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[Overwatch] Workshop now included.

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Posts

  • ChanceChance Registered User regular
    A TON of balance changes for other heroes in the patch notes.

    https://blizztrack.com/patch_notes/overwatch_ptr

    This is a big'un. I think 20 for Soldier is too much.

    'Chance, you are the best kind of whore.' -Henroid
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Eh...Soldier has been kind of bad for a while now so them putting his damage back up to 20 is fine by me.

    KanasanstodoCantidoNobodyBRIAN BLESSEDDonnicton
  • BaidolBaidol I will hold him off Escape while you canRegistered User regular
    Oh shit Wrecking Ball can use their shield without leaving ball mode.

    Steam Overwatch: Baidol#1957
    ChanceSirToastyPailryderKoopahTroopahKana
  • JackdawGinJackdawGin Engineer New YorkRegistered User regular
    Baptiste seems to be built around riding shotgun with a group of DPS. Between his primary, secondary healing and AOE burst/DR abilities centered on him.

    The Exo boots just seem up there with Hanzo's wall climb as a "why not?"

    Fencingsax
  • CoinageCoinage Heaviside LayerRegistered User regular
    I thought Blizzard would let me down and make him an off healer. But it makes sense because the Archives mission will definitely be about Talon, so that's cool. Pretty sure he's going to be broken with the coordination of pro play though

    Chance
  • McMoogleMcMoogle Registered User regular
    Mei
    Endothermic Blaster
    Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)

    Yyyyyyyeeeeeessss.

    steam_sig.png
    ChanceKoopahTroopahGONG-00Donnicton
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    Knockback

    Knockback distance is now more consistent
    Heroes that are flying can now be knocked back and slowed
    Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.

    JUNKRAT BUFF BABY

    obF2Wuw.png
    Kana
  • JackdawGinJackdawGin Engineer New YorkRegistered User regular
    Chance wrote: »
    A TON of balance changes for other heroes in the patch notes.

    https://blizztrack.com/patch_notes/overwatch_ptr

    This is a big'un. I think 20 for Soldier is too much.

    Loving those Sombra and Orisa QOL changes.

    McMoogle
  • SirToastySirToasty Registered User regular
    Soldier, Orisa, and Hammond buffs?

    Hahaha...It's like Christmas morning

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited February 2019
    PTR opinions

    - Have to see the beam change to armor...it probably helps Zarya more than Symmetra through.
    - Hopefully the knockback fix works. It really screwed Rein and Doomfist.
    - The Orisa movement speed penalty reduction is nice. I like it.
    - Don't mind Soldier's damage going back to 20. The meta has shifted a lot since that was a big deal.
    - Torb health increase is nice and something I've been wanting for a long time. I think Sym should be her health bumped to 250 tbh.
    - Baptiste sounds interesting. I kind of wanted another skillshot support in the game.

    Dragkonias on
    Phoenix-D
  • ChanceChance Registered User regular
    edited February 2019
    Baptiste:

    15 sec CD on healing burst field
    18 sec CD on immortality

    Primary fire is 3-round-burst hitscan, 45 rounds. Alt fire (heal nade) 10 rounds.

    Edit: I wonder how long the deploy time on immortality is? Can you twitch-fire it to counter a Reaper dropping in with Blossom, for example?

    Man this is gonna' hard-screw Junkrat ults, High Noons, Barrages... should up it to 30 secs or higher, given that its value is potentially like Rez x6.

    Chance on
    'Chance, you are the best kind of whore.' -Henroid
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited February 2019
    Wait...

    Looking at Baptiste...

    He's skillshot, high damage. Has high mobility, and he can save a teammate from dying.

    That's...exactly the kind of support I've been wanting for a while.

    Dragkonias on
  • PailryderPailryder Registered User regular
    these are the patch notes in case you can't hit the blizzard site (yes they are huge)
    Overwatch PTR Patch Notes – February 26, 2019

    A new Overwatch patch is currently in development and now available for testing! To share your feedback or report and issue, please post in the PTR Feedback or PTR Bug Report forums.

