After the patch I'm running into a couple bugs.
Twice now at the end of a mission I get stuck and can't exit.
I also have dialog get stuck on the screen until a new area is loaded
I'm getting between 50-60fps in 1440p with a i5 9600 and a 1070ti and this feels a little low to me. Is this low?
I am playing at mostly high settings but a couple things at medium
edit: cool, completely lost all audio 3 minutes into a mission.
After the patch I'm running into a couple bugs.
Twice now at the end of a mission I get stuck and can't exit.
I also have dialog get stuck on the screen until a new area is loaded
I'm getting between 50-60fps in 1440p with a i5 9600 and a 1070ti and this feels a little low to me. Is this low?
I am playing at mostly high settings but a couple things at medium
edit: cool, completely lost all audio 3 minutes into a mission.
I think I'm gonna try again tomorrow.
Hey that's better than me. I get anywhere from 30 to 60 with a 2060 and i5-3570k.
The criticisms sound legit, but I also think it's something that can be fixed. I'm betting this game does what Division 1 basically did, where after the first content drop or two it really turns things around and becomes a solid game.
The criticisms sound legit, but I also think it's something that can be fixed. I'm betting this game does what Division 1 basically did, where after the first content drop or two it really turns things around and becomes a solid game.
Division was awesome to come into 2 years after launch at $25. Not sure that is a sales pitch that most game developers want to try on their producers.
The criticisms sound legit, but I also think it's something that can be fixed. I'm betting this game does what Division 1 basically did, where after the first content drop or two it really turns things around and becomes a solid game.
Division was awesome to come into 2 years after launch at $25. Not sure that is a sales pitch that most game developers want to try on their producers.
Hey, I bought the whole Division package at launch and burned out before it was good.. I'm hoping I can do the $25 Anthem special this time and have some fun with it. :P
BioWare are three for three on "Frostbite games that look nice but are optimized like ass".
Really wish they could have just stuck to Unreal Engine. God forbid how Titanfall 3 actual will turn out for Respawn.
titanfall 1, 2, and apex all run on Source sooo...
And given how development for their followup game turned out, it's very likely they're not going to do the same for their next title (especially now that they're actually owned by EA)
I think I broke amazon... I had it pre-ordered but cancelled when it seemed like my PC wouldn't handle it anymore. Changed my mind after finishing the demo and went to re-order... come to find that only the order invoice says cancelled, while the Order list and Games and Software library both showed it as still pre-ordered, so the store page said "pre-order another copy."
Not wanting to end up double charged, I got on amazon help chat, which pretty much went like:
rep: I see the order is not cancelled
me: oh ok
rep: no worries, i see the order is still cancelled
me: but you said it wasn't?
rep: sorry for the typo, it is not cancelled.
???
So I'm like whatever, if I have it I have it, I'm going to bed. Wake up and don't have it, but it still said pre-ordered in one spot and cancelled in another. Now it says "pending verification".
I agree with a lot of criticisms, and I might agree with them a bit more after a couple weeks, but a 5.5/6 review feels a bit harsh. Numbers are not great though wrt reviews.
PS4 player here. Game runs smooth, is pretty, is very fun, and has loads of things (challenges) to do.
I’ve been freeplaying far more than mission running, trying to unlock as many blueprints for the weapons.
I'm pondering shelving Anthem for a bit. I've been playing since the VIP demo, so I've had a ton of fun with the core mechanics, but with content so thin and bugs, feels like waiting till the next content patch might be a smart move to keep me interested long term. Post patch I'm getting weird FPS spikes that just randomly drop me into the 30's, combined with the HDR junk and a lack of information about what does what (got a +blast damage gear only on a Focus Seal?), seems like another month might help them sort some of it out.
Well, I'm enjoying the hell out of it right now. Cruising through the story, liking it.
Last patch has made my shit u n s t a b l e though, and I think.... it might actually be about the controller rumble....
what the ffffff but I crashed three times last night and they were all while I was slamming the throttle down and climbing so the controller was at max rumble
Well, I'm enjoying the hell out of it right now. Cruising through the story, liking it.
Last patch has made my shit u n s t a b l e though, and I think.... it might actually be about the controller rumble....
what the ffffff but I crashed three times last night and they were all while I was slamming the throttle down and climbing so the controller was at max rumble
Yeah, turn off controller vibration. I was crashing and having all kinds of issues last night until I turned it off, then it was fine.
I'm pondering shelving Anthem for a bit. I've been playing since the VIP demo, so I've had a ton of fun with the core mechanics, but with content so thin and bugs, feels like waiting till the next content patch might be a smart move to keep me interested long term. Post patch I'm getting weird FPS spikes that just randomly drop me into the 30's, combined with the HDR junk and a lack of information about what does what (got a +blast damage gear only on a Focus Seal?), seems like another month might help them sort some of it out.
