analogy doesn't make sense. It wouldn't surprise me that people might feel privileged enough to think that pre-loading a game should also mean being able to access the game before release. But in what world would anybody be able to sell a game that could not be accessed at all?
I think it was just a product of its time; in 2004 when Steam was brand new, and people felt this thing they didn't want was being forced on them just so they could play Half-Life 2, the concept of downloading an entire long-awaited AAA game that you then couldn't play immediately was a very alien one. Mix that with the sense of privilege and entitlement that you mention, and it starts to make sense.
Yeah, Tycho isn't saying they'll never, uh, eat the sandwhich, just that, dispite the sandwich being "done" and delivered, people still have to wait for an arbitrary date before they can play. (Keep in mind this was before day 1 patches became the norm. Games would "go gold" a month before release, meaning they were done and the only thing left was to print copies and ship then to stores in time for launch.)
Digital distribution was still new, and so the idea that the game could be both finished AND sitting on your harddrive, ready to go, yet your still have to waitfor the store release date was a bummer and it really felt like it wad the brick and mortor stores that were responsible for preventing this highly anticipated game from coming out sooner.
So what I'm reading is that it really isn't an argument that ages well.
More that it's an argument that was essentially settled.
Well, until Early Access and "get it a week early" became a thing.
Back in the day, to keep things "fair" and "street dates" meaningful, it was not uncommon to have a game fully downloaded onto your HD but still be unable to play it, as it remained locked until brick and mortar stores would also have copies for sale.
That's still true, sort of. Just the B&M street date is less of an issue, but there's still a street/release date and encrypted preloads.
Which is why the analogy doesn't make sense. It wouldn't surprise me that people might feel privileged enough to think that pre-loading a game should also mean being able to access the game before release. But in what world would anybody be able to sell a game that could not be accessed at all?
I think it was just a product of its time; in 2004 when Steam was brand new, and people felt this thing they didn't want was being forced on them just so they could play Half-Life 2, the concept of downloading an entire long-awaited AAA game that you then couldn't play immediately was a very alien one. Mix that with the sense of privilege and entitlement that you mention, and it starts to make sense.
Yeah, Tycho isn't saying they'll never, uh, eat the sandwhich, just that, dispite the sandwich being "done" and delivered, people still have to wait for an arbitrary date before they can play. (Keep in mind this was before day 1 patches became the norm. Games would "go gold" a month before release, meaning they were done and the only thing left was to print copies and ship then to stores in time for launch.)
Digital distribution was still new, and so the idea that the game could be both finished AND sitting on your harddrive, ready to go, yet your still have to waitfor the store release date was a bummer and it really felt like it wad the brick and mortor stores that were responsible for preventing this highly anticipated game from coming out sooner.
So what I'm reading is that it really isn't an argument that ages well.
More that it's an argument that was essentially settled.
Well, until Early Access and "get it a week early" became a thing.
New Humble Bundle. Ladykiller in a Bind is in that $8.20 tier! It's really good! Everyone should get it!
Clannad
Uh... I don't think that's a game you play if you're looking to have a good time.
Seems that way in a lot of ways. Heard that VN was especially long, especially heavy and not that lewd. Although at 15$ I might snatch this up considering it's still near full price on Steam.
Hmm, another game on my wishlist goes Epic exclusive. They got Observation as well. The next game from the folks that made Stories Untold.
Actually it isn't on my wishlist, it may not have had a store page yet. It was on the wishlist of my heart.
New Humble Bundle. Ladykiller in a Bind is in that $8.20 tier! It's really good! Everyone should get it!
Clannad
Uh... I don't think that's a game you play if you're looking to have a good time.
Seems that way in a lot of ways. Heard that VN was especially long, especially heavy and not that lewd. Although at 15$ I might snatch this up considering it's still near full price on Steam.
Clannad on its own is $50 on Steam, and it apparently has over 110 hours of content in it. There's a lot of decent stuff in this bundle...
Creature Romance is an off-the-wall dating sim where you're trying to woo a girl who's half-human half-grasshopper. Highway Blossoms is a damned fine VN all on its own. Just Deserts looks interesting, I'd give it a shot. Ladykiller, well... see Stabbity's opinion up above. Purrfect Date, well... it's a dating sim about cats. Genital Jousting, well... speaks for itself. The Devil on G-String is the voiced edition, which is $40 on its own, and looks great, and the Sunrider collection is a damned fun bundle. I will say Liberation Day's subsequent playthroughs- after the first- are where the real meat of that game is. And Clannad is one of if not the longest VN on Steam, anyways.