    Please note that the below patch notes only include changes currently available for testing on the PTR. While many of these changes will also be available on PlayStation 4 and Xbox One in a future patch, the PTR is PC-only and only reflects changes coming specifically to that platform.
    PATCH HIGHLIGHTS

    New Hero: Baptiste (Support)

    Baptiste is a battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.
    GENERAL UPDATES

    Armor

    Beam-type damage is now reduced by 20% when hitting armor
    Damage over time effects are no longer mitigated by armor

    Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable.

    Damage Boost

    Damage boost is now applied when a projectile is fired rather than when it hits a target

    Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for.

    Knockback

    Knockback distance is now more consistent
    Heroes that are flying can now be knocked back and slowed

    Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.

    Sound

    A new sound plays when you land a hit while damage boosted
    A new sound plays when you land a hit, but it doesn’t do any damage

    Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing.
    HERO UPDATES

    Ana

    Nano Boost
    Heal reduced from 300 to 250

    Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it needs to be slightly less effective for refilling large health pools.

    Doomfist

    Rising Uppercut
    Cooldown reduced from 7 to 6 seconds
    Seismic Slam
    Cooldown reduced from 7 to 6 seconds

    Developer Comments: Reducing the downtime of Doomfist’s abilities should make his gameplay feel more fluid.

    Hanzo

    Sonic Arrow
    Detection radius increased from 7 to 9 meters

    Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective.

    Lúcio

    Sonic Amplifier
    Soundwave now counts towards Offensive Assists

    Developer Comments: The knockback on Lúcio's Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so.

    McCree

    Fan the Hammer
    Damage reduced from 55 to 50
    Deadeye
    Damage per second increased from 275 to 550 after locking onto targets for 2.5 seconds

    Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 600 health. It will not impact how dangerous this is for heroes under 600 health.

    Mei

    Endothermic Blaster
    Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
    Ice Wall
    Health reduced from 500 to 400

    Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it.

    Moira

    Biotic Grasp
    Heal over time duration increased from 3 to 4 seconds
    Total healing increased from 50 to 65

    Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health.

    Orisa

    Fusion Driver
    Movement speed penalty while firing reduced from 50% to 30%

    Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.

    Pharah

    Rocket Launcher
    Minimum explosion damage increased from 16.25 to 20

    Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch.

    Soldier: 76

    Pulse Rifle
    Damage increased from 19 to 20
    Sprint
    Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
    Tactical Visor
    Can target RIP-Tire and Immortality Field

    Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets.

    Sombra

    Hack
    Cooldown is reduced by half when hacking a health pack

    Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking.

    Torbjörn

    Base health increased by 50 armor (250 maximum health)
    Overload
    Armor gain reduced from 150 to 100

    Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health.

    Widowmaker

    Infra-Sight
    Reveals enemy health bars
    Now canceled on death

    Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team.

    Wrecking Ball

    Adaptive Shield
    No longer cancels Roll mode

    Developer Comments: This will make Adaptive Shields a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire.
    BUG FIXES

    Callouts

    Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities

    Camera

    Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards

    Career Stats Menu

    Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display

    Hero Gallery

    Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin

    Heroes

    Ana
    Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote
    Ashe
    Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets
    D.Va
    Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons
    Genji
    Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete
    Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch
    Hanzo
    Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose
    Mercy
    Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang
    Orisa
    Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver
    Reaper
    Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating
    Reinhardt
    Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro
    Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances
    Sombra
    Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode
    Fixed a bug where Sombra couldn’t quick melee while using her Hack ability
    Symmetra
    Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier
    Torbjörn
    Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled
    Widowmaker
    Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius

    Maps

    Hollywood
    Fixed a bug where the winning team’s hero lineup wouldn’t display correctly
    Paris
    Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing

    Chance
  • miscellaneousinsanitymiscellaneousinsanity grass grows, birds fly, sun shines, and brother, i hurt peopleRegistered User regular
    okay that is a smorgasbord of delightful little tweaks

    BionicPenguinChanceKoopahTroopahKanaNobody
  • MusicoolMusicool Registered User regular
    edited February 2019
    Cruor wrote: »
    Chance wrote: »
    Immortality Field is an ability? That seems cray-cray.

    Short duration but omfg a support CD skill that counters every dps ult in the game wtf.

