Wind wall would be a lot better if it blocked a % of damage for a period of time.
Or scale the HP of the windwall with the player's shield strength or something, to give it a little more oomph as you improve your gear (and move into higher difficulties)
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
edited February 2019
That said I do think this early access was a mistake for a number of reasons.
1. Pretty silly to release a game you know is buggy and expecting a massive "release day" patch in a week.
2. You basically turn every pre-release player into a mini-reviewer and given that so many gamers have the "classic or trash" mentality and outrage gets clicks that is a questionable marketing strategy.
3. A lot of people who haven't played are gonna go on the opinions of people who have(or in the case of trolls people who say they have).
Wow fuck off Owen. I get you felt like you had been pushed to the side a bit with Faye showing up and doing cypher stuff, but you can eat a whole bag of dicks for that shit. You would have thought that his episode of stealing that one javelin just for it to immediately shut down and him be helpless would clue him in on the fact that he isn't ready, but nope. Just one way ticket to asshole town.
The thing is though they didn't really sell it on being a destiny looter shooter. Like some of the crowd I see hating on it are former destiny players and that feels like they are holding the game up to a standard it never wanted to be. "This donut isn't a croisant what the fuck!"
Also like the pc gamer reviewer didn't even pull off one combo when he was playing it, like its incredibly easy to do even fucking accidentally, not taking the slightest time to figure out a basic game mechanic feels like "What did you expect?"
I would like some money because these are artisanal nuggets of wisdom philistine.
The thing is though they didn't really sell it on being a destiny looter shooter. Like some of the crowd I see hating on it are former destiny players and that feels like they are holding the game up to a standard it never wanted to be. "This donut isn't a croisant what the fuck!"
Also like the pc gamer reviewer didn't even pull off one combo when he was playing it, like its incredibly easy to do even fucking accidentally, not taking the slightest time to figure out a basic game mechanic feels like "What did you expect?"
Eh...I think Destiny Killer was a bit moniker surrounding the game for a while. And I'm pretty sure Bioware knew what they'd be compared to.
Also, I think video games these days overestimate the basic knowledge a player is gonna have going into their games. I know how combos work cause I spend over 500 hours playing ME3MP but you shouldn't expect a player to just get your mechanics.
Also like the pc gamer reviewer didn't even pull off one combo when he was playing it, like its incredibly easy to do even fucking accidentally, not taking the slightest time to figure out a basic game mechanic feels like "What did you expect?"
That's not true at all. From their review:
The heart of Anthem's combat is the combo system, which requires that teams work together to first afflict enemies with a status effect from one ability, called a 'primer', before hitting them with a 'detonator' ability that triggers a combo and deals massive damage. It's a lot of fun to pull off—not least because the ka-ching! sound effect that indicates a successful combo is so goddamn satisfying.
Layering these abilities is necessary to efficiently deal with enemies on higher difficulties, so it's baffling that Anthem leaves the combo system almost entirely unexplained except for an entry in the tutorial section of the in-game encyclopedia. If I went into Anthem without knowing anything about it, I might not even realize it exists.
The thing is though they didn't really sell it on being a destiny looter shooter. Like some of the crowd I see hating on it are former destiny players and that feels like they are holding the game up to a standard it never wanted to be. "This donut isn't a croisant what the fuck!"
Also like the pc gamer reviewer didn't even pull off one combo when he was playing it, like its incredibly easy to do even fucking accidentally, not taking the slightest time to figure out a basic game mechanic feels like "What did you expect?"
Eh...I think Destiny Killer was a bit moniker surrounding the game for a while. And I'm pretty sure Bioware knew what they'd be compared to.
Also, I think video games these days underestimate the basic knowledge a player is gonna have going into their games. I know how combos work cause I spend over 500 hours playing ME3MP but you shouldn't expect a player to just get your mechanics.
I think if you review games for a living basic research into game mechanics isn't asking a lot.
And destiny was a destiny killer. I don't recall any of biowares marketing that spoke of the game as the anti destiny. Especially since they don't have raids, they don't have the same kind of open world interactions, and they didn't have any chickens in their marketing material.
I would like some money because these are artisanal nuggets of wisdom philistine.
The thing is though they didn't really sell it on being a destiny looter shooter. Like some of the crowd I see hating on it are former destiny players and that feels like they are holding the game up to a standard it never wanted to be. "This donut isn't a croisant what the fuck!"