You know, for as much crap as Fallout 76 gets, I think there is a core good idea in the game's design that Bioware and Bungie could learn from. Beneath everything else, Fallout 76 is a full-fledged single player game. It has as much content as any Bethesda RPG, and a player who engages with it as if it was a traditional Bethesda RPG will have a ton of fun with it and not run out of things to do, all outside the MMO gameplay loops, for dozens of hours.
That seems like a model another developer could build upon.
I'm pondering shelving Anthem for a bit. I've been playing since the VIP demo, so I've had a ton of fun with the core mechanics, but with content so thin and bugs, feels like waiting till the next content patch might be a smart move to keep me interested long term. Post patch I'm getting weird FPS spikes that just randomly drop me into the 30's, combined with the HDR junk and a lack of information about what does what (got a +blast damage gear only on a Focus Seal?), seems like another month might help them sort some of it out.
You know, for as much crap as Fallout 76 gets, I think there is a core good idea in the game's design that Bioware and Bungie could learn from. Beneath everything else, Fallout 76 is a full-fledged single player game. It has as much content as any Bethesda RPG, and a player who engages with it as if it was a traditional Bethesda RPG will have a ton of fun with it and not run out of things to do, all outside the MMO gameplay loops, for dozens of hours.
That seems like a model another developer could build upon.
That is....the complete opposite of everything I have heard about the game. Doesn't it not even have NPCs?
I'm pondering shelving Anthem for a bit. I've been playing since the VIP demo, so I've had a ton of fun with the core mechanics, but with content so thin and bugs, feels like waiting till the next content patch might be a smart move to keep me interested long term. Post patch I'm getting weird FPS spikes that just randomly drop me into the 30's, combined with the HDR junk and a lack of information about what does what (got a +blast damage gear only on a Focus Seal?), seems like another month might help them sort some of it out.
You know, for as much crap as Fallout 76 gets, I think there is a core good idea in the game's design that Bioware and Bungie could learn from. Beneath everything else, Fallout 76 is a full-fledged single player game. It has as much content as any Bethesda RPG, and a player who engages with it as if it was a traditional Bethesda RPG will have a ton of fun with it and not run out of things to do, all outside the MMO gameplay loops, for dozens of hours.
That seems like a model another developer could build upon.
That is....the complete opposite of everything I have heard about the game. Doesn't it not even have NPCs?
Played a bunch last night, performance is solid on my xbox x. Finished the dreaded tombs mission this morning I decided for a mission that requires you to fly around a lot and touch a bunch of points I'd use my newly unlocked thicc boi who is totes the fastest javel... shit.
I would like some money because these are artisanal nuggets of wisdom philistine.
I think I'm going to shelve Storm for a bit and drive the party van. Storm's feeling a little too aloof, I want to get down in the shit with a flamethrower.
I think I'm going to shelve Storm for a bit and drive the party van. Storm's feeling a little too aloof, I want to get down in the shit with a flamethrower.
Sometimes you just want to throw on a shield, slap on the old minigun and wade into battle.
FUCK YOU I'M THICCCCC
I will say the colossus feels way less squishy now. Then again I've got mine equipped with all the javelin specific armaments so he's got hella armor. Shield bashing enemies is fun times.
I would like some money because these are artisanal nuggets of wisdom philistine.
Ya, the colossus in my stronghold last night threw up his shield and straight up bulldozed right into a cave full of mines... I wish I'd had the ability to record it, was too funny.
And update: Schrodinger's pre-order resolved to... not ordered. So no banner & dawn vinyl I guess, but I got onto the chat with another rep and they honored the promo credit for the confusion.
My favorite ability with that right now is like a wrist fired artillery shell. Not the one you arc in, but its just like fast firing "krackaboom". But I don't have all the kit on my thicc boi yet.
I would like some money because these are artisanal nuggets of wisdom philistine.
I'm pondering shelving Anthem for a bit. I've been playing since the VIP demo, so I've had a ton of fun with the core mechanics, but with content so thin and bugs, feels like waiting till the next content patch might be a smart move to keep me interested long term. Post patch I'm getting weird FPS spikes that just randomly drop me into the 30's, combined with the HDR junk and a lack of information about what does what (got a +blast damage gear only on a Focus Seal?), seems like another month might help them sort some of it out.
You know, for as much crap as Fallout 76 gets, I think there is a core good idea in the game's design that Bioware and Bungie could learn from. Beneath everything else, Fallout 76 is a full-fledged single player game. It has as much content as any Bethesda RPG, and a player who engages with it as if it was a traditional Bethesda RPG will have a ton of fun with it and not run out of things to do, all outside the MMO gameplay loops, for dozens of hours.