Back in the day, to keep things "fair" and "street dates" meaningful, it was not uncommon to have a game fully downloaded onto your HD but still be unable to play it, as it remained locked until brick and mortar stores would also have copies for sale.
That's still true, sort of. Just the B&M street date is less of an issue, but there's still a street/release date and encrypted preloads.
Which is why the analogy doesn't make sense. It wouldn't surprise me that people might feel privileged enough to think that pre-loading a game should also mean being able to access the game before release. But in what world would anybody be able to sell a game that could not be accessed at all?
I think it was just a product of its time; in 2004 when Steam was brand new, and people felt this thing they didn't want was being forced on them just so they could play Half-Life 2, the concept of downloading an entire long-awaited AAA game that you then couldn't play immediately was a very alien one. Mix that with the sense of privilege and entitlement that you mention, and it starts to make sense.
Yeah, Tycho isn't saying they'll never, uh, eat the sandwhich, just that, dispite the sandwich being "done" and delivered, people still have to wait for an arbitrary date before they can play. (Keep in mind this was before day 1 patches became the norm. Games would "go gold" a month before release, meaning they were done and the only thing left was to print copies and ship then to stores in time for launch.)
Digital distribution was still new, and so the idea that the game could be both finished AND sitting on your harddrive, ready to go, yet your still have to waitfor the store release date was a bummer and it really felt like it wad the brick and mortor stores that were responsible for preventing this highly anticipated game from coming out sooner.
So what I'm reading is that it really isn't an argument that ages well.
More that it's an argument that was essentially settled.
Well, until Early Access and "get it a week early" became a thing.
Much like sandwiches.
Yeah, sandwichs like hot dogs.
A hotdog is not a sandwich.
What else do you call a filling wrapped by bread product?
Back in the day, to keep things "fair" and "street dates" meaningful, it was not uncommon to have a game fully downloaded onto your HD but still be unable to play it, as it remained locked until brick and mortar stores would also have copies for sale.
That's still true, sort of. Just the B&M street date is less of an issue, but there's still a street/release date and encrypted preloads.
Which is why the analogy doesn't make sense. It wouldn't surprise me that people might feel privileged enough to think that pre-loading a game should also mean being able to access the game before release. But in what world would anybody be able to sell a game that could not be accessed at all?
I think it was just a product of its time; in 2004 when Steam was brand new, and people felt this thing they didn't want was being forced on them just so they could play Half-Life 2, the concept of downloading an entire long-awaited AAA game that you then couldn't play immediately was a very alien one. Mix that with the sense of privilege and entitlement that you mention, and it starts to make sense.
Yeah, Tycho isn't saying they'll never, uh, eat the sandwhich, just that, dispite the sandwich being "done" and delivered, people still have to wait for an arbitrary date before they can play. (Keep in mind this was before day 1 patches became the norm. Games would "go gold" a month before release, meaning they were done and the only thing left was to print copies and ship then to stores in time for launch.)
Digital distribution was still new, and so the idea that the game could be both finished AND sitting on your harddrive, ready to go, yet your still have to waitfor the store release date was a bummer and it really felt like it wad the brick and mortor stores that were responsible for preventing this highly anticipated game from coming out sooner.
So what I'm reading is that it really isn't an argument that ages well.
More that it's an argument that was essentially settled.
Well, until Early Access and "get it a week early" became a thing.
Much like sandwiches.
Yeah, sandwichs like hot dogs.
A hotdog is not a sandwich.
What else do you call a filling wrapped by bread product?
Back in the day, to keep things "fair" and "street dates" meaningful, it was not uncommon to have a game fully downloaded onto your HD but still be unable to play it, as it remained locked until brick and mortar stores would also have copies for sale.
That's still true, sort of. Just the B&M street date is less of an issue, but there's still a street/release date and encrypted preloads.
Which is why the analogy doesn't make sense. It wouldn't surprise me that people might feel privileged enough to think that pre-loading a game should also mean being able to access the game before release. But in what world would anybody be able to sell a game that could not be accessed at all?
I think it was just a product of its time; in 2004 when Steam was brand new, and people felt this thing they didn't want was being forced on them just so they could play Half-Life 2, the concept of downloading an entire long-awaited AAA game that you then couldn't play immediately was a very alien one. Mix that with the sense of privilege and entitlement that you mention, and it starts to make sense.