Also like the pc gamer reviewer didn't even pull off one combo when he was playing it, like its incredibly easy to do even fucking accidentally, not taking the slightest time to figure out a basic game mechanic feels like "What did you expect?"
Eh...I think Destiny Killer was a bit moniker surrounding the game for a while. And I'm pretty sure Bioware knew what they'd be compared to.
Also, I think video games these days underestimate the basic knowledge a player is gonna have going into their games. I know how combos work cause I spend over 500 hours playing ME3MP but you shouldn't expect a player to just get your mechanics.
I think if you review games for a living basic research into game mechanics isn't asking a lot.
And destiny was a destiny killer. I don't recall any of biowares marketing that spoke of the game as the anti destiny. Especially since they don't have raids, they don't have the same kind of open world interactions, and they didn't have any chickens in their marketing material.
But reviewers aren't the only people playing your game.
The general public will too and you shouldn't make assumptions about what they do and don't know.
Its a general rule you learn when making rulesets/instructions "You should explain things as if someone is completely new to your thing and has no idea how it works"
Honestly I play a lot of video games(and know how to search for clarification) and bad documentation is one of my pet peeves.
Dragkonias on
+2
ObiFettUse the ForceAs You WishRegistered Userregular
They definitely should have had at least something during the training mission or an entire mission that explains what combos are, how they work, and how each javelin's combo effect is different from the others.
It is pretty opaque for a very important game system.
That said I do think this early access was a mistake for a number of reasons.
1. Pretty silly to release a game you know is buggy and expecting a massive "release day" patch in a week.
2. You basically turn every pre-release player into a mini-reviewer and given that so many gamers have the "classic or trash" mentality and outrage gets clicks that is a questionable marketing strategy.
3. A lot of people who haven't played are gonna go on the opinions of people who have(or in the case of trolls people who say they have).
It's basically the gamble. Opening it up for a week early gets you some extra money and gives you a mini open beta period with a lot of people just hammering your servers so you can find weak points for full release. Downside you risk a lot of bad press before your game is even launched. They seem to be making good use of this week though and are pretty open and communicating things so I think it probably works out for them in the end.
The thing is though they didn't really sell it on being a destiny looter shooter. Like some of the crowd I see hating on it are former destiny players and that feels like they are holding the game up to a standard it never wanted to be. "This donut isn't a croisant what the fuck!"
Also like the pc gamer reviewer didn't even pull off one combo when he was playing it, like its incredibly easy to do even fucking accidentally, not taking the slightest time to figure out a basic game mechanic feels like "What did you expect?"
Eh...I think Destiny Killer was a bit moniker surrounding the game for a while. And I'm pretty sure Bioware knew what they'd be compared to.
Also, I think video games these days overestimate the basic knowledge a player is gonna have going into their games. I know how combos work cause I spend over 500 hours playing ME3MP but you shouldn't expect a player to just get your mechanics.
The stuff is pretty clearly labeled primers and detonators. Its pretty common how this stuff works. Also even if people are just using random gear with a group of people using random gear you should still see a lot of combos going off. Hell in the demo I was not even paying attention to it and me and a storm were just combo'ing everything just due to the random newb gear we had access to.
Combos were also in the marketing materials. Like literally trailer stuff. And if you're a reviewer and never pulled off a combo? How how the fuck did you do that?
I would like some money because these are artisanal nuggets of wisdom philistine.
That said I do think this early access was a mistake for a number of reasons.
1. Pretty silly to release a game you know is buggy and expecting a massive "release day" patch in a week.
2. You basically turn every pre-release player into a mini-reviewer and given that so many gamers have the "classic or trash" mentality and outrage gets clicks that is a questionable marketing strategy.
3. A lot of people who haven't played are gonna go on the opinions of people who have(or in the case of trolls people who say they have).
It's basically the gamble. Opening it up for a week early gets you some extra money and gives you a mini open beta period with a lot of people just hammering your servers so you can find weak points for full release. Downside you risk a lot of bad press before your game is even launched. They seem to be making good use of this week though and are pretty open and communicating things so I think it probably works out for them in the end.
For the people who are willing to research and listen, yes. And those are the ones who have been invested in the game for quite some time now, following development, reddit posts, etc.
But there are a lot of gamers out there who are just seeing a new game and going "hey, I'll try it out", having a negative experience, and saying fuck it and moving on. What that percentage is, I dunno.