    I think the real crux of how balanced it is will be how much HP does the thing have before it goes down? If it can be taken down by a single Genji sword strike/couple barrage rockets/short burst of tactical visor...it'll be fun to see people bunch up, thinking they're safe, and then Mei's ult freezes everyone. Oops!

    Another key question? Does a single instance AoE burst like Riptyre and DVa Bomb, effectively kill that station 'first' or 'last'?

    Also, what's the cast time? Because there's a big difference between blocking a tyre...and 'lol what's pulse bomb' or 'what does Doomfist even DO now'?

    Musicool on
    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
    unbelievablejugsphp.png
    CruorChance
  • miscellaneousinsanitymiscellaneousinsanity grass grows, birds fly, sun shines, and brother, i hurt peopleRegistered User regular
    seagull streaming and going over the patch notes right now

    KoopahTroopah
  • PailryderPailryder Registered User regular
    played him for a few rounds on PTR...omg this is the healer i've wanted. primary fire is burst and can kill if you can aim. alt fire is bio grenade that only heals (doesn't stop enemy healing). the no death thing is easy to kill once you notice it. The real mvp is his damage/heal boost barrier ult. With the right position a team will shred anyone that comes at them.

    Musicool
  • KanaKana Registered User regular
    Mccrees high noon buff is actually pretty nasty vs tanks. Loooots of damage.

    Course it's still high noon, but on high ground versus, say, a tank heavy team...

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
    BionicPenguinKoopahTroopah
  • BionicPenguinBionicPenguin Registered User regular
    It's way better at breaking barriers now.

  • miscellaneousinsanitymiscellaneousinsanity grass grows, birds fly, sun shines, and brother, i hurt peopleRegistered User regular
    baptiste is gonna be real nasty with pirate ships, the immortality drone is low enough that a rein shield protects it

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Seagull just pointed it out but the immortality field is a soft counter to Ana's anti-heal.

    sanstodoMusicoolCantidoKoopahTroopah
  • ZekZek Registered User regular
    According to their notes it only makes a difference above 600hp. So it seems mostly just intended to bust down shields.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    Another thing that was pointed out...A Rein's firestrike shot through Baptiste's amplication field is an unblockable 200 damage.

  • miscellaneousinsanitymiscellaneousinsanity grass grows, birds fly, sun shines, and brother, i hurt peopleRegistered User regular
    yeahhh there's no way in hell his ult amplifier stays x2

  • CruorCruor Registered User regular
    If you launch a DVa ult through the amplification field, does it do more damage? Could it nuke a Take a Breather Hog?

  • ChanceChance Registered User regular
    'Chance, you are the best kind of whore.' -Henroid
    JackdawGinPailryderKoopahTroopahDonnictonH3Knuckles
  • emnmnmeemnmnme Registered User regular
    If Reaper is shooting through that amplification matrix thingie, does he get double the life steal?

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    emnmnme wrote: »
    If Reaper is shooting through that amplification matrix thingie, does he get double the life steal?

    Well yes cause it depends on how much damage he's dealt. That said he usually doesn't want to stay in one spot anywya.

    Chance
  • CruorCruor Registered User regular
    emnmnme wrote: »
    If Reaper is shooting through that amplification matrix thingie, does he get double the life steal?

    I would assume so, since the heal is based off of damage done. I have a feeling there will be a youtube video showing what can/can't be boosted by the end of the day.

  • monkeykinsmonkeykins Registered User regular
    Dragkonias wrote: »
    Another thing that was pointed out...A Rein's firestrike shot through Baptiste's amplication field is an unblockable 200 damage.

    Aaaannnnddddd... I'm out. I only dropped into Overwatch every other week or so to play MH any more anyways, and it is definately not enough to keep track of abilities/strategies/character changes, and adding more potential OHK dangers is too much for me to follow.

  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    I mean...its...pretty simple to understand.

    Also as more heroes get added that means more abilities to keep track of...that's kind of unavoidable.

    KanaKwoaruChance
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    spamming one shot junkrat nades through the portal

    the dream

    obF2Wuw.png
    PailryderKwoaruDonnicton
  • CruorCruor Registered User regular
    Also, the amplifier is an ult, so it should be impactful. It also limits the angle of engagement if you want to utilize it. Mei could shut it down temporarily with her ice wall. Just go around a corner and wait it out. It's a pretty good zone control ult but it has counterplay.