Yeah, Tycho isn't saying they'll never, uh, eat the sandwhich, just that, dispite the sandwich being "done" and delivered, people still have to wait for an arbitrary date before they can play. (Keep in mind this was before day 1 patches became the norm. Games would "go gold" a month before release, meaning they were done and the only thing left was to print copies and ship then to stores in time for launch.)
Digital distribution was still new, and so the idea that the game could be both finished AND sitting on your harddrive, ready to go, yet your still have to waitfor the store release date was a bummer and it really felt like it wad the brick and mortor stores that were responsible for preventing this highly anticipated game from coming out sooner.
So what I'm reading is that it really isn't an argument that ages well.
More that it's an argument that was essentially settled.
Well, until Early Access and "get it a week early" became a thing.
Much like sandwiches.
Yeah, sandwichs like hot dogs.
A hotdog is not a sandwich.
What else do you call a filling wrapped by bread product?
Back in the day, to keep things "fair" and "street dates" meaningful, it was not uncommon to have a game fully downloaded onto your HD but still be unable to play it, as it remained locked until brick and mortar stores would also have copies for sale.
That's still true, sort of. Just the B&M street date is less of an issue, but there's still a street/release date and encrypted preloads.
Which is why the analogy doesn't make sense. It wouldn't surprise me that people might feel privileged enough to think that pre-loading a game should also mean being able to access the game before release. But in what world would anybody be able to sell a game that could not be accessed at all?
I think it was just a product of its time; in 2004 when Steam was brand new, and people felt this thing they didn't want was being forced on them just so they could play Half-Life 2, the concept of downloading an entire long-awaited AAA game that you then couldn't play immediately was a very alien one. Mix that with the sense of privilege and entitlement that you mention, and it starts to make sense.
Yeah, Tycho isn't saying they'll never, uh, eat the sandwhich, just that, dispite the sandwich being "done" and delivered, people still have to wait for an arbitrary date before they can play. (Keep in mind this was before day 1 patches became the norm. Games would "go gold" a month before release, meaning they were done and the only thing left was to print copies and ship then to stores in time for launch.)
Digital distribution was still new, and so the idea that the game could be both finished AND sitting on your harddrive, ready to go, yet your still have to waitfor the store release date was a bummer and it really felt like it wad the brick and mortor stores that were responsible for preventing this highly anticipated game from coming out sooner.
So what I'm reading is that it really isn't an argument that ages well.
More that it's an argument that was essentially settled.
Well, until Early Access and "get it a week early" became a thing.
Much like sandwiches.
Yeah, sandwichs like hot dogs.
A hotdog is not a sandwich.
What else do you call a filling wrapped by bread product?
Pie.
Hawwwwt pocket
Hot pocket, pocket pie, dumpling, pasty, pastry pocket, pot pie, fried dough with filling, doughnut with jelly/cream/frosting, cookie, stuffed pretzel, pretzel dog, bagel dog, stuffed bagel, stuffed pizza, lava cake...
Surprise, you learned the boss's mechanics when you passed through here the first time, and the traps in the region afterwards. Now dodge the buzzsaw towers.
Bloodatonement: Man, why did I add OneShot to my wishlist...someone in the thread was hyping it a while back. Maybe, I should ask about it...no, one of those classy bastards will just gift it to me.
Posts
I think it was just a product of its time; in 2004 when Steam was brand new, and people felt this thing they didn't want was being forced on them just so they could play Half-Life 2, the concept of downloading an entire long-awaited AAA game that you then couldn't play immediately was a very alien one. Mix that with the sense of privilege and entitlement that you mention, and it starts to make sense.
The notion of never being able to play the thing you downloaded is inaccurate and clearly where Tycho's tortured analogy breaks down; and naturally that's the bit Gabe latches on to. Tycho could have said that Gabe could have eventually had his sandwich when the companies said it was okay to to so, but at that point the comic itself would start to crack under the strain, I think.
Steam | XBL
Games are one thing, but nobody tells me when I can or cannot eat a sandwich.
Yeah, Tycho isn't saying they'll never, uh, eat the sandwhich, just that, dispite the sandwich being "done" and delivered, people still have to wait for an arbitrary date before they can play. (Keep in mind this was before day 1 patches became the norm. Games would "go gold" a month before release, meaning they were done and the only thing left was to print copies and ship then to stores in time for launch.)
Digital distribution was still new, and so the idea that the game could be both finished AND sitting on your harddrive, ready to go, yet your still have to waitfor the store release date was a bummer and it really felt like it wad the brick and mortor stores that were responsible for preventing this highly anticipated game from coming out sooner.