The thing is though they didn't really sell it on being a destiny looter shooter. Like some of the crowd I see hating on it are former destiny players and that feels like they are holding the game up to a standard it never wanted to be. "This donut isn't a croisant what the fuck!"
Also like the pc gamer reviewer didn't even pull off one combo when he was playing it, like its incredibly easy to do even fucking accidentally, not taking the slightest time to figure out a basic game mechanic feels like "What did you expect?"
Eh...I think Destiny Killer was a bit moniker surrounding the game for a while. And I'm pretty sure Bioware knew what they'd be compared to.
Also, I think video games these days overestimate the basic knowledge a player is gonna have going into their games. I know how combos work cause I spend over 500 hours playing ME3MP but you shouldn't expect a player to just get your mechanics.
The stuff is pretty clearly labeled primers and detonators. Its pretty common how this stuff works. Also even if people are just using random gear with a group of people using random gear you should still see a lot of combos going off. Hell in the demo I was not even paying attention to it and me and a storm were just combo'ing everything just due to the random newb gear we had access to.
I mean what if I'm new and don't really know what primer or detonator means.
So...do I know that enemies with energy shields(blue bars) are resistant to being primed?
Do they tell you that Ice/Electric is more effective against energy shields and Fire/Acid is more effective against armor?
How do I know specifically when an enemy is "primed" does the game tell me?
Like I'm sure plenty of folks can do it by accident but that isn't the point.
Dragkonias on
+2
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
edited February 2019
Informative livestream (aka - why these numbers should be in the game displayed in the first place) notes being dropped by Ben:
Lightning damage deals +50% damage to shields. Frost damage deals +25% damage to shields.
This isn't a change, but actually how it currently functions.
Yo. The Anthem Livestream just announced they're deploying the Friday patch in a few hours!
In roughly 4-6 hours from now, should be no downtime as they deploy it.
I mean at the end of the day this is software development we're talking about, let's not jinx it here
I do hope for publicity's sake that this patch eases up player's teething issues peripherally surrounding the game
0
DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
How do I know specifically when an enemy is "primed" does the game tell me?
Like I'm sure plenty of folks can do it by accident but that isn't the point.
There's a red octagonal icon above the mob when its primed. But one thing I've noticed is that this seems to be very inconsistently applied, which might be a bug. Oftentimes I don't see it apply at all, in the amount of flamethrower time it should to prime, I melee to check, and get a combo. So at the very least there's some glitchyness to the notification.
How do I know specifically when an enemy is "primed" does the game tell me?
Like I'm sure plenty of folks can do it by accident but that isn't the point.
There's a red octagonal icon above the mob when its primed. But one thing I've noticed is that this seems to be very inconsistently applied, which might be a bug. Oftentimes I don't see it apply at all, in the amount of flamethrower time it should to prime, I melee to check, and get a combo. So at the very least there's some glitchyness to the notification.
This patch also fixes that staying on enemies that have already been detonated.
I hear what you are saying Dragon I do I don't want you to think I'm ignoring the points you are making, but for me I sometimes think games over explain things, like they hand hold players too much and instead of people digging in and having fun and figuring things out (like when I get new abilities I go out to freeplay and take them for a spin).
I guess I'm sad games have to tell you everything/give you a guide because players can't be expected to just want the joy of discovery for themselves anymore. I'm old, too little butter spread over too much bread.
I would like some money because these are artisanal nuggets of wisdom philistine.
I'm kind of live narrating the stream in the Anthem channel on Discord as it goes on but I'll post some general notes here too. Currently all the information dropped so far has sounded great.
It'll be a rough launch, with the UI being terrible and a lack of explanation on gear descriptions or in game systems, I don't think it can be avoided. That said, SWTOR had issues at launch; rocky network, not much endgame, etc and it's still going fine. One of the advantages of an online game is that if you can get publicity around your content releases, you may convince folks to jump back in. Especially if they can fix some of the foundation (the before mentioned UI and descriptions along with bugs and balancing), then reviews of the released content may talk about the improvements which again, could lead to folks jumping back in or giving it a try.
Also, and I could be wrong about this, but thanks to social media, it feels like you're bombarded with more negativity than positivity. Just like reviewing an online product, your more likely to take the time if it's a negative review than a positive one.
In the end it's going to depend on EA and Bioware and how much love they want to give the game that'll determine it's success. Diablo 3 is a good example; it had a bunch of issues at launch, it's story was trash (my opinion), and it's systems very raw. Yet it's still going strong today.