That seems like a model another developer could build upon.
That is....the complete opposite of everything I have heard about the game. Doesn't it not even have NPCs?
The robots are the NPCs, and at least one of them is among the best NPC characters Bethesda has written. As for the full game, I think it is a better Bethesda single player game than Fallout 4. The locations are better designed, with more interesting stories and environment design. Even the combat is refined from Fallout 4 to be smoother and more responsive. If you like exploring Bethesda games for the experience of exploring the map, doing quests for NPCs, and reading/listening to logs to get the backstory, I'd fully recommend picking up a cheap copy of the game.
The problem is that the MMO elements are poor, the always online aspect leads to major bugs and server crashes, the crafting is crippled by the need to limit players to small bases so as not to crash the server, and there's a constant tension between what the game does well ("Be a Bethesda game") and what it does not ("Justify why it is multiplayer"). The need to be a MMO space creates this weird narrative dynamic where you are finding these intense, overlapping stories from before and after the bomb fell, hints of big things to come in the universe, but the moment in time you are playing is this static moment in between these stories.
It looks like Bioware's split world/rpg hub design is meant to mitigate the latter feeling.
Phillishere on
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3cl1ps3I will build a labyrinth to house the cheeseRegistered Userregular
People are saying the flamethrower is boss but I don't like it at all. All the various mortar things are so much more fun to me.
The flamethrower is good because it sets up lots of combo status, so you can flamethrower and then melee stuff or flamethrower with the Lightning Coil turned on and just be a combo monster, which is strong on Colossus because its combo effect is an AoE damage explosion.
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BeezelThere was no agreement little morsel..Registered Userregular
Nvidia just put out new drivers for Anthem's release
Pretty sure I am done with all the story content atm, will know for sure after I talk to a couple folks. Sitting at epic javelin with a 420 gear score. Doing GM1 but I could probably be running GM2. Want a few more Masterwork components first.
They really didn’t think through the crafting aspect of the game. I have a few weapons, launchers etc unlocked to craft up to epic rank, but I have no reason to since MW stuff has been dropping.
And the MW crafting isn’t tied to the previous ranks at all.
Consumables are the only things I have been crafting (use them they help a bunch)
I liked the idea of mortars better, but hated how they seemed to take 10 years to arm and fire.
Lightning Coil is pretty nice for just toggling on/off at will.
I want to like Firewall Mortar but it just so often doesn't want to spawn the wall, or I bump into a pebble and it turns off the target and I have to deploy it again, or the enemies walk away from where I fired during the twelve years it takes the shell to travel...
Flamethrower/Lightning Coil is just so much more consistent.
edit: That said, on GM1+ everyone will probably be rocking firewall/siege cannon until they get the masterworks that let you heal on kill and combo because everything just hits too hard.
3cl1ps3 on
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HerrCronIt that wickedly supports taxationRegistered Userregular
Given how slowly I progress through games, I am expecting that there to be just a never ending conveyor belt of new bioware story content for me to play, until Anthem 2 comes out.
I am ok with this.
Within the next few days they plan to release a 90 day roadmap though with more specifics, so that'll clear things up. From their livestream, they estimated some features at around 3 weeks so I wonder if that's when we'll start seeing new content.
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DragkoniasThat Guy Who Does StuffYou Know, There. Registered Userregular
Just started playing...only got a few hours in so far but I'm liking it.
I agree that there are a lot of menus though.
Also when do they open the store there are so few customization parts rn.
Posts
Twice now at the end of a mission I get stuck and can't exit.
I also have dialog get stuck on the screen until a new area is loaded
I'm getting between 50-60fps in 1440p with a i5 9600 and a 1070ti and this feels a little low to me. Is this low?
I am playing at mostly high settings but a couple things at medium
edit: cool, completely lost all audio 3 minutes into a mission.
I think I'm gonna try again tomorrow.
A huge FYI to anyone really, but especially juggernaught colossus Bros.
Whilst components are unique equipped, masterwork versions count as seperate components.
Meaning you can have the 300% dmg shield slam as a blue/purple AND whatever the masterwork version is called.
Hey that's better than me. I get anywhere from 30 to 60 with a 2060 and i5-3570k.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
This one's a harsh sentence for a looter shooter https://www.pcgamer.com/anthem-review/
Division was awesome to come into 2 years after launch at $25. Not sure that is a sales pitch that most game developers want to try on their producers.
PSN:Furlion
Hey, I bought the whole Division package at launch and burned out before it was good.. I'm hoping I can do the $25 Anthem special this time and have some fun with it. :P
Yeah, I've already voiced my concerns about how boring the loot is.
Thankfully I think it's pretty low-hanging fruit to fix once new content starts to drop.