Sandwiches are beautiful.
FTFY
Steam | XBL
So what I'm reading is that it really isn't an argument that ages well.
Much like sandwiches.
That same room out in the sticks of Michigan...
The room is quiet and dark, until the door opens... and nobody's there.
Suddenly, there's a thump as someone jumps up onto the main console, which quickly hums to life... and paws start roaming over keys.
O hai hoomins!
Teh feerless leedur iz owt lookin for teh frozened cheezburgers (teh Wally-Marts iz owt). So I iz heer to put up teh noo scorez.
Gimmee a bit heer...
The clicking resumes. Suddenly, a jingle sounds from the computer, and a happy meow rings out.
Times Square, New York City, U.S.A.
Several passersby look up as the crowds watch one of the many video billboards of Times Square suddenly flicker and flash- suddenly displaying the face of a small orange tabby cat, before flickering pale blue... and then displaying some text.
Some wonder just who these people are, or even what a backlog could be. It influences more than a few to go home and find a season of something to watch over pizza.
Back home, the tapping continues.
...mai mistakes. Teh hoomin got clonked on teh head bai teh fallin box frum teh skai.
@Pixelated Pixie sent dis gaem dat lookz funs! An it helpz teh kittehs, so dat is gud-
Gotz to go. Hoomin comin. Tanks againz!
The console clicks off, and the door opens again, letting a small orange cat out before the room fades back to darkness.
(All scores good as of 12:30 p.m. EST today, the 26th.)
I can has cheezburger, yes?
I'm fairly confident that he'd just figure out the new password and log it in as another game completed.
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
Steam ID
Twitch Page
..... So are they.
:winky:
More that it's an argument that was essentially settled.
Well, until Early Access and "get it a week early" became a thing.
Yeah, sandwichs like hot dogs.
New Humble Bundle. Ladykiller in a Bind is in that $8.20 tier! It's really good! Everyone should get it!
A hotdog is not a sandwich.
Uh... I don't think that's a game you play if you're looking to have a good time.
...and Genital Jousting.
Yeah, I guess that is a "Hot Date."
Seems that way in a lot of ways. Heard that VN was especially long, especially heavy and not that lewd. Although at 15$ I might snatch this up considering it's still near full price on Steam.
Humble Big "Surprise" Pixie Owns All Of These Already Bundle
Actually it isn't on my wishlist, it may not have had a store page yet. It was on the wishlist of my heart.
Clannad on its own is $50 on Steam, and it apparently has over 110 hours of content in it. There's a lot of decent stuff in this bundle...
Creature Romance is an off-the-wall dating sim where you're trying to woo a girl who's half-human half-grasshopper. Highway Blossoms is a damned fine VN all on its own. Just Deserts looks interesting, I'd give it a shot. Ladykiller, well... see Stabbity's opinion up above. Purrfect Date, well... it's a dating sim about cats. Genital Jousting, well... speaks for itself. The Devil on G-String is the voiced edition, which is $40 on its own, and looks great, and the Sunrider collection is a damned fun bundle. I will say Liberation Day's subsequent playthroughs- after the first- are where the real meat of that game is. And Clannad is one of if not the longest VN on Steam, anyways.
Trust me when I say this bundle is worth the $15.
And Pixie doesn't own all those games...
I can has cheezburger, yes?
Thank you.
AniList
What else do you call a filling wrapped by bread product?
Pie.
They belong in the trash.
Hawwwwt pocket
Steam ID: Good Life
Hot pocket, pocket pie, dumpling, pasty, pastry pocket, pot pie, fried dough with filling, doughnut with jelly/cream/frosting, cookie, stuffed pretzel, pretzel dog, bagel dog, stuffed bagel, stuffed pizza, lava cake...
I can has cheezburger, yes?
Surprise, you learned the boss's mechanics when you passed through here the first time, and the traps in the region afterwards. Now dodge the buzzsaw towers.
http://www.fallout3nexus.com/downloads/file.php?id=16534
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Me too (on both counts). It was one of my favorites. I hope Roo is a playable char!
https://youtu.be/4eZVoNTPE7A
https://store.steampowered.com/app/798490/Othercide/
http://www.fallout3nexus.com/downloads/file.php?id=16534
Oh.
Oh my.
Epic stay the fuck away from this.
Bloodatonement: Man, why did I add OneShot to my wishlist...someone in the thread was hyping it a while back. Maybe, I should ask about it...no, one of those classy bastards will just gift it to me.
Classy bastard @McMoogle
Steam ID: Good Life