I know Acid is buffed vs Armored units
Does Electrical have a shield bonus?
It does more damage against shields and I from tool tip once an enemy is "electrocuted" they arc damage to other nearby enemies.
Even the tool tip I've seen slowly burning through my 10 hours waiting on Friday just talks about acid increasing the damage enemies take, same as the demo. Effectively it's better against armor period (be that yellow bars or red bars) since you aren't priming acid on shielded (blue bar) enemies but acid functions like the purple goo in borderlands 2, where like Anthem, it was a debuff you applied to do more damage universally to enemies.
So, has anyone found something official from BioWare to confirm this? It could easily be a tweet or off hand comment on stream but I've never seen anything confirming the ME weaknesses people keep talking about. I can't test it because I'm down to like 30 minutes before Friday and none of my gear is good for it. It makes sense if they used the ME style damage types and weaknesses but no one was talking about it being a thing until someone on reddit posted a graphic of primers and detonators with that in the fine print. It's still the only source I've seen on ME damage styles being a thing.
Add to that how often Ben and the other devs have to correct something they've said because they're trying to be as open and helpful as possible and it's now this thing that keeps getting brought up but I've yet to see anything proving it. It could be as simple as of all the tool tips I've seen that one isn't one of them, that's fine, it'd just be nice to know.
Ben Irving (lead producer) just hit on this a bit on their stream. I didn't hear every detail he said since I've got this on as audio in the background so there may be a caveat to this I missed.
Electricity is a 50% to shields; frost is a 25% to shields. I believe he meant bonus damage % when attacking shields. Didn't hear anything about the elemental barriers (ie. when an enemy storm has a lightning or frost barrier and just sucks in damage) and any bonuses regarding them though.
0
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
On the subject of cosmetics, the epic cosmetic items cost 61k moneys per slot if you buy them individually, but if they're the featured set it's 61k for the whole set. So definitely wait unless you have money to burn.
+3
AegisFear My DanceOvershot Toronto, Landed in OttawaRegistered Userregular
Oooo, Legendary missions being added in between Legendary Contracts and Strongholds in difficulty.
They definitely should have had at least something during the training mission or an entire mission that explains what combos are, how they work, and how each javelin's combo effect is different from the others.
It is pretty opaque for a very important game system.
Speaking of opaque, how do I know which skills are primers? I thought every elemental skill that wasn't a detonater was a primer, but either I am very unlucky or that is not the case.
Posts
Or scale the HP of the windwall with the player's shield strength or something, to give it a little more oomph as you improve your gear (and move into higher difficulties)
I mean this is Bioware, so it's probably what we should have expected, given what type of balancing we've seen in previous titles (DAI:MP, ME3:MP).
But like it at most deserves a small percentage of the hate its getting online right now
Internet hate machine is in full blind repeating force it seems.
Xbox Live / Steam
But a lot of folks are still saying yeah it has problems but I still like it.
Like just the state of gamer culture...everything is hyperbole. *shrug*
YOU'RE THE WORST DRAGKONIAS!
pleasepaypreacher.net
1. Pretty silly to release a game you know is buggy and expecting a massive "release day" patch in a week.
2. You basically turn every pre-release player into a mini-reviewer and given that so many gamers have the "classic or trash" mentality and outrage gets clicks that is a questionable marketing strategy.
3. A lot of people who haven't played are gonna go on the opinions of people who have(or in the case of trolls people who say they have).
pleasepaypreacher.net
I was just coming to post this. I like the game a lot, but fuck this is funny.
Not condoning it but I'm not under any illusions about it.
That said I'll be interested to see if this is a general sentiment change as far as the market is concerned or just the usual EA vitrol.
pleasepaypreacher.net
If you prefer Destiny style looters rather than Diablo style looters you are going to be surprised at what the end game loop actually looks like.
Also like the pc gamer reviewer didn't even pull off one combo when he was playing it, like its incredibly easy to do even fucking accidentally, not taking the slightest time to figure out a basic game mechanic feels like "What did you expect?"
pleasepaypreacher.net
Eh...I think Destiny Killer was a bit moniker surrounding the game for a while. And I'm pretty sure Bioware knew what they'd be compared to.
Also, I think video games these days overestimate the basic knowledge a player is gonna have going into their games. I know how combos work cause I spend over 500 hours playing ME3MP but you shouldn't expect a player to just get your mechanics.