    H3Knuckles
  • monkeykinsmonkeykins Registered User regular
    Dragkonias wrote: »
    I mean...its...pretty simple to understand.

    Also as more heroes get added that means more abilities to keep track of...that's kind of unavoidable.

    I'm not complaining they are adding more heroes (for free!), just that it is the last of a big pile of straws for me.
    I actually didnt realize it was an ult, that's not nearly so bad!
    I'll still come back for the PvE events, probably. Anyways, thus concludes the unnecessary "they are giving me too much free stuff, I am leaving!" post.

  • sanstodosanstodo Registered User regular
    edited February 2019
    Super interesting patch, cool new hero. I am stoked to both play with the new stuff and see all of the weird dps heavy comps OWL teams might run.

    It might make NYXL better tho. Their dps bench is insane (pine, flower, SBB). I’m practically drooling thinking about the potential havoc. Next phase could be LIT.

    sanstodo on
  • PailryderPailryder Registered User regular
    i just want to tell you that if you can, go play no limits with baptiste on PTR. or play it when it goes live...it's hilarity. We had a 5 baptiste one sombra line up that had fights lasting what seemed liked minutes because of so much grenade healing with not dying. We tried an orisa with baptiste and that was fun until they stopped healing :)

  • MusicoolMusicool Registered User regular
    baptiste is gonna be real nasty with pirate ships, the immortality drone is low enough that a rein shield protects it

    He very well might be...

    Though I guess the question (at least at higher levels) is: does Baptiste work well in a duo with Mercy? I would suspect only as a cheese-healer duo: they give BASICALLY the same utility as each other, meaning you're doubling down on both your strengths AND your weaknesses.


    ...


    So yeah, on second thought, yeah, you're right. Doubling down on Bastion is kinda the point of Pirate Ship.


    But in more positive news, Baptiste is probably the first healer who works best with Hogrisa than any other tank duo!

    What does Hogrisa want to do? Stand in a position every 8 seconds and pump out mid range poke damage - and fish for hooks when barriera are down. What's that, double the damage when shooting from a particular firing position? And it's most efficient for barriers?


    Oh, amd it comes with a no-death deployable? Well that would be lovely for our Orisa once shield dancing and Fortify run out against the ole "walk at her" strategy! Assuming they even get there because...teamwide damage amp.

    And now I REEEEEEALLY need to know whether that station lrotects deployables like bongo. Probably not though....

    Burtletoy wrote: »
    I disagree completely.

    hAmmONd IsnT A mAin TAnk
    unbelievablejugsphp.png
  • KanaKana Registered User regular
    His ult seems very much designed to assist spam comps break down static defenses, whether that's a goats comp or a bastion nest. Doesn't work with or against dive, and doesn't really help goats whatsoever.

    Similar with his immortality effect, goats is already designed to just never fucking die in the first place, replacing trance with a 200 hp drop isn't really a upgrade, and you lose out on discord and zens damage output.

    A trap is for fish: when you've got the fish, you can forget the trap. A snare is for rabbits: when you've got the rabbit, you can forget the snare. Words are for meaning: when you've got the meaning, you can forget the words.
  • BRIAN BLESSEDBRIAN BLESSED Maybe you aren't SPEAKING LOUDLY ENOUGHHH Registered User regular
    edited February 2019
    OTOH a Baptiste in a pirate ship comp is going to actually make trying to counterplay that a 200% nightmare

    I got really excited seeing those new abilities and thinking about what it could do to break Bastion strats but then I was all "no wait, this is just going to make Bastion strats even worse to play against since group heals/protects purples/double damage turret mode?????????/

    BRIAN BLESSED on
  • surrealitychecksurrealitycheck lonely, but not unloved dreaming of faulty keys and latchesRegistered User regular
    also re: goats this appeared on my youtube and

    its a thonker

    https://www.youtube.com/watch?v=Qw0NGzZBI5U

    obF2Wuw.png
    H3Knuckles
This discussion has been closed.