And so far, this game is 9/10 for me
And given how development for their followup game turned out, it's very likely they're not going to do the same for their next title (especially now that they're actually owned by EA)
Not wanting to end up double charged, I got on amazon help chat, which pretty much went like: ???
So I'm like whatever, if I have it I have it, I'm going to bed. Wake up and don't have it, but it still said pre-ordered in one spot and cancelled in another. Now it says "pending verification".
Which will it be!?
Steam: CavilatRest
I’ve been freeplaying far more than mission running, trying to unlock as many blueprints for the weapons.
Me likey very much!
Last patch has made my shit u n s t a b l e though, and I think.... it might actually be about the controller rumble....
what the ffffff but I crashed three times last night and they were all while I was slamming the throttle down and climbing so the controller was at max rumble
Yeah, turn off controller vibration. I was crashing and having all kinds of issues last night until I turned it off, then it was fine.
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
You know, for as much crap as Fallout 76 gets, I think there is a core good idea in the game's design that Bioware and Bungie could learn from. Beneath everything else, Fallout 76 is a full-fledged single player game. It has as much content as any Bethesda RPG, and a player who engages with it as if it was a traditional Bethesda RPG will have a ton of fun with it and not run out of things to do, all outside the MMO gameplay loops, for dozens of hours.
That seems like a model another developer could build upon.
That is....the complete opposite of everything I have heard about the game. Doesn't it not even have NPCs?
PSN/Steam/NNID: SyphonBlue | BNet: SyphonBlue#1126
No human NPCs.
PSN:Furlion
pleasepaypreacher.net
Sometimes you just want to throw on a shield, slap on the old minigun and wade into battle.
FUCK YOU I'M THICCCCC
I will say the colossus feels way less squishy now. Then again I've got mine equipped with all the javelin specific armaments so he's got hella armor. Shield bashing enemies is fun times.
pleasepaypreacher.net
And update: Schrodinger's pre-order resolved to... not ordered. So no banner & dawn vinyl I guess, but I got onto the chat with another rep and they honored the promo credit for the confusion.
pleasepaypreacher.net
The robots are the NPCs, and at least one of them is among the best NPC characters Bethesda has written. As for the full game, I think it is a better Bethesda single player game than Fallout 4. The locations are better designed, with more interesting stories and environment design. Even the combat is refined from Fallout 4 to be smoother and more responsive. If you like exploring Bethesda games for the experience of exploring the map, doing quests for NPCs, and reading/listening to logs to get the backstory, I'd fully recommend picking up a cheap copy of the game.
The problem is that the MMO elements are poor, the always online aspect leads to major bugs and server crashes, the crafting is crippled by the need to limit players to small bases so as not to crash the server, and there's a constant tension between what the game does well ("Be a Bethesda game") and what it does not ("Justify why it is multiplayer"). The need to be a MMO space creates this weird narrative dynamic where you are finding these intense, overlapping stories from before and after the bomb fell, hints of big things to come in the universe, but the moment in time you are playing is this static moment in between these stories.
It looks like Bioware's split world/rpg hub design is meant to mitigate the latter feeling.
The flamethrower is good because it sets up lots of combo status, so you can flamethrower and then melee stuff or flamethrower with the Lightning Coil turned on and just be a combo monster, which is strong on Colossus because its combo effect is an AoE damage explosion.
"...only mights and maybes."
Lightning Coil is pretty nice for just toggling on/off at will.
This may seem odd, as it dosn’t play into the damage increases from my opponents.
But freezing a cluster of mobs in place so I can head shot them all with a heavy pistol makes me feel like Iron Man John Wick.
They really didn’t think through the crafting aspect of the game. I have a few weapons, launchers etc unlocked to craft up to epic rank, but I have no reason to since MW stuff has been dropping.
And the MW crafting isn’t tied to the previous ranks at all.
Consumables are the only things I have been crafting (use them they help a bunch)
I want to like Firewall Mortar but it just so often doesn't want to spawn the wall, or I bump into a pebble and it turns off the target and I have to deploy it again, or the enemies walk away from where I fired during the twelve years it takes the shell to travel...
Flamethrower/Lightning Coil is just so much more consistent.
edit: That said, on GM1+ everyone will probably be rocking firewall/siege cannon until they get the masterworks that let you heal on kill and combo because everything just hits too hard.
Given how slowly I progress through games, I am expecting that there to be just a never ending conveyor belt of new bioware story content for me to play, until Anthem 2 comes out.
I am ok with this.
We don't have an exact date, just "in March"
Within the next few days they plan to release a 90 day roadmap though with more specifics, so that'll clear things up. From their livestream, they estimated some features at around 3 weeks so I wonder if that's when we'll start seeing new content.
I agree that there are a lot of menus though.
Also when do they open the store there are so few customization parts rn.