That's not true at all. From their review:
I think if you review games for a living basic research into game mechanics isn't asking a lot.
And destiny was a destiny killer. I don't recall any of biowares marketing that spoke of the game as the anti destiny. Especially since they don't have raids, they don't have the same kind of open world interactions, and they didn't have any chickens in their marketing material.
pleasepaypreacher.net
Damn, I missed that.
But reviewers aren't the only people playing your game.
The general public will too and you shouldn't make assumptions about what they do and don't know.
Its a general rule you learn when making rulesets/instructions "You should explain things as if someone is completely new to your thing and has no idea how it works"
Honestly I play a lot of video games(and know how to search for clarification) and bad documentation is one of my pet peeves.
It is pretty opaque for a very important game system.
Xbox Live / Steam
It's basically the gamble. Opening it up for a week early gets you some extra money and gives you a mini open beta period with a lot of people just hammering your servers so you can find weak points for full release. Downside you risk a lot of bad press before your game is even launched. They seem to be making good use of this week though and are pretty open and communicating things so I think it probably works out for them in the end.
The stuff is pretty clearly labeled primers and detonators. Its pretty common how this stuff works. Also even if people are just using random gear with a group of people using random gear you should still see a lot of combos going off. Hell in the demo I was not even paying attention to it and me and a storm were just combo'ing everything just due to the random newb gear we had access to.
pleasepaypreacher.net
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
For the people who are willing to research and listen, yes. And those are the ones who have been invested in the game for quite some time now, following development, reddit posts, etc.
But there are a lot of gamers out there who are just seeing a new game and going "hey, I'll try it out", having a negative experience, and saying fuck it and moving on. What that percentage is, I dunno.
XBL: InvaderJims
Bnet: Pudgestomp#11153
In roughly 4-6 hours from now, should be no downtime as they deploy it.
I mean what if I'm new and don't really know what primer or detonator means.
So...do I know that enemies with energy shields(blue bars) are resistant to being primed?
Do they tell you that Ice/Electric is more effective against energy shields and Fire/Acid is more effective against armor?
How do I know specifically when an enemy is "primed" does the game tell me?
Like I'm sure plenty of folks can do it by accident but that isn't the point.
Lightning damage deals +50% damage to shields. Frost damage deals +25% damage to shields.
This isn't a change, but actually how it currently functions.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
I mean at the end of the day this is software development we're talking about, let's not jinx it here
I do hope for publicity's sake that this patch eases up player's teething issues peripherally surrounding the game
This is what I mean...like I already know this cause I understand the game system.
But this is surprising information to some.
There's a red octagonal icon above the mob when its primed. But one thing I've noticed is that this seems to be very inconsistently applied, which might be a bug. Oftentimes I don't see it apply at all, in the amount of flamethrower time it should to prime, I melee to check, and get a combo. So at the very least there's some glitchyness to the notification.
This patch also fixes that staying on enemies that have already been detonated.
I hear what you are saying Dragon I do I don't want you to think I'm ignoring the points you are making, but for me I sometimes think games over explain things, like they hand hold players too much and instead of people digging in and having fun and figuring things out (like when I get new abilities I go out to freeplay and take them for a spin).
I guess I'm sad games have to tell you everything/give you a guide because players can't be expected to just want the joy of discovery for themselves anymore. I'm old, too little butter spread over too much bread.
pleasepaypreacher.net
Also, and I could be wrong about this, but thanks to social media, it feels like you're bombarded with more negativity than positivity. Just like reviewing an online product, your more likely to take the time if it's a negative review than a positive one.
In the end it's going to depend on EA and Bioware and how much love they want to give the game that'll determine it's success. Diablo 3 is a good example; it had a bunch of issues at launch, it's story was trash (my opinion), and it's systems very raw. Yet it's still going strong today.
Electricity is a 50% to shields; frost is a 25% to shields. I believe he meant bonus damage % when attacking shields. Didn't hear anything about the elemental barriers (ie. when an enemy storm has a lightning or frost barrier and just sucks in damage) and any bonuses regarding them though.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
On the subject of cosmetics, the epic cosmetic items cost 61k moneys per slot if you buy them individually, but if they're the featured set it's 61k for the whole set. So definitely wait unless you have money to burn.
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Speaking of opaque, how do I know which skills are primers? I thought every elemental skill that wasn't a detonater was a primer, but either I am very unlucky or that is not the case.
It’s not a very important country most of the time
http://steamcommunity.com/id/mortious